All posts filed under: Sound

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Konkreet Performer [iPad, Sound]

Konkreet Performer is an OSC music control and performance instrument created by Berlin based Konkreet Labs collective. Instead of faders and knobs, Performer allows you to remotely operate music or visual software on your computer, using interactive visualisations. Any software that allows OSC input can be controlled. These include more traditional music making apps such as Ableton […]

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www [iPhone, iPad, Sound]

www is the latest iPhone application by Kazuyuki Okamoto (OKAHON), the name behind NNN Mono, Powon and iOSC, experimental sound applications for the iOS platforms. www is a new step, creating an abstract sound toy using strings/waves analogy as a core method to generate sound soon available for both iPhone and iPad. What makes “www” musical […]

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Domestic Sound-Scapes [Objects, Sound]

Created at the workshop with product designer and electronic music composer Yuri Suzuki, the following objects use the seemingly trite sound of a door bell as its starting point to create and suggest alternatives to the generic sound-scapes of everyday life that we often take for granted. Yuri designed the toolkit to make the door […]

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Dial [openFrameworks, Sound]

Presented at the last month’s ImageRama in Kyushu University (Fukuoka/Japan), Dial is the latest application/project by Hiroshi Matoba, the creator of Overbug, processing based graphical sound sequencer we wrote about few months back. In the video below Hiroshi Matoba and Nobu Furuta demo the new sequencer using circle to control loop in real time. Hiroshi notes “speed sync” […]

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RUNXT Life [iPhone, Sound]

RUNXT LIFE is a generative music application created for iPhone based on the cellular automaton theory “Conway’s Game of Life” by John Horton Conway. The ‘game’ is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input from humans. One interacts with the Game of Life by creating […]

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Ryoji Ikeda [Profile]

Japan’s leading electronic composer Ryoji Ikeda focuses on the minutiae of ultrasonics, frequencies and the essential characteristics of sound itself. His work exploits sound’s physical property, its causality with human perception and mathematical dianoia as music, time and space. Using computer and digital technology, Ikeda has been developing particular “microscopic” methods for sound engineering and […]

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Tangible Color Music Instrument [openFrameworks, Sound]

Looking at the interaction between rhythm and technology, thesis project by Ryan Raffa uses tangible, audio-visual interactions to illustrate how physical and representative objects translate, transmit, and are encoded with rhythm. This prototype moves my “radar player” out into physical space and allows users to manipulate and move translucent, colored plastic pieces over a lit […]

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Pulsate [iPhone, Sound]

Created by the team behind Audio Tool, Pulsate is a sound toy, an instrument which uses pulse as a way to create sound. Tapping on the screen creates circles which grows in scale. When two or more circles touch, they produce a sound. You can create as many circles as you like, adjust the sound […]

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refreq [Sound, openFrameworks, Mac]

Created by Daniel Feles, refreq is a customisable music player. You can load music files into refreq, but also images (bitmaps, imgs, pngs). When you load a song, first the program analyzes the track, then it draws its frequency spectrum. After tracking, you can generate the spectral image / bitmap back into music. Likewise, if you load […]

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sir Sampleton [iPhone, Sound]

Artist Paul Slocum, inspired by keyboards of the 80’s like Casio SK-1 and Yamaha, created Sampleton, an iPhone application that allows you to sample sounds and play them on the keyboard. In addition, a number of tempos are available to work on top as well as ability to save configurations and switch on demand. Sir Sampleton […]