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- 15/07/2010
Bad At Sports Interview with Jason Rohrer [Games]
This is a great interview by Nicholas O’Brien of Bad At Sports speaking to game designer and artist Jason Rohrer. O’Brien captures media artists within the medium in which they work – whether it be Second Life, Video, or in the case of the above, Rohrer’s game, Sleep Is Death (rhizome) – see video below.
I suggest that games like Passage offer a challenging alternative to typical “choice” driven blockbuster games (like “morality engine” games developed by Bethesda Softworks). In Passage, you navigate an complex labyrinth to earn points; however, as you advance further into the maze you grow older and can travel less quickly. You also have a chance to picking up a partner to join you in your quest, and although doing so can prevent you from accessing certain areas, you gain more points the further you travel with your companion.
Read more about the interview at badatsports.com
Rohrer’s latest game: Sleep Is Death
(via rhizome)
See also Passage [iPhone]
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