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HOLO 1

Emerging trajectories in art, science, and technology.

226 pages of conversation, research, opinion, analysis. Step into artists' studios and workshops to discover the faces, personalities, and processes behind important work. Learn more!

HOLO is brought to you by the people behind CreativeApplications.Net

Sound

    MusikBox_2 copy

19/03/2014 / Objects, Sound

Created by Quadrature, including Sebastian Neitsch, Jan Bernstein and Clara Iannotta, 12 is a sound machine comprised of 12 custom built music boxes with specially tuned lamellae controlled by on/off switches and knobs. Each knob controls the speed the music-box handle and when combined, the device becomes ...
    MAIN (0-02-12-22) copy

20/02/2014 / Arduino, Processing, Sound

Created by Felix Faire and on display at the Royal Academy in London for "Sensing Spaces" Friday Late event tomorrow (21st Feb), Contact is an acoustic research project that turns any hard surface into an interface. The project is part of work in progress ...
    homepage copy

14/02/2014 / Sound

Ototo is an initiative by London based Dentaku (Mark McKeague and Yuri Suzuki) to bring the all-in-one musical invention kit to everyone. The kit  allows you to make an instrument any way you want and has everything you need to make sound interactive: ...
    theometrica_foto_10 copy

22/01/2014 / MaxMSP, Sound

Created by Osacr Palou & Alexander Müller-Rakow at the UdK, Theometrica is a sound interface that explores the relation of ethnologic, geometric graphics and generative sound synthesis. Inspired by acupuncture, a traditional Chinese medicine technique based on the insertion and manipulation ...
    Patrons de modules1 copy

11/12/2013 / Other, Sound

Coralie Gourguechon is a designer and a paper electronics maker. Her projects aim to to demystify electronics by simplifying the execution of simple circuits in a graphical way and using paper. In one of the projects, the components are presented as icons ...
    sadlybyyourside_02 copy

14/10/2013 / iPhone, openFrameworks, Sound

Developed by the italian interaction designer at Fabrica, Angelo Semeraro, ‘Sadly by your side’ is the debut album of the electronic musician edisonnoside. The Record describes and explores the theme of distance through a dark and blurry instrumental electronic music. ‘Sadly ...
    all copy

23/09/2013 / Arduino, Processing, Sound

[caption id="attachment_38720" align="alignnone" width="640"] All three devices together[/caption] Created by Luisa Pereira, The Well–Sequenced Synthesizer is a series of sequencers -- physical interfaces to play with musical rules. It consists of The Counterpointer, a cross between an electronic arpeggiator and a baroque music rule ...
    07 copy

05/09/2013 / Featured, Sound, vvvv

Developed as a collaboration between Quayola & Sinigaglia, Dedalo is a collection of custom developed vvvv engines (and a toolkit) to generate, exchange and map data between a series of graphics modules and a rendering engine used for live performance ...
    ishin-denshin_04 copy

05/09/2013 / Sound

Developed at Disney Research by Yuri Suzuki, Olivier Bau and Ivan Poupyrev, Ishin-Denshin is an interactive installation that addresses physicality and intimacy in digital audio communication by transmitting sound through touch. The word Ishin-Denshin is a four-kanji mantra which represents the traditional Japanese concept of interpersonal communication ...
    polybius-james-houston_04 copy

22/08/2013 / Objects, Sound

Scottish artist and filmmaker James Houston has been toying with the idea of recreating music using old computer hardware for some years now - much before the HP ad, utilising dead media as an instrument, picking out recognisable sounds these ...
    sound-of-honda-screens_01 copy
With over 100 sensors and 6.5 billion data points delivered in real-time, today the F1 is as much as about predicting the future as it is about shaving milliseconds on the circuit. In 1989, Ayrton Senna set the world’s fastest lap ...
    ElectricDeluxe_SpeedyJ_Installation_1 copy
When Studio Hands were contacted by the experimental music label Electric Deluxe to design merchandise for them, they knew they wanted to experiment combining analogue and digital sound techniques. Soundwaves see that music from the musician reaches the listener - team explains. They thought ...
    Screen-Shot-2013-07-11-at-5.39.41-PM

12/07/2013 / Sound

From his early and important locative media projects with the KNIFEANDFORK collective and onwards, the Brooklyn and Providence-based artist Brian House has been scrutinizing space and narrative. The body of work he's developed in subsequent years has yielded some rather savvy ...
    The Chime

17/06/2013 / Featured, Objects, Processing, Sound

The urban soundscape has been a renewed topic of inquiry within media art over the last several years. This is not entirely surprising, as, given the propagation of cheap sensors, there is the possibility for much more granular analysis and ...
    the_pirate_cinema_02 copy

04/06/2013 / Other, Sound

Created by Nicolas Maigret with software development by Brendan Howell, The Pirate Cinema attempts to reveal the hidden activity and geography of Peer-to-Peer file sharing. The project is presented as a monitoring room, which shows Peer-to-Peer transfers happening in real time on networks ...
    murmur_06 copy

04/06/2013 / Featured, openFrameworks, Sound

Created using Raspberry Pi and openFrameworks, Murmur is a device that enables the communication between public and the projection by simulating the movement of sound waves, building a luminous bridge between the physical and the virtual. The device was designed to ...
    tunetrace copy

13/05/2013 / openFrameworks, Sound

Created by Ed Burton, formerly of SodaPlay, and now at Queen Mary, University of London, Tunetrace transforms photographs of drawings into music. The app uses OpenCV and OpenFrameworks to first find edges in your photographs, reduce them to polylines and ...
    sonic_water_04 copy

07/05/2013 / Environment, Events, Sound

Sonic Water by Sven Meyer & Kim Pörksen is an installation currently on show in Berlin's Olympus Photography playground. The exhibition explores sound in visual form where visitors can interact with a small container of water positioned inside the speaker. Simultaneously as the sounds ...
    vtol_financial_risks_03 copy

11/04/2013 / Other, Sound

Created by Dmitry Morozov (::vtol::), 'Financial Risks' is a project designed to present an ironical viewpoint on encoded wallets as a data input interface which invites to overcome fear of impossibility to control spread of confidential information for the sake of curiosity of interaction ...
    ECAL_workshop_yuri_suzuki_0006_Layer 4 copy

05/04/2013 / Events, Objects, Sound

In November last year ECAL University of art and design Lausanne in Switzerland was the host to two very interesting workshops aimed at their Media & Interaction and  Industrial Design students. One workshop was led by Yuri Suzuki and the other by ...
    missing_install_02 copy

29/11/2012 / openFrameworks, Sound

Created along with the english indie band The xx, Matt Mets, Aramique Krauthamer and Kyle McDonald created an exhibit that incorporates the band’s music into a room full of stepper motor controlled speakers that pivot to follow listeners as they ...
    Binatone Galaxy

26/11/2012 / Environment, Sound

In MP3: The Meaning of a Format, Jonathan Sterne observes "that it is no accident that so many media technologies are built around spinning mechanisms" while pointing to the grooves of a vinyl record and wound-down rolls of audio tape as examples ...
    samplr 04 copy

13/11/2012 / iPad, Sound

Created by Marcos Alonso, Samplr lets you make music and play with sound in a new and intuitive way by touching the waveform on the screen directly with your fingers. It allows you to explore the sounds melody and texture using ...
    capture_to_sound_satoruhiga_05 copy

01/11/2012 / openFrameworks, Sound

Some time ago Zach Lieberman posted code on the oF forums which allows you to show the pixels directly below the openFrameworks app window in a texture. This little app Satoru Higa (4nchor5 la6/rhizomatiks) uses the same method to create a music ...
    keita_onishi_05 copy

27/09/2012 / Other, Sound

The following two works Forest and Trees and Dynamics of the Subway are by Japanese artist Keita Onishi. Born in Kamakura in 1980, Keita completed postgraduate studies at the Tokyo National University of Fine Arts and Music in 2006. He is interested in the ...
    Brian House – Forty-Eight to Sixteen

24/09/2012 / Sound

Scat vocalist Cab Calloway once claimed that when he walked down eighth avenue, he "saw rhythms" rather than the cityscape or bustling sidewalk. This past summer, fellow New York City explorer Brian House prototyped an elaborate workflow for sonifying a ...
    smr-001 copy

17/09/2012 / Objects, Processing, Sound

Created by Dennis P Paul, An Instrument for the Sonification of Everday Things is a "serious musical instrument" which rotates everyday things, scans their surfaces, and transforms them into audible frequencies.
    Skube_tangible_interface_to_lastfm_spotify_01 copy

17/09/2012 / Arduino, MaxMSP, Objects, Sound

Created by Andrew Nip, Ruben van de Vleuten, Malthe Borch, and Andrew Spitz, Skube is a music player that allows you to discover and share music by physically interacting with custom designed cubes which act as an interface to Last.fm and ...
    listen_carefully_1 copy

27/08/2012 / Android, Sound

Created by Jonas Breme, Listen Carefully is about raising awareness about music experience and a critique of digital music consumption aiming to spark debate about how we buy and experience music today. Avoiding passive experience, custom designed pair of headphones allow users to focus by ...
    soundshapes09 copy

08/08/2012 / Games, Sound

Sound Shapes is a musical game, designed by Jonathan Mak, Shaw-Han Liem and developed by Queasy Games in collaboration and contributing artists including Proud guise, Deadmau5, Jim Guthrie, Beck, Vic Ngyuen of Capy, Pyramid Attack, PixelJam and Superbrothers.
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