All posts filed under: Sound

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Zimoun: Volume – 294 prepared dc-motors, cork balls and cardboard boxes

Zimoun’s kinetic sound installations hardly need introduction. Ever since the immaculate documentation of his work first surfaced a couple of years ago, the Swiss artist’s elegant mass assemblies of mechanical dc-motors, wires, tubes and cardboard and the complex sound textures they generate have been subject of numerous international exhibitions and a lot more glowing reviews. […]

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‘Pyramid Cascades’ by Ostrario – Projection mapping meets BallDroppings

Created by Ostrario, “Pyramid Cascades” is a collection of 3D-objects made of polystyrene and paper, mounted on servo-motors build the projection surface for a beamer. Virtual 2D-pyramids are mapped on these real objects. Via a trackpad the user can interact with the installation. By moving the finger on the trackpad from left to right or vice […]

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Cube with Magic Ribbons by Simon Katan – oF and SuperCollider

The following clip is a preview Simon Katan’s new composition tool for live performance Cube with Magic Ribbons created using openFrameworks and SuperCollider. Simon describes the piece as partly drawing on the visual paradoxes of M.C.Escher but also being inspired by the impossible spaces found in the two dimensional graphics of early computer games such as Asteroids […]

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Mini-Composer [iPad, iPhone, Sound]

Karl Bartos (electronic musician, ex-Kraftwerk, co-composer of songs like The Robots, The Model, Computer World,…) and Masayuki Akamatsu (media artist and author of various iPhone apps) created a 16 step music sequencer now available for free on the AppStore. Created in support of Red Cross site, the app was presented in the form of installation in […]

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Crackle Canvas [Environment, Sound]

[Photo: Anne Helmond] Crackle-canvas is an ongoing electronics project of the Netherlands-based media artist Tom Verbruggen (aka token). This endeavour playfully challenges the conventions of artistic consumption by reimagining gallery space as an interactive musical playground rather than an arena of sullen observation. Each Crackle-canvasis a modular ‘synthesizer painting’ equipped with switches and knobs that […]

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Daiku [Processing, Sound]

A few months ago, Marc Tiedemann got asked to come up with an animations for the upcoming documentary “DAIKU | 10000 Japaner singen Beethovens Neunte” to be aired 31.12.2011 15:20 on ARTE. They required a main title and graphics within the movie. Friedemann Hottenbacher, the director of the piece, showed him the work of Malinowski which turned out to be the […]

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QDD [iPhone, Sound, Games]

In collaboration with Rump-Recordings, Futura Epsis 1 (the collective behind GRID) have just released QDD, an iPhone game and music promo for Quasi Dub Development’s newest LP “Limousine to the Guillotine”. The app combines game mechanics with unlockable tracks featuring remixes from artists like Thomas Knak aka Opiate, Jason Forrest , Kim Hiorthøy, Guido Möbius and Loopspool (Tied + Tickled Trio). Task […]