Powered by the multiply changing, rising and ebbing granular high-frequency, dissolves into a pointillist delirium of colored dots in the latest piece by Rainer Kohlberger
Light Barrier by Kimchi and Chips creates phantoms of light in the air by crossing millions of calibrated beams, creating floating graphic objects which animate through space.
Epilog is a room installation that uses light, sound and haze to create a 25-minute constantly transforming world of moving images and sounds.
Lunar Surface is the latest in the series of projects by the Kimchi and Chips duo investigating digital light as a semi-material to articulate digital visual mass in physical space.
Commissioned by Caviar House & Prunier for London Heathrow Terminal 2, “Emergence” is a new light installation by London based Cinimod studio.
“Therefore I Am” is a project exploring prenatal diagnostics – the measurement of a human before birth and consequences and ethics as scientists encode our DNA further and further.
Eno Henze’s set design creates a backdrop for the atmospheric and emotionally resonant choreography by David Dawson for The Royal Ballet.
Captives is an ongoing series of digital and physical sculptures by Quayola and a contemporary homage to Michelangelo’s unfinished series “Prigioni” (1513-1534) and his technique of “non-finito”.
Competition submission by Moscow based collective Stain, renders the building as a wireframe, revealing colour which eventually deflects of its structure, slowly turning into a recursion of its structural elements.
On September 26th the Vienna Tourist Board will be hosting an event where Alex Kiessling is creating artworks not only in Vienna, but simultaneously in Berlin and London with the help of 2 industrial robots.
Designed by 18 students at the HfG Interaction design course, Massive Media Installation is an interactive setup that combines screen with an LED wall to deliver an overwhelming Spaceracer experience game created using VVVV and Cinema 4D.
Developed as a collaboration between Quayola & Sinigaglia, Dedalo is a collection of custom developed vvvv engines (and a toolkit) to generate, exchange and map data between a series of graphics modules and a rendering engine used for live performance.