Contact is an acoustic research project that turns any hard surface into an interface. The installation uses contact microphones, passive sonar and waveform analysis to recognise information of touches, ie where a surface has been hit or how a hand has made contact.
Ototo is an initiative by London based Dentaku to bring the all-in-one musical invention kit to everyone. The kit allows you to make an instrument any way you want. Please support this project on Kickstarter!
Inspired by acupuncture, this sculptural instrument is designed to control sound elements in real time by fixing specific pins into a spinning disk.
Coralie Gourguechon is a designer and a paper electronics maker. Hi projects aim to to demystify electronics by simplifying the execution of simple circuits in a graphical way and using paper.
Developed by the italian interaction designer at Fabrica, Angelo Semeraro, ‘Sadly by your side’ is a music album where each song can be endlessly transformed depending on the images you focus on with your camera.
The Well–Sequenced Synthesizer is a series of sequencers created by Luisa Pereira at ITP — physical interfaces to play with musical rules.
Developed as a collaboration between Quayola & Sinigaglia, Dedalo is a collection of custom developed vvvv engines (and a toolkit) to generate, exchange and map data between a series of graphics modules and a rendering engine used for live performance.
Ishin-Denshin is an interactive installation that addresses physicality and intimacy in digital audio communication by transmitting sound through touch.
Scottish artist and filmmaker James Houston utilises dead media as a musical instrument in this latest video with Julian Corrie who wrote and performs the song.
This project, a collaboration between Dentsu, Honda Motor and Rhizomatiks brings back Senna’s engine sound from that lap 24 years ago in the form of an installation set on the original Suzuka circuit that uses light and sound.
Studio Hands use Processing and openFrameworks to send send designs of T-shirts and the bag via sound to be screen-printed.
Building on the momentum from a conversation that began at Eyeo last month, CAN talks to Brooklyn/Providence-based media artist Brian House about data, sonification, performance and scandal.