All posts filed under: Sound

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Stephen Cornford takes an obsolete media format for a spin

In MP3: The Meaning of a Format, Jonathan Sterne observes “that it is no accident that so many media technologies are built around spinning mechanisms” while pointing to the grooves of a vinyl record and wound-down rolls of audio tape as examples of ‘compression technology’. Cassette tapes were expedient as a medium because they compressed an album’s worth […]

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Listen Carefully – Re-enabling focus in music listening

Created by Jonas Breme, Listen Carefully is about raising awareness about music experience and a critique of digital music consumption aiming to spark debate about how we buy and experience music today. Avoiding passive experience, custom designed pair of headphones allow users to focus by disabling the playback if the user moves thus encouraging focus and time off from other activities.

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FaceShift Studio experiments by Kyle McDonald

Kyle McDonald has been exploring possibilities of face tracking using FaceShift Studio, an affordable markerless facial performance capture in development since 2009 and presented presented over the years at the SIGGRAPH conference. The tutorial below show you how to connect it to other apps in realtime via OSC with FaceShiftOSC, and connect to openFrameworks via his ofxFaceShift […]

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knot(e) by Matthieu Minguet – Sound and visual interface for iPhone (ECAL)

Created by Matthieu Minguet, knot (e) is a custom built device that offers a new way of using objects that we connect to our mobile devices. The prototypes, shown in the form ropes, harness themselves to revisit the new node as input data. As an extension of a conventional listening device, it allows the user to […]