Education

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ACT Festival 2015, Gwangju / South Korea – Workshops

CreativeApplications.Net [CAN] catalogues projects, tools and platforms relevant to the intersection of art, media and technology. Since 2008, CAN’s central objective has been to facilitate an environment that nurtures creative exchanges and networks between practitioners in art, media, design and technology. With a focus on education, it’s an incubator for people, organization, events and tools and provides an open platform for dialogue and knowledge sharing.

CAN has spearheaded and supported education driven initiatives worldwide, including hosting dozens of workshops and hundreds of talks and panel discussions – enabling thousands of students to participate via hands-on learning and lively debate.

Student work is regularly featured on CAN – taking it from internal pin-ups and critiques and disseminating it globally – to the benefit of creator and institution alike. Publishing this work alongside that of leading practitioners reflects a bottom-up approach to practice and an indifference to the hierarchies and ‘star systems’ that are rampant in art and design publishing. Showcasing emerging voices is integral to CAN.

Current and past initiatives:

  • Over 3,000 project profiles, interviews, essays and tutorials published since 2008.
  • Steadfast commitment to promoting innovative educational initiatives.
  • Providing an ad free environment for students and educators.
  • Building relationships with educators and schools.
  • Curating, organising and supporting education-focused events.
  • Supporting diversity across our networks and initiatives.

Future initiatives:

  • Enabling wider access to CAN for researchers and students.
  • Developing a more intuitive and searchable archive.
  • Increasing the archive’s value as a teaching tool and educational resource.
  • Experimental data analysis (visualization, machine learning, semantic web, etc.) of art and technology landscape.

Beyond informing their studies, CAN also helps students as they enter and navigate the workforce. From leading independent studios to the R&D labs of Fortune 500 companies, the creative directors and technologists working on some of today’s most interesting creative problems turn to CAN when they are recruiting. With 750 jobs listed to date, the site helps employers conduct quick and efficient searches for top talent, while students and recent graduates have access to exciting employment, skills development and mentorship opportunities.

CAN is a venue where experimental applications of technology converge with a practical and theoretical base, it chronicles the full life cycle of creativity across art and design research, and the commercial realm. Through showcasing innovative student work, to developing educational content for leading organizations and festivals worldwide, to nurturing a symbiotic relationship with leading employers – CAN is a unique presence in both publishing and curatorial circles.

The ‘wide angle’ view of the landscape CAN takes draws an international audience of thoughtful and engaged educators, curators, and cultural producers and it only follows that these practitioners have brought it into their classrooms and educational initiatives.

If you are a teacher or represent an educational institution and are looking for free access to CAN’s archives for yourself and your students, please get in touch with us. We are always looking for new partners.

Education Partners

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Performing Pedagogy –  A Conversation with Ruairi Glynn

Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.

31/01/2017

School for Poetic Computation – Fall 2016 Final Showcase

In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.

05/01/2017

After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016

Art && Code Returns with WEIRD REALITY

Pittsburgh’s Art && Code returns with a much-needed consideration of “new and independent visions for VR, MR, and AR.” Taking place from Oct 6-9th, and deliriously titled WEIRD REALITY, the four-day symposium gathers many of the best and brightest working in and at the fringes of immersive media.

21/09/2016

A-B-Z-TXT – Call for Participants

Registration for A-B-Z-TXT, the ‘school for 21st century typography’ we are collaborating to present in Toronto this August is now open. Join us for four days of masterclasses (with LUSTlab and N O R M A L S), workshops, and incisive lectures and discussion!

06/07/2016

Bass Bins, VR Headsets, and Beyond – MUTEK 2016

CAN’s report on the audiovisual highlights (and our participation) in the 17th edition of Montréal’s venerable MUTEK festival.

22/06/2016