Is Sudoku too much work for you and a bit of a bore? Say hello toÂ Bitmask, a Soduku inspired puzzle where numbers are replaced with the task of fixing theÂ computer by unmasking the bits. Almost a pattern makingÂ exercise, the catch is that you may not repeat any three-bit pattern within a row or column. You switch bits by adjusting the switches. Some bits are fixed, others allow changes, as the numbers do in Sudoku.
Bitmask captures the appeal and depth of Sudoku while eliminating its more tedious elements (i.e. the need to write possible answers in the margins). Three difficulty settings make the game challenging for players of various skill levels.
A fun little game for any retro-geek. Watch the flashing leds as you try to discover better tactics to beat your best time. At times you may get lucky but sometimes you may need to work back to ensure that the combinations of bits work in both rows and columns. I have completed the game on easy but can see hard levels being a lot more challenging as you have more empty bits to fill.
Interestingly, the game has been designed by Giuoco Piano, a name which also refers toÂ the oldest recorded opening in chess (wikipedia) but I don’t think there is any relation, is there?
Developer:Â Giuoco Piano
- Unify [iPhone, Games] – Preview Unify is a new multi-touch block dropping puzzle game for the iPhone from Zach Gage. If you are unfamiliar with Zach, he created both SynthPond and Face It (currently in development), we wrote about weeks back. This time around, inspired by Tetris, Zach is bringing a new, clever and absolutely wonderful revamped version of the good old classic. Unify is a colourful, fun and rich take on the now popular falling blocks style games.Â Instead of controlling a single block dropping from the top towards the bottom, players control two blocks, one coming in from each side, simultaneously.Â As you progress, the colors and music evolve and the game becomes faster and more colourful. You swipe fingers to push the blocks together, tap to rotate. The more you play the more the game becomes almost natural and intuitive play of shapes, pattern and colours. Social aspect is included, ie rankings, achievements thanks toÂ Open Feint.Â I am also being told by Zach that there is a surprise at level 30. I , unfortunately, managed to get to 22 only. Apparently, the backgrounds change radically which definitely I want to see. The sounds have been created by Carlos Hernandez which feed the gameplay with the ever so loved 8-bit sounds (some sampled from sonic the hedgehog)Â and 80's pop beats. Interestingly, Unify has been built using openFrameworks and ofxiPhone, add-on that allows artists to easily create works for the iPhone in c++. Zach worked with Memo Akten, Lee Byron, Damian Stewart, Zach Lieberman, Theo Watson and Arturo Castro to create this add on.Unify is currently under review by Apple and should be is now available in the AppStore within two weeks or so. Zach Gage has been making art since 2001, constantly shifting from one medium to the next in an effort to always be able to use the best tool to accomplish whatever ideas he has. Driven to be constantly creative, Gage's work spans a vast array of topics, with the only central theme being the need to promote thinking in the viewer. He is currently working on few other iPhone games as well as Rhonda 3D drawing tool originally created by Amit Pitaru and James Paterson and now joined by Zach and Zach Lieberman. Platform: iPhone Version: 1.0 Cost: $0.99 (introductory price) Developer: Zach […]
- Launchball [iPhone, Games] Originally released as a Flash-based game back in 2007, The Science Museum of London has just released an iPhone version of it's popular Launchball puzzle game. Whilst the Flash version is still playable online, the iPhone version comes with 6 tutorial levels and 36 real levels, as well as a fully featured level editor with ability to create your own levels and download the others' creations. Using over 20 active blocks (including fans, magnets and Tesla Coils) guide your ball through a series of fiendish challenges, and learn some science on the way. A very impressive list of features included: -A bumper collection of classic levels Slide, bounce and spring your way through over 30 different challenges. -Fully equipped Level Editor Create your own levels and then upload them to challenge other mortals. Levels can be rated by users – can you build a 5 star legend? -Endless playability, Endless challenges Search and download hundreds of user created levels for free. -Dynamic Touch Screen Control Manipulate magnets, fans and Tesla Coils with your finger tips to create the ultimate challenge. -Chill out Enjoy an ambient soundtrack. -Tweet about your successes Launchball is linked into Twitter so you can let everyone know about your latest achievements or level creations. Platform: iPhone Version: 1.0 Cost: $0.99 Developer: Bright AI Ltd. (via […]
- Iso [iPhone, Games] Iso is the latest addition to the AppStore in the style of Tetris games. Taking the concept few steps further and adopting much loved pixel style graphics,Â Iso is aÂ gorgeousÂ falling blocks game. The task is to match 3 colours down, across or diagonally for points. You control the falling pieces by touching anywhere on the screen. To move the piece, drag Left or Right. Tapping the screen rotates the piece colours. Matching pieces causes other to fall - at times creating a chain reaction. The game does not speed up over time but it becomes more difficult where you may have to match up to 8 different colors vertically, horizontally or diagonally. Speed pieces into place or cause chain reactions for more points. The game also includes automatic save so you can exit any time without loosing progress. In addition, coming soon is the online leader-board where you will be able to compare your score with other players. See the movie below showing some very early levels. Platform: iPhone Version: 1.0 Cost: $0.99 Developer:Â Jacob […]
- We Sliders [iPhone] Created by We Choose Fun, We Sliders is a simple puzzle game where the task is to arrange sliders into a vertical line. The game starts with only few rows and as you progress the number of rows increases. Each row is connected to a different row, ie dragging one to the left with make other move right. This does not work vice versa, meaning that sliders are not inter-connected. Your task is to find the perfect combination resulting in a continuos vertical alignment. This is all made extra wonderful by the colour of the sliders and the background which changes as you move the sliders. Absolutely lovely. This is an unconventional game with an unconventional interface. Learning how to use it is part of the game, that's what you need to know. See also Prelock for iPhone (itunes link) Platform: iPhone Version: 1.0 Cost: $0.99 Developer: We Choose […]
- Pulsus [Flash, Games] Created by Anthony Mattox, Pulsus is a flash game in which players must solve puzzles by arranging objects in order to move particles from an emitter into goal points. The game is in part about solving puzzles, but also about exploring and understanding a dynamic, engaging, system. The goal of the project was to create a game that was aesthetically compelling, fun, and logically engaging. Players enter the game with little explanation and, through initially simple levels, explore how to manipulate the system to accomplish goals. While it is essentially a puzzle game, the system being solved is constantly in flux. Pulsus was created using Adobe Flash and Actionscript 3. The audio was created in Pure Data with some mixing in Audacity. The concept of the game emerged from Anthony's work with particle systems in Processing. You can read more about the development of the game on Anthony's blog. Play here: pulsusgame.com Anthony Mattox is a digital artist and designer. His recent work consists largely of generative applications written in Processing. His generative work often uses particle systems in order to construct complex, colorful images exploring form, texture, and […]
- The Font Game [iPhone, Games] From I Love Typography comes the new Font Game for iPhone & iPod Touch. Think you know your Arial from your Helvetica, your sans from your sans serifs? With three levels of game play from the ease-yourself-in, ‘Somewhat Difficult’ through to the incredibly challenging ‘Exceedingly Difficult’, there should be lots of fun for novices and typographic experts alike. Each game challenges you to identify 30 fonts, with your final score calculated taking into account your overall time. Although there’s no time limit, the quicker you answer, the more points you’ll score. I scored terribly the first time I played. With only 10 correct answers it shows I need some fonteducation. Interface is slick and seductive with nice menu transitions and considering the learning aspect and mere $0.99, this app is a steal. Features: 600 font samples Rotate to view full screen 3 levels of game play Post scores to Twitter and The Hall of Fame View your answers after each game Battle against the clock Cancel the game at any time by clicking the header Game tips Platform: iPhone Version: 1.0 Cost: $0.99 Developer: Justin […]
- MinMe [iPhone, Games] Created as part of last month's Experimental Gameplay Project, Chaim Gingold's MinMe is a response to the theme "bare minimum". Made in 1.5 days,Â MinMe is a clean, minimal puzzler with 10 levels. The former Spore developer notes that if enough people like and download this game, heâ€™ll happily expand it. Clean, fun, free, engaging with some pretty awesome screen transitions and sounds, I am left wanting more! Platform: iPhone Version: 1.0 Cost: Free Developer: Chaim Gingold (via […]
- Pocketball [iPhone, Games] Pocketball is a themed UI physics puzzle game by Big Bucket Software just released in the AppStore. Your goal is to guide the colored balls into their corresponding pockets. By drawing ropes between pegs, you navigate the balls around boosters, gravity wells, pesky nukes and more. The game includes 30 stages, all wrapped in a wood themed interface with wonderful subtle animations. I have played a few levels and can see myself spending hours. For now, only full version is available but I have no doubt a demo (lite) will follow pretty soon. Features: • Auto-saves so that returning to a game feels like you never left. • Want to start over? Simply shake to remove all ropes and try again. • Full stereo sound. For more info + screens, see bigbucketsoftware.com/pocketball/ Platform: iPhone Version: 1.0 Cost: $1.99 Developer: […]
Posted on: 03/06/2009
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