In November last year ECAL University of art and design Lausanne in Switzerland was the host to two very interesting workshops aimed at their Media & Interaction and Industrial Design students. One workshop was led by Yuri Suzuki and the other by Roel Wouters. Having visited ECAL last year for end of year reviews it is one […]
Created along with the english indie band The xx, Matt Mets, Aramique Krauthamer and Kyle McDonald created an exhibit that incorporates the band’s music into a room full of stepper motor controlled speakers that pivot to follow listeners as they move through the space. Missing is part of Coexist, an exhibition cycle at the Sonos […]
In MP3: The Meaning of a Format, Jonathan Sterne observes “that it is no accident that so many media technologies are built around spinning mechanisms” while pointing to the grooves of a vinyl record and wound-down rolls of audio tape as examples of ‘compression technology’. Cassette tapes were expedient as a medium because they compressed an album’s worth […]
Created by Marcos Alonso, Samplr lets you make music and play with sound in a new and intuitive way by touching the waveform on the screen directly with your fingers.
Created using openFrameworks, this little app Satoru Higa uses screen capture as a music sequencer. Each time app is ran, the transparent window uses the desktop as the source for sound.
The following two works Forest and Trees and Dynamics of the Subway are by Japanese artist Keita Onishi. Born in Kamakura in 1980, Keita completed postgraduate studies at the Tokyo National University of Fine Arts and Music in 2006. He is interested in the representation (auditory / visual), how image and music coexist. Full screen recommended.
Scat vocalist Cab Calloway once claimed that when he walked down eighth avenue, he “saw rhythms” rather than the cityscape or bustling sidewalk. This past summer, fellow New York City explorer Brian House prototyped an elaborate workflow for sonifying a variety of biometric data generated during his daily 12 km bicycle commute from Brooklyn to […]
Created by Dennis P Paul, An Instrument for the Sonification of Everday Things is a “serious musical instrument” which rotates everyday things, scans their surfaces, and transforms them into audible frequencies.
Created by Andrew Nip, Ruben van de Vleuten, Malthe Borch, and Andrew Spitz, Skube is a music player that allows you to discover and share music by physically interacting with custom designed cubes which act as an interface to Last.fm and Spotify.
Created by Jonas Breme, Listen Carefully is about raising awareness about music experience and a critique of digital music consumption aiming to spark debate about how we buy and experience music today. Avoiding passive experience, custom designed pair of headphones allow users to focus by disabling the playback if the user moves thus encouraging focus and time off from other activities.
Sound Shapes is a musical game, designed by Jonathan Mak, Shaw-Han Liem and developed by Queasy Games in collaboration and contributing artists including Proud guise, Deadmau5, Jim Guthrie, Beck, Vic Ngyuen of Capy, Pyramid Attack, PixelJam and Superbrothers.
Kyle McDonald has been exploring possibilities of face tracking using FaceShift Studio, an affordable markerless facial performance capture in development since 2009 and presented presented over the years at the SIGGRAPH conference. The tutorial below show you how to connect it to other apps in realtime via OSC with FaceShiftOSC, and connect to openFrameworks via his ofxFaceShift […]