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	<title>CreativeApplications.Net &#187; Scripts</title>
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	<link>http://www.creativeapplications.net</link>
	<description>Apps that Inspire..</description>
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		<title>One Piece at a Time [Objects, Scripts]</title>
		<link>http://www.creativeapplications.net/scripts/one-piece-at-a-time-objects-scripts/</link>
		<comments>http://www.creativeapplications.net/scripts/one-piece-at-a-time-objects-scripts/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 19:42:28 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Objects]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[inkjet]]></category>
		<category><![CDATA[Jonathan Brand]]></category>
		<category><![CDATA[manufacture]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[rhino3d]]></category>
		<category><![CDATA[sculpture]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=21349</guid>
		<description><![CDATA[One Piece at a Time by Jonathan Brand is a 3D paper version of a 1969 Ford Mustang. Stuck for cash, Jonathan had to sell his Mustang to buy a diamond engagement ring. The sculpture is almost as complete as the original including the body and interior. The details of the car are based more on his memory [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2012/01/body_01.jpg"><img class="alignnone size-large wp-image-21352" title="body_01" src="http://www.creativeapplications.net/wp-content/uploads/2012/01/body_01-640x426.jpg" alt="" width="640" height="426" /></a></p>
<p><em>One Piece at a Time </em>by Jonathan Brand is a 3D paper version of a 1969 Ford Mustang. Stuck for cash, Jonathan had to sell his Mustang to buy a diamond engagement ring. The sculpture is almost as complete as the original including the body and interior. The details of the car are based more on his memory and a few photographs<p><a href="http://www.creativeapplications.net/scripts/one-piece-at-a-time-objects-scripts/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... One Piece at a Time [Objects, Scripts]</a></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Föhnseher [Linux]</title>
		<link>http://www.creativeapplications.net/linux/fohnseher-linux/</link>
		<comments>http://www.creativeapplications.net/linux/fohnseher-linux/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 12:43:07 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[Julian Oliver]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[newstweek]]></category>
		<category><![CDATA[protocol]]></category>
		<category><![CDATA[security]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[vga]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=20412</guid>
		<description><![CDATA[Föhnseher by Julian Oliver (2011) rises from the scrap heap of analog TV. Unlike other televisions, Föhnseher captures and displays images downloaded by people on surrounding local wireless networks. Other people&#8217;s phones, laptops and tablet computers all become broadcast stations for this device.Continue reading.... Föhnseher [Linux]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/11/Föhnseher01.png"><img class="alignnone size-large wp-image-20417" title="Föhnseher01" src="http://www.creativeapplications.net/wp-content/uploads/2011/11/Föhnseher01-640x357.png" alt="" width="640" height="357" /></a></p>
<p>Föhnseher by Julian Oliver (2011) rises from the scrap heap of analog TV. Unlike other televisions, Föhnseher captures and displays images downloaded by people on surrounding local wireless networks. Other people&#8217;s phones, laptops and tablet computers all become broadcast stations for this device.</p><p><a href="http://www.creativeapplications.net/linux/fohnseher-linux/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Föhnseher [Linux]</a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Generative Art In HTML5 [Processing, JavaScript, Tutorial]</title>
		<link>http://www.creativeapplications.net/processing/generative-art-in-html5-processing-javascript-tutorial/</link>
		<comments>http://www.creativeapplications.net/processing/generative-art-in-html5-processing-javascript-tutorial/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 18:54:22 +0000</pubDate>
		<dc:creator>Matt Pearson</dc:creator>
				<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[draw]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=18509</guid>
		<description><![CDATA[(A Generative Art Lost Chapter) Through the process of writing Generative Art there were various tangents and miscellaneous-mad-shit that, usually in the name of brevity and clarity, ended up on the cutting room floor. What follows is one such tangent reworked into a brief tutorial. In the week that the Processing 2.0 Beta gets its [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-19155" title="generativehtml501" src="http://www.creativeapplications.net/wp-content/uploads/2011/09/generativehtml501.png" alt="" width="640" height="400" /></p>
<p><strong>(A <em>Generative Art</em> Lost Chapter)</strong></p>
<p>Through the process of writing <em><a href="http://zenbullets.com/book.php" target="_blank">Generative Art</a></em> there were various tangents and miscellaneous-mad-shit that, usually in the name of brevity and clarity, ended up on the cutting room floor. What follows is one such tangent reworked into a brief tutorial. In the week that the <a href="http://code.google.com/p/processing/downloads/list" target="_blank">Processing 2.0 Beta</a> gets its release this would seem an appropriate time to share this on CAN, as it mentions one of P5-2&#8242;s coolest features: publishing to HTML5.</p>
<p>The tutorial is in three sections:</p>
<p><strong>1. <em>&#8220;&#8230; A Practical Guide Using HTML5&#8243;</em></strong></p>
<p>To me, the <em>why</em> is always as important as the <em>how</em>. So first allow me to explain why this is relevant, even though it didn&#8217;t make the book.</p>
<p><strong>2. <em>Processing</em> to <em>JavaScript</em> &#8211; The Ridiculously Easy Way</strong></p>
<p>HTML Canvas for <em>Processing</em> Users. The two minute version.</p>
<p><strong>3. Generative Art in <em>JavaScript</em> &#8211; The Harder, But Still Ridiculously Easy, Way</strong></p>
<p>Cutting out the middle man. How you might get started with nothing but a JavaScript enabled browser to hand.</p><p><a href="http://www.creativeapplications.net/processing/generative-art-in-html5-processing-javascript-tutorial/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Generative Art In HTML5 [Processing, JavaScript, Tutorial]</a></p>]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Plask [Scripts]</title>
		<link>http://www.creativeapplications.net/scripts/plask-scripts/</link>
		<comments>http://www.creativeapplications.net/scripts/plask-scripts/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 14:14:54 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[creativecode]]></category>
		<category><![CDATA[Dean McNamee]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[nodejs]]></category>
		<category><![CDATA[objc]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[v8]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=18622</guid>
		<description><![CDATA[Plask is a programming environment for multimedia and computational design. Created by Dean McNamee, Plask was built objC, V8 Javascript Engine, Skia rasterization library, NodeJS, Cocoa and OpenGL, FreeImage and Syphon. Currently available for Mac OSX only. The download includes the &#8220;PlaskLauncher.app&#8221; and a number of basic examples to get you started. Released under the BSD [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-large wp-image-18627" title="plaskmain" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/plaskmain-640x213.png" alt="" width="640" height="213" /></p>
<p>Plask is a programming environment for <em>multimedia and computational design</em>. Created by <a href="http://www.deanmcnamee.com/">Dean McNamee</a>, Plask was built objC, V8 Javascript Engine, Skia rasterization library, NodeJS, Cocoa and OpenGL, FreeImage and Syphon.</p>
<p>Currently available for Mac OSX only. <a href="http://www.plask.org/">The download</a> includes the &#8220;PlaskLauncher.app&#8221; and a number of basic examples to get you started.</p>
<p><img class="alignnone size-full wp-image-18624" title="Screen Shot 2011-08-16 at 15.01.26" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/Screen-Shot-2011-08-16-at-15.01.26.png" alt="" width="580" height="356" /></p>
<p>Released under the BSD license, source is available on <a href="http://github.com/deanm/plask">github.com/deanm/plask</a><br />
Credits: code and ideas from: Nicolas Garcia Belmonte, Thatcher Ulrich, Ryan Alexander and Marcin Ignac</p>
<p>-</p>
<p><iframe src="http://player.vimeo.com/video/27737392?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="640" height="360"></iframe><a href="http://www.plask.org/"><img class="alignnone size-large wp-image-18628" title="Screen Shot 2011-08-16 at 15.04.58" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/Screen-Shot-2011-08-16-at-15.04.58-640x406.png" alt="" width="640" height="406" /></a></p>
<p>Projects below: <a href="http://marcinignac.com/projects/roskilde-festival-activity/">Roskilde Festival Activity</a> by Marcin Ignac and <a href="http://www.deanmcnamee.com/native-instruments-razor">Native Instruments Razor</a> by Dean McNamee.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/roskilde-activity1.jpg"><img class="alignnone size-large wp-image-18630" title="roskilde-activity1" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/roskilde-activity1-640x286.jpg" alt="" width="640" height="286" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/roskilde-activity3-1.png"><img class="alignnone size-large wp-image-18629" title="roskilde-activity3 (1)" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/roskilde-activity3-1-640x286.png" alt="" width="640" height="286" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/99002.jpg"><img class="alignnone size-large wp-image-18631" title="99002" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/99002-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/102003.jpg"><img class="alignnone size-large wp-image-18632" title="102003" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/102003-640x426.jpg" alt="" width="640" height="426" /></a></p>
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		<title>WebGL Tadpoles [Scripts]</title>
		<link>http://www.creativeapplications.net/scripts/webgl-tadpoles%c2%a0scripts/</link>
		<comments>http://www.creativeapplications.net/scripts/webgl-tadpoles%c2%a0scripts/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 19:34:19 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[Kris Temmerman]]></category>
		<category><![CDATA[Neuro Productions]]></category>
		<category><![CDATA[perlin noise]]></category>
		<category><![CDATA[scripts]]></category>
		<category><![CDATA[WebApp]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=18595</guid>
		<description><![CDATA[Created by Kris Temmerman, aka Neuro Productions, WebGL Tadpoles is an experiment with 30 tadpoles relying on inverse kinematic chains and moving in a 3D using Perlin Noise vector field. Kris writes: And since they aren’t static objects, I have to project the vertices and calculate the normals every frame in JavaScript. In that sense, the JavaScript speed is reasonable. But [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/tadpoles02.png"><img class="alignnone size-large wp-image-18600" title="tadpoles02" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/tadpoles02-640x318.png" alt="" width="640" height="318" /></a></p>
<p>Created by Kris Temmerman, aka Neuro Productions, WebGL Tadpoles is an experiment with 30 tadpoles relying on inverse kinematic chains and moving in a 3D using Perlin Noise vector field.</p>
<p>Kris writes: <em>And since they aren’t static objects, I have to project the vertices and calculate the normals every frame in JavaScript. In that sense, the JavaScript speed is reasonable. But as always, I was hoping for more. In C++ I can easily render +500 tadpoles with 4 times as many triangles per tadpole &#8230;..To get some anti-alias, I render it first in a frame buffer object 9 times the window size (width*3, height*3). So, no complaints about the WebGL speed… for now…</em></p>
<p>Try it here: <a href="http://www.neuroproductions.be/webgl/tadPoles/">webgl/tadPoles</a> or read more at <a href="http://www.neuroproductions.be/experiments/webgl-tadpoles/">WebGL Tadpoles | Neuro Productions</a></p>
<p>Made by <a href="http://www.neuroproductions.be/" target="_blank">Neuro Productions</a><br />
Music: <a href="http://www.mattipaalanen.com/celestialaeonproject.html" target="_blank">Celestial Aeon Project</a>x</p>
<p>If you like this, see also <a href="http://www.creativeapplications.net/cinder/cindermedusae-cinder/">Cindermedusae</a> by Marcin Ignac, <a href="http://marcinignac.com/blog/cindermedusae-making-generative-creatures/">made</a> with Cinder but WebGL version is in the making.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/tadpoles01.png"><img class="alignnone size-large wp-image-18601" title="tadpoles01" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/tadpoles01-640x319.png" alt="" width="640" height="319" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/tadpoles03.png"><img class="alignnone size-large wp-image-18599" title="tadpoles03" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/tadpoles03-640x320.png" alt="" width="640" height="320" /></a></p>
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		<item>
		<title>fbFaces [Processing, Scripts]</title>
		<link>http://www.creativeapplications.net/processing/fbfaces-processing-scripts/</link>
		<comments>http://www.creativeapplications.net/processing/fbfaces-processing-scripts/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 19:43:11 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[colour]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[volume]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=18109</guid>
		<description><![CDATA[fbFacesis a project by Joern Roeder and Jonathan Pirnay that deals with the issue of data accessibility on the Internet. The project is a facebook crawler, built using JavaScript &#38; PHP, that starts at the public profile of any fb-user, saving profile image, facebook-ID and name, and afterwards continuing its way to the public profiles [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/fbFaces03.jpg"><img class="alignnone size-large wp-image-18111" title="fbFaces03" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/fbFaces03-640x426.jpg" alt="" width="640" height="426" /></a></p>
<p><em>fbFaces</em>is a project by Joern Roeder and Jonathan Pirnay that deals with the issue of data accessibility on the Internet. The project is a facebook crawler, built using JavaScript &amp; PHP, that starts at the public profile of any fb-user, saving profile image, facebook-ID and name, and afterwards continuing its way to the public profiles of the user&#8217;s friends and so on. 100.000 of these profile images were used (via Processing) to print a wallpaper for an entire room.</p>
<p><em>fbFaces is an attempt to visualize the incredible amount of data and images that we are daily overwhelmed by, so that we can neither realize our own selectivity nor consider the amount of data perceived. The wallpaper transforms the room itself into a flood of information. It surrounds us, cannot be estimated from distance; details can only be caught through determined selection.</em>&#8230;..<em>What is normal, what is exaggerated? How are we dealing with that flood of information and in which way is it changing us? How important is image cultivation on the Internet and how important becomes my “facebook-me”? </em></p>
<p><a href="http://www.joernroeder.de">Joern Roeder </a>and <a href="http://www.johnnycrab.com">Jonathan Pirnay</a> study “New Media” at the University of Visual Arts and Design Kassel, Germany &#8211; taught by <a href="http://kimasendorf.com/">Kim Asendorf</a>.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/fbFaces02.jpg"><img class="alignnone size-large wp-image-18113" title="fbFaces02" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/fbFaces02-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/fbFaces04.jpg"><img class="alignnone size-large wp-image-18114" title="fbFaces04" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/fbFaces04-640x960.jpg" alt="" width="640" height="960" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/fbFaces05.jpg"><img class="alignnone size-large wp-image-18115" title="fbFaces05" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/fbFaces05-640x771.jpg" alt="" width="640" height="771" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/fbFaces01.jpg"><img title="fbFaces01" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/fbFaces01-640x403.jpg" alt="" width="640" height="403" /></a></p>
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		<title>DrippingPaint.Js [Scripts]</title>
		<link>http://www.creativeapplications.net/scripts/drippingpaint-js-scripts/</link>
		<comments>http://www.creativeapplications.net/scripts/drippingpaint-js-scripts/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 10:51:14 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[background]]></category>
		<category><![CDATA[can feature]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[colour]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[tim holman]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=18101</guid>
		<description><![CDATA[Simple but we love it,  DrippingPaint.Js by Tim Holman the latest &#8220;features javascript&#8221; on CAN creating a sort of dripping paint effect in the background of the screen. Click top right corner button for demo. I&#8217;ve only been doing these little experiments for a few months, and this was one of my first, so it holds [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/drippingpaint02.png"><img class="alignnone size-large wp-image-18105" title="drippingpaint02" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/drippingpaint02-640x351.png" alt="" width="640" height="351" /></a></p>
<p>Simple but we love it,  <em>DrippingPaint.Js</em> by Tim Holman the latest &#8220;features javascript&#8221; on CAN creating a sort of dripping paint effect in the background of the screen. Click top right corner button for demo.</p>
<p><em>I&#8217;ve only been doing these little experiments for a few months, and this was one of my first, so it holds that funny spot in my heart&#8230; I considered submitting generative void </em><em>(<a href="http://tholman.com/experiments/html5/generative/01/">http://tholman.com/experiments/html5/generative/01/</a>) &#8211; but this looked the best in my opinion, when I demo&#8217;d it as your background. Cheers!</em></p>
<p>Many thanks Tim!</p>
<p><a href="http://tholman.com/experiments/html5/generative/01/">tholman.com</a></p>
<p>If you&#8217;d like to submit your own, see<a href="http://www.creativeapplications.net/submit-feature/"> this page </a>for more info.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/drippingpaint01.png"><img class="alignnone size-large wp-image-18107" title="drippingpaint01" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/drippingpaint01-640x353.png" alt="" width="640" height="353" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/drippingpaint03.png"><img class="alignnone size-large wp-image-18106" title="drippingpaint03" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/drippingpaint03-640x349.png" alt="" width="640" height="349" /></a></p>
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		<title>Confetti [Scripts]</title>
		<link>http://www.creativeapplications.net/scripts/confetti-scripts/</link>
		<comments>http://www.creativeapplications.net/scripts/confetti-scripts/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 22:59:22 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[can]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=17756</guid>
		<description><![CDATA[Confetti is the latest Javascript feature on CAN, created by Patrik Svensson. If you click on the button at the top right corner the script will be activated. Patrick explains: There are two types of confetti, the traditional pieces of ‘paper’ and a ribbon type that wiggles its way down the screen. The ribbon confetti uses [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/confeti01.png"><img class="alignnone size-large wp-image-17758" title="confeti01" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/confeti01-640x202.png" alt="" width="640" height="202" /></a></p>
<p>Confetti is the latest Javascript feature on CAN, created by<a href="http://metervara.net/blog/"> Patrik Svensson</a>. If you click on the button at the top right corner the script will be activated.</p>
<p>Patrick explains: <em>There are two types of confetti, the traditional pieces of ‘paper’ and a ribbon type that wiggles its way down the screen. The ribbon confetti uses a physics simulation for the motion while the paper confetti is animated using sine functions.</em></p>
<p>Many thanks to Patrik for his submission.</p>
<p><a href="http://metervara.net/blog/" target="_blank">metervara.net/blog/</a> | <a href="http://metervara.net/cover/1-Confetti/" target="_blank">metervara.net/cover/1-Confetti/</a></p>
<p>If you&#8217;d like to submit your own, see<a href="http://www.creativeapplications.net/submit-feature/"> this page </a>for more info.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/confeti02.png"><img class="alignnone size-large wp-image-17759" title="confeti02" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/confeti02-640x355.png" alt="" width="640" height="355" /></a></p>
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		<title>Paper.js [Scripts]</title>
		<link>http://www.creativeapplications.net/scripts/paper-js-scripts/</link>
		<comments>http://www.creativeapplications.net/scripts/paper-js-scripts/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 15:22:46 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[paperjs]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[scriptographer]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=17364</guid>
		<description><![CDATA[Created by Jürg Lehni &#38; Jonathan Puckey, Paper.js is an open source vector graphics scripting framework that runs on top of the HTML5 Canvas. It offers a clean Scene Graph / Document Object Model and a lot of powerful functionality to create and work with vector graphics and bezier curves Paper.js is based on and largely compatible with Scriptographer, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/paperjs02.png"><img class="alignnone size-large wp-image-17368" title="paperjs02" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/paperjs02-640x364.png" alt="" width="640" height="364" /></a></p>
<p>Created by <a href="http://lehni.org/" target="_blank">Jürg Lehni</a> &amp; <a href="http://jonathanpuckey.com/" target="_blank">Jonathan Puckey</a>, Paper.js is an open source vector graphics scripting framework that runs on top of the HTML5 Canvas. It offers a clean Scene Graph / Document Object Model and a lot of powerful functionality to create and work with vector graphics and bezier curves</p>
<p>Paper.js is based on and largely compatible with <a href="http://www.creativeapplications.net/mac/scriptographer-mac-windows/" target="_blank">Scriptographer</a>, a scripting environment for Adobe Illustrator, originally developed by Jürg and Jonathan and with more than 10 years of development.</p>
<p>Feature overview :<br />
<em>- A Scene Graph / Document Object Model for vector graphics: Work with nested layers, groups, paths, compound paths, rasters, symbols etc.</em><br />
<em>- The handling and drawing of these graphic items is automatic and optimised, allowing you to construct or modify your items and styles and leave the drawing commands to Paper.js.</em><br />
<em>- A well designed and battle hardened Programming Interface.</em><br />
<em>- There is a good reason for the word Vector in Vector Graphics. Paper.js offers best of breed Vector Mathematics through its core types such as <tt>Point</tt>, <tt>Size</tt>and <tt>Rectangle</tt>.</em><br />
<em>- PaperScript, a simple extension of JavaScript allows the scoped execution of scripts without polluting the global scope, the execution of multiple scripts per page in their separate sand-boxed scopes while sharing the library code, and the manipulation of <tt>Point</tt> and <tt>Size</tt> objects using direct math operations as if they were plain numbers.</em><br />
<em>- Simple, yet elaborate mouse and keyboard interaction.</em><br />
<em>- Construct paths and manipulate their curves and segments in very convenient ways.</em><br />
<em>- Inspect and manipulate the precise bounding box of any item, supporting complicated stroke styles with square ends and miter limits.</em><br />
<em>- Smoothen curves, simplify path segments by fitting curves through points.</em><br />
<em>- Simulate dashed strokes which are currently lacking from the Canvas object, at near native drawing speed.</em></p>
<p>For more information see <a href="http://paperjs.org" target="_blank">paperjs.org</a></p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/paperjs06.png"><img class="alignnone size-large wp-image-17370" title="paperjs06" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/paperjs06-640x413.png" alt="" width="640" height="413" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/Screen-shot-2011-06-27-at-09.23.15.png"><img class="alignnone size-medium wp-image-17371" title="Screen shot 2011-06-27 at 09.23.15" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/Screen-shot-2011-06-27-at-09.23.15-320x250.png" alt="" width="320" height="250" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/Screen-shot-2011-06-27-at-09.23.38.png"><img class="alignnone size-medium wp-image-17372" title="Screen shot 2011-06-27 at 09.23.38" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/Screen-shot-2011-06-27-at-09.23.38-320x250.png" alt="" width="320" height="250" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/paperjs05.png"><img class="alignnone size-large wp-image-17369" title="paperjs05" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/paperjs05-640x408.png" alt="" width="640" height="408" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/Screen-shot-2011-06-27-at-09.37.101.png"><img class="alignnone size-large wp-image-17378" title="Screen shot 2011-06-27 at 09.37.10" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/Screen-shot-2011-06-27-at-09.37.101-640x407.png" alt="" width="640" height="407" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/paperjs04.png"><img class="alignnone size-large wp-image-17381" title="paperjs04" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/paperjs04-640x410.png" alt="" width="640" height="410" /></a></p>
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		<title>glitch.js [Scripts]</title>
		<link>http://www.creativeapplications.net/scripts/glitch-js-scripts/</link>
		<comments>http://www.creativeapplications.net/scripts/glitch-js-scripts/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 20:02:33 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[jquery]]></category>
		<category><![CDATA[Undef]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=17033</guid>
		<description><![CDATA[glitch.js is a javascript by undef collective that takes the content on your site and creates glitch type effect. Install is really simple, download the library, wrap in &#60;div id=&#8221;glitchContent&#8221;&#62; what you want to use as source and &#60;onclick=&#8221;startGlitch()&#8221;&#62; to call the start glitch function anywhere to start the fake glitch. If you want existing div glitched, just change [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/glitchjs00x.png"><img class="alignnone size-large wp-image-17036" title="glitchjs00x" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/glitchjs00x-640x483.png" alt="" width="640" height="483" /></a></p>
<p>glitch.js is a javascript by <a href="http://www.undef.ch/">undef</a> collective that takes the content on your site and creates glitch type effect. Install is really simple, download the library, wrap in &lt;div id=&#8221;glitchContent&#8221;&gt; what you want to use as source and &lt;onclick=&#8221;startGlitch()&#8221;&gt; to call the start glitch function anywhere to start the fake glitch. If you want existing div glitched, just change it in the glitch.js with find and replace.</p>
<p>Below are the examples from undef website.</p>
<p>More info at <a href="http://www.undef.ch/">undef.ch</a> (see last project)</p>
<p>// CAN is running the glitch.js all week (top right corner to activate)</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/glitchjs01.png"><img class="alignnone size-large wp-image-17037" title="glitchjs01" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/glitchjs01-640x481.png" alt="" width="640" height="481" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/glitchjs02x.png"><img class="alignnone size-large wp-image-17038" title="glitchjs02x" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/glitchjs02x-640x479.png" alt="" width="640" height="479" /></a></p>
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