Currently in development and Created by Mothership, Kinetic is a GPS-based tracking and training app for running, cycling, hiking, walking… designed specifically to help you measure, record, store, review and analyse your location based data. Packaged in a beautiful interface with features to amaze and only grow with time, Kinetic is/will be a must for every iPhone. Guys at Mothership sent us an ad-hoc and although I am not a big runner myself, this is an app that I will want to use for all my location based activities and in the future I hope much more…
Because Kinetic is module based, ie your mix and match different modules according to your preference and activity, you are able to build you own perfect tracker. Included are time, distance and location which allows you to keep track of your time and distance covered, and see the route you’re on with live mapping and real-time markers. Speed and pace display average speed and pace, and lets you view live speed history graph to monitor your progress. Also included are altitude and compass which display current altitude and ascent/descent rates over both distance and time as well as an altitude history graph. Things don’t stop here. The team is hard at work to release the 1.0 version and at the same time excited about the endless possibilities that can be included in the future. Some of these will include full on Marathon training packs, audio and customisable training plans as well as ways to output data with all the recorded time and location to use as you like whether this be for art projects or else.
Another feature of Kinetic is the ability to change the app style. Kinetic comes with a number of styles preloaded, including Dashboard – which is designed specifically for night time use and comes in a number of alternative flavours. Of course, the team will add more styles with future app updates.
The app was submitted to the AppStore three days ago and should be available within a week or two. – Now Available. Included also is the lite version, ad supported which allows you to transfer your data to the full version once you are ready to make the jump. The full version will be available for $2.99 (for a limited time).
Mothership was established in 2010 by Stuart Eaton, Nick Hingston and Tim Juby to develop and build intelligently designed software that meets the highest of standards and are enjoyable to use. We care about getting the user experience right. We believe in making software that serves a purpose, making sure that it is as functional, engaging and as simple to use as possible. Creativity and innovation shaped by good design.
- DaylightCal [iPhone] DaylightCal visualises the duration, angle and quality of sunlight wherever you are. Using weather forecast data, DaylightCal calculates the distribution of daylight for any location and date worldwide. Find out how much daylight you've got left today and how much to expect tomorrow. Now all of this may sound pretty familiar and we have seen a number of apps like this appear in the AppStore. What makes this slightly special is that the app has been designed by the UK based Bureau for Visual Affairs, a design consultancy with some pretty impressive past clients list. The list includes Designhotels so I can therefore also assume that the beautiful The Design Hotels™ iPhone City Guides is also the work of the Bureau (but I may be wrong - ) - *see below. The DaylightCal app in this case adopts the beautiful swiss helvetica aesthetic specific to the Bureau's work, of course loaded with useful info about daylight and sunlight in your city (see screens below). Considering the app is also free, makes it a must without question. Platform: iPhone Version: 1.0 Cost: Free Developer: Bureau for Visual Affairs *UPDATE 2009.12.29 - the iPhone travel guide apps are the work of unlike - thanks […]
- SubMap [openFrameworks] SubMap is a project by Dániel Feles, Krisztián Gergely, Attila Bujdosó and Gáspár Hajdu at Kitchen Budapest. The project visualises and sonificates data pulled from one of the biggest news sites of Hungary, origo.hu. One frame is one day, and on one day many things can happen. Depending on how many times a day the name of a city or a village is mentioned on the site, the map of Hungary dynamically distorts according to that number. The sound follows and sonfies that visual outcome, creating a generative ever changing drone. The project developed from the idea to draw a subjective map of Budapest that represented their preferred places or memories in the city. As the places were recognised emotionally 'closer' to the team they would be enlarged where those of less importance would loose focus and become smaller. The team tracked their own locations by using foursquare.com and check-ins made in the application are translated into distorting forces applied to the map of Budapest. Kitchen Budapest, opened in June 2007, is a new media lab for young researchers who are interested in the convergence of mobile communication, online communities and urban space and are passionate about creating experimental projects in cross-disciplinary teams. Project […]
- OpenPaths [WebApp, iPhone, iPad] Together with a few colleagues at NYTimes R&D, for the last week Jer Thorp has been working on a project called openpaths.cc. The site lets you upload your location data from your iDevice, securely store it and explore it via a map interface. It is an anonymous, user-contributed database for the personal location data files recorded by iOS devices. You can securely store and manage your personal location data, and grant researchers access to portions of that data as you choose. The project is a direct response to recent announcement by Apple to no longer offer access to location data available in your backup files. Whilst some may think this protects your privacy, the team behind the project believes this data (your data) should be available to you and others who may really need it. Jer writes: Location data is extremely useful. That’s why Apple, Google, and Microsoft are collecting it. Over the last year, Apple has, intentionally or not, created what is likely the largest locational database ever. This is a hugely, massively, ridiculously useful database. And with this new update, Apple are the only ones who will be able to get their hands on it. I believe that our data should be… well, our data. We should be able to store it securely, explore it, and use it for any purposes that we might choose. This data would be extraordinarily useful for researchers – people studying how diseases spread, trying to solve traffic-flow problems, and researching human mobility. We are existing a world where data is being collected about us on a massive scale. This data is currently being stored, analyzed and monetized by corporations – there is little or no agency for the people to whom the data actually belongs. I believe that grass-roots initiatives like openpaths.cc can provide a framework for how data sovereignty can be established and managed. Visit openpaths.cc now to upload, explore, and securely store your iDevice location data before it becomes inaccessible […]
- Pennant [iPad, openFrameworks] Created by Steve Varga and what originally began as his thesis in the MFA DT program at Parsons the New School for Design, Pennant is an interactive history of baseball now available for the iPad. Pennant's rich interface allows fans to browse and view data from over 115,000 games that have taken place from 1950 to 2010. Seasons, games and events are graphically represented and visualised in a manner that takes them beyond the numbers. We asked Steve about the app, how it came about, how it was made, design decisions and considering openFrameworks was used, we wanted to know the ins and outs... How does it work Steve? The app consists of two main parts, the application itself (written in OF) that lives on the ipad, and the data, which exists on external servers. The application it written almost entirely in C++ besides the basic GLES wrapper that OF provides. I wanted the experience to feel fluid and different, so really what I've made is a video game main menu, which was the intention. The application basically loads in a level of data (teams, seasons, games, single games) and lets you move horizontally within that level without having to reload anything. Once you choose to dig deeper into the data the program reaches out to the server and grabs the requested data, and then you move to the next level. This only happens moving forward, because while you have a number of choices moving forward you only have one choice moving backwards, which means that the app caches xml from previous views so they show up instantly. In summary the app is just a lot of GL programming with OF and a lot of data parsing into usuable objects. It isn't extremely complicated per say but it was extremely time consuming. What about the addons? Other people's addons: ofxThread - loading data and displaying animation at the same time ofxTweenzor - by Nick Hardeman for all animation ofxBox2d - (Originally by Todd Vanderlin but I might have modified it a bit) ofxVectorMath (included in oF) ofxXmlSettings for reading files (included in oF) My own addons: ofxFreeType2 is a rewrite of the font engine for OF that makes things display crisper and true to photoshop @72dpi ofxVtronImageTexture is basically an ofImage that clears its pixels after loading so the footprint is much smaller ofxFileLoader is a class for loading files from a URL/network address using Poco and returning them as a string or saving them to disk The data is a whole other story. Obtaining the data? The data that I am dealing with is mainly available in its rawest form as bare text files on Retrosheet. This data is pretty much unusable, but there are command line unix tools called Chadwick (named after the first person to invent the baseball box score) that will parse these files and return them in a usable .csv format. From there I am moving them into a structured MySQL database. Luckily there was a website and a really great guy (Wells Oliver) who are into this kind of thing and have written some Python scripts that integrate with Chadwick and fetch the Retrosheet files. I had to make some modifications (mainly add in playoff data since it wasn't there) and getting MySQLdb up and running with MAMP was a bit of a pain, but otherwise it went smoothly. This process took ~2 hours to run or so, and I was left with a basic database. I then downloaded the Baseball Databank (baseball-databank.org) which was thankfully in MySQL format. This database has more basic information about teams and seasons vs individual plays. Parsing the Data? Once I actually had the data I figured out what I didn't have and wrote PHP scripts to create new tables based on the existing data. Things like the standings for every team every day for 60 seasons. These scripts took FOREVER to run so a lot of times I would have to carry my laptop with me everywhere and open it up and resume the terminal process (using PHP CLI). Once I had absolutely everything I needed (or at least thought I did) I created an API that let me query some PHP files and return either JSON or XML. I'm using XML for the project mainly because it is built into OF. This is when I ended up at version 1, which was presented last May for the Parsons MFA DT thesis show. Version 2 Immediately after finishing school I was admittedly burnt out on the project and took a month or two to get my business started (Vargatron) and get client work. I was also in negotiations with a company to possibly license Pennant but thing ended up not working out and I think we were both happy to walk away from this in the end. This reinvigorated me to get the project out there and going, but I had some big problems: I had furiously coded it to get it done for a deadline and it was in many parts held together with duct tape. It would crash frequently and the data loaded slowly. So I spent December and January rewriting the program and rethinking my data strategy. The epiphany I had with the data was that the API requests were the biggest bottleneck, but the data never really changes. So I rewrote some of the API, added in a few extra things, and then let a script run for multiple days that saves out the entire database to flat XML files. I then hooked this up with Amazon AWS services (A3 and CloudFront) and the data flies now for super cheap. This took the stress off my servers and made the app a lot better. What influenced the design of the app? The idea behind the design of the app is that we have been viewing the same box score for baseball games for almost 100 years now. There has been an enormous push for live content to be at the forefront of modern technology, but after the game is over stats are tossed into a morgue, neatly tagged and put away for few to see. Meanwhile a few dedicated people have been collecting these stats and making them publicly available, but in a very dry, numerical format. I wanted to create something that took these detailed accounts and brought them back to life, made them feel like baseball. The app itself is about, overall, memories. It isn't about statistics per-say, but more about what memories are hidden in the statistics. The most rewarding part of the app is watching someone pick it up and find a game they went to 20 years ago and instantly start to remember it. The smells, the sounds, the mood, who they were with etc. This also drove the look and feel. I am a huge fan of nostalgic baseball memorabilia, and there has been a large retro push in sports over the last 10 years, so this made the most sense to me. The project also originally started as a way to create new baseball cards using a touch interface, so this paradigm followed through to the menus. Final words? I think one thing that I'd like people in the data visualization world to get out of this app is that they are missing out on sports. I have been to a number of talks by people in the data visualization industry where they poke fun at sports or make comments like "Who cares about sports". It is almost like a reverse of Revenge of the Nerds, where the nerds (I completely consider myself a nerd!) hate the jocks and don't want to be seen as associated with them in any way. I don't think that you have to like sports (or anything that you don't want to), but you can't deny that the amount of data that is available and untapped in the sports world is immense. There are an enormous amount of stories to be told if you give it a chance. Many thanks Steve! You can download/read Steve's thesis document here (15mb PDF) and read more about the app here. Platform: iPad Version: 1.0 Cost: $4.99 Developer: […]
- GD3D [iPhone, oF, WebApp] We are very pleased to announce immediate availability of GD3D, a 3D drawing application for the iPhone (iTunes). Created by Martin Fuchs aka d_effekt and published by CreativeApplications.Net, GD3D (GeoDoodle3d) is an Accelerometer and Compass/GPS 3D drawing application for the iPhone allowing you to create three dimensional drawings in space. Using built in compass, GD3D lets you draw around you, tagging your location with color and sharing your creations with other users or visit places to see what they have drawn. Martin, for those that may not know, is a Basel/ Switzerland based interactive artist, working together with Philip Whitfield they form the undef collective. Both students until recently at Hochschule für Gestaltung und Kunst, I first got to know Martin through a series of fantastic projects we published on CAN in the past (here, here, here). It was not short after both Martin and Phillip contributed to the SKTCH project by designing few drawing presets known as CROSS and KIEBITZ. Few months ago, keeping it very quiet until then, Martin offered to share with me an iPhone app he was working on, though ready for submission. Having had a play with GD3D, I was instantly drawn in, wanting to get involved thus offering Martin an opportunity for CAN to publish the app. Having gone through the ins and outs of what that might mean, we decided I would complete the app (Martin was busy finishing his thesis) as well as create the site for the app. Our original intention was to create a simple site, something that would promote the app but with more time spent on it we realised it was an opportunity to use the site as an extension to the app, something everyone could enjoy regardless of whether they have the iPhone app or not. As mentioned earlier, GD3D allows you to draw in 3D, tagging your location and simultaneously sharing your drawings with others in proximity. GD3D is not an augmented reality app, we like to think of it as a portal to a new place, one of colour and imagination. GD3D also allows you to see drawings within 1km radius of wherever you are regardless of who has drawn it (using rui physics). You can download these drawings to your device and experience them in 3D by rotating the iPhone around you in the physical world. You can leave messages for others, redraw something you see or simply leave a mark, in a place somewhere in the world. We wanted the site to show only that, tags spread across the world. We didn't care for location, cities or towns, we wanted your locations to define the map, redraw the world. The only reference is the GPS data, two simple number defining coordinates in relation to one another. It's about the world we are creating not the one that exists already - "This world is but a canvas to our imagination" Henry David Thoreau. Because GD3D writes data to MySQL database whenever someone uploads a drawing, all the information was already there for us to use including coordinates, point data, time/date, etc.. What we were missing was a preview, a flat 2D way to preview a drawing. Martin agreed to add another camera to the app which would create an aerial perspective view of what you've drawn. A 500x500px image gets created and uploaded to the site every time you upload a new drawing. We now needed someone to help with the GoogleMaps integration. Andrey Yazev aka mrslndr and the389.com offered to create the map portion of the site. What you see today, is Andrey's wonderful work, allowing you to browse all the drawings everyone's created. Of course, you can only see them as 2D images and you have to be within 1km radius to actually experience them. With a lot of tweaking, adding things such as ability to tweet from the website any of the drawings and seeing the location on maps.google.com, the site finally came together. In addition, the site also works great as an iPhone web app. If you visit the site on your iPhone and "Add to Homescreen", GD3D.net will appear as a web app without the safari toolbars allowing you quick access to the map. There is much in store for GD3D. Some things we are thinking are .GML integration, SKTCH presets, Twitter OAuth and much more.. Tell us what you think, what you like, what you'd like to see... This is just the beginning..a portal to a new place, one of colour and imagination.. GD3D is available on the AppStore for $1.99. Features: - Draw in 3D by rotating the device around you - Upload to the community or download drawings others have done - Save your drawings to the device and work on them later - Draw using many colors, adjust what is in front, what behind - Change field of view / camera angle - View everyones creations including yours on a world map by visiting gd3d.net - Share your drawings on twitter or see GoogleMap locations from gd3d.net Thanks to Andrey Yazev (GoogleMap integration), Philip Whitfield and Peter Bichsel, Luke Wroblewski (Touch gesture icons), Mårten Nettelbladt (MISO typeface). For latest, follow GD3D on Twitter or […]
- Brightkite [iPhone] Preview Brightkite Team have just released this video of their upcoming iPhone app. The app looks fantastic and we can't wait to get our hand on it. It should beÂ availableÂ in the AppStore "soon". You can find out more about Brightkite by reading our mini review here. Brightkite for the iPhone from Brightkite on […]
- Wake Up With the World – Collaborative, musical, waking experience Wake Up With the World is a an iOS application that turns your wake up alarm into musical collaborative experience. When you wake your GPS coordinates are translated into musical notes and combined with those of every other person waking up at the same moment as […]
- Elevation [Mac, Windows, Processing] Created byÂ Dave Shea,Â Elevation is a free, open sourceÂ Mac and Windows application built using Processing that allows youÂ visualise GPS data in 3D space. Youâ€™ll need to have a GPS-equipped phone or device capable of tracking your activity as you run, hike, cycle, skate, ski, snowboard, or whatever other physical activity you choose to map. Youâ€™ll also need the ability to export that data as XML, in either GPX or KML format. (If you have files in just about any another format, you can probably use GPSBabel to convert them to GPX files and get them working with Elevation.) Elevation knows how to work with XML files in the GPX and KML formats. Due to inconsistent file structures, it may not work with every GPX or KML file; so far Elevation has been tested with files from the iPhone app RunKeeper Pro, Nokiaâ€™s Sports Tracker, and files converted to GPX using […]
Posted on: 20/09/2010
Posted in: iOS
- Engineering Lead at Wieden+Kennedy
- Web Developer at the Minneapolis Institute of Arts
- Junior Production Assistant at Resonate
- WebGL/3D Creative Prototyping Devs at TheSupply
- Freelance Interactive Producers at Psyop
- Art Director/Senior Designer at Stinkdigital
- Creative Technologist, The ZOO at Google
- Jr. / Sr. Software Developer at Minivegas
- Web Developer at Minivegas
- Digital Producer at Minivegas
- 3D Technologist at INDG
- Creative Director at INDG