Games, iOS
comments 15

The Graveyard [iPhone]

graveyard03

TheGraveyard

Almost two years after its initial release for Mac OSX and Windows, Tale of Tales have ported their title The Graveyard to Apple’s iPhone platform. As of now, The Graveyard can be purchased in the App Store for $1.99. As with the PC release, a Lite version is available for free.

Finalist in the category of innovation in the last year’s The 12th Annual Independent Game Festival, The Graveyard is a very short computer game designed by Auriea Harvey and Michal Samyn (Tale of Tales). In The Graveyard you play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It’s more like an explorable painting than an actual game, an experiment with realtime poetry, storytelling without words. The Graveyard is an emotional journey of empathy.

“The Graveyard offers a player the opportunity to imagine themselves in a certain situation,” explain creators Auriea Harvey and Michael Samyn. “It’s not a game in the sense that there is a way to win or lose or a puzzle to solve, or even a story to uncover. But the interaction does immerse you in a virtual world filled with narrative, an equally powerful feature of the medium of videogames. The iPhone version of The Graveyard is the same as the PC version. Only a few elements have been removed or simplified to allow it to run on the iPhone hardware. But the fact that you hold the game in your hand and touch it with your finger, adds to the sensation of fragility and preciousness.”

Without revealing too much, you really must try the game for yourself.  The free download version is similar to paid ($1.99) but does not include the possibility of death. The full version of the game is exactly the same as the trial, except, every time you play she may die.

The game was originally built using the Unity game engine and considering easy portability it’s great to see Graveyard now also available for the iPhone.

Auriea was kind enough to share 5 promocodes with us to give away to you, our readers. If you would like one, please leave a comment below and we’ll pick 5 best comments later today.

Tale of Tales BVBA is a games development studio, founded by Auriea Harvey and Michal Samyn in Belgium in 2002. The purpose of Tale of Tales is to create elegant and emotionally rich interactive entertainment. We explicitly want to cater to people who are not enchanted by most contemporary computer games, or who wouldn’t mind more variety in their gameplay experiences. For this purpose, all of our products feature innovative forms of interaction, engaging poetic narratives and simple controls. more

Platform: iPhone
Version: 1.0
Cost: $1.99
Developer: Tale of Tales

TheGraveyard in Unity

  • http://www.evidenti.com/ Evidenti

    since discovering this site i'm getting more and more on the kind of stuff you review so i'll give the lite version a try (anyway, count me in that promocode!)

    keep up the good work!

  • Abu

    Great site! So many great apps I would never have known about.

    Can I have promocode please! I'm in the UK… Will it work?

  • Abu

    Great site! So many great apps I would have never known about.

    Count me in too for the promocode! I'm in the UK… will it still work?

  • http://olof.me Olof

    I'd like an app like this one made about me when I die.
    But until that digital epitaph day I'll settle for a promo code.

  • mchrbn

    “The absence of the will to live is, alas, not sufficient to make one want to die.”

  • amadeus3000

    Tale of Tales really do make interesting “games“. After having bought the mac version, it seems as if I have to get this one also. Their first dedicated iPhone app “Vanitas“ still keeps me entertained. Always a surprise what might be in the box. And now the „The Graveyard“.

    The best about Tale of Tales games is that they don't make you think. At least not about the games themselves. Instead your mind is free to float around, to think for itself. Their games are like sitting in the park, starring at the sky and think about everything and nothing. An alternative for everyone who hasn't got the time to go to the park.

    Still sad that we need nowadays games for that, but oh well. Can't have everything. Hey, maybe after playing “The Graveyard“ people actually do go to one. And sit. And watch.

  • kadamwhite

    The pacing of this game blew me away. Because the age of your avatar limits you to slow, feeble footsteps I felt drawn into the character, simultaneously frustrated by the age of her/my body but also liberated from the hold-b-to-sprint freneticism of most other games. Prior to playing The Graveyard I had never experienced a game that was able to make me feel old… Being forced to walk slowly makes you spend more energy on appreciating your surroundings.

    Despite having purchased the full PC version I have only ever played the free edition, but I appreciate the stance they take towards death. Death is all around, inherent in the environment itself, but not treated in a frightening manner: If you die, you die, and that is the end. It is a refreshing change from the multiple lives of arcade games or the meaningless deaths in games with quicksaves.

    It is a great game, and it makes me very happy to see more introspective games like “The Graveyard” and Jason Rohrer's “Passage” getting exposure on the iPhone.

  • http://christiancabuay.com/ christian cabuay

    Very strange, looks like a graveyard I visited in Annecy, France a few years ago.

  • wryenn

    I've just heard that the people behind Katamari Damacy have released a new game for the iPhone paltform, so I came here looking for more information about it, but I eneded up being more interested in this other game, whichs looks like the total opposite of something Keita Takahashi would've designed!

  • wryenn

    I've just heard that the people behind Katamari Damacy have recently released a new game for the iPhone plattform so I came here looking for more information about it. Somehow I ended up more interested in this other game, which looks like something Keita Takahashi would've never created, not even in his worst nightmare!

  • misnomer

    I want to die (in the game :)

  • TrevorML

    this appears to be a beautiful existentialist exploration of the soul of a graveyard harbouring the memories that reside in the archetypal essence of each of us… it would be a delight to see it on the small screen

  • http://www.creativeapplications.net Filip

    Thank you all for your comments. For no particular reason besides that some were more “interesting” than others although all of them were interesting regardless (contradiction, I know).. codes are going to: amadeus3000, KAdam White, TrevorML, mchrbn and Olof.

  • amadeus3000

    Thank you! Can't wait to try it out.

  • http://www.kadamwhite.com/ KAdam White

    Thank you! Made the commute a little more relaxing this morning.