EXILE is the world’s first Opera for iPad. An interactive music video, it combines the drama of Helen Gifford’s chamber opera with the extraordinarily textured generative visuals of Amsterdam based cult digital media artists Champagne Valentine. In case you haven’t seen their previous work, champagnevalentine.com is a must.
The EXILE iPad app is a major co-production between Aphids and Chamber Made Opera and is the ultimate and dramatic combining of Greek tragedy, advanced digital media, new mobile technologies and contemporary music.
All of this sound + visual pleasure, for FREE!
At the forefront of emerging digital technologies creative visionaries Geoff Lillemon and Anita Fontaine head an international studio of creative and technology superstars who are attuned to current trends while creating aesthetically timeless work. Combining their unique backgrounds in advertising, videogames, research and fine art their works straddle real and virtual terrains, cutting edge and entertainment technology, the digital and the actual.
Developer: Champagne Valentine
Previously on CAN: How It Is [iPhone, Events]
- Konkreet Performer [iPad, Sound] Konkreet Performer is an OSC music control and performance instrument created by Berlin based Konkreet Labs collective. Instead of faders and knobs, Performer allows you to remotely operate music or visual software on your computer, using interactive visualisations. Any software that allows OSC input can be controlled. These include more traditional music making apps such as Ableton Live (shown in the video) or custom built applications created using Processing, oF, MaxMSP or other. The heart of Performer is the control object, an abstract graphic element, made out of up to 10 nodes. Combine up to 3 graphical layers to design the look of this object. This object can be moved around as a whole. Zoom, turn, throw, distort and reshape it across the screen. The app also has the ability to save the shape of your objects (and hence the sound that they represent) into 8 snapshots, organised into 8 banks, i.e. 64 slots in total. In addition there is also ribbon controller allowing you to for example control pitch bend while simultaneously manipulating the other sound parameters using the Performer object. Also coming soon to the Performer is native MIDI Support as well as “Visualiser”, a Mac/PC application that mirrors everything you’re doing on the iPad screen. Platform: iPad Version: 1.0 Cost: $24.99 Developer: Konkreet Labs Previously: Konkreet Performer - "new control instrument for […]
- Dance Writer [iPhone, iPad] Dance Writer is an iPhone/ iPad app by Typotheque that converts text into a choreographed sequence of poses based on the shapes of the letters. You can create your own choreography by typing a message and sharing it via email. Dance Writer premiered as an interactive installation at Experimenta Lisbon in 2009. Typotheque is a type foundry and design studio run by Peter and Johanna Biľak which enjoys taking on a wide scope of cultural and commercial projects in a wide variety of media. In addition to premium quality fonts supporting over 200 languages, the Typotheque team explores communication in forms as diverse as posters, exhibitions, apparel, modern dance and set design. Dance Writer features the dancing of Valentina Scaglia in choregraphy by Lukáš Timulak with video by Taco Zwaanswijk and programming by Resolume. Platform: iPhone/iPad (Universal) Version: 1.0 Cost: $2.99 Developer: Typotheque See also BalletFont [openFrameworks] - typeface created by dancers' […]
- What the iPad Means to Developers [News, iPhone] Today Apple announced it's long rumored new product, the iPad. Hype has been reaching epic proportions leading up to the launch, though I would say that the device meets expectations without really offering anything truly groundbreaking in terms of technology. The most surprising part of the announcement was probably the price of the device - $499. This is a shock, considering Apple's usual 'luxury' pricing on computers. But, while some people may be disappointed that it's 'basically a big iPhone', I don't think they realize the potential for a whole new breed of multitouch applications, and a slew of new usage scenarios. The simple addition of a larger screen (and a faster processor) allows for much deeper applications that just weren't possible on the iPhone. Like the iPhone, the iPad is a device you might use sitting on the couch, at a coffee shop or otherwise looking for some quick entertainment. The fact that a lot of the presentation featured Steve sitting on a comfy chair is pretty telling about how they see people using it. I believe that the biggest app areas for the iPad will be news reading and games (two areas already huge on the iPhone). Creative applications also stand to gain a great deal on the iPad. The launch presentation featured the Brushes app - Apple chose this app out of hundreds of thousands of apps because it's easy to see how much better it is with a larger screen. There's less need to zoom in / out and you can work on a larger canvas. Hopefully with a few additional brushes this app could be a very serious tool for artists. Having direct hands on contact with the screen makes digital painting so much more attractive than trying to paint with a mouse, or even a stylus. Music apps, which typically are pretty processor intensive and have a lot of on-screen controls will greatly benefit from the extra real-estate. No longer will developers have to sacrifice features simply because there isn't any more screen space left. It should be possible to make a basic studio app with a range of instruments, rather than just one-trick-ponies. Casual games should be very successful on this platform. One can imagine a scenario where the iPad acts like a board game that players can pass to each other to take their turns. Or a multitouch game where both people can interact with the screen at the same time. One thing that game developers need to start doing more is to make games that are tap and gesture based, rather than trying to do poor imitations of on-screen game controllers. It just doesn't feel right. It also remains to be seen whether people can hold this device (which is supposed to feel fairly heavy and is a lot larger than an iphone) and interact with the onscreen controls at the same time. Coming up with new types of games will take some creativity, but it's better to go with the flow than to swim against the tide - make your application fit the physical abilities of the platform you are developing for! You'll be more successful if you do. Location-based services will be pretty useless since I doubt most people will go for the 3G option. There's no camera either, so photo taking, video conferencing and augumented reality are out. The New York times developed an application to serve their content - will other magazines follow suit? Someone has to figure out how to take these companies into the digital age. In terms of new features offered by the SDK, I can't really go into detail since it's covered by a NDA. However, I will say that Apple has addressed one major gripe of creative app developers, which is that there is no built in way to exchange files with your desktop computer. This shortcoming should now be solved (and it's used by Apple's own iWorks apps). The rest of the new additions mostly focus on new GUI elements which take advantage of the extra screen space. Photos courtesy of Gizmodo Video by iLounge See also Apple iPad: Limited Options for Video Output, Visualists? on […]
- Ghostgarden [iPhone] Designed by Anita Fontaine with technical development by Mike Pelletier, Ghostgarden is an iPhone app that invigorates garden settings with a fantasy and narrative utilizing GPS to activate cinematic chapters. Tapping into the untold stories and secrets of provocative garden settings, Ghostgarden for the iphone involves an audience in a playful adventure as they seek to discover and become part of a new garden narrative. The iPhone will take on a new importance, reinvented as a storyteller, and will guide the audiences through a fantastical cinematic experience. Sublime visual chapters and spatial sounds will enthrall the viewer as they wander through the gardens locating each point of content with an animated map viewer. Currently, bespoke ghostgarden content and experiences are being developed for unique international spaces, including gardens in Australia and China. The app was originally set for release in 2010 and considering we have not seen it yet, the date of release is unknown. Anita Fontaine is also Champagne Valentine. Soundtrack in the clip below by Atlas […]
- Squeal [iPad, openFrameworks] In 2010, Hong Kong musician/producer/composer Gaybird Leung invited Henry Chu to create a music app for his show Digital Hug, he was inspired by SoundGyro and want to create an instrument that could respond to body gesture like a theremin. Squeal is aimed to launch with 100 faces and you are invited to take part. The team has gathered faces from designers, artists, athletes, musicians, office ladies, writers, directors.... If you are interested to become part of this app, send them your portrait and information and they will put into our queue. They cannot guarantee your face will be used but of your information will be kept securely and will only use for contact only. The app is currently in development and expected to be submitted to the AppStore in July. Henry Chu is a Hong Kong based new media artist / interactive web designer. After he finished his Electronic & Electric Engineering Degree in University of Auckland, New Zealand, he came back to his birthplace Hong Kong and started his digital design career in 1998. Previously: Squiggle [iPad, openFrameworks] - Draw lines, and play them as ... SoundGyro [iPhone, openFrameworks] - Sound by gyroscope /by ... Sound Yeah [iPad, Sound, openFrameworks] - Tap to play, drag […]
- Passion Pit: Gossamer – New interactive music app by Scott Snibbe Studio The "Passion Pit: Gossamer" by Scott Snibbe Studio is a new interactive music app for iPhone and iPad that combines voronoi diagram with album imagery to allow you to interact with the band's music video or create new melodies using the samples provided. The project started at the Webby Awards a couple months ago, doing video backdrops to their new single "Take a Walk." (video here) Then the team expanded the collaboration to an app "EP" featuring two songs, including a new track: "Carried Away." Each song can be experienced in two modes - one is an interactive music video, where the sequencing of graphics, animation, and photographs by Mark Borthwick are different every time. The second mode for each song is a "remixer" in which people can create their own music with Passion Pit's raw material. For "Take a Walk" people can create new melodies on top of a backing track, by creating a kind of harp-string spider web. In the remixer for "Carried Away" all the parts of the song can be turned on and off via touch tiles. Some loop, while others are synth notes. "Passion Pit: Gossamer" can be found in the iTunes App Store as a universal app for iPhone, iPod Touch, and iPad for $1.99. Download | App at Snibbe Studio web […]
- Yellow Tail [iPhone, iPad, openFrameworks] In the multifaceted world of iOS apps for iPhone, iPad and the iPod Touch, artists are beginning to carve a niche in the crowded landscape of Apple's Appstore. One trend amongst software artists is to repurpose work that was originally written for desktop computers into small, compact versions that run smoothly on these mobile devices. Although some of these artist-designed apps utilize the location-aware and networked capabilities that these devices offer, several artists are revisiting the interactive and non-connected aspects of their art. One such piece is "Yellowtail" by Pittsburgh-based media artist, Golan Levin. Reexaming his project "Yellowtail", originally released in 1998 as part of his "Audio-Visual Suite" of applications for the desktop computer, Levin has recreated the piece specifically for the iPhone. From his description: "Yellowtail repeats a user's strokes end-over-end, enabling simultaneous specification of a line's shape and quality of movement. Each line repeats according to its own period, producing an ever-changing and responsive display of lively, worm-like textures." The experience of using Yellowtail is a fluid reminder of what made software-based art such an immersive experience back in the day. Also revisiting his old screen-based work from the 1990s was Scottt Snibbe's who has released several apps for the store that have even made it to Apple's top download list. Maybe as Golan has said in the past, it's about time for Apple to introduce an "Art" category to the store. Current artist apps are automatically put into the "Entertainment" category of the store which is true to some degree, but hardly does most of these apps justice as a designation. At its core, Yellowtail it is an interactive software system for the gestural creation and performance of real-time abstract animation. Using a playful animated transformation of the user’s gesture, the software produces an ever-changing and responsive display of lively, worm-like textures. More general information about Yellowtail is available here, and a whole heap of really technical and historical context is here. Yellowtail was originally developed as a skunkwork project at Interval Research Corporation (1998) with support from Michael Naimark, and later at the MIT Media Laboratory (1999-2000) with support from John Maeda’s Aesthetics and Computation Group (ACG). The iOS ports were developed in openFrameworks and were created with the assistance of Max Hawkins, Lee Byron, Jonathan Brodsky, and enabling support from the OF iPhone crew (Memo Akten, Zach Gage, Theo Watson, Zachary Lieberman, and many others). Yellowtail can be experienced (with source code) in this interactive Java applet. or Download Yellowtail (Full-screen PC .exe, 2000) This is the full-screen, sonified version of Yellowtail, the first instrument in the Audiovisual Environment Suite (AVES). [196k zip file, for Windows2000/XP. Requires 700Mhz+ CPU; an nVidia geForce or other OpenGL graphics card; and a Soundblaster-compatible sound card.] Platform: iPhone/iPad (Universal) Version: 1.0 Cost: $0.99 Developer: Golan […]
- Patatap – Portable animation and sound kit by jonobr1 and Lullatone Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric […]
Posted on: 20/12/2010
Posted in: iOS
- Junior Production Assistant at Resonate
- WebGL/3D Creative Prototyping Devs at TheSupply
- Freelance Interactive Producers at Psyop
- Senior Digital Designer at CLEVER°FRANKE
- Interaction Designer at Carlo Ratti Associati
- Art Director/Senior Designer at Stinkdigital
- Creative Technologist, The ZOO at Google
- Jr. / Sr. Software Developer at Minivegas
- Web Developer at Minivegas
- Digital Producer at Minivegas
- 3D Technologist at INDG
- Creative Director at INDG