Education

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ACT Festival 2015, Gwangju / South Korea – Workshops

CreativeApplications.Net [CAN] catalogues projects, tools and platforms relevant to the intersection of art, media and technology. Since 2008, CAN’s central objective has been to facilitate an environment that nurtures creative exchanges and networks between practitioners in art, media, design and technology. With a focus on education, it’s an incubator for people, organization, events and tools and provides an open platform for dialogue and knowledge sharing.

CAN has spearheaded and supported education driven initiatives worldwide, including hosting dozens of workshops and hundreds of talks and panel discussions – enabling thousands of students to participate via hands-on learning and lively debate.

Student work is regularly featured on CAN – taking it from internal pin-ups and critiques and disseminating it globally – to the benefit of creator and institution alike. Publishing this work alongside that of leading practitioners reflects a bottom-up approach to practice and an indifference to the hierarchies and ‘star systems’ that are rampant in art and design publishing. Showcasing emerging voices is integral to CAN.

Current and past initiatives:

  • Over 3,000 project profiles, interviews, essays and tutorials published since 2008.
  • Steadfast commitment to promoting innovative educational initiatives.
  • Providing an ad free environment for students and educators.
  • Building relationships with educators and schools.
  • Curating, organising and supporting education-focused events.
  • Supporting diversity across our networks and initiatives.

Future initiatives:

  • Enabling wider access to CAN for researchers and students.
  • Developing a more intuitive and searchable archive.
  • Increasing the archive’s value as a teaching tool and educational resource.
  • Experimental data analysis (visualization, machine learning, semantic web, etc.) of art and technology landscape.

Beyond informing their studies, CAN also helps students as they enter and navigate the workforce. From leading independent studios to the R&D labs of Fortune 500 companies, the creative directors and technologists working on some of today’s most interesting creative problems turn to CAN when they are recruiting. With 750 jobs listed to date, the site helps employers conduct quick and efficient searches for top talent, while students and recent graduates have access to exciting employment, skills development and mentorship opportunities.

CAN is a venue where experimental applications of technology converge with a practical and theoretical base, it chronicles the full life cycle of creativity across art and design research, and the commercial realm. Through showcasing innovative student work, to developing educational content for leading organizations and festivals worldwide, to nurturing a symbiotic relationship with leading employers – CAN is a unique presence in both publishing and curatorial circles.

The ‘wide angle’ view of the landscape CAN takes draws an international audience of thoughtful and engaged educators, curators, and cultural producers and it only follows that these practitioners have brought it into their classrooms and educational initiatives.

If you are a teacher or represent an educational institution and are looking for free access to CAN’s archives for yourself and your students, please get in touch with us. We are always looking for new partners.

Education Partners

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Click here to see CAN Education Members

Aalto University, Helsinki, Finland
Aristotle University of Thessaloniki, Greece
Art and Technology at the University of Oregon, US
Austin’s School For Expressive Technology, US
Avans University of Applied Sciences in Breda, The Netherlands
Berlin University of the Arts, Germany
Bilkent University, Department of Communication and Design, Ankara
BTK University of Applied Sciences, Berlin, Germany
Campus de la Fonderie de l’Image, Paris, France
Career Tech High School, Piqua, Ohio, US
Carnegie Mellon University, US
Central Connecticut State University, US
Chulalongkorn University, Thailand
Confetti ICT, Nottingham Trent University, UK
De Montfort University, Leicester, UK
Design Academy Berlin, Germany
DeTao Masters Academy (Shanghai Institute of Visual Arts) in Shanghai China
Digital Media Department / The school of Art&Design / Xiamen University TKK College, China
Diplome Supérieur d’Arts Appliqués, Villefontaine, France
Duke University, North Carolina, US
École cantonale d’art de Lausanne / ECAL, Switzerland
Eikon, Vocational School in Applied Arts, Switzerland
Erasmus Hogeschool Brussel
ESA Pyrénées, Pau, France
Federal University of Goias, Brazil
FH Joanneum University Of Applied Sciences, Graz, Austria
Fine Art School of Reunion Island, France
Gallaudet University
General Assembly in London, UK
Glasgow School of Art, Scotland
Goldsmiths, London, UK
Gray Area Foundation for the Arts
HANOI UNIVERSITY OF MINING AND GEOLOGY
Helwan University, Cairo, Egypt
HfG School of Design in Schwäbisch Gmünd, Germany
Hochschule der Bildenden Künste Saar, Germany
Hochschule für Künste Bremen, Germany
IED Istituto Europeo di Design in Rome, Italy
Interactive Media Arts Program, New York University, Shanghai, China
ITP, NYU, US
KABK – Royal Academy of Art in The Hague, The Netherlands
Le Havre/Rouen Art School, Paris, France
London College of Communication, University of the Arts, London, UK
Lund University, Sweden
Manchester School of Art, UK
Maryland Institute Collage of Art, US
MassArt, Boston, US
Massey University College of Creative Arts, New Zealand
Miami University, US
Mississippi State University, US
Montserrat College of Art
National Institute of Design, India
National University of Arts George Enescu Iasi, Romania
New Mexico School for the Arts, US
New School, US
OCAD University
Paju Typography Institute, Korea
PUC-Lab University of Applied Sciences, Berlin, Germany
Queensland University of Technology, Australia
Quinnipiac University, Game Design and Development, US
Ravensburg University of Cooperative Education, Germany
Rijksakademie van beeldende kunsten, The Netherlands
RMIT university in Melbourne, Australia
Royal College of Art, London, UK
School of Machines, Making & Make-Believe, Berlin, Germany
School of the Art Institute of Chicago, US
School of the Arts of the Portuguese Catholic University
School of Visual Arts, US
Shenkar College Tel Aviv, Israel
State Academy of Art, Stuttgart, Germany
Stuttgart State Academy of Arts and Design
The College of New Jersey, USA
The Danish School of Media and Journalism
TU Braunschweig University
Tyler School of Art, Temple University in Philadelphia, US
UCL, Bartlett School of Architecture, London, UK
UCLA Suprastudio, US
Universidad de Los Andes, Bogotá, Colombia
University College Cork, Ireland
University of Akron, US
University of Alberta Department of Music, CA
University of Calgary, Calgary, Alberta, Canada
University of Colorado, Denver, US
University of Edinburgh, UK
University of Gloucestershire, UK
University of Minho, Portugal
University of Québec in Abitibi-Témiscamingue, CA
University of Washington, US
University of Westminster, London, UK
University/School
UNSW, Australia
Victoria University of Wellington, New Zealand
Washington University in St. Louis, US
Wellington Institute of Technology in New Zealand
Western Academy of Beijing, China
Woodbury University in San Diego, US
Xiamen University, China
Yasar University, Bornova/İzmir, Turkey
YuanZu University, Taiwan

Poetic Computation: Reader – Code as a form of poetry and aesthetic

Poetic Computation: Reader is an online-book about code as a form of poetry and aesthetic by Taeyoon Choi. Based on his lectures at the School for Poetic Computation, the book introduces the poetic aspects of computation and considers how engaging technology with this lens can lead to new political possibilities.

27/09/2017

Dread Bass – AUDINT’s alternate timelines reverberate with fear and death

AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.

16/08/2017

MUTEK 2017 – Connecting Montreal to four cultural metropoles

The CAN/HOLO team is headed to Montréal for the 18th edition of MUTEK. A celebration of the best and brightest in audiovisual performance, we’ll be hosting ‘HOLO Encounters’ with several of the festival’s featured artists.

01/08/2017

A-B-Z-TXT 2017 – Call for Participants

A-B-Z-TXT is back as the ‘school for 21st century typography’—and it is looking for international applicants. Apply to join Zach Lieberman, Mindy Seu, Ali S. Qadeer, and others in Toronto Aug 17-20 for four days of masterclasses, workshops, and lectures.

28/06/2017

Queer Game Studies – an Alternative Lens for Reading Videogames

“Queer Games Studies” is a recent collection of thematic essays published by the University of Minnesota Press that schematizes LGBTQ approachs to thinking about – and making – videogames.

06/06/2017

Expo, Lab, Live – Digital Shifts at Mapping 2017, May 11 to 28

Join us at the 13th edition of Mapping festival (May 11 to 28) in Geneva, Switzerland, for an eclectic exhibition, workshop, and performance program and – a Mapping first – the two-day forum “Paradigm Shift”.

22/05/2017