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HOLO 1

Emerging trajectories in art, science, and technology.

226 pages of conversation, research, opinion, analysis. Step into artists' studios and workshops to discover the faces, personalities, and processes behind important work. Learn more!

HOLO is brought to you by the people behind CreativeApplications.Net

Show me how [not] to fight [openFrameworks, Games]

A small LAN party in a warehouse in Pittsburgh is staged. Gamers actions (jumps, kills, bullets, grenades, etc) are transposed into a graphical score for a percussion ensemble to play back in realtime. OSC out of Source Game engine >> Ableton Live >> Notes Quantized to 1/16 >> MIDI out to OpenFrameworks for graphical score on each musician’s screen.

Percussion //
Lisa Pegher, Gordon Nunn, Ryan Socrates, Peter Roduta

Gamers //
Alex Klarfeld, Alex Wachsman, Rachel Tadeu and Dinesh Ayyappan

By Riley Harmon with support from Marynel Vazquez.

More images on Flickr