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Fracture.io – openFrameworks and Unity for realtime body sculptures

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Created by MPC Digital and The One Club, Fracture.io is an installation experience for The One Show’s lavish after party at NYC’s Bowery Hotel. Fracture.io allowed guests to “enter the digital space”, taking 3D scans of pose-striking partygoers to generate beautifully abstracted, full body 3D renderings.

Fracture took the form of a 12x16ft room (built with fabrication and AV partner SenovvA) with four Kinects aimed at the center, where guests were invited to pose for the cameras. Using the custom openFrameworks application, full image and depth data was captured. Once the mesh was created, it was used as the basis for generative 3D visualizations of guests’ forms. The mesh was then be imported into Unity, which wrapped the form in splines bearing custom 3D objects. All of this occurred near instantaneously, displayed on massive screens both within and outside of the booth. On these screens the camera panned over the guest’s form and surrounding environment, utilizing a custom dynamic rack focus system driven by the same sort of 3×3 matrix found in high-end autofocus cameras.

The full archive of 3d captures and forms is available online at Fracture.io

Created by MPC Digital NY incl David Estis (Creative Director), Adam Chapman (Technical Director), Tim Dillon (Executive Producer), Justin Lane (Managing Director).

Development (Unity, OpenFrameworks, Python, Network, Web Server, javaScript): Aaron Meyers and Jeff Crouse and Will Adams.

Design: Will Adams, Colin Hess, Tim Regan.

Project Page

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    • http://dark-acre.com/ Jack Nilssen

      This is a great application of these technologies.

    • http://twitter.com/XY01 Brad Hammond

      Nice work. I do a lot of work in Unity and I really like what you have done with your renders.