Ever since Jürg Lehni‘s printer mechanic sculptures artists have been inspired to build own mechanical drawing bots. Hektor (with Uli Franke), followed by Rita, Viktor have not only been vertical representations of mechanical drawings devices such as traditional plotters but they have utilised a specific method of moving a single point over a flat surface by the means of triangulation. Instead of using x and y coordinates in a cartesian manner, they used gravity as an added value to the method of positioning a single point in 2-dimensional plane. It would have been a natural progression to utilise this method in 3d but unfortunately the project never came to life.
Created by Wit Pimkanchanapong for the Aichi Triennale 2013, “Void” is a large scale mechanical structure that uses 8 synchronized winches system, suspended from 8 corner of the cubical space to produce light paintings over the public parking lot in Nagoya, Aichi Prefecture, Japan. Wit worked in collaboration with Bangkok-based engineers to create a flying object/creature that can freely fly over an entire above ground space (6.5×9.5×13.5 meter, WxHxD) through the use of eight synchronized control custom made winches.
The centre of the creature includes a light which when moved and photographed using long exposure creates three-dimensional drawings in space.
See also rAndom International’s “The Fly” from 4th Moscow Biennale.
- 555 KubiK [Environment] 555 KubiK is a project by UrbanScreen with art direction by Daniel Rossa, 3d design by Daniel Starmann and sound design by Jonas Wiese. The project was realised with MXWendler mediaserver used for mapping multiple projections. Visuals were made using 3D Studio Max. The conception of this project consistently derives from its underlying architecture - the theoretic conception and visual pattern of the Hamburg Kunsthalle. The Basic idea of narration was to dissolve and break through the strict architecture of O. M. Ungers "Galerie der Gegenwart". Resultant permeabilty of the solid facade uncovers different interpretations of conception, geometry and aesthetics expressed through graphics and movement. A situation of reflexivity evolves - describing the constitution and spacious perception of this location by means of the building itself. urbanscreen.com rossarossa.de See also A Castle of Projected Visuals on CreateDigitalMotion.com 555 KubiK | facade projection | from urbanscreen on […]
- Unfolding Space [iPhone, Environment] Unfolding Space is 4dÂ inspired interactive installation projectÂ by Julieta Aguilera complemented by an iPhone app developedÂ in collaboration with Andy Johnson. Unfolding Space is an interactive experience where the three dimensional shadow of a four dimensional textured grid is unfolded through gesture. Moving though this fluid grid seeks to evoke the experience of walking through a labyrinth that opens and closes its corridors at will, so the viewer is never trapped as long as he/she can master the form. In other words, "Unfolding Space" shows a structure that responds to motion as if the viewer was wearing space itself. First presented in 2004 as a part ofÂ Electronic Visualization Laboratory, University of Illinois at Chicago, the project attempts to visualize naturalÂ environmentÂ experiences in a three dimensional grid thatÂ cycles through color and shadow.Â The installation uses a tracking systemÂ which reacts to the user position in space. The user can navigate the grid by two controllers and 3D glasses. As you engage with the virtual three dimensional space, the grid is expanded withÂ structure that turns inside out as the grid is rotated in four dimensions.Â You can read more about the project thesis here. iPhone application now available in the AppStore is the version of the projectÂ where the three dimensional shadow of a four dimensional textured grid is unfolded through touch controls. Arguably, the actual installation appears much more engaging that the iPhone application but it is nevertheless interesting port of the project now available for many to explore. For more information on the project, seeÂ evl.uic.edu/julieta Platform: iPhone Version: 1.0.1 Cost: Free Developer:Â Andy […]
- Shedding Light on Squidsoup – A Conversation with Anthony Rowe For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in 'volumetric visualizations', an email exchange between Squidsoup's Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective's […]
- Trace Modeler [openFrameworks] Created by Karl D.D. Willis, Trace Modeler is an application that uses real-time video to create three-dimensional geometry. The silhouette of a foreground object in a video frame is subtracted from the background and used as a two-dimensional slice. At user-defined intervals new slices are captured and displaced along the depth axis. The result is a three-dimensional model defined by silhouette slices over time. Trace Modeler was built using the openFrameworks and the OpenCV library to recognize contours from the video image. Source code is available for download here. Project Page (re-descovered via Cedric Kiefer) See also Beautiful Modeler [iPad, […]
- Enigmatica [Inspiration] Kit Webster writes: Enigmatica is a work in progress exploring new concepts in combining light, sound and space to create multi-dimensional synesthetic environments. The work experiments with spatial segmentation, illusory oddities and aural expression, freely shifting from order to disconnection and sweeping through the spectrum of colours from softly subtle to psychedelic. By constantly reforming the dynamics within the space, the installation demonstrates the potential for creating new forms of digital sculpture. Presented at MARS Gallery in Port Melbourne. More information can be found kitwebster.com.au (via Saturn Never Sleeps) // UPDATE 06/10/2010: Enigmatica II video included […]
- Lightplot – Robotic 3D light painting system by Ben Cowell-Thomas Created by Ben Cowell-Thomas, Lightplot is a robotic 3D light painting system. Animation is exported from 3DS Max, and imported into the Lightplot software which then drives a robotic arm to draw the models in the air. The software also controls a DSLR camera to take long exposure photographs of each frame of animation. The project grew from early experiments with Lego NXT and robotics. The latest edition comprises a custom built robotic arm controlled via Phidgets boards, which are driven by a stand alone Windows application written in C# and Microsoft .net. The exporting software is written in Maxscript within Autodesk 3DS Max. Early experiments started with a laser pointer and a simple Lego rig to move it about in a pan and tilt style arrangement. This was followed by Python scripting and a prototype built in Maya and the HPGL image format created to control old HP plotters. Ben found the format perfect as it is organised into a logical order for plotting, and has pen up and pen down commands, but best of all is stored as text. The open source image editing software Inkscape allowed him to trace images and output them in a HPGL format. His python script in maya animated the virtual rig to plot the images. The next step was to do the same physically. HIs web searching led him to the Aforge library, a great collection of code that could control Lego NXT via Bluetooth and soon had a working Lego robot. the Aforge library that Ben was using communicates with NXT via Bluetooth direct commands, however the NXT direct commands didn’t allow for exact positioning of the motors and he began looking for something other than Lego NXT. He finally settled for Phidgets, a set of "plug and play" building blocks similar to Arduino for low cost USB sensing and controlling motors. He ordered a Phidgets servo controller, a lynxmotion pan and tilt kit, along with two Hitec HS422 servos. The Phidgets board was easy to control via C# and he quickly had a demo up and running. He created an interface and began testing the plotter. The Canon 20D camera is controlled using it's remote trigger port with the help of small Phidgets 2/2/2 interface kit. The device currently takes about a minute to plot 50 polygonal edges. Ben rewrote Laserplot software for to support the 3D sequences. The core process includes taking the sequences of objects, convert their coordinates to 3D polar coords to match the rig, plan the shortest route through the edges for a quick plot, and then control the rig and camera while plotting. He spent a fair bit of time refining the max exporter, simple additions such as planning camera position and using this to cull back facing edges reduced plot times by half. The animations below are shot entirely in-camera, the figure having been animated in 3DS Max and then plotted by his 3D light painting system. You can read more about the process on Ben's blog. Project Page Dancer Animation : Sergei Shabarov | Music : Chris Clark – […]
- Kinect Graffiti Tool [Processing, Kinect] Kinect Graffiti Tool is work in progress by Jean-Christophe Naour, Seoul (Korea) based designer. Idea behind the project is to use Kinect to track the motion of graffiti, not too dissimilar from Graffiti Analysis project by Evan Roth. Instead of visualising only hand gestures, Jean-Christophe's Processing application visualizes body and drawing trough different angles in realtime, attempting to understand surrounding space, etc...using light painting as a reference. This clip and images below show the latest test, focused on the generation of 3d strokes + openGL mapping. Earlier version also included at the bottom of the post. Libraries used: peasycam (camera), controlP5 (gui/control), oscP5 (osc), opengl (textures), toxiclibs (3d vertex, […]
- Lunar Surface – Drawing digital mass in physical space Lunar Surface is the latest in the series of projects by the Kimchi and Chips duo investigating digital light as a semi-material to articulate digital visual mass in physical […]
Posted on: 27/08/2013
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