After a short break comes a new release from Poppy called Monster’s Valley. Once again, beautiful pixel graphics and simple gameplay make this a wonderful addition to the growing collection of games from Poppy, TomTom and Jerry collective.
The task this time is: Let monsters jump not to fall in the valley.
In case you missed previous releases, it’s never too late to catch up including Sweep Man (itunes link) which is now free!
- Apple and Monster [iPhone, Games] Now, if you follow CAN you know we are very fond of Poppy's games. I am not sure there was one game we haven't written about (maybe) but we won't make an exception now. Apple and Monster is the latest game in the series of apps Poppy has been creating. The latest creationÂ includes a simple task; to keep the girl as high as possible.Â The girl bounces on the line that you draw by a simple swipe.Â If the girl falls out of screen, you loose. Of course, once again game adopts already familiar TomTom (Poppy F) signature styleÂ retro pixel art already seen inÂ Brave Man (my fav),Â Sweep Man, Giant Metal Robot and Hotdog Panic. As with the Brave Man, online ranking system is included where you can compare your score to others'.Â A wonderful new addition, as were all the previous games. Platform: iPhone Version: 1.0 Cost: […]
- Brave Man [iPhone] Fourth in the series of TomTom (Poppy F) games, comes Brave Man, a new retro pixel art adventure in the style of already mentionedÂ Sweep Man, Giant Metal Robot andÂ Hotdog Panic. Brave Man picks up on the all famous 5-finger fillet, a game of knives and fingers also known as theÂ knife game. Interestingly, the game of knives was first seen inÂ Roman Polanski's 1962Â filmÂ Knife in the Water, not that the game by Poppy bares any relation but it is nevertheless a nerve racking adventure illustrated using Poppy's signature pixel art. The knife moves left to right and the task is to tap on the screen just as the knife is between the fingers. As you progress, the movement gets faster feeding panic into tapping rhythm. This is of course accompanied by the wonderful graphics and slightly bloody consequence of tapping too early or too late. As with the Hotdog Panic, online ranking system is included where you can compare your score to others'. My best score is 38 but I am sure I can do better (see filip). A wonderful new addition, as was with the previous games, collect them all! Platform: iPhone Version: 1.0 Cost: […]
- Glory Math [iPhone] Glory Math is a generative art application for the iPhone. Starting with a blank screen, touch, swipe and shake to create constantly evolving shapes and fields of color. Explore color noise, merging liquids, and spastic color bars, each only briefly maintaining existence. In the end, all devolves into a single color state. Created by Coffeeshopped, an Austin-based web/iPhone software company ran by Chadwick Wood. Platform: iPhone Version: 1.0 Cost: $1.99 Developer: […]
- BLOCLOCK [iPhone, Games] A third game from the creator ofÂ Sweep Man andÂ Giant Metal Robot, Â TomTom (Poppy F) has just releasedÂ BLOCLOCK. Inspired by Breakout,Â BLOCLOCK is an interactive clock that acts like a screensaver and game when you pick it up. Watch the game play itself or if you fancy a bit of Breakout, pick it up, tap it and you have the controls, that is - tilt controls. A delightful take on the clock app. Something new and refreshing and of you are a fan of retro gaming, this one is for you. Platform: iPhone Version: 1.0 Cost: […]
- Today I Die [iPhone, Games, Flash] Selected as a finalist at this years IGF (Independent Games Festival), Today I Die, a poem game by Daniel Benmergui is now available for the iPhone. Today I Die takes you on a journey with words to uncover to generate new meanings and resolve puzzles you find along the way. The game is not about winning but a narrative in the poem you uncover. It’s about the daily choice of waking up in the morning. No skill playing videogames is necessary! Playing this game can be a significant experience. The music is by Hernán Rozenwasser (Night Raveler). Platform: iPhone Version: 1.01 Cost: $0.99 Developer: Atakama Labs […]
- Hook Champ + Super QuickHook [iPhone, Games] When the Hook Champ was first released back October last year I was instantly impressed but refrained from posting much about the game until I actually completed it. Now that the new version, Super QuickHook, is out I thought I'd take this opportunity to look back and also provide some insight into what I think about the first and the most recent version of the game. In a nutshell, Hook Champ is a physics platformer about using a grappling hook to swing through haunted ruins at high speeds. Featuring pixel style retro graphics, Hook Champ is basically a 'single tap on the screen' type game. Your task is to complete the level as quickly as possible and at the same time collect as many gold coins which allow you to purchase power-ups and additional "style" goods from the store. The game starts pretty easy, where you may find yourself doing as much walking as swinging. The map is split into different areas, usually 2 at the time are unlocked and to access more you will need to collect enough coins and finish previous levels. As you unlock new levels, the only way to pass through them is by being in the air. Precision and timing is crucial but with practice you become the master, tapping perfectly at the right time swinging over and through obstacles at amazing pace. It is not enough just to grab onto something above, it is about finding the perfect swing radius to least disrupt the motion flow through the level. Did I mention there was a big bad black monster following you? Yep, that's it, speed and staying in front of it is important. Some power-ups include rocket shoes, longer rope, larger gold coin collection radius and all of these have different levels, ie you start with Level 1 rope and end with Level 4. Higher the level the more they will cost you so collecting as many gold coins as possible will make this process easier. I estimate about 5-6 hours playtime to complete the game. At times you may get stuck and some levels will take 10-20 replays to complete. This may sound somewhat mundane but in practice is very gratifying. This is also the case when you get to the last few levels where perfect precision and timing are crucial. The game is pretty balanced, with time your skill will improve and you will feel like you made the game yourself. This brings us to the new version of Hook Champ called Super QuickHook. Where you may expect this to be a very similar game it does feel very different. The UI and graphics have generally been improved, physics as well and the overall game feels a lot more fluid. The map for the levels has been abandoned (finally!, I hated that thing in the first version) and now you have a horizontal scroll menu showing different maps to play. The progression through the levels feels a little easier and I am not sure whether that's because I played Hook Champ before or because the team chose it to be that way. Once you get near the end levels the condition to unlock them is to beat developers' scores on the early levels. Now, this has proved very challenging, meaning that you MUST collect all the coins and complete in reasonable time. Once again, 10-20 replays have done it for the simple reason I had to learn the map off by heart. This is very different to the previous version of the game. In Hook Champ you could just run through the level without collecting most of the coins. Sure, it felt great to collect all but you didn't have to. In QuickHook, to unlock the new levels you will have to know some of the maps inside out. As you progress, faster than in Hook Champ you will obtain new items from the shop. In most case you will probably be focused on power-ups and where in the first version you re-played maps just to collect coins to purchase power-ups in the latest version you will find that as long as you work through the levels you will collect enough coins to fund your new power-ups. This is somewhat disappointing and it does feel like a lot less effort than previously. I am nevertheless enjoying it very much and with only 2 levels left to complete I am somewhat sad and resist playing until I am ready to face the end. If you have played Hook Champ before and you enjoyed it, I am sure you will love the Super QuickHook. If you haven't I strongly recommend trying the original version first before you get to the new one. The skill you will gain will only make Super QuickHook more enjoyable and once you have played it it's highly unlikely you will play the original version. The developers suggest high replay value in both games but unfortunately, I somewhat disagree. I have never been a big shopper of accessories in games and where power-ups do have purpose you will find the rest pretty useless. You also have the option of playing different characters but considering this is a pixel aesthetic game I much more enjoyed the environment than worrying which character I am playing. In other words I do not think having an option to buy 100 different hats will make this game worth replaying. Once you have reached the end it is unlikely you will go and play it again. I have tried, but did not feel the same joy as I did the first time around. To summarise, both games are fantastic! Hook Champ and Super QuickHook are probably (by my standards) some of the best games for the iPhone. For $2.99 a pop they will keep you entertained for hours and I can't recommend them more. Get them, you won't regret! Platform: iPhone Cost: $2.99 Developer: Jeremy Orlando Hook Champ: Super QuickHook: […]
- Poodle Invasion [iPhone, Games] Poodle Invasion is a fun and quirky little shooter for the iPhone. You fight your way against the horde of poodle's that have invaded the planet. As scary as this may sound, you don't have to worry much as you are well equipped including bling and fashionable items you get to accumulate during your heroic adventure. Tilt your iPhone to control the cat (???) or drop bombs to obliterate all poodles in near proximity. Sounds fun? Interestingly, the game was created using GameSalad, a game development framework which allows users to create games without programming a single line of code. You can build games using a drag-and-drop interface along with already included behavior system. There are a bunch of templates available including those for a 'Basic Platformer', "Shoot'em Up", pong style game and few more. To update the graphics you can just use those available and customise your own in an image editing app. Simple and straight forward. Of course, as you'd expect this is all quite limiting (without getting into code) but nevertheless if you have ideas for visual style that you want to explore this may be the quickest way to do it and get things up and running quickly. In the example of Poodle Invasion, you WILL find the game somewhat slow, gameplay limited and controls slightly odd. These are all most probably the limitations of the framework. But for testing purposes and being able to quickly illustrate your ideas not using a single line of code, this could be interesting for many. Check it out at: gamesalad.com Platform: iPhone Version: 1.0 Cost: $0.99 Developer: Frederico […]
- The Incident [iPhone, iPad, Games] We wrote about it back in April, Neven Mrgan’s + Matt Comi's Curious Incident is now available in the AppStore! A fast-paced, retro-style action game with run, dodge and jump your way to safety as an angry rain of just about everything in the world falls and builds a mountain of platforms for you to climb up, up… up to the source of it all: the cause of The Incident. THE INCIDENT is easy to pick up but hard to master. It's a totally new gameplay concept and it's perhaps TOO addictive. It's loaded with power-ups, power-downs (d'oh!) and collectables. Try to beat the game, then try to unlock all the achievements. No one said getting 500 coins would be easy. The incident is a universal app that runs on both iPhone and iPad. WHAT'S IN THE BOX: • Supercool 8-bit pixel art • Awesome chiptune soundtrack • 7 levels to explore and survive • Hundreds of unique objects, hundreds of ways to die • The Trophy Room, where you recall your adventures • The elusive "B-mode" Previously: Neven Mrgan’s Curious Incident [Games, iPhone, iPad] - Interview Platform: iPad/iPhone Version: 1.0 Cost: $1.99 Developer: Big Bucket […]
Posted on: 08/05/2010
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