EXILE is the world’s first Opera for iPad. An interactive music video, it combines the drama of Helen Gifford’s chamber opera with the extraordinarily textured generative visuals of Amsterdam based cult digital media artists Champagne Valentine. In case you haven’t seen their previous work, champagnevalentine.com is a must.
The EXILE iPad app is a major co-production between Aphids and Chamber Made Opera and is the ultimate and dramatic combining of Greek tragedy, advanced digital media, new mobile technologies and contemporary music.
All of this sound + visual pleasure, for FREE!
At the forefront of emerging digital technologies creative visionaries Geoff Lillemon and Anita Fontaine head an international studio of creative and technology superstars who are attuned to current trends while creating aesthetically timeless work. Combining their unique backgrounds in advertising, videogames, research and fine art their works straddle real and virtual terrains, cutting edge and entertainment technology, the digital and the actual.
Developer: Champagne Valentine
Previously on CAN: How It Is [iPhone, Events]
- Konkreet Performer [iPad, Sound] Konkreet Performer is an OSC music control and performance instrument created by Berlin based Konkreet Labs collective. Instead of faders and knobs, Performer allows you to remotely operate music or visual software on your computer, using interactive visualisations. Any software that allows OSC input can be controlled. These include more traditional music making apps such as Ableton Live (shown in the video) or custom built applications created using Processing, oF, MaxMSP or other. The heart of Performer is the control object, an abstract graphic element, made out of up to 10 nodes. Combine up to 3 graphical layers to design the look of this object. This object can be moved around as a whole. Zoom, turn, throw, distort and reshape it across the screen. The app also has the ability to save the shape of your objects (and hence the sound that they represent) into 8 snapshots, organised into 8 banks, i.e. 64 slots in total. In addition there is also ribbon controller allowing you to for example control pitch bend while simultaneously manipulating the other sound parameters using the Performer object. Also coming soon to the Performer is native MIDI Support as well as “Visualiser”, a Mac/PC application that mirrors everything you’re doing on the iPad screen. Platform: iPad Version: 1.0 Cost: $24.99 Developer: Konkreet Labs Previously: Konkreet Performer - "new control instrument for […]
- Dance Writer [iPhone, iPad] Dance Writer is an iPhone/ iPad app by Typotheque that converts text into a choreographed sequence of poses based on the shapes of the letters. You can create your own choreography by typing a message and sharing it via email. Dance Writer premiered as an interactive installation at Experimenta Lisbon in 2009. Typotheque is a type foundry and design studio run by Peter and Johanna Biľak which enjoys taking on a wide scope of cultural and commercial projects in a wide variety of media. In addition to premium quality fonts supporting over 200 languages, the Typotheque team explores communication in forms as diverse as posters, exhibitions, apparel, modern dance and set design. Dance Writer features the dancing of Valentina Scaglia in choregraphy by Lukáš Timulak with video by Taco Zwaanswijk and programming by Resolume. Platform: iPhone/iPad (Universal) Version: 1.0 Cost: $2.99 Developer: Typotheque See also BalletFont [openFrameworks] - typeface created by dancers' […]
- Squeal [iPad, openFrameworks] In 2010, Hong Kong musician/producer/composer Gaybird Leung invited Henry Chu to create a music app for his show Digital Hug, he was inspired by SoundGyro and want to create an instrument that could respond to body gesture like a theremin. Squeal is aimed to launch with 100 faces and you are invited to take part. The team has gathered faces from designers, artists, athletes, musicians, office ladies, writers, directors.... If you are interested to become part of this app, send them your portrait and information and they will put into our queue. They cannot guarantee your face will be used but of your information will be kept securely and will only use for contact only. The app is currently in development and expected to be submitted to the AppStore in July. Henry Chu is a Hong Kong based new media artist / interactive web designer. After he finished his Electronic & Electric Engineering Degree in University of Auckland, New Zealand, he came back to his birthplace Hong Kong and started his digital design career in 1998. Previously: Squiggle [iPad, openFrameworks] - Draw lines, and play them as ... SoundGyro [iPhone, openFrameworks] - Sound by gyroscope /by ... Sound Yeah [iPad, Sound, openFrameworks] - Tap to play, drag […]
- Passion Pit: Gossamer – New interactive music app by Scott Snibbe Studio The "Passion Pit: Gossamer" by Scott Snibbe Studio is a new interactive music app for iPhone and iPad that combines voronoi diagram with album imagery to allow you to interact with the band's music video or create new melodies using the samples provided. The project started at the Webby Awards a couple months ago, doing video backdrops to their new single "Take a Walk." (video here) Then the team expanded the collaboration to an app "EP" featuring two songs, including a new track: "Carried Away." Each song can be experienced in two modes - one is an interactive music video, where the sequencing of graphics, animation, and photographs by Mark Borthwick are different every time. The second mode for each song is a "remixer" in which people can create their own music with Passion Pit's raw material. For "Take a Walk" people can create new melodies on top of a backing track, by creating a kind of harp-string spider web. In the remixer for "Carried Away" all the parts of the song can be turned on and off via touch tiles. Some loop, while others are synth notes. "Passion Pit: Gossamer" can be found in the iTunes App Store as a universal app for iPhone, iPod Touch, and iPad for $1.99. Download | App at Snibbe Studio web […]
- Yellow Tail [iPhone, iPad, openFrameworks] In the multifaceted world of iOS apps for iPhone, iPad and the iPod Touch, artists are beginning to carve a niche in the crowded landscape of Apple's Appstore. One trend amongst software artists is to repurpose work that was originally written for desktop computers into small, compact versions that run smoothly on these mobile devices. Although some of these artist-designed apps utilize the location-aware and networked capabilities that these devices offer, several artists are revisiting the interactive and non-connected aspects of their art. One such piece is "Yellowtail" by Pittsburgh-based media artist, Golan Levin. Reexaming his project "Yellowtail", originally released in 1998 as part of his "Audio-Visual Suite" of applications for the desktop computer, Levin has recreated the piece specifically for the iPhone. From his description: "Yellowtail repeats a user's strokes end-over-end, enabling simultaneous specification of a line's shape and quality of movement. Each line repeats according to its own period, producing an ever-changing and responsive display of lively, worm-like textures." The experience of using Yellowtail is a fluid reminder of what made software-based art such an immersive experience back in the day. Also revisiting his old screen-based work from the 1990s was Scottt Snibbe's who has released several apps for the store that have even made it to Apple's top download list. Maybe as Golan has said in the past, it's about time for Apple to introduce an "Art" category to the store. Current artist apps are automatically put into the "Entertainment" category of the store which is true to some degree, but hardly does most of these apps justice as a designation. At its core, Yellowtail it is an interactive software system for the gestural creation and performance of real-time abstract animation. Using a playful animated transformation of the user’s gesture, the software produces an ever-changing and responsive display of lively, worm-like textures. More general information about Yellowtail is available here, and a whole heap of really technical and historical context is here. Yellowtail was originally developed as a skunkwork project at Interval Research Corporation (1998) with support from Michael Naimark, and later at the MIT Media Laboratory (1999-2000) with support from John Maeda’s Aesthetics and Computation Group (ACG). The iOS ports were developed in openFrameworks and were created with the assistance of Max Hawkins, Lee Byron, Jonathan Brodsky, and enabling support from the OF iPhone crew (Memo Akten, Zach Gage, Theo Watson, Zachary Lieberman, and many others). Yellowtail can be experienced (with source code) in this interactive Java applet. or Download Yellowtail (Full-screen PC .exe, 2000) This is the full-screen, sonified version of Yellowtail, the first instrument in the Audiovisual Environment Suite (AVES). [196k zip file, for Windows2000/XP. Requires 700Mhz+ CPU; an nVidia geForce or other OpenGL graphics card; and a Soundblaster-compatible sound card.] Platform: iPhone/iPad (Universal) Version: 1.0 Cost: $0.99 Developer: Golan […]
- Patatap – Portable animation and sound kit by jonobr1 and Lullatone Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric […]
- “The Infinite Music Machine” for iPad – Zone out and drift away… Inspired by their joint performance at the FEED soundscape in Berlin, "The Infinite Music Machine" is an iPad application that brings together the work of sound artists Juju and Jordash with the liquid projections by Paul Skawinski. The app was developed by the team at the Future Audio Workshop. Besides enjoying the sound and visuals, user can also set the length of time the iPad generated version of the performance, from 1 minute to infinity. All that is left is to zone out and drift away - says Gavin from FAW. AppStore ($1.99) | futureaudioworkshop | jujujordash.com | infinitemusicmachine.com FAW believe in the social and personal benefits that a love of music brings. Our mission is to help spread the playing, producing and listening of music, through the medium of computer technology. This manifests itself in the software we create. Formed in 2007, FAW's headquarters are in Galway, Ireland, with an office also operating in Berlin, […]
- NodeBeat [iPhone, iPad, oF, Sound] NodeBeat is a generative music app for the iPhone and iPad in the style of apps like Bloom. In it, gently drifting nodes interact with pulsing triggers producing minimal soundscapes. It offers several options to tailor the parameters of the music generation. The overall experience is very soothing and meditative; background gradients swirl through prismatic color changes. Below is a mini-interview with the authors of the app, Seth Sandler and Justin Windle: What is the inspiration for NodeBeat? Justin: I was reading a lot about sync at the time and was interested in experimenting with systems which could be free to form their own patterns, with the possibilities of spontaneous and unexpected 'syncs' emerging. Setting up rules to describe quite loosely coupled processes and then observing whether some kind of order emerges from them is something that I find fascinating. Aesthetically, I wanted the system I programmed to feel organic and so chose to work around the analogy of neurons and synapses firing - something talked about a lot in sync theory. These concepts concern themselves a lot with rhythm, repetition and cycles and so using audio seemed like a natural step, which is what gave rise to the idea of a sequencer of sorts. I had recently been introduced the Tonfall AS3 library, written by André Michelle and was keen to experiment with audio synthesis in Flash so I build the initial experiment on top of this as the library had a pretty small learning curve. The user interactions and the ability to tweak parameters at runtime, in order to produce different types of patterns; was something I added to give a layer of feedback to the experiment and push it more in the direction of an instrument that to an extent can be played rather than just observed. Seth: I've always been inspired by the simplicity of iOS applications like Bloom and how something simple can appeal to many and create a variety of musical interactions. When I saw Justin's sequencer, I thought that it was a great example of something that was simple, yet created an interesting, visual and fun experience. Since, I typically focus on musical applications that aren't targeted at musicians, I thought NodeBeat was a great fit. What were your goals? Justin: The goal was really no more ambitious than simply producing something interesting to observe and interact with. It began as a study and not a product. I personally find that goals are very hard to define during the experimental process, as by definition you want to remove any finite end-point and instead explore the space you're in at that time; feeling free to branch, destroy or enhance whatever you're working with. It wasn't until I posted the first experiment and realised that other people seemed interested by it that it became clear it could be refined into something more usable. This is why I was so excited when Seth got in touch about developing it for devices because it was clearly something which suited that format perfectly. Seth: In terms of NodeBeat, the iOS implementation, the main goal is really just to provide a fun musical experience. While we had a variety of additional ideas to implement, we really wanted to keep the feature set simple and easy to understand on the first release. The hope is that anyone, musical or not, is able to experiment and create melodies and rhythms without having to learn anything or understand how notes, octaves, or rhythmic subdivisions work. NodeBeat is developed using openFrameworks and utilizes PureData for audio synthesis. You can download the free desktop version + source code at NodeBeat.com. Platform: iPhone/iPad Version: 1.0 Cost: $0.99 Developer: AffinityBlue (iPhone) […]
Posted on: 20/12/2010
Posted in: iPad
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