A small LAN party in a warehouse in Pittsburgh is staged. Gamers actions (jumps, kills, bullets, grenades, etc) are transposed into a graphical score for a percussion ensemble to play back in realtime. OSC out of Source Game engine >> Ableton Live >> Notes Quantized to 1/16 >> MIDI out to OpenFrameworks for graphical score on each musician’s screen.
Lisa Pegher, Gordon Nunn, Ryan Socrates, Peter Roduta
Alex Klarfeld, Alex Wachsman, Rachel Tadeu and Dinesh Ayyappan
By Riley Harmon with support from Marynel Vazquez.
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