Games, openFrameworks
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Show me how [not] to fight [openFrameworks, Games]


A small LAN party in a warehouse in Pittsburgh is staged. Gamers actions (jumps, kills, bullets, grenades, etc) are transposed into a graphical score for a percussion ensemble to play back in realtime. OSC out of Source Game engine >> Ableton Live >> Notes Quantized to 1/16 >> MIDI out to OpenFrameworks for graphical score on each musician’s screen.

Percussion //
Lisa Pegher, Gordon Nunn, Ryan Socrates, Peter Roduta

Gamers //
Alex Klarfeld, Alex Wachsman, Rachel Tadeu and Dinesh Ayyappan

By Riley Harmon with support from Marynel Vazquez.

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