AÂ gorgeous, retro, pixel art-yÂ Sweep Man byÂ TomTom (Poppy F) has just been released in the AppStore. The game is pretty simple and you use tilt controls to move your character left, right and up (jump). What is fantastic are the very cool retro graphics. From menus, character to wonderful instructions/tips, everything has been designed with pixel art in mind.
â€¢ Sweep all dirt in the time limit.
â€¢ If you touch the dog or any other animal you die.
â€¢ You can temporarily knock out animals by dropping the bone on them.
If you are a fan of retro gaming and love pixel art, this one is for you.
See video below for demo.
- Giant Metal Robot [iPhone] A second game from the creator of Sweep Man,Â TomTom (Poppy F) has just been releasedÂ Giant Metal Robot. Adopting yet again gorgeous, retro, pixel art-y style, this time around it isÂ â€˜LisaLisaâ€™ and her dog â€˜Pinkieâ€™ who are attacked by wicked skeletons. Â Your job is to crush every skeletons within the time limit but being careful not to killÂ â€˜LisaLisaâ€™ or â€˜Pinkieâ€™ or throw them off the roof. What is wonderful in the games byÂ TomTom is that they are simple creations where most effort has been put into the visual elements. Each game is a form of a comic strip, a simple idea that evolved into an interactive game. It's hard to call these just games as in their own right they are very personal exploratory creations. It is best to think of them as designer toys, keychains, mini apps to enrich your iPhone app collection. Collect them all and you win - pure joy. See movie below for gameplay. Platform: iPhone Version: 1.0 Cost: […]
- Brave Man [iPhone] Fourth in the series of TomTom (Poppy F) games, comes Brave Man, a new retro pixel art adventure in the style of already mentionedÂ Sweep Man, Giant Metal Robot andÂ Hotdog Panic. Brave Man picks up on the all famous 5-finger fillet, a game of knives and fingers also known as theÂ knife game. Interestingly, the game of knives was first seen inÂ Roman Polanski's 1962Â filmÂ Knife in the Water, not that the game by Poppy bares any relation but it is nevertheless a nerve racking adventure illustrated using Poppy's signature pixel art. The knife moves left to right and the task is to tap on the screen just as the knife is between the fingers. As you progress, the movement gets faster feeding panic into tapping rhythm. This is of course accompanied by the wonderful graphics and slightly bloody consequence of tapping too early or too late. As with the Hotdog Panic, online ranking system is included where you can compare your score to others'. My best score is 38 but I am sure I can do better (see filip). A wonderful new addition, as was with the previous games, collect them all! Platform: iPhone Version: 1.0 Cost: […]
- Edge Touch [iPhone] We have already mentioned 32x32 and DotEditor but released only 2 days is a fully featured pixel art editor Â Edge Touch. Feature packed with ability to copy and paste sections of the drawings, full colour at your disposal, fill, marquee selections including magic wand, transform ie scale, layers and animation(!), Edge Touch is highly impressive. I am also very surprised of the accuracy and found myself less likely to make a mistake than in DotEditor. Fast, feature full pixel art drawing on your iPhone/iPod Touch. Whilst 32x32 offers precision in greyscale and wonderful interface and DotEditor full colour but lacks accuracy, if you are after a full colour pixel art editor, for now, Edge Touch is the one to go for. [Main Features] -Supports from 1x1 to 256x256 pixels. -Basic drawing function that free-form curve, is straight line, square, round, etc. -Function that can be canceled at once by doing tap by middle finger at the time of drawing by forefinger. -Undo and Redo function. -Grid display function (It is revokable at intervals). -The adjustment by not only RGB color space but also the HLS color space is possible in the color palette. -Layer function. -Layer group function to edit two or more layers at the same time (movement and copy paste, etc. within the range of selection). -The same size can be displayed at the same time. -Animation function to use layer. -Function that exports to photographic library. (ps. are we seeing another "Edge" trademark infringement on the way?) Platform: iPhone Version: 1.0 Cost: $1.99 Developer: TAKABO […]
- Apple and Monster [iPhone, Games] Now, if you follow CAN you know we are very fond of Poppy's games. I am not sure there was one game we haven't written about (maybe) but we won't make an exception now. Apple and Monster is the latest game in the series of apps Poppy has been creating. The latest creationÂ includes a simple task; to keep the girl as high as possible.Â The girl bounces on the line that you draw by a simple swipe.Â If the girl falls out of screen, you loose. Of course, once again game adopts already familiar TomTom (Poppy F) signature styleÂ retro pixel art already seen inÂ Brave Man (my fav),Â Sweep Man, Giant Metal Robot and Hotdog Panic. As with the Brave Man, online ranking system is included where you can compare your score to others'.Â A wonderful new addition, as were all the previous games. Platform: iPhone Version: 1.0 Cost: […]
- Piyo Blocks [iPhone] Somewhat inspired byÂ bejeweled, Piyo Blocks in a game by Big Pixel Studios where the task is to swap adjacent Piyo Blocks to match 3 or more of the same kind to capture them. Adopting wonderful pixel art style graphics with subtle but very effective animations and although quite similar toÂ bejeweled it nevertheless feels like a new experience. In other words if you are fan and love pixel art, it's the one for you. Piyo Blocks also comes in a Lite version which will only allow you to play time attack mode. The full version also includes piyo (capture the target number of Piyos to level up) and hyaku (capture 99 or more of any Piyos to level up)Â modes as well as rankÂ list. Platform: iPhone Version: 1.0 Cost: $0.99 Developer: Big Pixel […]
- Commodore 64 [iPhone] Not available just yet but Commodore64 emulator for the iPhone has now been submitted approved and available in the AppStore. If you don't belong to the generator of C64, it is the best-selling single personal computer of all time, with over 30 million units sold worldwide. I owned one myself and i still remember much of the wonderful first experience playing video games for the first time. Soon, you will be able Now you can play C64 games on your iPhone thanks to the great looking c64iPhone. Since the release of 3.0 for the iPhone, it appears that the app may want to utilize in game purchases, but not sure. For the time being, you get 5 great games for free. KEY FEATURES: - Full speed, Commodore 64 emulator - SID sound emulation - Auto-save, to continue exactly where you left off - Realistic joystick and beautifully crafted C64 keyboard - Portrait and Landscape play - Vertical and Fullscreen gaming (auto rotate for iPod users) - and much more... + 5 GREAT GAMES FOR FREE With Commodore 64 youÂ´ll get 5 great games for FREE to get you started: Dragons Den, Le Mans, Jupiter Lander, Arctic Shipwreck and Jack Attack. See more gamesÂ here If you would like to get an e-mail when itÂ´s ready for download, you can sign up to their newsletterÂ here and make sure you also check out the site with many more app screens. Commodore 64 for iPhone is officially licensed trough Commodore Gamin B.V. - published and developed by Kiloo and Manomio. Platform: iPhone Version: 1.0 Cost: $4.99 Developer: Manomio […]
- Hook Champ + Super QuickHook [iPhone, Games] When the Hook Champ was first released back October last year I was instantly impressed but refrained from posting much about the game until I actually completed it. Now that the new version, Super QuickHook, is out I thought I'd take this opportunity to look back and also provide some insight into what I think about the first and the most recent version of the game. In a nutshell, Hook Champ is a physics platformer about using a grappling hook to swing through haunted ruins at high speeds. Featuring pixel style retro graphics, Hook Champ is basically a 'single tap on the screen' type game. Your task is to complete the level as quickly as possible and at the same time collect as many gold coins which allow you to purchase power-ups and additional "style" goods from the store. The game starts pretty easy, where you may find yourself doing as much walking as swinging. The map is split into different areas, usually 2 at the time are unlocked and to access more you will need to collect enough coins and finish previous levels. As you unlock new levels, the only way to pass through them is by being in the air. Precision and timing is crucial but with practice you become the master, tapping perfectly at the right time swinging over and through obstacles at amazing pace. It is not enough just to grab onto something above, it is about finding the perfect swing radius to least disrupt the motion flow through the level. Did I mention there was a big bad black monster following you? Yep, that's it, speed and staying in front of it is important. Some power-ups include rocket shoes, longer rope, larger gold coin collection radius and all of these have different levels, ie you start with Level 1 rope and end with Level 4. Higher the level the more they will cost you so collecting as many gold coins as possible will make this process easier. I estimate about 5-6 hours playtime to complete the game. At times you may get stuck and some levels will take 10-20 replays to complete. This may sound somewhat mundane but in practice is very gratifying. This is also the case when you get to the last few levels where perfect precision and timing are crucial. The game is pretty balanced, with time your skill will improve and you will feel like you made the game yourself. This brings us to the new version of Hook Champ called Super QuickHook. Where you may expect this to be a very similar game it does feel very different. The UI and graphics have generally been improved, physics as well and the overall game feels a lot more fluid. The map for the levels has been abandoned (finally!, I hated that thing in the first version) and now you have a horizontal scroll menu showing different maps to play. The progression through the levels feels a little easier and I am not sure whether that's because I played Hook Champ before or because the team chose it to be that way. Once you get near the end levels the condition to unlock them is to beat developers' scores on the early levels. Now, this has proved very challenging, meaning that you MUST collect all the coins and complete in reasonable time. Once again, 10-20 replays have done it for the simple reason I had to learn the map off by heart. This is very different to the previous version of the game. In Hook Champ you could just run through the level without collecting most of the coins. Sure, it felt great to collect all but you didn't have to. In QuickHook, to unlock the new levels you will have to know some of the maps inside out. As you progress, faster than in Hook Champ you will obtain new items from the shop. In most case you will probably be focused on power-ups and where in the first version you re-played maps just to collect coins to purchase power-ups in the latest version you will find that as long as you work through the levels you will collect enough coins to fund your new power-ups. This is somewhat disappointing and it does feel like a lot less effort than previously. I am nevertheless enjoying it very much and with only 2 levels left to complete I am somewhat sad and resist playing until I am ready to face the end. If you have played Hook Champ before and you enjoyed it, I am sure you will love the Super QuickHook. If you haven't I strongly recommend trying the original version first before you get to the new one. The skill you will gain will only make Super QuickHook more enjoyable and once you have played it it's highly unlikely you will play the original version. The developers suggest high replay value in both games but unfortunately, I somewhat disagree. I have never been a big shopper of accessories in games and where power-ups do have purpose you will find the rest pretty useless. You also have the option of playing different characters but considering this is a pixel aesthetic game I much more enjoyed the environment than worrying which character I am playing. In other words I do not think having an option to buy 100 different hats will make this game worth replaying. Once you have reached the end it is unlikely you will go and play it again. I have tried, but did not feel the same joy as I did the first time around. To summarise, both games are fantastic! Hook Champ and Super QuickHook are probably (by my standards) some of the best games for the iPhone. For $2.99 a pop they will keep you entertained for hours and I can't recommend them more. Get them, you won't regret! Platform: iPhone Cost: $2.99 Developer: Jeremy Orlando Hook Champ: Super QuickHook: […]
- Eliss [iPhone] Nominated for the IGF Innovation in Mobile Game Design' award, Eliss is a multi-touch game for the iPhone where the task is to keep up harmony in an odd universe made of blendable planets. Touch-control multiple planets at once, join them together into giant orbs or split them up into countless dwarf planets, and match their size with the squeesars. Wipe off the stardust, resist to the attraction of the vortex and other space phenomena, and slow down the passage of time. Eliss is a wonderfully designed game, with a slightly retro feel reminiscent of Battlezone, first vector graphics arcade game from the '80, but again a very contemporary feel and gameplay. Included are 20 levels that will require creative ways, speed and strategies complete them. I am currently on sector three and first meeting with the vortex phenomenon. Whilst the first two sectors seemed pretty easy the third is another story. Vortex pulls planets together whilst you desperately try to keep them apart. Every time the collide, you loose life and, honestly, there isn't much of it. With other effects to come such as stardust I look forward to see what's in store. I am absolutely loving what I am seeing where the music, gameplay and graphics really play together in harmony. Considering there are 20 levels in total, I am sure Eliss will keep me busy for a while. Eliss is a prime example of great iPhone app development. Highly polished, fantastic sounds and music, innovative use of multi-touch controls and gorgeous graphics, make Eliss, most probably, one of the most creative and innovative games in the AppStore. One and only, it's a must! Platform: iPhone Version: 1.0 Cost: $3.99 Developer: Steph […]
Posted on: 25/02/2009
- Senior Digital Designer at CLEVER°FRANKE
- Interaction Designer at Carlo Ratti Associati
- Creative Technologist at Deeplocal
- HTML / CSS Developer at Resn
- Climate Service Data Visualiser at FutureEverything
- Web Developer at &Associates
- Creative Technologist at Rewind FX
- Coder to collaborate with Agnes Chavez
- Data Scientist at Seed Scientific
- Data Engineer at Seed Scientific
- Design Technologist at Seed Scientific
- Creative Technologist, The ZOO at Google