Events, openFrameworks
Leave a comment

RGB+Depth Workshop with James George and Alexander Porter – Barcelona, Spain / 28th April

TELLART copy

photo by TELLART

In case you missed Resonate festival and live in Barcelona this is your opportunity to participate at RGB+Depth workshop lead by James George and Alexander Porter. Taking place this coming Saturday and Sunday (28th,29th April) at Hangar Barcelona-Spain, James and Alexander will introduce you to this exciting new form of filmmaking using Kinect and DSLR.

“We will show how to use the new RGBDToolkit, an open source and cross platform (windows+osx) system for calibrating, capturing, and visualizing Kinect data combined with HD video creating a unique hybrid of video and 3d graphics. The workshop will be two days. The first we’ll learn the RGBD workflow hands on, from camera mounting and calibration to shooting and rendering techniques. The second day we will use the data captured from the day before, openFrameworks hackers will pair up with designers and videographers to dig into the RGBDToolkit code. Together we’ll create new expressive ways of remixing data with generative and dynamic effects.”

Price for Saturday and Sunday: 125 euros €25 per day

Intended for audiovisual artists and filmmakers as well as software programmers, there is no coding experience necessary to take the workshop.

For more information see gbdtoolkit.com/hangar.html and if interested send a RSVP note to james@jamesgeorge.

Related

  • Kinect RGB+Depth Filmmaking [openFrameworks]Kinect RGB+Depth Filmmaking [openFrameworks] Golan Levin was invited by the FITC conference to answer a series of "Ask Me Anything" questions posted by Reddit visitors. At the STUDIO for Creative Inquiry, Golan's video was created by Fellows James George and Jonathan Minard, artists-in-residence researching new forms of experimental 3D cinema. Their work explores the notion of "re-photography", in which otherwise frozen moments in time may be visualized from new points of […]
  • ‘Drowning of Echo’ – The story of Narcissus‘Drowning of Echo’ – The story of Narcissus The team behind 'Clouds' continue to explore the medium in the latest short film "Drowning of Echo", an interpretation of the Transformation of Echo & the story of Narcissus from Ovid's […]
  • CLOUDS Interactive Documentary – Exploring creativity through codeCLOUDS Interactive Documentary – Exploring creativity through code RGB-D and "Clouds" needs no introduction on CAN but it is exciting that the project authors, James George and Jonathan Minard have just launched a Kickstarter to complete their interactive film and they need our support! CAN featured the project a number of times already. First time on the interwebs back in February 2011, then only known as Kinect NYC Subway, followed by the first recordings of the film at the Art && Code event organised by the STUDIO for Creative Inquiry, then Eyeo Festival and their most recent participation at our own Resonate festival in Belgrade where James and Jonathan ran a workshop and completed a large number of recordings which constitute good part of the final project. Over the last year the team has captured interviews with over 30 new media artists, curators, designers, and critics, using this new 3D cinema format called RGBD. CLOUDS presents a generative portrait of this digital arts community in a videogame-like environment. The artists inhabit a shared space with their code-based creations, allowing you to follow your curiosity through a network of stories. The interview subjects in CLOUDS include Bruce Sterling, Casey Reas, Daniel Shiffman, Golan Levin, Greg Borenstein, Jer Thorp, Jesse Louis-Rosenberg, Jessica Rosenkrantz, Josh Nimoy, Karolina Sobecka, Karsten “Toxi” Schmidt, Kyle McDonald, Lindsay Howard, Regine Debatty, Satoru Higa, Shantell Martin, Theodore Watson, Vera Glahn, Zachary Lieberman and many more. The final CLOUDS documentary will come in the form of an application for Mac or Windows, presenting a full-screen, immersive, interactive audio-visual experience. If you are in the NYC area, consider also donating for a ticket to their launch at Eyebeam in Chelsea. There you’ll see the film presented as an installation, meet the filmmakers and catch a few CLOUDS participants in person. So, enough talk, lets make it happen! Please Support today! James George (@obviousjim) is a media artist using code to critically interact with the implications of emerging technology. In the process of creating installations and videos he shares his process open source so that others may express themselves using the tools he develops. Jonathan Minard (@deepspeedmedia) is a new-media documentarian with a background in anthropology. His work follows cultural shifts at the frontiers of technology and art, and develops new cinematic techniques for crafting stories of invention and discovery. For more great Kickstarter projects, see our own curated page on Kickstarter and of course our own […]
  • Interactive Wall at UD [openFrameworks, Kinect]Interactive Wall at UD [openFrameworks, Kinect] Few months ago Flightphase were brought to this project by HUSH Studios as an Art and Technology Director to create, in collaboration with HUSH and 160over90, the image-based responsive environment at the University of Dayton. The 36-foot wall at the admissions center was to become an interactive attractor for the prospective students and their families. The result is an engaging live surface driven by simple elements beautifully choreographed. The project evolved from a basic element, the cube, used as a mechanism to both animate the screen and show videos. Cube, also being the visual language of UD cubes were used in their orthographic projections, no camera, no lighting, and frequently rendering one of the faces of the cubes with the same color as the background. Each face of each cube is rendered with a single color, but this color changes depending on the faces’s angle to the camera. The color is picked from pre-designed image gradient that constitutes a palette. Altogether, the entire field of cubes, with how they overlap and with the negative-space shapes formed between the cubes, created an opportunity to create a variety of looks and patterns giving more more structural and dimensional appearance that could ‘open up’, rather than just being on the surface of the wall. The fields of cubes were then animated with waves of activity. The designed Affectors start small and grow to their final size as they travel around. The longer the cube has been under the effect of the Affector, the more it is influenced by it. The gestural interaction is driven by 4 Kinect cameras, embedded in the ceiling in front of the wall providing viewer’s presence and movement. The software was built using openFrameworks. For video tracking the team used a modified version of TSPS (Toolkit for Tracking People in Spaces). 2 Mac Minis were used to get input from the Kinect cameras — each Mac Mini running the TSPS app blending the input from two Kinects, and sending the contour information over to the Mac tower. More details about the process with great insight into resolving both mapping and blending is available in the form of a case study on Flightphase's website. Client: University of Dayton, Agency: 160over90, Production Company: HUSH, Art & Technology Director: Flightphase FLightphase credits: Creative Direction, Interaction Design, Bespoke Software Design Creative Direction/Design: Karolina Sobecka, Technical Direction: James George, Jeff Crouse, Lead Sofware Development: Jeff Crouse, Additional Software Development: Caleb Johnston Project Page Flightphase is an art and design studio based in Brooklyn. We are dedicated to creating work that is engaging and evocative, creating a unique design and format solution for any challenge. We develop a variety of art and commercial projects, embracing emerging technologies, interactivity and new media as well as all the traditional tools of creative expression from pencils to film to product […]