CreativeApplications.Net reports innovation and catalogues projects, tools and platforms relevant to the intersection of art, media and technology. Read more here.
Search
Shaders, Geometry, and the Kinect – Part 1 [Cinder, Tutorials]
- > 21182
- 12/01/2012
By Stephen Schieberl and Joshua Noble
We've heard it plenty of times when people are talking about working with the Kinect: "we'll just get the point cloud and turn it a mesh". You may have even thought that yourself at some ...
Augmented Reality with Processing [Tutorial, Processing]
- > 20933
- 22/12/2011
All of the visuals in the above video were created using NyArtoolkit for Processing. NyARToolkit is an augmented reality toolkit built with 100% pure Java. It is derived from ARToolkit-2.72.1. Like Processing itself it’s open source and free! In this ...
EYJAFJALLAJÖKULL [vvvv, Events, Environment, Inspiration]
- > 20812
- 18/12/2011
Last year, onedotzero approached Joanie Lemercier of AntiVJ to be part of one of their event, a festival they organised at empac, upstate New York, with a selection of screenings, installations and live performances. The installation, now on show at the China ...
Generative Art In HTML5 [Processing, JavaScript, Tutorial]
- > 18509
- 09/09/2011
(A Generative Art Lost Chapter)
Through the process of writing Generative Art there were various tangents and miscellaneous-mad-shit that, usually in the name of brevity and clarity, ended up on the cutting room floor. What follows is one such tangent reworked ...
Visuals for Sonar Festival + VDMX to Unity3D [Tutorials]
- > 17900
- 22/08/2011
Numbers, a record label originating from Glasgow, had the opportunity to showcase artists at this year's Sonar Festival in Barcelona. The artists Redinho, Spencer, Deadboy, Jackmaster, and Lory D each had a spot in the set.
Adam Rodgers, co-founder of Numbers and ...
PING! Augmented Pixel [Tutorials, Games]
- > 18336
- 07/08/2011
Augmented reality video game - by Niklas Roy (2011)
In the decade where videogames were born, everything virtual looked like rectangular blocks. From today’s perspective, the representation of a tennis court in the earliest videogames is hard to distinguish from a ...
Working with Toxiclibs [Processing, Tutorial]
- > 16361
- 05/05/2011
Would you like to create what you see in those videos? Well, read on! Because in this article I will show you how you can do just that using Processing and Toxiclibs. As Processing’s biggest open source collection of libraries, ...
From Processing to the Android Market [Tutorial]
photo by Lei Gao
Introduction
In this tutorial, you'll learn how to sign and publish a Processing/Android sketch to the Android Market.
Note that the signing process should be automated and accessible from the PDE quite soon.
You can follow this specific issue here ...
Guide to Meshes In Cinder [Cinder, Tutorials]
- > 15565
- 21/03/2011
Introduction
Written by Joshua Noble, with images by Robert Hodgin
This article is going to cover two things in great detail: vertices and meshes and how they are handled in Cinder. There are a few different names for things that may be new to ...
Images in Cinder [Tutorials, Cinder]
- > 13741
- 13/12/2010
Written by Joshua Noble, with images by Robert Hodgin
In this little tutorial we're going to follow a path that starts with a file on the filesystem, say a PNG file, and ends with the image being drawn to the screen using OpenGL.
[sourcecode ...


































