Created by 32Bits Criações Digitais with Itaú Cultural and Associação Cultural o Mundo de Lygia Clark, this iPad app recreates Lygia Clark’s “Livro-Obra” (wiki), published in 1983 but through a new interface that reinterprets its manipulable structures, textures and finishings. Most of the elements in the book are interactive, inviting to learn more about Lygia’s intriguing process of cut, fold and twist.
The “Livro-Obra” follows the artist’s trajectory since its first creations to the final neoconcrete phase. It is an elaboration on cut-through, moveable, foldable and twisted planes that depends on a counterpart: the reader and the required interaction with the work. We hope that you, the reader-artist, can trail the same footsteps Lygia trailed by touching, gesturing and interacting with the app, thus revisiting the important discoveries reported on the original work – this time on your own iPad.
The project complements the exhibition which is currently taking place in Brazil trough September 1 to November 11, 2012 in Itau Cultural’s building in São Paulo. The app was developed entirely in CocoaTouch using plain UIKit, with one single exception. The red string spread, which used Cocos2D and it’s integration with Erin Catto’s Box2D. None of the apps imagery was based on photographs, all the paper textures presented in the book we’re digitally recreated based in a meticulous research of the artist’s originals. The interactive 3D models we’re created using 3DMax and pre rendered into a PNG sequence to maximize the quality of it’s presentation.
Lygia Clark was a Brazilian artist best known for her painting and installation work. She was often associated with the Brazilian Constructivist movements of the mid-20th century and the Tropicalia movement.
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- Rorschach Cards and Balloon [iPad] éditions volumiques continues to innovate in the area of digital books and games for the iPad. Whereas previous projects such as (I) Pawn showed potential, the following two are a wonderful step forward continuing to question the future of books and games for the iOS platform. Inspired by Rorschach inkblot test, Rorschach Cards is a collection of playing cards which cause different inkblot effects once laid on the iPad's screen. As with other éditions volumiques's games, it appears magnets are used at different locations of the card allowing iPad to recognise unique touch patterns for each card. In addition, the graphic on the visible faces of the cards match perfectly with the animations they generate. Balloon on the other hand is a "pop up book" story where last pages include an interactive animation of air balloon which with the help of simulated shadow appears to be floating above the iPad. Once again the magnet is used to locate the balloon and different swipes applied to the screen cause wind direction to change. I am not sure whether is it just the video and they way it was filmed but the air balloon does really appear to be floating above iPad's screen. Volume editions are a publishing house dedicated to the future of printed media and a research laboratory on the book, paper, and their relationship to new technologies. They believe that the interactive, video games in particular, led to a new conception of the narrative and the role of the reader raising the questions of how to introduce the uses and user experience of digital media in the paper book in order to update, expand its scope and engage the reader in a new way. éditions […]
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- Visual Editions [Profile, iPad] Visual Editions, nicknamed VE, is a London-based book publisher, started in early 2009 by Anna and Britt. The idea for VE comes from our joint love of books and a (mischievous) desire to do things differently, so that everything we do translates into a new experience for the readers as well as for all the writers and designers VE work with. We wondered why there is such a large divide between text-driven literary books on the one hand and picture-driven art and design books on the other. And we wondered why this divide seems so extreme, when most of us compute visuals in our everyday more than ever before. We believe this visual everydayness adds to the way we read, it adds to the way we experience what we read and the way we absorb and understand the way stories are told: through words and pictures. The latest book is called Composition No. 1, and it’s the first ever “book in a box”. The book was written in 1961 by Marc Saporta, Universal Everything designed it, introduction is by Tom Uglow of Google and it features diagrams by Salvador Plascencia . The book also comes in an iPad version, first of many yet to come from VE. So, our Composition No. 1 app is not just a copy of the book on screen. Far from it. And it hasn’t got those curly cornered pages (we never got the idea of those, it isn’t a book made of paper so why pretend to be one?). It’s a book app inspired by the squeak feeling we had when we first saw two of our faves: Alice for the iPad that came out about a year ago and the Myfry with all its rotating wonderous madness. more iPad app was created by Matt of Universal Everything working Microlemon and coded in c++. Illustrations in the book were created using Processing. Past books include The Life and Opinions of Tristram Shandy, Gentleman by Laurence Sterne, Tree of Codes by Jonathan Safran Foer. Yet to come A Collection of Short Uncanny Stories by Seonaid MacKay and Revolutions Book by Adam Thirlwell. Composition No. 1 is available for pre-order and you can also grab the iPad version at the link below today. visual-editions.com Platform: iPad Version: 1.0 Cost: […]
- The Secret War Between Downloading and Uploading [Books, iPad] Written by Peter Lunenfeld, The Secret War Between Downloading and Uploading is a book about using digital technologies to shift us from a consumption to a production model. After half a century of television-conditioned consumption/downloading, Lunenfeld tells us, we now find ourselves with a vast new infrastructure for uploading. We simply need to find the will to make the best of it. The computer, writes Peter Lunenfeld, is the twenty-first century's culture machine. It is a dream device, serving as the mode of production, the means of distribution, and the site of reception. We haven't quite achieved the flying cars and robot butlers of futurist fantasies, but we do have a machine that can function as a typewriter and a printing press, a paintbrush and a gallery, a piano and a radio, the mail as well as the mail carrier. But, warns Lunenfeld, we should temper our celebration with caution; we are engaged in a secret war between downloading and uploading--between passive consumption and active creation--and the outcome will shape our collective futures. Together with the book release, iPad application is available for download from the AppStore. Developed by Chandler McWilliams with input from Peter Lunenfeld, GenText is an interactive text application that allows readers to access arguments at three levels – short abstract, single screen synopsis, and full selection – with the dynamic interaction offered by pinching and reverse pinching literalizing the metaphor of "zooming" between the levels in a text. Purchase on Amazon | peterlunenfeld.com | secret-war.com Platform: iPad Version: 1.0 Cost: Free Developer: MIT Press GenText from secretwar on […]
- Passion Pit: Gossamer – New interactive music app by Scott Snibbe Studio The "Passion Pit: Gossamer" by Scott Snibbe Studio is a new interactive music app for iPhone and iPad that combines voronoi diagram with album imagery to allow you to interact with the band's music video or create new melodies using the samples provided. The project started at the Webby Awards a couple months ago, doing video backdrops to their new single "Take a Walk." (video here) Then the team expanded the collaboration to an app "EP" featuring two songs, including a new track: "Carried Away." Each song can be experienced in two modes - one is an interactive music video, where the sequencing of graphics, animation, and photographs by Mark Borthwick are different every time. The second mode for each song is a "remixer" in which people can create their own music with Passion Pit's raw material. For "Take a Walk" people can create new melodies on top of a backing track, by creating a kind of harp-string spider web. In the remixer for "Carried Away" all the parts of the song can be turned on and off via touch tiles. Some loop, while others are synth notes. "Passion Pit: Gossamer" can be found in the iTunes App Store as a universal app for iPhone, iPod Touch, and iPad for $1.99. Download | App at Snibbe Studio web […]
- Brion Gysin: Dream Machine [iPhone] The New Museum will present “Brion Gysin: Dream Machine,” the first US retrospective of the work of the painter, performer, poet, and writer Brion Gysin (born 1916, Taplow, UK–died 1986, Paris). Along with the exhibition, the museum has launched an iPhone app, inspired by Gysin’s Dreamachine (1961). It is a kinetic light sculpture that utilizes the “flicker” effect to induce visions when experienced with closed eyes. While the application itself maybe deserved a little more love, it's a lot of fun regardless + it's free. Working simultaneously in a variety of mediums, Gysin was an irrepressible inventor, serial collaborator, and subversive spirit whose considerable innovations continue to influence musicians and writers, as well as visual and new media artists today. The exhibition will include over 300 drawings, books, paintings, photo-collages, films, slide projections, and sound works, as well as an original Dreamachine—a kinetic light sculpture that utilizes the flicker effect to induce visions when experienced with closed eyes. “Brion Gysin: Dream Machine” is curated by Laura Hoptman, Kraus Family Senior Curator, and will be on view in the New Museum’s second floor gallery. More .. (via rhizome) See here for Dreamachine replicas manufactured by 10111.ORG from 1992 to present day. Platform: iPhone Version: 1.0 Cost: Free Developer: The New […]
- Satromizer OS [iPad] Satromizer started as a Adobe After Effects 3.0 plugin written by Ben Syverson as a response to Jon Satrom's video KOLOBOKZ. About a year ago Ben and Jon Satrom joined forces and released the Satromizer for the iPhone. The duo has just announced Satromizer OS, the new version of Satromizer for the iPad. Taking the concept of glitch further, the new Satromizer OS will include a bug game, a glitchy word processor, a desktop drum machine and an MP3 sample corruptor, all of this in addition to the standard features of Satromizer. Each of the modes explore the notion of glitch in a slightly different way, utilising iOS features and providing an alternative interface to manipulate media on your device (see video below). When asked to participate in the Funware Exhibition curated by Olga Goriunova at MU, Eindhoven, NL, 2010, and Hartware MedienKunstVerein, Dortmund, DE, 2011; Satrom and Syverson struggled with the imagery to install on the device to allow gallery viewers to Satromize. The two playfully gravitated towards inventing an alternative operating system built atop the Satromizer. Satromizer OS (or sOS) is positioned as a productivity and entertainment platform for glitch art. In sOS, Satromizing is more than just mere file corruption, it's a foundational building block that can be integrated into any app. From sliders to scalers; from loaders to pre-loaders, the Satromizer building blocks are unmistakeable in Satromizer OS. Nearly everything you touch glitches before your eyes! Coming soon... Previously on CAN: Satromizer […]
Posted on: 25/09/2012
Posted in: iPad
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