Am I a hero? is a simple but very enjoyable little platformer created by Japanese developer haruurara. You play a role of a hero who at the request of the king is on a journey to destroy all the enemies in the east and protect the king who lives in the castle in the west. The enemies become stronger as you move further from the castle in the west, escape back tot he castle when you feel the danger, ie when you life score drops below the score of your enemy and every time your destroy an enemy, you become stronger, your life score gets higher. Simple, yes, but very addictive.
Released yesterday is the version 1.1 introducing the ‘save’ function. As strange as this may sound for not having the save function, it was actually something that made the game special. Unfortunately, as you may expect, it was just a matter of time before your app would quit, leaving your disappointed having reached 40th wave (my case). The new release allows three saves in the game and it works great. Now you can continue your quest where left off.
Am I a hero? is a simple yet very addictive little game. You will find yourself spending at least an hour endlessly fighting new enemies always wondering what’s next. As much as the 8but music and graphics may appear repetitive, you will actually find yourself enjoying them, almost stuck in an endless loop of back and forth. Awesome little game and definitely 99c worth. Get it!
- Time Fkuc [Flash, Games] Very popular on the interwebs and rightly so is the new game byÂ Edmund McMillen calledÂ Time Fkuc. If you haven't tried it yet, make use of this lovely Sunday eve to shift few dimensions in this awesome new platformer + all for free. Time Fcuk Read also about theÂ background of Time Fcuk on Digital Tools (viaÂ digital […]
- Hook Champ + Super QuickHook [iPhone, Games] When the Hook Champ was first released back October last year I was instantly impressed but refrained from posting much about the game until I actually completed it. Now that the new version, Super QuickHook, is out I thought I'd take this opportunity to look back and also provide some insight into what I think about the first and the most recent version of the game. In a nutshell, Hook Champ is a physics platformer about using a grappling hook to swing through haunted ruins at high speeds. Featuring pixel style retro graphics, Hook Champ is basically a 'single tap on the screen' type game. Your task is to complete the level as quickly as possible and at the same time collect as many gold coins which allow you to purchase power-ups and additional "style" goods from the store. The game starts pretty easy, where you may find yourself doing as much walking as swinging. The map is split into different areas, usually 2 at the time are unlocked and to access more you will need to collect enough coins and finish previous levels. As you unlock new levels, the only way to pass through them is by being in the air. Precision and timing is crucial but with practice you become the master, tapping perfectly at the right time swinging over and through obstacles at amazing pace. It is not enough just to grab onto something above, it is about finding the perfect swing radius to least disrupt the motion flow through the level. Did I mention there was a big bad black monster following you? Yep, that's it, speed and staying in front of it is important. Some power-ups include rocket shoes, longer rope, larger gold coin collection radius and all of these have different levels, ie you start with Level 1 rope and end with Level 4. Higher the level the more they will cost you so collecting as many gold coins as possible will make this process easier. I estimate about 5-6 hours playtime to complete the game. At times you may get stuck and some levels will take 10-20 replays to complete. This may sound somewhat mundane but in practice is very gratifying. This is also the case when you get to the last few levels where perfect precision and timing are crucial. The game is pretty balanced, with time your skill will improve and you will feel like you made the game yourself. This brings us to the new version of Hook Champ called Super QuickHook. Where you may expect this to be a very similar game it does feel very different. The UI and graphics have generally been improved, physics as well and the overall game feels a lot more fluid. The map for the levels has been abandoned (finally!, I hated that thing in the first version) and now you have a horizontal scroll menu showing different maps to play. The progression through the levels feels a little easier and I am not sure whether that's because I played Hook Champ before or because the team chose it to be that way. Once you get near the end levels the condition to unlock them is to beat developers' scores on the early levels. Now, this has proved very challenging, meaning that you MUST collect all the coins and complete in reasonable time. Once again, 10-20 replays have done it for the simple reason I had to learn the map off by heart. This is very different to the previous version of the game. In Hook Champ you could just run through the level without collecting most of the coins. Sure, it felt great to collect all but you didn't have to. In QuickHook, to unlock the new levels you will have to know some of the maps inside out. As you progress, faster than in Hook Champ you will obtain new items from the shop. In most case you will probably be focused on power-ups and where in the first version you re-played maps just to collect coins to purchase power-ups in the latest version you will find that as long as you work through the levels you will collect enough coins to fund your new power-ups. This is somewhat disappointing and it does feel like a lot less effort than previously. I am nevertheless enjoying it very much and with only 2 levels left to complete I am somewhat sad and resist playing until I am ready to face the end. If you have played Hook Champ before and you enjoyed it, I am sure you will love the Super QuickHook. If you haven't I strongly recommend trying the original version first before you get to the new one. The skill you will gain will only make Super QuickHook more enjoyable and once you have played it it's highly unlikely you will play the original version. The developers suggest high replay value in both games but unfortunately, I somewhat disagree. I have never been a big shopper of accessories in games and where power-ups do have purpose you will find the rest pretty useless. You also have the option of playing different characters but considering this is a pixel aesthetic game I much more enjoyed the environment than worrying which character I am playing. In other words I do not think having an option to buy 100 different hats will make this game worth replaying. Once you have reached the end it is unlikely you will go and play it again. I have tried, but did not feel the same joy as I did the first time around. To summarise, both games are fantastic! Hook Champ and Super QuickHook are probably (by my standards) some of the best games for the iPhone. For $2.99 a pop they will keep you entertained for hours and I can't recommend them more. Get them, you won't regret! Platform: iPhone Cost: $2.99 Developer: Jeremy Orlando Hook Champ: Super QuickHook: […]
- Squareball [iPhone, Games] Squareball is a Arkanoid style arcade action game with simply beatiful minimal interface and coolÂ retro graphics, music and soundFX. It includesÂ 20 stages spread across 5 worlds in this first adventure with a new twist to Arkanoid gameplay. Instead of Â shifting left and right you are panning across a level avoiding obstacles in your way and destroying colored boxes. Slight 3D distortion in environment ads a sense of depth and the 60f/s gameplay with just awesome graphics is all you can ask for. I have just started playing and loving it. Fun, gorgeous, very addictive gameplay and considering there is a lite version (itunes link) also available, no reason not to download now and play. Platform: iPhone Version: 1.0 Cost: $1.99 Developer: […]
- Apple and Monster [iPhone, Games] Now, if you follow CAN you know we are very fond of Poppy's games. I am not sure there was one game we haven't written about (maybe) but we won't make an exception now. Apple and Monster is the latest game in the series of apps Poppy has been creating. The latest creationÂ includes a simple task; to keep the girl as high as possible.Â The girl bounces on the line that you draw by a simple swipe.Â If the girl falls out of screen, you loose. Of course, once again game adopts already familiar TomTom (Poppy F) signature styleÂ retro pixel art already seen inÂ Brave Man (my fav),Â Sweep Man, Giant Metal Robot and Hotdog Panic. As with the Brave Man, online ranking system is included where you can compare your score to others'.Â A wonderful new addition, as were all the previous games. Platform: iPhone Version: 1.0 Cost: […]
- Brave Man [iPhone] Fourth in the series of TomTom (Poppy F) games, comes Brave Man, a new retro pixel art adventure in the style of already mentionedÂ Sweep Man, Giant Metal Robot andÂ Hotdog Panic. Brave Man picks up on the all famous 5-finger fillet, a game of knives and fingers also known as theÂ knife game. Interestingly, the game of knives was first seen inÂ Roman Polanski's 1962Â filmÂ Knife in the Water, not that the game by Poppy bares any relation but it is nevertheless a nerve racking adventure illustrated using Poppy's signature pixel art. The knife moves left to right and the task is to tap on the screen just as the knife is between the fingers. As you progress, the movement gets faster feeding panic into tapping rhythm. This is of course accompanied by the wonderful graphics and slightly bloody consequence of tapping too early or too late. As with the Hotdog Panic, online ranking system is included where you can compare your score to others'. My best score is 38 but I am sure I can do better (see filip). A wonderful new addition, as was with the previous games, collect them all! Platform: iPhone Version: 1.0 Cost: […]
- Space Invaders Infinity Gene [iPhone] Guys at Taito Corporation have just posted a video of their upcoming Space Invaders Infinity Gene shooter for the iPhone. The game has originally been developed for the Japanese mobile phones market but only few days ago they announced iPhone version currently in development. Vector-sharp retro-future take on the series (Brandon Boyer)Â Infinity Gene looks incredible (see video). If you are a fan of the original series or the more recentÂ Eliss aesthetic (my favorite iPhone game), you will love this. Game also includes some of the 3.0 software features such as being able to load you own music tracks whilst playing. Taito + Facebook Page + Twitter The company was founded in 1953 by a Russian businessman named Michael Kogan as Taito Trading Company (æ ªå¼ä¼šç¤¾å¤ªæ±è²¿æ˜“kabushikigaisha taitÅ bÅeki?). Taito started out importing and distributing vending machines. Later, they began leasing jukeboxes and they eventually started to manufacture their own. Taito has had a big influence on the course of videogame history, developing some very innovative games.Â Space Invaders is probably the most notable, but games such asÂ Qix,Â Bubble Bobble,Â Jungle Hunt,Â Elevator Action,Â Puzznic,Â Operation Wolf andPuzzle Bobble also introduced unique and innovative gameplay ideas. […]
- ZXGamer [iPhone, Games] Now that we have seen C64 emulator finally make it's way to the AppStore and then quickly removed, you may want to check out the just released ZX Spectrum emulator for the iPhone. Bundled with 3 games currently and many more to come as soon as the Roger resolves licenses to bundle them,Â ZXGamer is the first game emulator of the legendary Sinclair ZX Spectrum. Read more atÂ Roger Boesch Â» ZX Gamer 3GS. Platform: iPhone Version: 1.0 Cost: $1.99 Developer: roger […]
- Commodore 64 [iPhone] Not available just yet but Commodore64 emulator for the iPhone has now been submitted approved and available in the AppStore. If you don't belong to the generator of C64, it is the best-selling single personal computer of all time, with over 30 million units sold worldwide. I owned one myself and i still remember much of the wonderful first experience playing video games for the first time. Soon, you will be able Now you can play C64 games on your iPhone thanks to the great looking c64iPhone. Since the release of 3.0 for the iPhone, it appears that the app may want to utilize in game purchases, but not sure. For the time being, you get 5 great games for free. KEY FEATURES: - Full speed, Commodore 64 emulator - SID sound emulation - Auto-save, to continue exactly where you left off - Realistic joystick and beautifully crafted C64 keyboard - Portrait and Landscape play - Vertical and Fullscreen gaming (auto rotate for iPod users) - and much more... + 5 GREAT GAMES FOR FREE With Commodore 64 youÂ´ll get 5 great games for FREE to get you started: Dragons Den, Le Mans, Jupiter Lander, Arctic Shipwreck and Jack Attack. See more gamesÂ here If you would like to get an e-mail when itÂ´s ready for download, you can sign up to their newsletterÂ here and make sure you also check out the site with many more app screens. Commodore 64 for iPhone is officially licensed trough Commodore Gamin B.V. - published and developed by Kiloo and Manomio. Platform: iPhone Version: 1.0 Cost: $4.99 Developer: Manomio […]
Posted on: 19/09/2009
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