Theory
29/04/2013 / CAN Events, Resonate, Theory
Continuing our documentation of Resonate 2013, it's a pleasure to present the talk of Anthony Dunne, professor and head of the Design Interactions programme at the Royal College of Art in London. We covered a number of RCA_DI projects in the ...
This is one in a series of articles by @zenbullets, which are being collected into a very-low-cost eBook as they are written. If you'd prefer to read this in epub, pdf or mobi format, please click here.
[caption id="attachment_34711" align="alignnone" width="640"] ...
This is one in a series of articles by @zenbullets, which are being collected into a very-low-cost eBook as they are written. If you'd prefer to read this in epub, pdf or mobi format, please click here.
Do people really think ...
We have already seen what CAN would be like if it was a magazine but what about Radio? Well, we are quite confident that if we ever did that, Artists in Laboratories on ResonanceFM by our dear friend Regine Debatty ...
In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern "video game". The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their ...
Emily Jacir – Mateiral for a Film
How might we explain the ascent, pervasiveness and popular appeal of digital art? This is not the question that CUNY Graduate Center associate professor Claire Bishop chose to answer in her recent "Digital Divide" ...
Visualizations are created to make data more legible. They are intended to give us a neutral portrait, so to speak, of how collections of data relate to each other. In so doing, they make information accessible to us that would ...
Created by Helge Hjorth Bentsen at ECAL, the “English Dictionary of Neologisms 2011” and also known as "A Buttload of Schmick Words" presents new words compiled during the past year. With entries structured as a narrative, the reader discovers current ...
Created by Ubi de Feo, “from 0 to C” is a series of workshops that aim to teach programming using a tangible approach. Learning how to program requires pragmatic thinking and "advanced problem solving" and through the use of tangible, hand-made ...
Digital culture, for all of its inherent reflexivity, can be surprisingly dumb when it comes to reflecting critically upon itself. However, when it does, ideas mash quickly, and the fast moving meme emerging around The New Aesthetic is a fascinating ...
A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players can be eaten, crushed, sliced, diced, quartered, ...
Matsuko Yokokoji and Graham Harwood have been active as tactical media practitioners over the last two decades; the duo were members of Mongrel and more recently have been working under the moniker YoHa. One of the central themes of YoHa's work is the ...
Bowyer is a new company by Vadik Marmeladov, Sergey Filippov, a man known as "The Client", and Ilya Kolganov. In this interview we talk through their first collaborations, philosophy, process, commercial projects, and future plans.
"Craftmanship is attention to details. Luxury is ...
(This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012)
- Edited by Casey Reas and Chandler McWilliams -
Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example ...
09/01/2012 / Theory
Mitchell Whitelaw, #climatedata proposal (2009)
One of the most articulate and accessible voices within the generative art scene is undoubtedly the Canberra-based scholar/practitioner Mitchell Whitelaw. Given his relative (internet) silence over the last year, news of an interview—conducted by Paul Prudence, no less—published in ...
22/11/2011 / Theory
Whilst we are pretty much all aware of the implications of 3-D printing as a process of making any arbitrary object at the push of a button, it is exactly what living organisms have been up to since the invention of multicellular life.
Designers at IDEO have ...
Visual programming languages, languages that create programs by the manipulation of graphical elements, as opposed to specifying lines of text, have seen an increased popularity in recent years both in audio and video synthesis. Some of the more well-known environments, ...
01/09/2011 / Theory
I recently had pleasure of meeting and talking to Tyler Flynn of the A.N.D project about my CAN adventures. Likewise Scott Snibbe and James Alliban reveal what inspires them and how they got involved with doing what they do. It's ...



































