All posts filed under: Tutorials

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The Abyss – Graphics, animation and interaction with Processing [Tutorial]

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones […]

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FaceShift Studio experiments by Kyle McDonald

Kyle McDonald has been exploring possibilities of face tracking using FaceShift Studio, an affordable markerless facial performance capture in development since 2009 and presented presented over the years at the SIGGRAPH conference. The tutorial below show you how to connect it to other apps in realtime via OSC with FaceShiftOSC, and connect to openFrameworks via his ofxFaceShift […]

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EYJAFJALLAJÖKULL [vvvv, Events, Environment, Inspiration]

Last year, onedotzero approached Joanie Lemercier of AntiVJ to be part of one of their event, a festival they organised at empac, upstate New York, with a selection of screenings, installations and live performances. The installation, now on show at the China Millennium Monument Museum of Digital Arts onedotzero event, has received fantastic feedback and high acclaim. Just as […]

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Visuals for Sonar Festival + VDMX to Unity3D [Tutorials]

Numbers, a record label originating from Glasgow, had the opportunity to showcase artists at this year’s Sonar Festival in Barcelona. The artists Redinho, Spencer, Deadboy, Jackmaster, and Lory D each had a spot in the set. Adam Rodgers, co-founder of Numbers and Remote-Location approached Thomas Traum, Adam Finlay and myself to create live visuals for the show. We compared a […]

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PING! Augmented Pixel [Tutorials, Games]

Augmented reality video game – by Niklas Roy (2011) In the decade where videogames were born, everything virtual looked like rectangular blocks. From today’s perspective, the representation of a tennis court in the earliest videogames is hard to distinguish from a soccer or a basketball field. ‘PING! – Augmented Pixel’ is a seventies style videogame, […]