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Theory

    normals

06/12/2013 / Featured, Theory

In recent years, the speculative design arms race has accelerated to a dizzying blur. In taking stock of the provocative fictions like those exhibited by Dunne & Raby, augmented by Keiichi Matsuda, or broadcast on Charlie Brooker's Black Mirror, one can’t ...
    landscape-futures-top3thumb

12/09/2013 / Featured, Review, Theory

In architecture and design-related circles, author and educator Geoff Manaugh needs little introduction. Through a consistently revelatory and often dizzying stream of spatial polemics hatched at his blog BLDGBLOG, Manaugh has spun-off his interest in architecture, science and the environment ...
    Anthony_Dunne_Resonate2013_02 copy

29/04/2013 / CAN Events, Resonate, Theory

Continuing our documentation of Resonate 2013, it's a pleasure to present the talk of Anthony Dunne, professor and head of the Design Interactions programme at the Royal College of Art in London. We covered a number of RCA_DI projects in the ...
    nightdead1 copy

29/04/2013 / Featured, Theory

This is one in a series of articles by @zenbullets, which are being collected into a very-low-cost eBook as they are written. If you'd prefer to read this in epub, pdf or mobi format, please click here. [caption id="attachment_34711" align="alignnone" width="640"] ...
    the_carp_and_the_seagull_02

09/04/2013 / Featured, Theory

This is one in a series of articles by @zenbullets, which are being collected into a very-low-cost eBook as they are written. If you'd prefer to read this in epub, pdf or mobi format, please click here. Do people really think ...
    0amechelsebresse-640 copy

04/12/2012 / News, Theory

We have already seen what CAN would be like if it was a magazine but what about Radio? Well, we are quite confident that if we ever did that, Artists in Laboratories on ResonanceFM by our dear friend Regine Debatty ...
    artifactualplay copy

13/11/2012 / Featured, Games, Theory

In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern "video game". The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their ...
    Emily Jacir – Mateiral for a Film

07/09/2012 / News, Theory

Emily Jacir – Mateiral for a Film How might we explain the ascent, pervasiveness and popular appeal of digital art? This is not the question that CUNY Graduate Center associate professor Claire Bishop chose to answer in her recent "Digital Divide" ...
    nathaliemiebach_00 copy

10/08/2012 / Events, Featured, Theory

Visualizations are created to make data more legible. They are intended to give us a neutral portrait, so to speak, of how collections of data relate to each other. In so doing, they make information accessible to us that would ...
    Bentsen Helge Hjorth-1 copy

23/07/2012 / Other, Theory

Created by Helge Hjorth Bentsen at ECAL, the “English Dictionary of Neologisms 2011” and also known as "A Buttload of Schmick Words"  presents new words compiled during the past year. With entries structured as a narrative, the reader discovers current ...
    from-0-to-c_5-credits-hello-savants copy

11/07/2012 / Featured, Theory

Created by Ubi de Feo, “from 0 to C” is a series of workshops that aim to teach programming using a tangible approach. Learning how to program requires pragmatic thinking and "advanced problem solving" and through the use of tangible, hand-made ...
    memory04-640x3602 copy

19/04/2012 / Featured, Theory

Digital culture, for all of its inherent reflexivity, can be surprisingly dumb when it comes to reflecting critically upon itself. However, when it does, ideas mash quickly, and the fast moving meme emerging around The New Aesthetic is a fascinating ...
    Exhausting Gameplay_cover

03/04/2012 / Featured, Games, Theory

A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players can be eaten, crushed, sliced, diced, quartered, ...
    Invisible Airs_02 copy

05/03/2012 / Objects, Theory

Matsuko Yokokoji and Graham Harwood have been active as tactical media practitioners over the last two decades; the duo were members of Mongrel  and more recently have been working under the moniker YoHa. One of the central themes of YoHa's work is the ...
    bless1 copy

27/01/2012 / Featured, iOS, Theory

Bowyer is a new company by Vadik Marmeladov, Sergey Filippov, a man known as "The Client", and Ilya Kolganov. In this interview we talk through their first collaborations, philosophy, process, commercial projects, and future plans. "Craftmanship is attention to details. Luxury is ...
    catalogtree copy

23/01/2012 / Featured, Theory

(This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012) - Edited by Casey Reas and Chandler McWilliams - Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example ...
    prude

09/01/2012 / Theory

Mitchell Whitelaw, #climatedata proposal (2009) One of the most articulate and accessible voices within the generative art scene is undoubtedly the Canberra-based scholar/practitioner Mitchell Whitelaw. Given his relative (internet) silence over the last year, news of an interview—conducted by Paul Prudence, no less—published in ...
    640-cups_workshop_004

22/11/2011 / Theory

Whilst we are pretty much all aware of the implications of 3-D printing as a process of making any arbitrary object at the push of a button, it is exactly what living organisms have been up to since the invention of multicellular life. Designers at IDEO have ...
    01 - DMX-LED - Kalle Karlen-coverx

07/10/2011 / Featured, Theory

Visual programming languages, languages that create programs by the manipulation of graphical elements, as opposed to specifying lines of text, have seen an increased popularity in recent years both in audio and video synthesis. Some of the more well-known environments, ...
    andx

01/09/2011 / Theory

I recently had pleasure of meeting and talking to Tyler Flynn of the A.N.D project about my CAN adventures. Likewise Scott Snibbe and James Alliban reveal what inspires them and how they got involved with doing what they do. It's ...
    locals-tourists-los-angelesxx

02/08/2011 / Theory

[Eric Fischer / Locals and Tourists #45 (GTWA #133): Los Angeles and Pasadena / 2010] A month ago in Minneapolis, nestled amidst the brilliant programming of the inaugural Eyeo Festival, Mark Hansen organized a panel on data visualization and social justice ...
    12

22/05/2011 / Featured, Theory

An artist with a background in DJ-ing, electronic music, and visuals for clubs in Japan and now all over the world, Daito Manabe tends to make virtual things real, rather than vice versa. One of the things that I find ...
    PWRT

16/05/2011 / Theory

One of the interesting cultural by-products to have emerged from the American assassination of Osama bin Laden is the public's sudden fascination with situation rooms. As noted by Alexia Tsotsis on TechCrunch last week, the photograph of Obama and his national security ...
    Graffiti Archeology

07/04/2011 / Theory

In 1978 Rem Koolhaas (wiki) published Delirious New York, a "retroactive manifesto" that wildly reframed Manhattan through a rigorous analysis of the street grid, the skyscraper and congestion while excavating the history of the "mythical island". A few years later ...
    ibm-smart-cities

29/01/2011 / Featured, Theory

[screen captures from IBM's "Planning for Smarter Cities" commercial / 2010] Conversations about ubiquitous computing and the city often get anchored to specific paradigms: urban informatics, discussions of 'smartphone urbanism', open data drumbeating and any number of other stock frames of ...
    light-switch2-texture

17/01/2011 / Featured, Theory

Grey Walter’s robotic tortoises ELSIE Usman Haque has, on several occasions, made the observation that there is an important difference between interactivity and responsiveness (see for example -pdf). A responsive system is a fundamentally linear  set of relations, a kind of ...
    Blow Up

23/12/2010 / Featured, Review, Theory

A Philosophy of Computer Art is a text that may interest some readers of creativeapplications.net as it covers the intersection of computing and art, discussing some of the classics of interactive art, and doing a lot of thinking about what ...
    swarms01

26/11/2010 / c++, MaxMSP, Theory, Tutorials

The project "Interactive Swarm Space" (ISS) explores the application of swarm simulations for the creation of interactive and immersive spaces. It aims to develop tools and strategies for establishing meaningful relationships between swarm behavior, interaction, perception, as well as musical ...
    mediaexperiments03

21/04/2010 / Featured, Theory

It's a pleasure to announce to CAN readers that this amazing project I have been working on for the past year is now live and ready for your perusal. The Archigram Archival Project [AAP] makes the work of the seminal ...
    SteveAndBill

22/09/2009 / Featured, Mac, Theory

In 1963, my dad was looking for a job. Born in England and raised in Africa, he ended up in London after a few years of travel by ship and train. In those pre-pre-Craigslist days, people still searched for employment ...
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