Building on the momentum from a conversation that began at Eyeo last month, CAN talks to Brooklyn/Providence-based media artist Brian House about data, sonification, performance and scandal.
Marc De Pape’s “The Chime”, a complex assemblage of sensors that composes generative music from ambient environmental data.
Projects attempts to reveal the hidden activity and geography of Peer-to-Peer file sharing by presenting it as a monitoring room, which shows transfers happening in real time on networks using the BitTorrent protocol.
Murmur enables communication between public and the projection by simulating the movement of sound waves, building a luminous bridge between the physical and the virtual.
Created by Ed Burton, formerly of SodaPlay, and now at Queen Mary, University of London, Tunetrace transforms photographs of drawings into music.
Exhibition in Berlin’s Olympus Photography playground explores sound in visual form combining simple interaction with speaker and liquid waves.
Project designed to present an ironical viewpoint on encoded wallets as a data input interface which invites to overcome fear of impossibility to control spread of confidential information for the sake of curiosity of interaction with an object of art.
In November last year ECAL University of art and design Lausanne in Switzerland was the host to two very interesting workshops aimed at their Media & Interaction and Industrial Design students. One workshop was led by Yuri Suzuki and the other by Roel Wouters. Having visited ECAL last year for end of year reviews it is one […]
Created along with the english indie band The xx, Matt Mets, Aramique Krauthamer and Kyle McDonald created an exhibit that incorporates the band’s music into a room full of stepper motor controlled speakers that pivot to follow listeners as they move through the space. Missing is part of Coexist, an exhibition cycle at the Sonos […]
In MP3: The Meaning of a Format, Jonathan Sterne observes “that it is no accident that so many media technologies are built around spinning mechanisms” while pointing to the grooves of a vinyl record and wound-down rolls of audio tape as examples of ‘compression technology’. Cassette tapes were expedient as a medium because they compressed an album’s worth […]
Created by Marcos Alonso, Samplr lets you make music and play with sound in a new and intuitive way by touching the waveform on the screen directly with your fingers.
Created using openFrameworks, this little app Satoru Higa uses screen capture as a music sequencer. Each time app is ran, the transparent window uses the desktop as the source for sound.