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6782 Pulsus [Flash, Games]

Created by Anthony Mattox, Pulsus is a flash game in which players must solve puzzles by arranging objects in order to move particles from an emitter into goal points. The game is in part about solving puzzles, but also about exploring and understanding a dynamic, engaging, system.

The goal of the project was to create a game that was aesthetically compelling, fun, and logically engaging. Players enter the game with little explanation and, through initially simple levels, explore how to manipulate the system to accomplish goals. While it is essentially a puzzle game, the system being solved is constantly in flux.

Pulsus was created using Adobe Flash and Actionscript 3. The audio was created in Pure Data with some mixing in Audacity. The concept of the game emerged from Anthony’s work with particle systems in Processing. You can read more about the development of the game on Anthony’s blog.

Play here: pulsusgame.com

Anthony Mattox is a digital artist and designer. His recent work consists largely of generative applications written in Processing. His generative work often uses particle systems in order to construct complex, colorful images exploring form, texture, and pattern.


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