All posts filed under: Sound

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Crackle Canvas [Environment, Sound]

[Photo: Anne Helmond] Crackle-canvas is an ongoing electronics project of the Netherlands-based media artist Tom Verbruggen (aka token). This endeavour playfully challenges the conventions of artistic consumption by reimagining gallery space as an interactive musical playground rather than an arena of sullen observation. Each Crackle-canvasis a modular ‘synthesizer painting’ equipped with switches and knobs that […]

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Daiku [Processing, Sound]

A few months ago, Marc Tiedemann got asked to come up with an animations for the upcoming documentary “DAIKU | 10000 Japaner singen Beethovens Neunte” to be aired 31.12.2011 15:20 on ARTE. They required a main title and graphics within the movie. Friedemann Hottenbacher, the director of the piece, showed him the work of Malinowski which turned out to be the […]

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QDD [iPhone, Sound, Games]

In collaboration with Rump-Recordings, Futura Epsis 1 (the collective behind GRID) have just released QDD, an iPhone game and music promo for Quasi Dub Development’s newest LP “Limousine to the Guillotine”. The app combines game mechanics with unlockable tracks featuring remixes from artists like Thomas Knak aka Opiate, Jason Forrest , Kim Hiorthøy, Guido Möbius and Loopspool (Tied + Tickled Trio). Task […]

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Harmophon [vvvv, Sound]

The video below, created by Lasal, shows a short part of a new installation which explores the relationship between 2 Harmonic waves in different graphical/musical ways. The piece includes 98 pair of points trigger notes depending on the collision position in the Y axis and panning depends on the X position. The phase and velocity of booth […]

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Ritornell for Musicbox [Objects, Sound]

Designed by Katharina Hölzl, the following are very special business cards for Ritornell, experimental music duo. The cards were inspired by the project’s live show where Ritornell invited the audience to bring along their private musicboxes. With the aid of laser cutter, nine micro compositions consisting of circles, triangles and Ritornell’s contact information were cut onto […]

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Baroque.me [Javascript, Sound]

Baroque.me by Alexander Chen visualizes the first Prelude from Bach’s Cello Suites by drawing notes as strings. Instead of a stream of classical notation on a page, this interactive project highlights the music’s underlying structure and subtle shifts. I created eight strings, as the Prelude’s natural phrasing is in groups of eight notes. The orbiting nodes pluck the strings, like a […]

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Bandwidth [openFrameworks, Mac, Windows, Sound]

Latest by Joshua Nimoy is this synaesthetic, interactive musical experience provides six original modes in which the player may produce music. Advanced configuration is possible by editing the contents of the bundled settings.yml. By changing the values of that file, you can control the window properties, startup behaviour, user interface detail, and OSC network parameters. When set […]

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[BRDG004] hazcauch × vokoi [MaxMSP, Sound]

Sound responsive version of rutt etra created by Tokyo based bridge collective. Soundtrack from hazcauch / scept “VEIN”. Visuals by vokoi. Created with Max/MSP/Jitter. Full screen recommended, volume up. music: hazcauch Released from +MUS [ plumus.tokyomax.jp/​ ] iTunes: itunes.apple.com/​jp/​album/​vein/​id470442851 amazon(jp): amazon.co.jp/​gp/​product/​B005TRP9K0 amazon: amazon.com/​gp/​product/​B005TQO0KG/​

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egregore [Pure Data, Sound]

“Égrégore” means an energy produced by the desires of many individuals in a common goal. This is the starting point of this audiovisual performance that aims to exploit the group movement phenomenas. Complex and expressive behaviors are generated and controlled by a computer and transcribed in sound and image. A crowd of particles deploys itself, […]