Windosill by Patrick Smith (Vectorpark.com) is now available for the iPad. An adventure puzzle game filled with peculiar objects, it is your task to resolve abstract but yet logical puzzles to progress from room to room.
Our post from 2009: The world is populated by objects and beings but it is the square that fits right above the door on your right is the object you are after. This may be given to you by the bird or it could be the part of letter “i”. None of this may make sense but you really need to play the game to find out what is all about. I have managed to pass first 3 levels pretty easy, but I am not sure If I can make logic from level 4. Greeted by weird but wonderful five objects on plant stems, each with individual properties, I am trying to make sense of it all. From the weird characters to the little steam engine that is ‘you’, everything in this game looks great.
For fans of the original, this is not just a simple port. The Windosill for the iPad was built as a native iOS app and customized the behavior of every element to the iPad’s touch interface. Bonus features include a sketchbook gallery of concept and development artwork, the option to instantly skip to any room you’ve already completed and two special settings, unlocked when you complete Windosill: Complex Gravity, which allows you to manipulate objects by tipping your iPad, and See-Thru Mode, which makes everything translucent (giving you a sneak-peek into how Windosill is put together).
Note: Spoilers in the video below.
- 15 Great Apps for Your New iPad [iPad] As most of us already know and those who don’t are not from this planet, the iPad is launching in the US tomorrow. With all the excitement and hype we thought we'd collect the most exciting, well designed and impactful apps we came across for your new object of affection. Many of the reviews and hit lists we have seen are the usual suspects and although they fill the roles of getting things done, we at app.itize.us and CreativeApplications.Net like to look at things slightly different. This post is a showcase of some of the most inspiring, beautiful, challenging and most exciting apps out there at the time of the iPad release. Of course, we look forward to what is yet to come, as we are as excited about iPad as everyone else. Enjoy. Granimator™ A free-form, immersive touch and sound experience that allows you to become the artist using noted designers and artists special ‘design’ packs including signature elements, shapes and backgrounds to play with. Platform: iPad only Version: 1.0 Cost: Free Developer: ustwo™ Chirp Frame Turn your iPad into a simple and elegant twitter picture frame. there are 3 different stylized graphic themes to fit you and your own personal taste (black&white, western and nature). you can also respond to tweets in the app. Platform: iPad only Version: 1.0 Cost: $0.99 Developer: work in progress Touch OSC TouchOSC is an iPhone/iPod Touch/iPad application that lets you send and receive Open Sound Control messages over a Wi-Fi network using the UDP protocol. Whilst this does not mean much for many, the usage of this app has no limits. Say you are a musician and want to control your Pro-Tools from your iPad or what if you have built an arduino robot you want to control from your iPad, well this is the way to do it. This is a must in the area of custom hardware software using OSC networks. Check it out even if you have no use for it today you may tomorrow.. Platform: iPad/iPhone Version: 1.5 Cost: $4.99 Developer: Hexler Raindrops for iPad Touch the screen and trigger pleasant musical sounds to your own beat. record your compositions and share with others online. you don't need any previous musical knowledge to enjoy this. Platform: iPad only Version: 1.0 Cost: $1.99 Developer: Masayuki Akamatsu , Yusuke Kawabata , Junpei Wada C64 Paint XL This is THE paint program from 1984. a retro pixel art inspired app that lets you paint on a canvas up to 160 by 200 pixels with all the 16 colors of the classic 8-bit computer of the 1980s, the Commodore 64. It has both square pixels and non-square pixels to replicate the way the C64 and other 8-bit computers really looked on a TV screen. Platform: iPhone/iPad Version: 1.0 Cost: $2.99 Developer: Felt Tip Inc Thicket An audio-visual mix and manipulation of texture, movement, line and tone. by drawing on the screen with your fingers, you create dense, mesmerizing sonic and visual patterns within a space of warm, bright, rhythmic sound design and constantly evolving, bending, elegant scrawls. Platform: iPhone/iPad Version: 1.0 Cost: $2.99 Developer: Interval Studios Inc Kaleidescope X Pad Much more than just a traditional kaleidoscope, this app is a creative tool for producing beautiful moving mirrored images... its literally an interactive work of art. comes standard with all the features you would expect in a digital kaleidoscope, but adds an impressive collection of features incl. a STEREOSCOPIC 3-D mirror and the amazing IMAGE SYNTHESIZER which creates image variations on the fly. Platform: iPad only Version: 1.0 Cost: $0.99 Developer: Gritless Digital Zen Bound 2 Amazing graphics and sound set the atmosphere for this zen inspiring puzzle app. you need to wrap a length of rope around various sized and stylized wooden sculptures. takes full advantage of tilt and multi-touch so you will not only need to use your fingers to wrap and twist the shapes, but also tilt your iPad to solve the puzzles. Platform: iPad only Version: 1.0 Cost: $7.99 Developer: Secret Exit Ltd The Elements: A Visual Exploration This is one of the most amazing digital experiences i have seen. not only an amazing resource to provide context to the periodic table, but, also takes full advantage of the tablet based interface of the iPad. over 500 examples of the chemical elements in virtual form and every one can be spun around a complete circle with the touch of your finger. you can even view them in stereo 3D using glasses available from the publisher. Platform: iPad only Version: 1.0 Cost: $13.99 Developer: Element Collection Depict HD This app was recommended to me by my good friend lopetz at büro destruct. an amazing pixel art game which you draw a picture and others across the internet (via openfeint) try to guess the image or take part and guess yourself. a unique take on pictionary, but with pixels. fantasitic idea and addicting to play. this version for iPad takes it to a whole new level. Platform: iPad/iPhone Version: 1.0 Cost: $1.99 Developer: Makeshift Games Intellivision This one brings back memories of me playing intellivision at my friends house after school on his families walnut cabinet tv set. the app has a selection of vintage titles for you to take you back in time. the visual design of the app and its various menus is spot on, down to the paddle controller and the pixelated graphics of the games. def one to get for the nostalgic values alone. Platform: iPad only Version: 1.0 Cost: $2.99 Developer: VH1 and MTV Networks TiltShift Generator my favourite photo manipulation app on the face of the earth has now come to the iPad. they have totally reformatted the controls specially for the tablet. amazing photo manipulations to make your photos look like they are shots with miniatures, toy camera images and fake DSLR. just stunning results from this app. Platform: iPad/iPhone Version: 1.0 Cost: $2.99 Developer: Takayuki Fukatsu & Takuma Mori Noby Noby Boy a fantastic port of the recent iPhone release from Keita Takahashi to the iPad. takes full advantage of the new screen size and has some enhancements as well. you can now paint on the background and save them as well. also, the controls are made much larger and easy for smaller fingers (and kids). just too insane to explain, so go get it! Platform: iPad/iPhone Version: 1.1.0 Cost: $1.99 Developer: NAMCO BANDAI Games IQ mirror X This app is deceptively hard, you need to replicate the randomly created dot pattern displayed in the mirrored pattern below it. use your fingers to change the sizes of the spheres to match the ones above, but, its not that easy, you have a time limit as well. Platform: iPad/iPhone Version: 1.0 Cost: $2.99 Developer: Studio Loupe Ludo Board Game This board game app is a result of the evolution of the well known ancient game Ludo (Latin: I Play) that we all played as kids. the board game itself has a very simple concept so it is suitable for anyone from 4 to 99 years. you can play solo against the computer intelligence or mix computer vs human to add an extra dimension of challenge. the graphics are elegant and colorful and represent the original with a twist. Platform: iPad Only Version: 1.0 Cost: $3.99 Developer: SIS […]
- Windosill [Games, Flash] Windowsill is a new game by Patrick Smith (Vectorpark.com). An adventure type puzzle, it is your task to go level to level solving somewhat logical puzzles. The word is populated by objects and beings but it is the square that fits right above the door on your right is the object you are after. This may be given to you by the bird or it could be the part of letter "i". None of this might make sense but you really need to play the game to find out what is all about. I have managed to pass first 3 levels pretty easy, but I am not sure If I can make logic from level 4. Greeted by weird but wonderful five objects on plant stems, each with individual properties, I am trying to make sense of it all. Definitely not a game for the impatient and unfortunately I may be one of those but I will try to keep going as much as I can. Windowsill is nevertheless a wonderfully drawn and animated game. From the weird characters to the little steam engine that is 'you', everything in the game looks great. With point-and-click (and drag and tug and spin) you will explore the wonderful world of Windowsill. Unlike Patrick's previous game "Feed the Head", Windosill is a download, and it costs 3 dollars to play the full game. The first half is free and a much worthy download. If you like the first half, then the $3 shouldn't be hard to shell out for the second. Windowsill was created in Flash using many sounds from the FreeSound archive. Sounds were edited with Audacity sound editor. For more games by Patrick Smith, see Vectorpark.com. if you would like to see how some of the ideas for the game developed, have a look at Partick's Drawing Blog. I should also mention that there is a full SPOILER movie on youtube, not attached here but it would be a real shame to watch. It's a quick run through all the levels in the game, making the whole part of enjoying the game a history. Don't go […]
- Blackbar – A sci-fi story of a dystopian future told as a word puzzle Created and written by Neven Mrgan & James Moore, Blackbar is a text game and a sci-fi story of a dystopian future told through the medium of word […]
- OKO – Interactive journey through NASA image database Created by Nadezda Suvorova (concept and design), Jérémie Forge (sound design) and Pierre Rossel/Nadezda Suvorova (development), OKO is a graphic puzzle game for the iPad that uses imagery from NASA database. The goal is to reconstruct an image by stopping rotating circles which form the collage. For each level, the animated pieces draw increasingly complex patterns. The challenge is to be attentive to image juxtapositions in order to stop the circles movement at the right moment. OKO is a mesmerising journey navigating some of the most wonderful images from NASA database. Download from the AppStore (Free) | Project Page Credit photo : NASA/GSFC/METI/ERSDAC/JAROS/JPL/JAXA/ESA and U.S./Japan ASTER Science Team Production : Geneva University of Art and Design, Master Media […]
- NodeBeat [iPhone, iPad, oF, Sound] NodeBeat is a generative music app for the iPhone and iPad in the style of apps like Bloom. In it, gently drifting nodes interact with pulsing triggers producing minimal soundscapes. It offers several options to tailor the parameters of the music generation. The overall experience is very soothing and meditative; background gradients swirl through prismatic color changes. Below is a mini-interview with the authors of the app, Seth Sandler and Justin Windle: What is the inspiration for NodeBeat? Justin: I was reading a lot about sync at the time and was interested in experimenting with systems which could be free to form their own patterns, with the possibilities of spontaneous and unexpected 'syncs' emerging. Setting up rules to describe quite loosely coupled processes and then observing whether some kind of order emerges from them is something that I find fascinating. Aesthetically, I wanted the system I programmed to feel organic and so chose to work around the analogy of neurons and synapses firing - something talked about a lot in sync theory. These concepts concern themselves a lot with rhythm, repetition and cycles and so using audio seemed like a natural step, which is what gave rise to the idea of a sequencer of sorts. I had recently been introduced the Tonfall AS3 library, written by André Michelle and was keen to experiment with audio synthesis in Flash so I build the initial experiment on top of this as the library had a pretty small learning curve. The user interactions and the ability to tweak parameters at runtime, in order to produce different types of patterns; was something I added to give a layer of feedback to the experiment and push it more in the direction of an instrument that to an extent can be played rather than just observed. Seth: I've always been inspired by the simplicity of iOS applications like Bloom and how something simple can appeal to many and create a variety of musical interactions. When I saw Justin's sequencer, I thought that it was a great example of something that was simple, yet created an interesting, visual and fun experience. Since, I typically focus on musical applications that aren't targeted at musicians, I thought NodeBeat was a great fit. What were your goals? Justin: The goal was really no more ambitious than simply producing something interesting to observe and interact with. It began as a study and not a product. I personally find that goals are very hard to define during the experimental process, as by definition you want to remove any finite end-point and instead explore the space you're in at that time; feeling free to branch, destroy or enhance whatever you're working with. It wasn't until I posted the first experiment and realised that other people seemed interested by it that it became clear it could be refined into something more usable. This is why I was so excited when Seth got in touch about developing it for devices because it was clearly something which suited that format perfectly. Seth: In terms of NodeBeat, the iOS implementation, the main goal is really just to provide a fun musical experience. While we had a variety of additional ideas to implement, we really wanted to keep the feature set simple and easy to understand on the first release. The hope is that anyone, musical or not, is able to experiment and create melodies and rhythms without having to learn anything or understand how notes, octaves, or rhythmic subdivisions work. NodeBeat is developed using openFrameworks and utilizes PureData for audio synthesis. You can download the free desktop version + source code at NodeBeat.com. Platform: iPhone/iPad Version: 1.0 Cost: $0.99 Developer: AffinityBlue (iPhone) […]
- Bitmask [iPhone] Is Sudoku too much work for you and a bit of a bore? Say hello toÂ Bitmask, a Soduku inspired puzzle where numbers are replaced with the task of fixing theÂ computer by unmasking the bits. Almost a pattern makingÂ exercise, the catch is that you may not repeat any three-bit pattern within a row or column. You switch bits by adjusting the switches. Some bits are fixed, others allow changes, as the numbers do in Sudoku. Bitmask captures the appeal and depth of Sudoku while eliminating its more tedious elements (i.e. the need to write possible answers in the margins). Three difficulty settings make the game challenging for players of various skill levels. A fun little game for any retro-geek. Watch the flashing leds as you try to discover better tactics to beat your best time. At times you may get lucky but sometimes you may need to work back to ensure that the combinations of bits work in both rows and columns. I have completed the game on easy but can see hard levels being a lot more challenging as you have more empty bits to fill. Interestingly, the game has been designed by Giuoco Piano, a name which also refers toÂ the oldest recorded opening in chess (wikipedia) but I don't think there is any relation, is there? Platform: iPhone Version: 1.0 Cost: $2.99 Developer:Â Giuoco […]
- The Incident [iPhone, iPad, Games] We wrote about it back in April, Neven Mrgan’s + Matt Comi's Curious Incident is now available in the AppStore! A fast-paced, retro-style action game with run, dodge and jump your way to safety as an angry rain of just about everything in the world falls and builds a mountain of platforms for you to climb up, up… up to the source of it all: the cause of The Incident. THE INCIDENT is easy to pick up but hard to master. It's a totally new gameplay concept and it's perhaps TOO addictive. It's loaded with power-ups, power-downs (d'oh!) and collectables. Try to beat the game, then try to unlock all the achievements. No one said getting 500 coins would be easy. The incident is a universal app that runs on both iPhone and iPad. WHAT'S IN THE BOX: • Supercool 8-bit pixel art • Awesome chiptune soundtrack • 7 levels to explore and survive • Hundreds of unique objects, hundreds of ways to die • The Trophy Room, where you recall your adventures • The elusive "B-mode" Previously: Neven Mrgan’s Curious Incident [Games, iPhone, iPad] - Interview Platform: iPad/iPhone Version: 1.0 Cost: $1.99 Developer: Big Bucket […]
- Sword & Sworcery EP [Games] The long awaited "21st century interpretation of the archetypical old school videogame adventure, designed exclusively for Apple's touchtronic machinery" and one of the most anticipated games for the platform, aka Sword & Sworcery EP by Superbrothers, is now available in the AppStore. In a nutshell, Sword & Sworcery EP is an exploratory action adventure with an emphasis on audio-video style, exploring musical mysteries and use a sword to do battle & evoke sworcery. You can co-operate with friends via Twitter, explore the amazing pixel environment Superbrothers have created and absorb the unforgettable soundtrack by Jim Guthrie. Music by Jim Guthrie exclusively for Sword & Sworcery. Programming by Capy Artwork by superbrothers aka Craig Adams Available only for the iPad. iPhone-specific version of the game will arrive sometime next month. Read the full preview on TouchArcade: Exclusive 'Superbrothers: Sword & Sworcery EP' for iPad Hands-On Preview, Review on IGN: Sword & Sworcery EP iPad Review - Almost pixel-perfect and IndieCade 2010: Superbrothers' Sword and Sworcery EP preview on TUAW. If this is not enough, also check out Craig Adams' profile piece on Kill Screen Platform: iPad Version: 1.0 Cost: $4.99 Developer: Capybara Games […]
Posted on: 16/12/2011
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