Show me how [not] to fight [openFrameworks, Games]
A small LAN party in a warehouse in Pittsburgh is staged. Gamers actions (jumps, kills, bullets, grenades, etc) are transposed into a graphical score for a percussion ensemble to play back in realtime. OSC out of Source Game engine >> Ableton Live >> Notes Quantized to 1/16 >> MIDI out to OpenFrameworks for graphical score on each musician’s screen.
Percussion //
Lisa Pegher, Gordon Nunn, Ryan Socrates, Peter Roduta
Gamers //
Alex Klarfeld, Alex Wachsman, Rachel Tadeu and Dinesh Ayyappan
By Riley Harmon with support from Marynel Vazquez.
More images on Flickr
Related Posts
Posted on: 28/03/2011
Posted in: Games, openFrameworks
Post tags: ableton analogue Digital fps installation lan midi music openFrameworks osc score Sound







![Kulbuto [Quarz Composer, Sound]](http://www.creativeapplications.net/wp-content/uploads/2011/09/kulbuto01x-160x160.jpg)

![Parhelia [vvvv]](http://www.creativeapplications.net/wp-content/uploads/2011/08/parhelia05x-160x160.jpg)
![MSA Remote [iPhone]](http://www.creativeapplications.net/wp-content/uploads/2009/06/msaremote00-160x160.jpg)
![Konkreet Performer [iPhone, iPad, Sound]](http://www.creativeapplications.net/wp-content/uploads/2010/11/KONKREET0-160x160.png)
![Konkreet Performer [iPad, Sound]](http://www.creativeapplications.net/wp-content/uploads/2013/05/konkreet010-150x150.jpg)

![RUNXT Life [iPhone, Sound]](http://www.creativeapplications.net/wp-content/uploads/2013/05/runxt01-150x150.jpg)




