It’s been a long wait but we all knew it was coming. Edge from Mobigame is now available for the iPad. It is one of those games that should probably ship installed on iPhone and iPads and personally one of my favorite games ever made for the platform. This is what we wrote back in January 2009:
Edge adopts slightly retro graphics, consistent throughout the interface and gameplay. Beautifully designed menus, icons and the levels make the game truly enjoyable. A nice addition is the tilt controls although it is something we can see using once we have completed all the levels, which definitely adds to the replay value. We were also very pleased to see that should you make an error and fall off the “edge” you continue where you left of rather than restarting the level. This allows you to take more risks which is great and not be too worried if you miss the edge. Perfection, of course, is the key and your movement through the level for your cube to be in harmony with the landscape.
Edge won many awards and in case you haven’t played it yet, there is no longer any excuse. It is universal and available both for the iPhone and iPad.
-Faster, Better, Stronger!
- General Performance Improved
- 5 unlocked levels instead of 1
- New login screen to send your score with iOS4
- Optimized for Retina display
- Optimized for iPad
“Milthon Award for Best Mobile Game”. (Festival du Jeu Video). Awarded at the International Mobile Gaming Award in the “Excellence in gameplay” category. Triple finalist in IGF mobile 2009. Named by Apple as one of their 30 “Favorite Games” on the App Store’s first birthday.
Platform: iPhone/iPad (Universal)
- Castle Bash [iPad, Games] Castle Bash is a remake of Atari's 1980 arcade release Warlords, which is probably best known for its release on the Atari 2600 console in 1981. Rated the 25th greatest video game of all time by Game Informer, Warlords allows up to four players to compete in a castle defense bout that's something of a combination of Breakout and Elimination / Quadrapong. If you ask me, this looks like great fun. Castle Bash was developed by TouchGrove, who brought us the retro '70s LED Basketball [App Store] To read more, see this post by Blake Patterson on Touch Arcade. Platform: iPhone Version: 1.0 Cost: $2.99 Developer: […]
- Osmos [iPad, iPhone, Games] Osmos for the iPad has been getting quite a lot of coverage since the release and considering CAN is still without an iPad (yes!!, we should probably open donations..), we thought we'd mention it and point you to some of the in-depth reviews already out there. Originally an award winning PC, Mac and Linux game from hemispheregames.com now takes on multitouch. See the iPad version video guide at the bottom of the post. (photo by steguis) Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax… good things come to those who wait. Progress from serenely ambient levels into varied and challenging worlds. Confront attractors, repulsors and intelligent motes with similar abilities and goals as you. Nominated for 4 IGF awards. Winner of the D2D Vision award and IGN's Editor's Choice award. Winner of "Best in Show" and "Fun/Compelling" at IndieCade. Selected for the PAX 10 and more.* ..and here are some reviews and you can judge for yourself.. Osmos for iPad In-Depth Review : 148Apps ★★★★☆ 'Osmos for iPad' Review – A Beautiful Award Winning PC Game Meets Multi-Touch Controls : TouchArcade Platform: iPad Version: 1.6.1 Cost: $4.99 Developer: hemispheregames ///UPDATE 5.08.2010: Osmos is now also available for the iPhone and you can get it […]
- Eliss [iPhone] Nominated for the IGF Innovation in Mobile Game Design' award, Eliss is a multi-touch game for the iPhone where the task is to keep up harmony in an odd universe made of blendable planets. Touch-control multiple planets at once, join them together into giant orbs or split them up into countless dwarf planets, and match their size with the squeesars. Wipe off the stardust, resist to the attraction of the vortex and other space phenomena, and slow down the passage of time. Eliss is a wonderfully designed game, with a slightly retro feel reminiscent of Battlezone, first vector graphics arcade game from the '80, but again a very contemporary feel and gameplay. Included are 20 levels that will require creative ways, speed and strategies complete them. I am currently on sector three and first meeting with the vortex phenomenon. Whilst the first two sectors seemed pretty easy the third is another story. Vortex pulls planets together whilst you desperately try to keep them apart. Every time the collide, you loose life and, honestly, there isn't much of it. With other effects to come such as stardust I look forward to see what's in store. I am absolutely loving what I am seeing where the music, gameplay and graphics really play together in harmony. Considering there are 20 levels in total, I am sure Eliss will keep me busy for a while. Eliss is a prime example of great iPhone app development. Highly polished, fantastic sounds and music, innovative use of multi-touch controls and gorgeous graphics, make Eliss, most probably, one of the most creative and innovative games in the AppStore. One and only, it's a must! Platform: iPhone Version: 1.0 Cost: $3.99 Developer: Steph […]
- Edge [iPhone] Edge is an award winning platformer available for the iPhone. The task is to control your cube across ever changing isometric environment with a number of puzzles to solve and obstacles to avoid. What may appear as a puzzle at first is quickly transformed into a game where your fast reaction is the key. Not for the light hearted, Edge can get quite fast paced and at times you may feel like you are playing with the most precious cube ever. Taking the wrong turn or just not being fast enough or maybe just too careful will cost you. The game is all about finishing the level (26 in total) as fast as you can, and you are graded, so sitting back and waiting around is not what Edge is about, ie as the title suggests. Edge is about fast pace, moving your cube in a near harmony with it's environment and being on the edge. Edge adopts slightly retro graphics, consistent throughout the interface and gameplay. Beautifully designed menus, icons and the levels make the game truly enjoyable. A nice addition is the tilt controls although it is something we can see using once we have completed all the levels, which definitely adds to the replay value. We were also very pleased to see that should you make an error and fall off the "edge" you continue where you left of rather than restarting the level. This allows you to take more risks which is great and not be too worried if you miss the edge. Perfection, of course, is the key and your movement through the level for your cube to be in harmony with the landscape. Edge won Best Mobile Game Milthon Award" (Video Games Festival) and has been nominated for the Excellence in Gameplay award at the International Mobile Gaming Award competition. Even more reason to add it to your shopping cart. Platform: iPhone Version: 1.0 Cost: $5.99 Developer: […]
- Coming… [iPhone, Games] Coming... is a simple yet addictive shooter inspired by the old classics such as asteroids and space invaders. The game needs some balancing but considering it is free and the developer is promising a bunch of updates in the next versions there should be plenty to look forward to. I suppose in-app purchases have allowed developers to take the development one step at a time adding (and charging) for additional features over time. This is one of those examples but whether the developer will charge for additional features remains to be seen. Best to think of it for the time being as a first iteration of something that could be great but for now, enjoy (for free) this simple, clean and quite addictive gameplay. For more shooters on CAN, see here. Platform: iPhone Version: 1.0 Cost: Free Developer: Pollapee […]
- Horror Vacui [iPhone] Although Aristotleâ€™s belief that nature abhors a vacuum has long since been abolished, it appears modern science forgot to consider the effects of such a vacuum on the App Store. Iâ€™m talking, of course, about the curious absence of truly innovative and exploratory gaming titles for the iPhone platform, and Shaun Inmanâ€™s attempt to fill such space with his aptly named Horror Vacui. Billed as a self-proclaimed 'abstract puzzler', a typical game of Horror Vacui takes place on a 5 by 5 board called the vacuum. Each player is assigned an element (of either Water or Earth) and must then place representative cards onto the vacuum at a rate of one per turn. Each card is randomly chosen to represent one of three temperatures: normal, hot or cold. Hot and cold cards are considered â€˜extremesâ€™ and have a direct influence upon adjacent cards. A game is over when the vacuum has reached capacity, with the winner determined by the number of normalized cards in their possession. In visual art, horror vacui is regularly used to represent a fear of empty spaces, a prospect Horror Vacuiâ€™s beautiful, pixel-centric appearance makes all too real. Indeed, you would certainly not be blamed for feeling an almost cenophobic urge to fill every inch of the vacuum with Inmanâ€™s ode to a by-gone era. Of particular note is the inclusion of a Pacman-esque â€˜kill screenâ€™ as the games loading dialog: something bound to cause confusion for the average user but guaranteed to evoke a strange sense of satisfaction for those â€˜in the knowâ€™. Perhaps the biggestÂ disappointmentÂ surrounding Horror Vacui is that appreciation for the title has been slightly more vacuous than the developer would have hoped (something which comes as a relative surprise given Mr. Inman's near household name amongst designers and digitalÂ connoisseursÂ alike). Nevertheless, Horror Vacui should be commended for it's bold approach and unique concept. At once against the grain but also entirely instep with existing iPhone puzzle classics, Horror Vacui is a must buy for anyone who appreciates the ability to find complexity in even the most simple of subjects. Platform: iPhone Version: 1.1 Cost: $1.99 Developer:Â Shaun […]
- Horror Vacui 2 [iPhone, iPad, Games] Latest game from Shaun Inman, Horror Vacui 2 is a two-player abstract strategy board game based on the antiquated notion that nature abhors a vacuum. The game involved two players (cpu or 2 humans), Water and Earth, who take turns placing pieces on the board. The temperature of each piece affects adjacent pieces. The player with the most normal temperature pieces when the board is full wins. This is a paid update to the first version we wrote about few months back. Ver 2 brings two player mode, isometric view and a new soundtrack EP. Interestingly, unlike the audio in the first Horror Vacui which was created using the Korg DS-10 the sequel’s music and sound effects were produced generatively in MML. Mac version of the game has also been submitted to the Mac AppStore. NEW IN HORROR VACUI 2 - Same engaging strategy - New dexterity-based reels and familiar luck of the draw cards - Two board sizes for longer or shorter play times - All new 8-bit isometric graphics - Unique temperature and element animations - Expanded and remixed 8-bit music plus all new sound effects Platform: iPhone/iPad (Universal) Version: 1.0 Cost: $1.99 Developer: Shaun Inman Previously on CA: Fever [WebApp]: New RSS Reader WebApp by Shaun Inman ... Horror Vacui [iPhone]: Find complexity in even the most simple of ... Mimeo [iPhone, Games] - Game by […]
- Pulsus [iPad, Games, Sound] Created by Anthony Mattox, Pulsus for iPad is a game in which players must solve puzzles by arranging objects in order to move particles from an emitter into goal points. The game is in part about solving puzzles, but also about exploring and understanding a dynamic, engaging, system. The game has been completely rebuilt from the ground up in native Objective C and C++. The original game we wrote about few months back first appeared as Flash online version created using AS3 (available at pulsusgame.com). It has grown in every way possible, Anthony writes. It’s found a new home on a wonderful device, has fully redrawn graphics, a new soundtrack, improved physics, a much improved interface, and a suite of new objects and levels on the way. Pulsus for iPad takes the creative game mechanics to a new level of refinement, creating a mesmerizing visual and aural experience. Visit the new Pulsus page for more information and screenshots. The app is initially only available for the iPad but will be coming to the rest of the iOS family later this summer. All type set in Apex Sans by Thirstype. Sounds created with Ableton Live and Adobe Soundbooth. Original Flash game uses sounds developed using Pure Dataand Audacity. Platform: iPad Version: 1.0 Cost: $3.99 Developer: Anthony Mattox (video below shows is of the flash […]
Posted on: 11/11/2010
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