Almost two years after its initial release for Mac OSX and Windows, Tale of Tales have ported their title The Graveyard to Apple’s iPhone platform. As of now, The Graveyard can be purchased in the App Store for $1.99. As with the PC release, a Lite version is available for free.
Finalist in the category of innovation in the last year’s The 12th Annual Independent Game Festival, The Graveyard is a very short computer game designed by Auriea Harvey and Michal Samyn (Tale of Tales). In The Graveyard you play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It’s more like an explorable painting than an actual game, an experiment with realtime poetry, storytelling without words. The Graveyard is an emotional journey of empathy.
“The Graveyard offers a player the opportunity to imagine themselves in a certain situation,” explain creators Auriea Harvey and Michael Samyn. “It’s not a game in the sense that there is a way to win or lose or a puzzle to solve, or even a story to uncover. But the interaction does immerse you in a virtual world filled with narrative, an equally powerful feature of the medium of videogames. The iPhone version of The Graveyard is the same as the PC version. Only a few elements have been removed or simplified to allow it to run on the iPhone hardware. But the fact that you hold the game in your hand and touch it with your finger, adds to the sensation of fragility and preciousness.”
Without revealing too much, you really must try the game for yourself. The free download version is similar to paid ($1.99) but does not include the possibility of death. The full version of the game is exactly the same as the trial, except, every time you play she may die.
The game was originally built using the Unity game engine and considering easy portability it’s great to see Graveyard now also available for the iPhone.
Auriea was kind enough to share 5 promocodes with us to give away to you, our readers. If you would like one, please leave a comment below and we’ll pick 5 best comments later today.
Tale of Tales BVBA is a games development studio, founded by Auriea Harvey and Michal Samyn in Belgium in 2002. The purpose of Tale of Tales is to create elegant and emotionally rich interactive entertainment. We explicitly want to cater to people who are not enchanted by most contemporary computer games, or who wouldn’t mind more variety in their gameplay experiences. For this purpose, all of our products feature innovative forms of interaction, engaging poetic narratives and simple controls. more
Developer: Tale of Tales
- The Graveyard [Mac, Windows, Games] Finalist in the category of innovation at this year's The 12th Annual Independent Game Festival, The Graveyard is a very short computer game designed by Auriea Harvey and MichaÃ«l Samyn (Tale of Tales). In The Graveyard you play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It's more like an explorable painting than an actual game, an experiment with realtime poetry, storytelling without words. The Graveyard is an emotional journey of empathy. Here is a little extract from the Tales-of-Tales website on the development of the game and ideas behind it: When we talk about â€œstoryâ€ with respect to our games, we donâ€™t mean linear plot-based narrative constructions. When we say story, we refer to the meanings of the game, the content, its theme. We believe that expression in any mature art form is driven by this content, by the story. In computer games, however, the reverse is often true: stories are chosen because they mesh well with a certain game structure or mechanic. Since games are about winning, they tend to feature stories about heroism and good versus evil. And even those stories are forced to fit the tight corset of game rules. read more.. Without revealing too much, you really must try the game for yourself. Â The free download version is similar to paid ($5) but does not include the possibility of death. The full version of the game is exactly the same as the trial, except, every time you play she may die. The game has been built usingÂ Unity game engine and considering easy portability to the iPhone the platform provides, we may expect to see The Graveyard on the iPhone sometime soon. For the time being, you can play the game on both Mac and Windows platforms. The Graveyard + read alsoÂ The Graveyard Post Mortem - Development and Theory System Recomendations: Mac OSX, Intel or PPC processor, with Radeon or GeForce video card (G5, iMac, Mac Pro, MacBook Pro) Windows PC, XP or Vista with Radeon or GeForce video card (no integrated graphics) Tale of Tales BVBA is a games development studio, founded by Auriea Harvey and MichaÃ«l Samyn in Belgium in 2002.Â The purpose of Tale of Tales is to create elegant and emotionally rich interactive entertainment. We explicitly want to cater to people who are not enchanted by most contemporary computer games, or who wouldnâ€™t mind more variety in their gameplay experiences. For this purpose, all of our products feature innovative forms of interaction, engaging poetic narratives and simple controls. […]
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Tilt Shift Generator With over 100,000 downloads, TiltShift Generator is one of the most inspiring and popular photo effector iPhone apps in the AppStore. Create wonderful retro miniature pictures and more with this indispensable iPhone photo app. Read about it here. 8. Unify Unify is a new multi-touch block dropping puzzle game for the iPhone and iPod touch from the media artist Zach Gage. Created entirely in openFrameworks, a c++ framework aimed at creative coding, Unify is a colourful, fun and rich take on the Tetris classic. The sounds in the game is by Carlos Hernandez. Read about it here. 9. Squareball Squareball is a Arkanoid style arcade action game with simply beatiful minimal interface and cool retro graphics, music and soundFX. It includes 20 stages spread across 5 worlds in this first adventure with a new twist to Arkanoid gameplay. Instead of shifting left and right you are panning across a level avoiding obstacles in your way and destroying colored boxes. 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Launchball Originally released as a Flash-based game back in 2007, The Science Museum of London has brought the iPhone version of it’s popular Launchball puzzle game. including 6 tutorial levels and 36 real levels, as well as a fully featured level editor with ability to create your own levels and download the others’ creations. Using over 20 active blocks (including fans, magnets and Tesla Coils) guide your ball through a series of fiendish challenges, and learn some science on the way. Read about it here. 13. Satromizer A collaboration between Ben Syverson and chicago based new media artist Jon Satorm, Satromizer is the first multitouch glitch art application. The term "glitch" refers to manipulations of digital files to arrive at unexpected results. Satromizer allows you to do just that, degrade and destroy images and now for the first time with touch gestures. Read about it here. 14. 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Posted on: 09/03/2010
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