Created by Matthew LoPresti, “Soundstory: 10:00pm” is an interactive musical vignette told through the emails, notes, and news articles found on George Wells’s work terminal. Exactly what it is – is hard to tell, sitting somewhere between a game and book. Matthew refers to it as “something that does something, resulting in the creation of a new world through the power of literature, music, visual art”.
“I never knew what my father experienced. My only hope is that it was empty of any real hardship. From time to time I daydream about the sequence of events, but they’re just selfish throw-aways. They’re of little value when a new one is so easily created.”
The original idea for this project was a lot more ambitious, Matthew writes on his blog.
There really isn’t any interactivity to speak of, so it’s not exactly a game with rules and such. I originally planned to have the interactivity act similarly to Metroid Prime, where you had to hold the object until it was fully scanned. If you let go, the text and music would begin to fade out. This would have helped to create a higher level of interactivity, but it just didn’t feel right. I sort of regret not looking into it further, but this project was always planned as a simple introduction to indie development, nothing too fancy.
It is an experimental game. Not every app needs to fit AppStore categories and whether Apple will ever acknowledge this remains to be seen. We love it and want to see more developers taking on this challenge.
See also the prequel to Soundstory: Warm Wisps (AppStore – Free).
- Bad Hint [Games, Flash] Bad Hint is a small experimental game-exploration fromÂ Qixen-P design studio with a soundtrack by favorite chip-artist Goto80. You use arrow keys to move left and right and up to jump. To pick up objects you press down and 'a' to use what you've picked. Considering this is 'experimental', the aim of the game is slightly hard to comprehend, nevertheless an interesting experiment. Pressing the nose of the big yellow box seems to make it "fall asleep" and throwing yourself off the edge seems to end the game. Hmm.. cool =] Help? via Digital […]
- The Lake [iPhone] Created by Patrick Juchli, Holger Müller (sound) and Bernhard Frey (Design, Trailer), The Lake is a sound journey. You plug in your headphones, see a playing card on your screen, turn this card once, twice, many times, and every time you turn the card, you will delve deeper into the new world. All you’ve got is a single playing card and all you can do is turn it. The card will never change and there is no puzzle to solve but on each turn, sound will change and lead you somewhere new. It takes ten steps to reach the lake, and after that another ten, another twenty. You arrive in a car, you are walking across an open field and through a forest. You remember the rain, the wind is blowing again and at some point there will be a kite flying high above you.......Everything repeats itself and yet each time it feels different. You remember things and see them in a different light. Headphones are a must. Platform: iPhone Version: 1.0 Cost: $1.99 Developer: Maybe its the […]
- Rotorumpus [iPhone] Rotorumpus is a 3D puzzler where you navigate a three dimensional environment to join a "package" with "dispenser port" box. You can only move objects in straight lines, ieÂ horizontallyÂ andÂ vertically, repositioning your package box to finally reach the dispenser. Double tapping onto a nearby illuminated box in grid alignment will reposition your package whilst at the same time you need to carefully plan your moves to Â avoid dead ends. Rotorumpus appears simple at first sight where the next move is suggested by a illuminated box you will soon find that as you progress levels more boxes become illuminated suggesting possible all possible moves but at the same time making the task more difficult. Knowing which route to take can be difficult at times especially considering this is a three dimensional space you are in and navigating your view points and understanding your environment plays an integral part to you solving the puzzle. With many boxes laid out this task can be maybe slightly tooÂ difficultÂ and you may find yourself endlessly moving your package aroundÂ repeatedlyÂ thinking you have taken that route before until suddenly you find yourself in front of the dispenser unit thinking "how did I get here, nice!". Rotorumpus really makes nice use of touch interfaceÂ but we can't help to think that there should be some form of trail left of your previous movements so you can evaluate what you may be doing wrong. Instead, you may feel a little lost, taking a guess where to move next. Â The game comes with 4 stages and 20 levels and after a half hour of playing we have found ourselves at the start of level 3. Level 1 and Level 2 are quite easy to get through once you know what you need to do but we do expect 3 and 4 to get a lot harder. Level three includes boxes with bombs which you can stay on for few seconds otherwise they explode. Also remember that to restart or pause the game you need to shake your iphone which may be slightlyÂ unnecessaryÂ especially because the current sensitivity level is set on too low so please be careful not to throw your iPhone trying to pause the game (we found ourselves feeling slightly silly doing it in public especially when you have to do it over and over again because the iPhone did not register the movement first time). Rotorumpus is a fun game and a great attempt to explore touch interface in a 3dÂ environment. We haven't completed the game yet so we don't know what else we should expect. Nevertheless if you enjoy innovative and different type of gaming experience on the iPhone Â you shouldÂ definitelyÂ giveÂ Rotorumpus a go.Â Platform: iPhone Version: 1.0 Cost: $1.99 Developer: Ugly Apps [xrr […]
- Face It [iPhone] – Preview Zach Gage has just announced a new iPhone application he is working on, Face It (working title). Thanks to the new features of iPhone 3Gs, Face It utilizes device's built in compass to create a musical and spatial experience where the task is to orientate yourself in the direction of incoming sounds. As you rotate, so does the sound around you. The game uses 3D sound so please wear headphones, otherwise the embedded video below won't make any sense. Unfortunately, I am one of those still stuck with iPhone 3G despite the recent efforts with O2 to convince them I am a worthy customer. Zach's Face It is one app alone that may make me take the dive into theÂ $XXXX 3Gs upgrade on O2. Enjoy the video.. The game was created using openFrameworks, a popular C++ library amongst visual artists used with Apple's XCode development tools. See also SynthPond Face It (working title..) from zach on […]
- MinMe [iPhone, Games] Created as part of last month's Experimental Gameplay Project, Chaim Gingold's MinMe is a response to the theme "bare minimum". Made in 1.5 days,Â MinMe is a clean, minimal puzzler with 10 levels. The former Spore developer notes that if enough people like and download this game, heâ€™ll happily expand it. Clean, fun, free, engaging with some pretty awesome screen transitions and sounds, I am left wanting more! Platform: iPhone Version: 1.0 Cost: Free Developer: Chaim Gingold (via […]
- John Lennon: The Bermuda Tapes – An interactive Album App by Design I/O John Lennon: The Bermuda Tapes in an interactive Album App that tells the story of John Lennon's life changing journey sailing through a mid-Atlantic storm to Bermuda in June 1980, the creative discovery during his time on the island and the artistic collaboration from abroad with wife Yoko Ono at home in New […]
- PhoneBook Ride! Ride! [iPhone] Few weeks ago Takayuki mentioned a project he was working on. To my usual interest, few DMs were exchanged on Twitter finding out it's a children's animated book conceptualized by Mobile Art Lab that comes with a physical book you can order through amazon.jp. Considering I have an 8-month old daughter, I was very excited. Very small children and technology don't always necessarily go together. It seems that after numerous attempts I have finally managed to teach her that once I said 'NO', at somewhat elevated tone, she'd stop putting the iPhone in her mouth. Instead she chooses to completely release it out of her hands resulting in a drop, meaning that word NO usually goes with catch the iPhone before it hits the ground. Last week, I got a DM from Takayuki saying the book is in the mail and within few days it arrived in the office and what a wonderful packaging showing the book right through the wrapping. Of course, this was no place to open it regardless of the co-workers with children eager to see it working with the iPhone. Having arrived home, the wrapping came off pretty quick. Mia (my daughters name) is currently at that age when she wants to touch everything and most recently developed a fascination with book covers. She would listen to the story and watch pages being flipped and every so often she would stretch her arms out flipping the book to show the cover. The same was with the PhoneBook where my attempts to show her the pages would have her flipping it back to the cover. Once we have put the iPhone inside the PhoneBook, having taken out white padding that the book comes with, and launched the iPhone app, the book came alive. Each page is unique containing characters in different locations. The distinction between the physical book and iPhone is maintained where what you see on the iPhone is usually the background to the context book creates. For example POPO and MOMO (book characters) are on the train and iPhone shows the landscape with trees and bushes which release apples, birds and more once touched. In another scene the characters are in a submarine and you touch the sea to let the submarine descend, once in the deep tap to gather the fish or to see more fish touch and hold the screen for a while. The full descriptions of each scene is available here and I highly recommend, if you have a little one, is to download the iPhone app regardless of whether you get the book or not. Beautiful music accompanied by wonderful illustrations and a story simple for anyone including the grownup moms and dads to enjoy. Of course, having both the book and iPhone app together is the real treat. For now, Mia is loving it regardless of her being maybe a little young for it. One year and up is probably age I would recommend, nevertheless the app has been made in a way to avoid accidental quits and simple taps on the screen will create enough visual variety and sound for even the little ones to enjoy. One fine day, Popo and Momo were viewing outside from the window as usual. While they were watching a train passing by in the distance, they dreamed of traveling all over the world by riding on many vehicles. One day, they casually tried to touch the train by stretchingtheir arms through the window….. POPO (5 years old) Popo is a gentle boy who cares his little sister Momo very much. He is generally a personyou can rely on but sometimes he gets carried away when something fun is taking his attention. MOMO (3 years old) Momo is a curious girl who touches all the things that are new to her. She often tries to annoy her brother Popo by imitating him. Team: Idea by Mobile Art Lab Takayuki and Takuma - UI designing, Interaction, Flash Prototyping (Everything is made with Flash first, and re-implemented to ObjectiveC by hand). Creative direction is by Dentsu, Animation and Sounds are by Robot, published by Kodansha. Platform: iPhone Version: 1.0 Cost: Free Developer: DENTSU MAGAZINE Order book from […]
- No More Sweden 2010 [Games, Events] This years No More Sweden game jam took place in Skövde last weekend and encouraged people to both make a game in two days, but also to demo the games they are currently working on. I really liked the new format – it was great to see what everyone is working on. We gave two talks as well: Mattias shared the game design process of Spirits and I talked a bit about Promotion for Indies. We also made a simple prototypish music puzzle game for the jam, which Martin Jonasson is playing on the photo above and it won the second place in the Most Interesting Use of Sound/Music category. Here's a small selection of the games presented at the event. Visit the event's website for a list of all games or watch the recorded presentations embedded below. Man Enough by Daniel Remar and Erik Sjöstrand [Game Jam Entry, Best Game] Kung-fu Romance by Erik Svedäng and Emil Berner [Unity, Game Jam Entry] Untitled new two-player game by Erik Svedäng [iPad, in development] Orbs by Jonatan Söderström (Cactus) [Game Jam Entry] Where is my Heart? by Bernie Schulenburg [PSP, in development] The recorded […]
Posted on: 21/06/2012
- Freelance Interactive Producers at Psyop
- Senior Digital Designer at CLEVER°FRANKE
- Interaction Designer at Carlo Ratti Associati
- Creative Technologist at Deeplocal
- HTML / CSS Developer at Resn
- 3D Technologist at INDG
- Creative Director at INDG
- Lead Developer at INDG
- Web Developer at &Associates
- Creative Technologist at Rewind FX
- Coder to collaborate with Agnes Chavez
- Data Scientist at Seed Scientific