Kinograph is an open source project that makes film digitisation affordable and scaleable. It uses components available on the internet, a few 3D printed parts, and a consumer level camera and it produces high quality video with sound.
Marc De Pape’s “The Chime”, a complex assemblage of sensors that composes generative music from ambient environmental data.
What are you waiting for? Intel is looking for the most innovative and unique uses of Perceptual Computing. A grand-prize of $100,000 and thousand of dollars more in prizing are available but you must act soon!
Andreas Nicolas Fischer created a Python script that creates arrangements of intersecting digital sculptures in front of a “frozen” cloth simulation, similar to a traditional still life, but with no physical constraints.
In collaboration with Intel, CAN is pleased to announce the launch of Intel Perceptual Computing challenge. This is your opportunity to change the way people interface with computers and win a chance at $100,000 and get your app on new Perceptual Computing devices.
From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
Making an argument for software as a dense medium for visual arts. After doing work for 10 years, in this presentation Casey Reas reflect on the work and tries to put this argument for coding in a wider context.
Matthew Plummer-Fernandez’s ongoing exploration of digital fabrication and recent commission to produce a new work, titled Venus of Google, for Design Exquis. CAN was fortunate enough to engage him in a freewheeling conversation about the undertaking.
Tutorial on how to output algorithmically created graphical ornaments or representations of data in Processing to multiple page documents, ready for offset print with process (CMYK) and spot colors.
Meanders is a generative system driven by the interaction of growing agents. The agents are governed by conditions, allowed to wonder and their paths converted to object, outputted as OBJ and rendered.
Speculative Sea Level Explorer is an application made using Processing that explores the possible effects flooding should the sea levels change as a result of global warming.
Last December 3 artists were working at The University of Salford, as part of the ScreenLab artist in residence initiative by Elliot Woods and Kit Turner. The initiative aims to explore modes of perception and interaction under the theme ‘Future of Broadcast’. The invited artists, Kyle McDonald (USA), Joanie Lemercier (France) and Joel Gethin Lewis (UK) spent over 2 weeks developing open source tools and methods […]