ScreenLab 0x02 – Exploring new modes of perception

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08/04/2013
The Harmonic Series – Device that explores musical and visual harmony

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02/04/2013
Angles Mirror (2013) by Daniel Rozin at the Bitforms gallery, NYC

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28/03/2013
The Image Toaster – 6×6 pixel image of the day on your toast

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04/03/2013
.fluid – Manipulating non-newtonian fluid with Processing and Arduino

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21/02/2013
3D Printed Record – 600dpi into 11kHz with Processing and ModelBuilder

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21/12/2012
Firewall – Stretched sheet of spandex as a visual instrument

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18/12/2012
FIFA Development Globe – Visualizing FIFA’s work across the globe

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20/11/2012
Digital Natives – Glitched realities 3D printed in colour resin

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09/10/2012
The Abyss – Graphics, animation and interaction with Processing [Tutorial]

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

25/09/2012
IRIS by HYBE – New kind of monochrome LCD display

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24/09/2012
emoto – Data sculpture by Studio NAND and Moritz Stefaner + Drew Hemment

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21/09/2012
McLaren P12 Teaser ‘McLaren vs Aerodynamics’ by MLF

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20/09/2012

Kinograph is an open source project that makes film digitisation affordable and scaleable. It uses components available on the internet, a few 3D printed parts, and a consumer level camera and it produces high quality video with sound.

Marc De Pape’s “The Chime”, a complex assemblage of sensors that composes generative music from ambient environmental data.

What are you waiting for? Intel is looking for the most innovative and unique uses of Perceptual Computing. A grand-prize of $100,000 and thousand of dollars more in prizing are available but you must act soon!

Andreas Nicolas Fischer created a Python script that creates arrangements of intersecting digital sculptures in front of a “frozen” cloth simulation, similar to a traditional still life, but with no physical constraints.

In collaboration with Intel, CAN is pleased to announce the launch of Intel Perceptual Computing challenge. This is your opportunity to change the way people interface with computers and win a chance at $100,000 and get your app on new Perceptual Computing devices.

From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.

Making an argument for software as a dense medium for visual arts. After doing work for 10 years, in this presentation Casey Reas reflect on the work and tries to put this argument for coding in a wider context.

Matthew Plummer-Fernandez’s ongoing exploration of digital fabrication and recent commission to produce a new work, titled Venus of Google, for Design Exquis. CAN was fortunate enough to engage him in a freewheeling conversation about the undertaking.

Tutorial on how to output algorithmically created graphical ornaments or representations of data in Processing to multiple page documents, ready for offset print with process (CMYK) and spot colors.

Meanders is a generative system driven by the interaction of growing agents. The agents are governed by conditions, allowed to wonder and their paths converted to object, outputted as OBJ and rendered.

Speculative Sea Level Explorer is an application made using Processing that explores the possible effects flooding should the sea levels change as a result of global warming.

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Created by Lucien Langton at ECAL, FireWriter is a graphic butane/propane torch printer built with Processing & Arduino.

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Two part in-progress video guiding the Processing coder through the mental transformation needed to start using OpenFrameworks to create equivalent work.

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A collaboration between Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter and Casey Reas, 10 PRINT is a book about a one-line Commodore 64 BASIC program.

Animatronic Lamp is an exploration into the expressive and behavioural potentials of robotic computing. Using Processing, Arduino, and OpenCV, the Lamp is given the ability to be aware of its environment, and to expresses a dynamic range of behaviour.

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Category: Flash / Members / Processing
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Processing enthusiasts rejoice! There is a new book coming by Daniel Shiffman and it’s called Nature of Code. As it’s title implies this book takes phenomena that naturally occur in our physical world and shows you how to simulate them with code.

Created by David Bowen, Underwater is an installation created for INTERIEUR 2012. It uses a Microsoft Kinect to collected real-time surface data from moving wave patterns and translates them into this large scale installation comprised of hundreds of servo-motors.

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The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

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