Work in progress by xra, Memory of a Broken Dimension is a new game created using Unity that combines glitch aesthetic together with FPS to create a world that is both ambiguous and very intriguing. While there is not much information about the game, xra posted this on the tigsource forums:
The main thing with the narration is ideally at times it would be awesome if the Player feels as if they are the main character, using a tool (playing the game) to solve puzzles and discover things. Though that may be tough since I need to provide other scenes where it isn’t from the Player’s point of view, but I’ve been thinking of doing something a bit like montages, and keeping all the camera viewpoints from familiar positions that make sense for a point of view shot or even actual cameras surveying things. Still really in the early stages of planning that stuff!
More about the work in progress here.