It’s been a long wait but we all knew it was coming. Edge from Mobigame is now available for the iPad. It is one of those games that should probably ship installed on iPhone and iPads and personally one of my favorite games ever made for the platform. This is what we wrote back in January 2009:
Edge adopts slightly retro graphics, consistent throughout the interface and gameplay. Beautifully designed menus, icons and the levels make the game truly enjoyable. A nice addition is the tilt controls although it is something we can see using once we have completed all the levels, which definitely adds to the replay value. We were also very pleased to see that should you make an error and fall off the “edge” you continue where you left of rather than restarting the level. This allows you to take more risks which is great and not be too worried if you miss the edge. Perfection, of course, is the key and your movement through the level for your cube to be in harmony with the landscape.
Edge won many awards and in case you haven’t played it yet, there is no longer any excuse. It is universal and available both for the iPhone and iPad.
-Faster, Better, Stronger!
- General Performance Improved
- 5 unlocked levels instead of 1
- New login screen to send your score with iOS4
- Optimized for Retina display
- Optimized for iPad
“Milthon Award for Best Mobile Game”. (Festival du Jeu Video). Awarded at the International Mobile Gaming Award in the “Excellence in gameplay” category. Triple finalist in IGF mobile 2009. Named by Apple as one of their 30 “Favorite Games” on the App Store’s first birthday.
Platform: iPhone/iPad (Universal)
- Castle Bash [iPad, Games] Castle Bash is a remake of Atari's 1980 arcade release Warlords, which is probably best known for its release on the Atari 2600 console in 1981. Rated the 25th greatest video game of all time by Game Informer, Warlords allows up to four players to compete in a castle defense bout that's something of a combination of Breakout and Elimination / Quadrapong. If you ask me, this looks like great fun. Castle Bash was developed by TouchGrove, who brought us the retro '70s LED Basketball [App Store] To read more, see this post by Blake Patterson on Touch Arcade. Platform: iPhone Version: 1.0 Cost: $2.99 Developer: […]
- Edge [iPhone] Edge is an award winning platformer available for the iPhone. The task is to control your cube across ever changing isometric environment with a number of puzzles to solve and obstacles to avoid. What may appear as a puzzle at first is quickly transformed into a game where your fast reaction is the key. Not for the light hearted, Edge can get quite fast paced and at times you may feel like you are playing with the most precious cube ever. Taking the wrong turn or just not being fast enough or maybe just too careful will cost you. The game is all about finishing the level (26 in total) as fast as you can, and you are graded, so sitting back and waiting around is not what Edge is about, ie as the title suggests. Edge is about fast pace, moving your cube in a near harmony with it's environment and being on the edge. Edge adopts slightly retro graphics, consistent throughout the interface and gameplay. Beautifully designed menus, icons and the levels make the game truly enjoyable. A nice addition is the tilt controls although it is something we can see using once we have completed all the levels, which definitely adds to the replay value. We were also very pleased to see that should you make an error and fall off the "edge" you continue where you left of rather than restarting the level. This allows you to take more risks which is great and not be too worried if you miss the edge. Perfection, of course, is the key and your movement through the level for your cube to be in harmony with the landscape. Edge won Best Mobile Game Milthon Award" (Video Games Festival) and has been nominated for the Excellence in Gameplay award at the International Mobile Gaming Award competition. Even more reason to add it to your shopping cart. Platform: iPhone Version: 1.0 Cost: $5.99 Developer: […]
- Eliss [iPhone] Nominated for the IGF Innovation in Mobile Game Design' award, Eliss is a multi-touch game for the iPhone where the task is to keep up harmony in an odd universe made of blendable planets. Touch-control multiple planets at once, join them together into giant orbs or split them up into countless dwarf planets, and match their size with the squeesars. Wipe off the stardust, resist to the attraction of the vortex and other space phenomena, and slow down the passage of time. Eliss is a wonderfully designed game, with a slightly retro feel reminiscent of Battlezone, first vector graphics arcade game from the '80, but again a very contemporary feel and gameplay. Included are 20 levels that will require creative ways, speed and strategies complete them. I am currently on sector three and first meeting with the vortex phenomenon. Whilst the first two sectors seemed pretty easy the third is another story. Vortex pulls planets together whilst you desperately try to keep them apart. Every time the collide, you loose life and, honestly, there isn't much of it. With other effects to come such as stardust I look forward to see what's in store. I am absolutely loving what I am seeing where the music, gameplay and graphics really play together in harmony. Considering there are 20 levels in total, I am sure Eliss will keep me busy for a while. Eliss is a prime example of great iPhone app development. Highly polished, fantastic sounds and music, innovative use of multi-touch controls and gorgeous graphics, make Eliss, most probably, one of the most creative and innovative games in the AppStore. One and only, it's a must! Platform: iPhone Version: 1.0 Cost: $3.99 Developer: Steph […]
- Osmos [iPad, iPhone, Games] Osmos for the iPad has been getting quite a lot of coverage since the release and considering CAN is still without an iPad (yes!!, we should probably open donations..), we thought we'd mention it and point you to some of the in-depth reviews already out there. Originally an award winning PC, Mac and Linux game from hemispheregames.com now takes on multitouch. See the iPad version video guide at the bottom of the post. (photo by steguis) Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax… good things come to those who wait. Progress from serenely ambient levels into varied and challenging worlds. Confront attractors, repulsors and intelligent motes with similar abilities and goals as you. Nominated for 4 IGF awards. Winner of the D2D Vision award and IGN's Editor's Choice award. Winner of "Best in Show" and "Fun/Compelling" at IndieCade. Selected for the PAX 10 and more.* ..and here are some reviews and you can judge for yourself.. Osmos for iPad In-Depth Review : 148Apps ★★★★☆ 'Osmos for iPad' Review – A Beautiful Award Winning PC Game Meets Multi-Touch Controls : TouchArcade Platform: iPad Version: 1.6.1 Cost: $4.99 Developer: hemispheregames ///UPDATE 5.08.2010: Osmos is now also available for the iPhone and you can get it […]
- Horror Vacui [iPhone] Although Aristotleâ€™s belief that nature abhors a vacuum has long since been abolished, it appears modern science forgot to consider the effects of such a vacuum on the App Store. Iâ€™m talking, of course, about the curious absence of truly innovative and exploratory gaming titles for the iPhone platform, and Shaun Inmanâ€™s attempt to fill such space with his aptly named Horror Vacui. Billed as a self-proclaimed 'abstract puzzler', a typical game of Horror Vacui takes place on a 5 by 5 board called the vacuum. Each player is assigned an element (of either Water or Earth) and must then place representative cards onto the vacuum at a rate of one per turn. Each card is randomly chosen to represent one of three temperatures: normal, hot or cold. Hot and cold cards are considered â€˜extremesâ€™ and have a direct influence upon adjacent cards. A game is over when the vacuum has reached capacity, with the winner determined by the number of normalized cards in their possession. In visual art, horror vacui is regularly used to represent a fear of empty spaces, a prospect Horror Vacuiâ€™s beautiful, pixel-centric appearance makes all too real. Indeed, you would certainly not be blamed for feeling an almost cenophobic urge to fill every inch of the vacuum with Inmanâ€™s ode to a by-gone era. Of particular note is the inclusion of a Pacman-esque â€˜kill screenâ€™ as the games loading dialog: something bound to cause confusion for the average user but guaranteed to evoke a strange sense of satisfaction for those â€˜in the knowâ€™. Perhaps the biggestÂ disappointmentÂ surrounding Horror Vacui is that appreciation for the title has been slightly more vacuous than the developer would have hoped (something which comes as a relative surprise given Mr. Inman's near household name amongst designers and digitalÂ connoisseursÂ alike). Nevertheless, Horror Vacui should be commended for it's bold approach and unique concept. At once against the grain but also entirely instep with existing iPhone puzzle classics, Horror Vacui is a must buy for anyone who appreciates the ability to find complexity in even the most simple of subjects. Platform: iPhone Version: 1.1 Cost: $1.99 Developer:Â Shaun […]
- Coming… [iPhone, Games] Coming... is a simple yet addictive shooter inspired by the old classics such as asteroids and space invaders. The game needs some balancing but considering it is free and the developer is promising a bunch of updates in the next versions there should be plenty to look forward to. I suppose in-app purchases have allowed developers to take the development one step at a time adding (and charging) for additional features over time. This is one of those examples but whether the developer will charge for additional features remains to be seen. Best to think of it for the time being as a first iteration of something that could be great but for now, enjoy (for free) this simple, clean and quite addictive gameplay. For more shooters on CAN, see here. Platform: iPhone Version: 1.0 Cost: Free Developer: Pollapee […]
- XPilot [iPhone] XPilot for the iPhone is the remake of the original networked multiplayer game for UNIX workstationsÂ 90's game by BjÃ¸rn Stabell and Ken Ronny Schouten from the University of TromsÃ¸, Bert Gijsbers from the University of Amsterdam, and Dick Balaska from BuckoSoft.COM. Whilst XPilot never quite died; you can apparently still find a dedicated few still firing up their cloaking devices and remotely detonating mines with an evil chuckle, 7b5 Labs, XPilot enthusiasts since the beginning, have resurrected this nearly-forgotten classic and brought it to the iPhone. In a nutshell, XPilot is a 2-DÂ multiplayer Asteroids-likeÂ computer game,Â open source, currently running on most platforms and is an example of earlyÂ third-person shooters before being steamrolled by Doom, Starcraft, and the Web. WhereasÂ the original XPilot client relied heavily on the keyboard for all input (no mouse control at that time), XPilot for the iPhone uses touch control to steer and control thrust. The main blaster is activated by a button in the corner of the screen. Additional weapons and items are used by opening overlayed menus (sort of like the iPhone keyboard) with buttons for each item, and the menus may be closed to not distract from normal gameplay. Controls are a little hard to get used to but only after few minutes of play you will find yourself a lot more conformable navigating the ship. Because of the client/server architecture, a data connection is required for play. The XPilot iPhone App draws significantly from the original XPilot project and the laterÂ XPilot NG branch. These projects are available as open source, as is the XPilot iPhone App. You canÂ clone the repository hosted atÂ http://7b5labs.com/xpilot.git Features: - Pilot your ship through a world based on uniquely authentic 2D spaceflight physics: thrust, momentum, and acceleration are as vital to your survival as lasers and cloaking devices. - Navigate through an array of wild and devious spacescapes and arenas teeming with gravity wells, transporters, and automated cannons. - Collect items to build up your ship's capabilities. - Fire heat-seeking missiles, switch on tractor beams at just the right moment to throw your competitors off their game, remotely detonate proximity mines. - Team up to steal your opponents' treasure or simply indulge in random acts of chaos. XPilot is a must for anyone interested in retro gaming. Visually, the game is wonderful, controls need a little getting used to but I haven't had a chance to fully explore the game yet. From having spent 10 minutes with it, I can see myself spending quite a few more hours. If you are a fan, you have probably already downloaded it. If uncertain, you can get a lot more information about the game and history behind it on 7b5 Labs's website. About 7b5labs 7b5 Labs was created in 2009 by Sean Cier and Michael Sherman. Sean and Michael each have over 15 years of professional software development experience, including computer graphics software development and work with UNIX, Linux, Windows, and OS X systems. read more.. Platform: iPhone Version: 1.3 Cost: $2.99 Developer: 7b5 Labs XPilot [iPhone] from CreativeApplications.Net on Vimeo. Video of Â the original […]
- iJumpman [iPhone, Games] iJumpman is a retro-futuristic platformer by Andrew McClure. What begins as an imitation of 8bit retro platformer with game mechanics reminiscent of Joust quickly turns in one of the most engaging retro inspired games on the iPhone. Use tilt or onscreen controls to move across the level, effect gravity and objects in the world (physics), invisible walls, bombs, awesome soundtrack and effects and so much more with the task to survive to the exit. Although some levels may need balancing as you may find yourself at times quickly passing through the levels and other having to die about 20 times at least on others, the game is nevertheless so much fun it's hard to describe. The 3D space showing next levels just adds to the desire to pass the current and move onto the next. In addition to all of this, a full level editor is including together with ability to upload and download additional levels. Controls vary from tilt control what we have found in Ronaldo where you rotate the world around you, also achievable via "finger twist" to on screen control buttons which for some levels especially those requiring you to continuously rotate the world. Regardless of how much you are against of games with on screen controls, here they are really useful at times and done in such a way not to be too obtrusive and very much in touch graphically with the environment. Here is the list of features: - A full level editor with integrated online level trading - Gesture and tilt controls (plus optional button control scheme) - Full soundtrack by The Mathletes - Full in-game soundtrack (plus iTunes library support) Free demo of the game for Mac, PC and Linux is available at runhello.com This is easily the best $2.99 I have spent on a retro classic inspired game for the iPhone. A simple must if you a fan of 8bit gaming and if you are not and enjoy the likings of Ronaldo, iJumpman is a great example of retro adaptation for the iPhone platform. I could not recommend it more.. Platform: iPhone Version: 1.0.0 Cost: $2.99 Developer: Andrew McClure (Thanks […]
Posted on: 11/11/2010
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