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Growth II [Cinder]

Growth II is the Cinder port of Processing app created by Job van der Zwan, an art student at Academie Minerva in Groningen. I have included both the Cinder version and the original Processing code for comparison. He does note that the quality with the video below isn’t that great although you can still download the original source video from vimeo. Please also note this is all work in progress, with depth blur to come + more. You can follow the development on Cinder forum.

Job writes:
The app originally grew out of an idea to demonstrate the workings of evolution with a particle system, or “paintblobs”. The idea was that the “brushstrokes” would evolve in color according to very simple fitness criteria, with red accounting for vitality, green for fertility and blue for genetic stability. Along the way I got distracted and added all kinds of simple aesthetic things, like smooth movement, a fade effect, the paintblobs growing as they live longer without being eaten by other blobs, etc. By now the original idea is all but invisible and it’s just me tweaking some settings, resulting in different behaviour of the simulation as a whole.

Cinder is beginning to gain momentum. I am constantly hearing from artists+developers they are playing with it. Although they are still keeping the experiments to themselves, expect a lot more Cinder projects appearing on the web shortly. As with any other new framework, the learning curve can be somewhat steep. If you are interested in playing with Cinder, check out this great tutorial by Robert Hodgin aka flight404.

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