Osmos for the iPad has been getting quite a lot of coverage since the release and considering CAN is still without an iPad (yes!!, we should probably open donations..), we thought we’d mention it and point you to some of the in-depth reviews already out there. Originally an award winning PC, Mac and Linux game from hemispheregames.com now takes on multitouch. See the iPad version video guide at the bottom of the post.
(photo by steguis)
Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack.
Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax… good things come to those who wait.
Progress from serenely ambient levels into varied and challenging worlds. Confront attractors, repulsors and intelligent motes with similar abilities and goals as you.
Nominated for 4 IGF awards. Winner of the D2D Vision award and IGN’s Editor’s Choice award. Winner of “Best in Show” and “Fun/Compelling” at IndieCade. Selected for the PAX 10 and more.*
..and here are some reviews and you can judge for yourself..
Osmos for iPad In-Depth Review : 148Apps ★★★★☆
‘Osmos for iPad’ Review – A Beautiful Award Winning PC Game Meets Multi-Touch Controls : TouchArcade
///UPDATE 5.08.2010: Osmos is now also available for the iPhone and you can get it here.
- iJumpman [iPhone, Games] iJumpman is a retro-futuristic platformer by Andrew McClure. What begins as an imitation of 8bit retro platformer with game mechanics reminiscent of Joust quickly turns in one of the most engaging retro inspired games on the iPhone. Use tilt or onscreen controls to move across the level, effect gravity and objects in the world (physics), invisible walls, bombs, awesome soundtrack and effects and so much more with the task to survive to the exit. Although some levels may need balancing as you may find yourself at times quickly passing through the levels and other having to die about 20 times at least on others, the game is nevertheless so much fun it's hard to describe. The 3D space showing next levels just adds to the desire to pass the current and move onto the next. In addition to all of this, a full level editor is including together with ability to upload and download additional levels. Controls vary from tilt control what we have found in Ronaldo where you rotate the world around you, also achievable via "finger twist" to on screen control buttons which for some levels especially those requiring you to continuously rotate the world. Regardless of how much you are against of games with on screen controls, here they are really useful at times and done in such a way not to be too obtrusive and very much in touch graphically with the environment. Here is the list of features: - A full level editor with integrated online level trading - Gesture and tilt controls (plus optional button control scheme) - Full soundtrack by The Mathletes - Full in-game soundtrack (plus iTunes library support) Free demo of the game for Mac, PC and Linux is available at runhello.com This is easily the best $2.99 I have spent on a retro classic inspired game for the iPhone. A simple must if you a fan of 8bit gaming and if you are not and enjoy the likings of Ronaldo, iJumpman is a great example of retro adaptation for the iPhone platform. I could not recommend it more.. Platform: iPhone Version: 1.0.0 Cost: $2.99 Developer: Andrew McClure (Thanks […]
- Digital: A Love Story [Games, Mac, Windows, Linux] Digital: A Love Story is set 'five minutes into the future of 1988' and created by Christine Love. The game is set entirely within an Amiga Workbench desktop where you are a BBS user meeting someone via a message sent to you. You send messages back and forth allowing the story to evolve. Features: -Discover a vast conspiracy lurking on the Internet! -Save the world by expoiting a buffer overflow -Get away with telephone fraud -Hack the gibson! The game is available for Mac, Windows and Linux and can be downloaded here. (via BoingBoing) Christine Sarah Love writes a variety of fiction, from short pieces that stand on their own to novel length serials. Her work varies from science fiction conspiracies to war stories to epic fantasy to simple real world drama. Some of these are written pieces and some games. You can fond out more information by visiting […]
- Grid [iPhone, iPad, oF, Processing] GRID is an interactive multi-touch sound visualization for the band Mathon and the ZKM AppArtAward 2011. Created for live events, the application consists of a desktop version for realtime graphic visualization of music - created using Processing and also an iOS version for interacting with the Processing app - created using openFrameworks. The basic appearance is based on a shape that deforms synced to an audio signal. A never ending journey through portal-like visuals, organic and technical scenes take the viewer into a surreal feeling atmosphere. Forming rapidly changing pictures out of those shapes the viewer seems to be part of electrical impulses catching short impressions of the human and his role in the universe..... Using an iPad or an iOS capable device people can diretly interact with the music visualization. By using Multi-Touch it is possible to manipulate the camera of the desktop visualization as well as changing between different scenes. Set up is quite simple as long as your ports are generally open. Using OSC, one app talks to the other, as long as they are on the same network and your port 12000 is open. You first check the IP of your desktop, fire up the desktop app then on your iPhone or iPad go into app preferences where all app settings are listed, find GRID remote and enter the IP address of the desktop. Now launch the GRID Remote on your iOS device you are good to go. The artwork is the result of a cooperation between the interactive arts collective Futura Epsis 1 based in Hamburg, Germany represented by Andreas Rothaug and the band Mathon from Switzerland who are responsible for the sound. The downloads are available for: iPhone / iPad (out next week), Mac OS 10.6, Windows and Linux. You can also get the new Mathon album "Terrestre" on iTunes or www.mathonmusic.ch. Platform: iPhone/iPad Version: 1.0 Cost: $0.99 Free Developer: Futura Epsis […]
- Pulse [Windows, Linux, Mac] British developer teamÂ UglyApps seem to have been cooking up all kinds of stuff at their little studio lately. This includes realtime shadows running on the iPhone as well asÂ Pulse, a freeware game they've been working on over the past week for the Windows and Mac platform. Pulse is aÂ hybridisedÂ arena shooter with a fresh hint of mouse avoidance gameplay thrown into the mix. The concept is simple: your ship has been fitted with a pulse cannon, a relatively primitive but ultimately devastating weapon capable of destroying any enemy within a certain radius. In order to charge the pulse cannon players must keep enemies within an energy collection zone for a certain amount of time. The longer enemies are caught within the energy collection zone, the more powerful the pulse cannon becomes. A fun little game definitely worth checking out. UglyApps are also the creators of fantastic Rotorumpus, a mind-bending 3d puzzler for the iPhone we reviewed weeks back. Platform:Â Windows, Linux, Mac Version: 1.0 Cost: Free Developer: […]
- Lormalized [Processing, Mac, Windows] LORMALIZED is the latest application by Reza Ali combining Lorenz equation, normalization and many, many particles (25k).. all made in Processing. Beautiful! LORMALIZED = Lorenz + nOrmalization + Real-tiMe + interActive + visuaLize + partIcles + reZa + procEssing.org + 4D. This visual piece was made using algorithmic composition. It runs in real-time and has interactive controls. You can download the application here for Mac, Windows and Linux + See more Renders. Music in the video below: Brian Eno See also (all by Reza): A Drifting Up [Processing] 2D SuperShapes [Processing] 3D SuperShapes […]
- Edge [iPad, iPhone, Games] It's been a long wait but we all knew it was coming. Edge from Mobigame is now available for the iPad. It is one of those games that should probably ship installed on iPhone and iPads and personally one of my favorite games ever made for the platform. This is what we wrote back in January 2009: Edge adopts slightly retro graphics, consistent throughout the interface and gameplay. Beautifully designed menus, icons and the levels make the game truly enjoyable. A nice addition is the tilt controls although it is something we can see using once we have completed all the levels, which definitely adds to the replay value. We were also very pleased to see that should you make an error and fall off the “edge” you continue where you left of rather than restarting the level. This allows you to take more risks which is great and not be too worried if you miss the edge. Perfection, of course, is the key and your movement through the level for your cube to be in harmony with the landscape. Edge won many awards and in case you haven't played it yet, there is no longer any excuse. It is universal and available both for the iPhone and iPad. What's new: -Faster, Better, Stronger! - General Performance Improved - 5 unlocked levels instead of 1 - New login screen to send your score with iOS4 - Optimized for Retina display - Optimized for iPad “Milthon Award for Best Mobile Game”. (Festival du Jeu Video). Awarded at the International Mobile Gaming Award in the “Excellence in gameplay” category. Triple finalist in IGF mobile 2009. Named by Apple as one of their 30 "Favorite Games" on the App Store's first birthday. Platform: iPhone/iPad (Universal) Version: 1.5 Cost: $2.99 Developer: […]
- Fotonica [Games] Created by Santa Ragione, a micro game-studio based in Milan, Fotonica is a "Pay What You Want" first person game about jumping, sense of speed and discovery. The key is timing, the goal is exploring and traveling flawlessly through the environment. The setting is an abstract - mainly duotone - outlined world, with a look referring to the geometrical abstractions from the 50s a the 3D low-poly gaming era. The game includes 5 standard levels + a procedurally generated one. It has a 'one button interface' meaning it's compatable with most pirepherals should you wish to get away from the keyboard. Included also is a two players split-screen mode, 10 achievements to unlock and game stats. The game is available for Mac and PC and it's DRM Free with "Pay What You Want" philosophy. Sales will help the team develop new contents for the game and they are considering an iOS/Android version. Made with Unity3D. SANTA RAGIONE Santa Ragione is a micro game design studio based in Milan, Italy. We like the ugly 3D of the '90s and will bring you more! On our website you'll find games, prototypes and events. - Our names are Pietro Righi Riva and Nicolò Tedeschi - Our website is: […]
- Eliss [iPhone] Nominated for the IGF Innovation in Mobile Game Design' award, Eliss is a multi-touch game for the iPhone where the task is to keep up harmony in an odd universe made of blendable planets. Touch-control multiple planets at once, join them together into giant orbs or split them up into countless dwarf planets, and match their size with the squeesars. Wipe off the stardust, resist to the attraction of the vortex and other space phenomena, and slow down the passage of time. Eliss is a wonderfully designed game, with a slightly retro feel reminiscent of Battlezone, first vector graphics arcade game from the '80, but again a very contemporary feel and gameplay. Included are 20 levels that will require creative ways, speed and strategies complete them. I am currently on sector three and first meeting with the vortex phenomenon. Whilst the first two sectors seemed pretty easy the third is another story. Vortex pulls planets together whilst you desperately try to keep them apart. Every time the collide, you loose life and, honestly, there isn't much of it. With other effects to come such as stardust I look forward to see what's in store. I am absolutely loving what I am seeing where the music, gameplay and graphics really play together in harmony. Considering there are 20 levels in total, I am sure Eliss will keep me busy for a while. Eliss is a prime example of great iPhone app development. Highly polished, fantastic sounds and music, innovative use of multi-touch controls and gorgeous graphics, make Eliss, most probably, one of the most creative and innovative games in the AppStore. One and only, it's a must! Platform: iPhone Version: 1.0 Cost: $3.99 Developer: Steph […]
Posted on: 11/07/2010
- Senior Digital Designer at CLEVER°FRANKE
- Interaction Designer at Carlo Ratti Associati
- Creative Technologist at Deeplocal
- HTML / CSS Developer at Resn
- Climate Service Data Visualiser at FutureEverything
- Web Developer at &Associates
- Creative Technologist at Rewind FX
- Coder to collaborate with Agnes Chavez
- Data Scientist at Seed Scientific
- Data Engineer at Seed Scientific
- Design Technologist at Seed Scientific
- Creative Technologist, The ZOO at Google