Almost two years after its initial release for Mac OSX and Windows, Tale of Tales have ported their title The Graveyard to Apple’s iPhone platform. As of now, The Graveyard can be purchased in the App Store for $1.99. As with the PC release, a Lite version is available for free.
Finalist in the category of innovation in the last year’s The 12th Annual Independent Game Festival, The Graveyard is a very short computer game designed by Auriea Harvey and Michal Samyn (Tale of Tales). In The Graveyard you play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It’s more like an explorable painting than an actual game, an experiment with realtime poetry, storytelling without words. The Graveyard is an emotional journey of empathy.
“The Graveyard offers a player the opportunity to imagine themselves in a certain situation,” explain creators Auriea Harvey and Michael Samyn. “It’s not a game in the sense that there is a way to win or lose or a puzzle to solve, or even a story to uncover. But the interaction does immerse you in a virtual world filled with narrative, an equally powerful feature of the medium of videogames. The iPhone version of The Graveyard is the same as the PC version. Only a few elements have been removed or simplified to allow it to run on the iPhone hardware. But the fact that you hold the game in your hand and touch it with your finger, adds to the sensation of fragility and preciousness.”
Without revealing too much, you really must try the game for yourself. The free download version is similar to paid ($1.99) but does not include the possibility of death. The full version of the game is exactly the same as the trial, except, every time you play she may die.
The game was originally built using the Unity game engine and considering easy portability it’s great to see Graveyard now also available for the iPhone.
Auriea was kind enough to share 5 promocodes with us to give away to you, our readers. If you would like one, please leave a comment below and we’ll pick 5 best comments later today.
Tale of Tales BVBA is a games development studio, founded by Auriea Harvey and Michal Samyn in Belgium in 2002. The purpose of Tale of Tales is to create elegant and emotionally rich interactive entertainment. We explicitly want to cater to people who are not enchanted by most contemporary computer games, or who wouldn’t mind more variety in their gameplay experiences. For this purpose, all of our products feature innovative forms of interaction, engaging poetic narratives and simple controls. more
Developer: Tale of Tales