Red Sky is a new addition to the App Store in the defence style game category. As a commander it is your task to defend your cities against incoming missiles through 50 levels of increasing difficulty. Collect score stars to activate the four powerups that are unlocked one at a time at every 10th level.
What may appear as an ordinary shooter, once you have loaded the game and have had a go at few levels, it turns out that besides having to destroy the incomingÂ missiles, your attacks have to be planned and strategic. With every attack your arsenal is depleted slightly so endlessly shooting at the missiles will not help. Of course, if have depleted your arsenal a more precise hit is necessary but this is extremely difficult. Considering that it may take time to again replenish your arsenal your attacks need to be planned so you can take out as many incoming missiles as possible with a single hit. What is also great is that the explosions have a chain reaction effect so if you take out one missile it may also destroy another in it’s proximity. Timing and location of your anti-air missiles play an essential part in you progress to next level.
As you progress through the game, new power-ups and challenges are unlocked in the challenge screen. Complete all levels and all challenges to finish the game. As we have only started playing the game earlier today, we are quite excited to see what is coming next. For now we have reached level 14 and have obtained one power-up which replenishes your arsenal with the right swipe on the screen. This comes in pretty handy when you are being attacked by large number of missiles. What is missing is some form of indication how long you have before you finish the current level but other than that the game is a lot of fun.
Red Sky is a great little shooter. Both challenging and beautifully designed, the game provides enough fun to make $0.99 investment well worth.
Developer: Red Sky
- Retro Defense [iPhone] Retro Defense is an old school styled version of a very popular towerÂ defenceÂ style game.Â The goal, like in other types of these games, is to stop the invaders from getting through the board. What differentiatesÂ Retro Defense fromÂ FieldrunnersÂ (game we reviewed few weeks back) is that the retro look does give the game a more analytical/strategy feel. It is slightly concerning that at times the game can be quite slow but we hope this is going to be addressed in the future releases. Nevertheless, the game is pretty solid and it is a real pleasure,Â both for the eye and the ear,Â watching your towersÂ successfullyÂ take out incoming invaders.Â You know the path they'll take, so you have to spend your money wisely and build the right towers. Each tower type has it's own benefits and weaknesses, and there are bonus towers and freeze towers to slow down the invaders and help you destroy them. Tower placement is key, as well as planning properly to not get caught by the wrong color of invader. Features include: -15 levels, from easy to nearly impossible, each worth hours of play -Laser, Missile, Shockwave and Freeze tower types -3 types of tower in each main tower type -10 levels of upgrade for each tower -6 invader types -Range, Power and Double bonus towers, earned by killing special invaders -Authentic retro sound effects FieldrunnersÂ has been voted one of the best games this year but if you are a fan of retro gaming,Â Retro Defense is a great alternative offering more levels and gameplay variety. Platform: iPhone Version: 1.0 Cost: $3.99 Developer:Â Larva Labs Ltd. Download [xrr […]
- pigru [iPhone, Games] Created by german developers 'daub it' comes an iPhone/iPod TouchÂ tiltÂ control puzzle game. Your task is to collect all the pixels on the screen, in a three dimensionalÂ environmentÂ to mimic the picture presented before you in the top right section of your screen.Â A fun little game exploring alternative ways of content creation usingÂ accelerometerÂ controls rather than tradition drag and drop. The game was introduced in February forÂ $1.99, now available for Free! Get it while you can. Pigru takes an individual way of game design. It works only with a handful expressive colours and iPhone/iPod touch moves. Procedural background hue goes step in step with music. Pigru stays away from ubiquitous games and tries to present a pied experience. Also check outÂ sculptNgo (3d sculpting)Â game for the iPhone the team is working on. Great stuff! Platform: iPhone Version: 1.0 Cost: $0.99 (Currently Free) Developer:Â daubit Click here for for more puzzle games on […]
- rymdkapsel – Strategy game by Grapefrukt for iOS and Android rymdkapsel, 'Excellence in Design' winner from IGF is now available for the iOS. rymdkapsel is a game where you take command of a space station and its minions, explore space and build the best base […]
- Ensoâ€¢Dot [iPhone] Ensoâ€¢Dot is an elegant logic puzzle that engages both your fingers and intuition. The objective is simpleâ€“connect the dots using one continuous loop while following the given pattern. Every puzzle provides an opportunity to develop new approaches and new strategies. BeautifullyÂ designed,Â Ensoâ€¢Dot is a good example of non-standard iphone interface sculpted to provide engaging experience. Not your usual 'connect the dots' type game,Â Ensoâ€¢Dot is both challenging andÂ delightful. Platform: iPhone Cost: $2.99 Developer:Â Kieffer Bros. [xrr rating=5/5] […]
- Re_Find [iPhone, Games] Re_Find is a simple but beautiful difference finding game for the iPhone . The game has two game modes; Train in Free Play and, when you're good enough, try and survive as many rounds as you can in Time Attack. The faster you are, the more points you get; the further you go, the harder it gets. Beautifully crafted, minimal, refreshing UI and will have you tapping for hours. Re_Find was designed by João Travessa, developed in collaboration with Others with sound designby Joao Abreu. Platform: iPhone Version: 1.01 Cost: $0.99 Developer: Others, […]
- Hook Champ + Super QuickHook [iPhone, Games] When the Hook Champ was first released back October last year I was instantly impressed but refrained from posting much about the game until I actually completed it. Now that the new version, Super QuickHook, is out I thought I'd take this opportunity to look back and also provide some insight into what I think about the first and the most recent version of the game. In a nutshell, Hook Champ is a physics platformer about using a grappling hook to swing through haunted ruins at high speeds. Featuring pixel style retro graphics, Hook Champ is basically a 'single tap on the screen' type game. Your task is to complete the level as quickly as possible and at the same time collect as many gold coins which allow you to purchase power-ups and additional "style" goods from the store. The game starts pretty easy, where you may find yourself doing as much walking as swinging. The map is split into different areas, usually 2 at the time are unlocked and to access more you will need to collect enough coins and finish previous levels. As you unlock new levels, the only way to pass through them is by being in the air. Precision and timing is crucial but with practice you become the master, tapping perfectly at the right time swinging over and through obstacles at amazing pace. It is not enough just to grab onto something above, it is about finding the perfect swing radius to least disrupt the motion flow through the level. Did I mention there was a big bad black monster following you? Yep, that's it, speed and staying in front of it is important. Some power-ups include rocket shoes, longer rope, larger gold coin collection radius and all of these have different levels, ie you start with Level 1 rope and end with Level 4. Higher the level the more they will cost you so collecting as many gold coins as possible will make this process easier. I estimate about 5-6 hours playtime to complete the game. At times you may get stuck and some levels will take 10-20 replays to complete. This may sound somewhat mundane but in practice is very gratifying. This is also the case when you get to the last few levels where perfect precision and timing are crucial. The game is pretty balanced, with time your skill will improve and you will feel like you made the game yourself. This brings us to the new version of Hook Champ called Super QuickHook. Where you may expect this to be a very similar game it does feel very different. The UI and graphics have generally been improved, physics as well and the overall game feels a lot more fluid. The map for the levels has been abandoned (finally!, I hated that thing in the first version) and now you have a horizontal scroll menu showing different maps to play. The progression through the levels feels a little easier and I am not sure whether that's because I played Hook Champ before or because the team chose it to be that way. Once you get near the end levels the condition to unlock them is to beat developers' scores on the early levels. Now, this has proved very challenging, meaning that you MUST collect all the coins and complete in reasonable time. Once again, 10-20 replays have done it for the simple reason I had to learn the map off by heart. This is very different to the previous version of the game. In Hook Champ you could just run through the level without collecting most of the coins. Sure, it felt great to collect all but you didn't have to. In QuickHook, to unlock the new levels you will have to know some of the maps inside out. As you progress, faster than in Hook Champ you will obtain new items from the shop. In most case you will probably be focused on power-ups and where in the first version you re-played maps just to collect coins to purchase power-ups in the latest version you will find that as long as you work through the levels you will collect enough coins to fund your new power-ups. This is somewhat disappointing and it does feel like a lot less effort than previously. I am nevertheless enjoying it very much and with only 2 levels left to complete I am somewhat sad and resist playing until I am ready to face the end. If you have played Hook Champ before and you enjoyed it, I am sure you will love the Super QuickHook. If you haven't I strongly recommend trying the original version first before you get to the new one. The skill you will gain will only make Super QuickHook more enjoyable and once you have played it it's highly unlikely you will play the original version. The developers suggest high replay value in both games but unfortunately, I somewhat disagree. I have never been a big shopper of accessories in games and where power-ups do have purpose you will find the rest pretty useless. You also have the option of playing different characters but considering this is a pixel aesthetic game I much more enjoyed the environment than worrying which character I am playing. In other words I do not think having an option to buy 100 different hats will make this game worth replaying. Once you have reached the end it is unlikely you will go and play it again. I have tried, but did not feel the same joy as I did the first time around. To summarise, both games are fantastic! Hook Champ and Super QuickHook are probably (by my standards) some of the best games for the iPhone. For $2.99 a pop they will keep you entertained for hours and I can't recommend them more. Get them, you won't regret! Platform: iPhone Cost: $2.99 Developer: Jeremy Orlando Hook Champ: Super QuickHook: […]
- 1pxClock [iPhone] With over a 100 clock apps in the AppStore it may be hard to decide which one you should to go for. Although many of them tell you about time, in a million different ways, from old clock to digital, none provide features that you would actually need from the clock app. For one being ability toÂ automaticallyÂ switch on and off, consume very little power, provide alarm and go to standby mode when needed (Apple is to blame). This brings us to the point of why we need clock apps in the Appstore at all? Sure, it may be nice from time to time to turn the clock app on and look at the clock at your desk, but why would you need to do that...after all, it's only consuming power. There have been also attempts to rationalise this purpose by suggesting that you should plug your iPhone into power outlet and let it charge whilst it's displaying time. This all seems way cumbersome and totally defeating the point of a clock, simple and useful. This brings us to the point of what makes a good iPhone clock app. Taking into account what I mentioned above, none of these apps fulfil the purpose we expect from them so the way we should look at this is by analysing which app gives us most aesthetic pleasure, ie which one looks best regardless of whether it's actually useful. Think of it as a companion, something that gives purpose to visualising time on the iPhone. 1PX CLOCK is one of those clock apps. Simple, minimal,Â gorgeous andÂ graphical. It is more aboutÂ representationÂ of time rather than functionality. It's an absolute pleasure watching your screen fill with minutes in a black and white pixel like containers. Think about the time as a day, one full container that slowly gets filled showing you how much empty space is left. A contemporary sand clock? Here is a description of the app: 1PX CLOCK is "1pixcel = 1 second" clock tick. 24 each square represents one hour. And 360 one pixel is painted black and every second. 1px movement is small enough not to see that move as hard as one. However, a second a lap seconds, 1 minute to create a column, you can clearly see a little bit over time. 1px clock in a black and white can be visualized. Between work and a small, 1PX CLOCK try to feel the flow of time goes by? Did I mention it was also FREE? Platform: iPhone Version: 1.1 Cost: Free Developer:Â e-bird Inc. [xrr […]
- Space Invaders Infinity Gene 3.0 [iPhone, Games] One of our favorite iPhone games ever has just got a version 3.0 update and with this downloadable content that includes both new ships and levels. If you have missed our previous post on Infinity Gene you can read it here. Here is just a little snippet of what we thought about it: The graphics are fantastic. Retro-vector just adds to the feel of fast paced modern shooter. The pace is just right, not too fast nor too slow, progression feeds sense of success and I just can't put it down. What's included in the Ver. 3.0.0 1. Enjoy the game like a side-scrolling shooter by turning your device sideways and switching to horizontal display mode! 2. Your "OPTION" ship appears by filling your Evolution Gauge during gameplay. 3. Download ships and unique stages based on DARIUS, NIGHT STRIKER, METAL BLACK and other arcade classics! At $1.99 a pop, the 3 upgrades may be considered somewhat expensive, costing you a total $10.96 (!) for the whole game. If you haven't played the game before, it's a must regardless. If you like it, like we do, you won't think twice about downloading extra content. The basic install should keep you going for hours anyway or just try the lite version available here instead (itunes link). That legendary shooter, "Space Invaders" has evolved once again with an unprecedented new system! The game starts off looking like the classic "Space Invaders". But the more you play, the more the game "evolves". Unlock new stages and new system features for a whole new shooting game experience! Platform: iPhone Version: 3.0 Cost: $4.99 Developer: TAITO […]
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