Creators Project interviews Paola Antonelli about the forthcoming “Talk To Me” exhibition at MoMA including core themes driving this exhibition and a sneak preview of a few of the objects to be included in the show.
We may not think about it consciously on a day to day basis, but objects around us are always talking to us in both explicit and implicit ways. There’s the obvious directive of a stop sign or a traffic cone, but there’s also the unspoken messaging conveyed via the ATM machine, the alarm clock, and that shiny new iPad. Objects have always been designed with the idea of communicating their use and meaning in mind, and it’s this relationship that MoMA’s Senior Curator of Architecture and Design, Paola Antonelli, seeks to explore in her upcoming exhibition.
Talk to Me is slated for summer of 2011.
- Looks Like Music – Yuri Suzuki at Mudam 2013 For its summer project in 2013, Mudam’s Publics Department invited Yuri Suzuki to conceive Looks Like Music, an audiovisual installation based on his work with Colour Chaser - beautifully designed but minimal vehicle that detects and follows a black line whilst it reads crossing coloured lines and translates them as RGB data into […]
- iBiennale [iPad, Events] Created for this years Architecture Biennale in Venice, iBiennale is an application for iPad allowing you to discover more about the 12th International Architecture Exhibition by accessing the official catalogue along with loads of extra content. iBiennale takes you into the installations using virtual view and new videos and lets you explore texts and images of works and artists in a multidimensional mode, finding analogies and showing you the most interesting details. It also lets you personalise your visit by selecting your tour and saving your favourite works and your notes. iBiennale is a vast catalog giving you access to the texts, images and videos of the 12th International Architecture Exhibition as well as letting you interact with all its contents. An exciting user-friendly experience: descriptions and images are connected by means of multi-dimensional links that allow you to navigate through the contents using various filters, such as thematic analogy and indexes of places or names. You can choose how to move from one work to the next using a simple proximity menu that guides you in discovering details and increases links between works and artists. In addition, extra material includes content like special videos and 360° image rotations. Each work is presented by means of a large gallery of photos, videos and interactive contents that can be accessed with a touch. iBiennale also lets you plan your visit in advance and choose your own personalised tour of the works based on your preferences and notes. The 12th Intl. Architecture Exhibition, directed by Kazuyo Sejima is titled People meet in architecture and will run 29th August to 21st November 2010 in Venice, Italy. For more information about the event, see labiennale.org The iPad application was created by log607. Platform: iPad Version: 1.0 Cost: Free Developer: […]
- Dualism [Cinder, Objects] Created by Marcin Ignac, dualism plays with the idea of mixing what's real with what's virtual. Surface of a ceiling is replaced with paper constructed 3D geometry which is occupied by flying flocks of insects. Additionally every time bigger group of insects flies next to one of the paper piramids it lighting it up as if energy is transfered to it. For the purpose of this installation Marcin developed a projection mapping library for Cinder. It allows use of virutal projector for testing and precisely adjust position of projected elements in real space. Dualism was exhibited on 18th of November 2010, at Level 2.0 during Culture 2.0 conference in Warsaw, Poland. Project Page Previously on CAN: Dynamic Mesh Triangulation + UI [Cinder, iPad] Cindermedusae […]
- Particles [openFrameworks, Arduino, Events] Particles is the latest installation by Daito Manabe and Motoi Ishibashi currently on exhibit at the Yamaguchi Center for Arts and Media [YCAM]. The installation centers around a spiral-shaped rail construction on which a number of balls with built-in LEDs and xbee transmitters are rolling while blinking in different time intervals, resulting in spatial drawings of light particles. This is an art installation which is able to create a visionary beautiful dots pattern of blinking innumerable illuminations floating in all directions on the air. The number of balls with a built-in LED, pass through one after another on the rail “8-spiral shape.” We see this phenomenon like “the light particle float around” because the balls radiate in various timing. The openFrameworks application controls both the release of "particles" as well as their glow based on the information read within the application. The image below shows perlin noise being translated into particles, giving each one glow and position properties. The position of each ball is determined via total of 17 control points on the rail. Every time a ball passes through one of them, the respective ball’ s positional information is transmitted via a built-in infrared sensor. During the time the ball travels between one control points to the next, this position is calculated based on its average speed. The data for regulating the balls’ luminescence are divided by the control point segments and are switched every time a ball passes on a control point. The audiences can select a shape from several patterns floating in aerial space using an interface of the display. The activation of the virtual balls on the screen are determined by the timing which a ball moving on the rail passes through a certain check point on the rail and the speed which is calculated by using average speed values. The sound is generated from the ball positions and the information of LED flash pattern and is played through 8ch speakers. The board inside the ball is an Arduino compatible board based on the original design from Arduino Exhibition page: particles.ycam.jp/en/ Date & Time：March 5 (sat)−May 5 (thu) , 2011 10:00−19:00 Venue: Yamaguchi Center for Arts and Media [YCAM] Studio B Admission free Images courtesy of Yamaguchi Center for Arts and Media [YCAM] Photos: Ryuichi Maruo […]
- onedotzero: 23–27 November, BFI London [Events] Photographed by James Medcraft This november onedotzero will once again take over British Film Institute (BFI) and showcase the diverse array of the very latest in visual creativity, via five days of expertly curated compilation screenings, feature films, exhibitions and installations, live audio-visual performances, bar events, education projects, presentations and panel discussions. Like last year, Creative Applications Network has once again joined forces with onedotzero and this year we are celebrating 10 years of Processing and trying to discover what the new type of ʻfimmakerʼ may be. Opensource, the Processing project encompasses a development environment and an online community promoting software literacy within visual arts. A specially curated highlights package of past and present works in motion in association with CreativeApplications.net will be shown. In addition, we'll be hosting a Q&A session. Karsten Schmidt will also be running a 2-day workshop titled "Joys of Processing". We would love you to join us. See here for information and tickets. BFI Southbank, throughout 23 – 27 November 2011. London. What else is going on at onedotzero: Projection Mapping: Trick or Treat? panel In association with AV:IN: 3D projection mapping is more than a recent trend across arts, entertainment and advertising; emerging as a must have stunt for brands and events worldwide. Is this a trendy trick or are there deeper creative values to this medium. We pull together a panel of top practitioners to debate its future. Sound and Vision talk In association with AV:IN: A panel and showcase exploring the idea of visual sound – traversing the experimental terrain between sound, space, image and form in new media, performance and art installation. Invited guests will be chaired by electronic musician/artist Robin Rimbaud aka Scanner, one of the boldest audio innovators of our time. new british talent 11 A captivating showcase of fresh work by the UKʼs brightest sparks and styles in animation and indie filmmaking today. From students and recent graduates, to independent studio upstarts this selection spans genres, from comedy to documentary, live-action and animation, from Britainʼs finest crop of new talent! + more.. (PDF Download) Festival identity by UVA Previously on CAN: onedotzero // BFI // London [Processing, Events]: Visual identity... onedotzero.app [Processing]: App used for onedotzero festival ... 'Decode' identity by @V_and_A + @onedotzero + @toxi gets […]
- ScanLAB – 48 Hours of Exhibition Space Scanning [Events] FABRICATE is an International Peer Reviewed Conference with supporting publication and exhibition to be held at The Bartlett School of Architecture in London from 15-16 April 2011. Discussing the progressive integration of digital design with manufacturing processes, FABRICATE will bring together pioneers in design and making within architecture, construction, engineering, manufacturing, materials technology and computation. Part of the exhibition is the work of ScanLAB, a research group run by Matthew Shaw and William Trossell at the Bartlett School of Architecture that explores the potential role of 3D scanning in Architecture, Design and Making. In 2010, 48 hours of scanning produced 64 scans of the Slade school's entire exhibition space. These have been compiled to form a complete 3D replica of the temporary show which has been distilled into a navigable animation and a series of ‘standard’ architectural drawings. The work becomes a confused collage of hours of delicately created lines and forms set within a feature prefect representation of the exhibition space. Sometimes a model or image stands out as identifiable, more often a sketch merges into a model and an exhibition stand creating a blurred hybrid of designs and authors. These drawings represent the closest record to an as built drawing set for the entire exhibition and an ‘as was’ representation of the Bartlett’s year. The 3D model was produced using a Faro Photon 120 laser scanner ($40k). Software that enables navigation is Pointools, generic point cloud model software that allows for some of the largest point cloud models - multi-billion point datasets. scanlabprojects.co.uk For more information on FABRICATE, see http://www.fabricate2011.org Exhibition Private View 6pm – 14th April 2011 Bartlett School of Architecture Gallery Wates House, 22 Gordon Street London WC1H 0QB For tickets, see fabricate2011.org/registration/ (Thanks Ruairi) See also Fragments of time and space recorded with Kinect+SLR on NYC Subway ... and CITY OF HOLES on […]
- Visual Music Collaborative [Events] – Results This is a collection of work produced at the recent Visual Music Collaborative workshop hosted by Eyebeam this July in NYC. The event was led by Aaron Meyers, in collaboration with Re:Group artist, Aaron Koblin and in creative partnership with Ghostly International. Invited participants were asked to explore the relationship between music, sound, and dynamically generated imagery and motion. Topics included sound-analysis techniques, advanced OpenGL programming, and interfacing with mobile control devices. The selection below shows only a small selection of the work done at the workshop. As more appear on line, we'll add to the list although I am sure, as I write this, the organisers are working on collecting them all. For full list of participants see here. For more information on this and future workshops see visualmusic.tumblr.com + Eyebeam + Wiki (photo above - eyebeam's flickr stream) the Illusionist from Lars Berg on Vimeo. music: Shigeto, "the illusionist" made with openframeworks BETA: Visuals (x) CWCIII - Telefon Tel Aviv / Richard Devine from /// *** this.riley *** \\\ on Vimeo. OpenFrameworks live audio analysis / visual generation, OSC in/out (to be controlled or control other devices) 2D Geometry + GL shaders /// semi auto control via analysis or manually from performers input Special track CWCIII - Telefon Tel Aviv / Richard Devine for Charlie Cooper on Ghostly International Look at all the Smiling Faces — Shigeto from jonobr1 on Vimeo. This video is a recording of my visual performance to Shigeto's new track, Look at all the Smiling Faces, on July 23, 2010. This is the culmination of the 5 day long Master Class Workshop at Eyebeam (http://eyebeam.org/events/summer-school-masterclass-visual-music-collaborative) in New York. While listening to the track — in total 299 times this week — I imagined some kind of microscopic underwater scene. I wanted to merge this idea with my desire and passion to perform. With the guidance of the instructors, Aaron Meyers and Aaron Koblin, I decided to interface the application with my XBox 360 Controller. Built with Processing Visual Music Collaborative - Sieve test w/ Dabrye + Dog Eating Ice Cream from Will Calcutt on Vimeo. School of Seven Bells - Windstorm (Improv) from blair neal on Vimeo. This is a visual improv I recorded to the SVIIB song "Windstorm" off of their new album Disconnect from Desire. Unfortunately, my 4 year old computer is not able to chew through video and do screen grabs at a very high framerate so it's incredibly choppy, so please don't take it as anything polished. Built in Max/msp and jitter. Eyebeam & Ghostly International - Visual Music Workshop from George Michael Brower on Vimeo. Christopher Willits: Colours Shifting Ghostly International Performed live for this recording, using data gathered from the Echo Nest API. Made in Processing. The Old Man and the Sea from Evan Boehm on Vimeo. My week's output for the Visualist Master Class at Eyebeam NY, July 19th-23rd. This piece was written in C++ and is fully interactive. The basis of the course was to create a visual accompaniment to a song off the Ghostly International label. Choosing The Sight Below's 'Simmer' I decided to recreate Hemmingway's The Old Man and the Sea as a serious of 3D dioramas. In the novella, the protagonist has lost his pride and respect within the community because he has not caught a fish for 86 days. On the 87th day, a giant Marlin appears who he battles to catch. After a long struggle where he refers to the Marlin as 'brother,' he finally subdues the fish and brings him aboard. On the way back to land, the fisherman has to fight off numerous sharks who are attracted by the trail of blood in the water. Eventually, the fisherman returns to land with just the massive bones left. The ordeal can be read as the man's fight for his sense of self and purpose with the Marlin the physical representation. My interest lay in the use of polygon reduction as a storytelling tool. 3D graphics models are made up of a series of points (vertices) that are 'skinned' to create models. The more points, the smoother and more detailed the model. Could reducing/increasing the number of points on a model be used to drive a story forward or create a emotional response? Throughout the piece the character's emotional state is represented by both the polygon count and distortion of the water. Hopefully a first experiment of […]
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