We dont tend to talk about apps for kids on CAN but here is one that deserves a special mention. Created by Amit Pitaru and James Paterson, Numby came from seeing their own kids learn to count. They wanted to explore the simple act of counting from zero to ten in weird and wonky ways. For those that do not know James and Amit, names I have been following for some 10 years or so, belong to the creative code “Flash” generation from the early 2000′s, their work still stands as a milestone for many things done in the creativecode scene today.
Numby is their first collaborative iPad app, but they’ve been making stuff together for a while. Over the years chasing their imaginations has lead them into the strange lands of drawing, music, animation, and even dance projects. Numby is simple, help him count up to 10 and he’ll learn a new song. There’s even a way to make Numby play back the song on his onboard synth. If you pay close attention, you’ll also meet 10 ghosts that live inside Numby’s machine-belly. The duo will continue to teach Numby new tricks and surprise you with updates.
As we’re both coders, we wanted to infuse Numby with a few ideas from our craft. You might notice that Numby counts down to 0 rather than 1 (just like coders do). There’s also light references to Arrays (and even Multi-Dimensional ones).
Here are some previous projects Amit and James have done:
Delight - a short animation that remembers the real meaning of the word ‘delight’ (as sometimes we adults forget!).
Rhonda the 3D drawing tool - See James draw with our special 3D pen and paper.
Smashup the dance project - Don’t worry, we’re not dancing in this clip.
Developer: Pitaru Paterson
- Cyclic Vacuum Cannon by James Paterson – Presstube Not many artist working with code share their process. This is particularly unfortunate since most of the time the process plays an integral part in the project. To this day, and it's been around 11 years, the work of James Paterson aka Presstube still puzzles me, how it is derived and made. "Cyclic Vacuum Cannonis" is James' new project, in process, documented in detail as it's developing. All of us at CAN are very excited to see where it goes, not to mention a ton of useful tips are included for anyone that wondered how this (art/code) work is made. Wtf is a Cyclic Vacuum Cannon? Good question! Here's the original drawing that sparked the idea: it depicts a swirling vortex of detritus contained by a membrane. As the contents of the membrane make their way around on a circular breeze they come in contact with a launch pad that shoots them outward with great force. The recoil of each launch propels the cannon in the opposite direction (picture a 2 year old firing a 12 gauge). I imagine the Cyclic Vacuum Cannon as a thruster that can be strapped on to things to make them move around, or as a weapon, or both. Now that this is crystal clear, lets have a look what has happened since. In the first (0) part, or the initial screencast, James breaks up the concept of drawing the Cyclic Vacuum Cannon into its constituent parts, take a crack at naming them, and think out loud about their responsibilities & relationships. This process of imagining a potential cast of objects helps him get a better understanding of what he is doing design-wise. This is followed by by the project setup dirty work (1): Setting up an open source repo, getting familiar with the tools, and putting together a workspace / workflow so he can start building the fun stuff! It is still early days and by the looks of it there is yet so much to come. He'll continue to publish the progression of the project in bite-sized screencasts and git pushes. Stay tuned for updates:@presstube or follow on GitHub. Of course if you are unfamiliar with James' work, I suggest taking a few days off from everything and digging into to the Presstube archive asap. presstube.com/cyclic-vacuum-cannon Cyclic Vacuum Cannon - Part 0: Brainstorming from Presstube on Vimeo. Cyclic Vacuum Cannon - Part 1: Setup from Presstube on […]
- Trace Modeler [openFrameworks] Created by Karl D.D. Willis, Trace Modeler is an application that uses real-time video to create three-dimensional geometry. The silhouette of a foreground object in a video frame is subtracted from the background and used as a two-dimensional slice. At user-defined intervals new slices are captured and displaced along the depth axis. The result is a three-dimensional model defined by silhouette slices over time. Trace Modeler was built using the openFrameworks and the OpenCV library to recognize contours from the video image. Source code is available for download here. Project Page (re-descovered via Cedric Kiefer) See also Beautiful Modeler [iPad, […]
- Best iPhone and iPad Projects of 2011 Another year of iPhone/iPad development but there haven't been many apps that have caught our eye as there have been in the past. Nevertheless few that stood above the rest, both in their conception and how they make us think about technology. As an increasing number of apps saturate the AppStore, now in their 100s of thousands, we'd like to remain optimistic that this platform will continue to grow and not just by large development studios and those that reiterate but rather as an exciting, creative and above all - "innovative" place to push ideas to. 10. Composite [iPad, openFrameworks] Inspired by the neo-dadaist collages of Robert Rauschenberg, James Alliban's Composite allows you to remix your surroundings to create graphic compositions. Users can paint pictures using live video stream by simply pointing their iPad towards your subject drawing over it. Pixels are captured and transfered onto canvas. A different way of looking at painting. -- 9. Photo/Nykto [iPad, openFrameworks, Games] Photo/Nykto is an experimental game conceived by Annelore Schneider and Douglas Edric Stanley as part of the “Unterplay” project at the Master Media Design —HEAD, Genève. Edric describes at as a game for nyktophobes and photophobes. It is played by switching on and off the lights in order to avoid reaching the edge of the screen. Photo/Nykto is one of the few apps that explores interaction with the device beyond the device itself. We like to think of it as "spatial interface" one that allows iPad to become an aggregator of physical activity. Soon in the AppStore -- 8. Planetary [Cinder, iPad] Created by the collective consisting of Ben Cerveny, Tom Carden, Jesper Sparre Andersen and Robert Hodgin, Planetary by Bloom is a way to explore your music collection using planetary system. Application, created using Cinder framework allows you to navigate dynamically created by information about the music on your iPad. Fly thorough the stars that represent your favourite artists, visit planets (albums) or listen to the moons (tracks). -- 7. Windosill [iPad, Games] Previously available for Mac and Windows, we are glad to see Windosill by Patrick Smith (Vectorpark.com) finally make it's way to the iOS. An adventure puzzle game filled with peculiar objects, your task is to resolve abstract but yet logical puzzles to progress from room to room. For fans of the original, this is not just a simple port. The Windosill for the iPad was built as a native iOS app and customized the behavior of every element to the iPad’s touch interface. Bonus features include a sketchbook gallery of concept and development artwork, the option to instantly skip to any room you’ve already completed and two special settings, unlocked when you complete Windosill: Complex Gravity, which allows you to manipulate objects by tipping your iPad, and See-Thru Mode, which makes everything translucent (giving you a sneak-peek into how Windosill is put together). Fantastic addition to the AppStore. -- 6. OscilloScoop [iPhone, iPad, Sound] Created by Scott Snibbe and Graham McDermott and originally designed by Lukas Girling, “OscilloScoop” is a culmination of about 15 years’ effort trying to create musical creation tools that is more like a video game. The process began back in the 90′s at a research lab when Scott Snibbe and Lukas Girling worked briefly with Brian Eno and Laurie Anderson on some of the concepts. The app, playfully called OscilloScoop, presents a trio of brightly colored stacked spinning crowns. Touching a crown trims or builds up its edge, like a spinning disk of clay. As you carve into this disc, the music changes, and you effortlessly produce hip hop, techno, electro, and other recognisable forms of music. Scott Snibble describes the process much like a DJ spinning records, but you create original music of your own, rather than merely cutting between tracks. -- 5. The Infinite Adventure Machine [MaxMSP, iPad] The Infinite Adventure Machine by David Benqué is a computer program which generates fairy-tale plots. Based on the work of Vladimir Propp, who reduced the structure of russian folk-tales to 31 basic functions, the project addresses the difficulties of automatic story generation which David explains remain an unsolved problem for computer science. Not available - Prototype -- 4. field [iPhone, iPad, openFrameworks, Sound] Created by Rainer Kohlberger with sound by Wilm Thoben, field is an abstract audiovisual app that uses realtime camera feed as input. Brightness, saturation and color are interpreted, and translated into a constructed grid. The realtime image triggers different sounds as you pan around. Included are five different modes which you can switch through by double tapping the screen. Very addictive and playful take on live video as medium to generate both visual and sound patterns. -- 3. Last Clock [iPad] Originally created in 2002 by Jussi Ängeslevä and Ross Cooper when at the Royal College of Arts in London and developed for the iOS by NewMediology (Danqing Shi), Last clock is a clock app that uses popular slit scan technique to keep you in factual time, human time and remote time. Just like any other analog clock, the app has three hands: one for seconds, minutes and hours. The hands, however, are made of a slice of live video that gets scanned to the clockface. With different refresh rate for the three hands, the three time circles reflect the rhythms of the space at different temporal resolutions. The app also allows you to stream the last clock camera feed over the internet. -- 2. Sword & Sworcery EP [Games, iPhone, iPad] The long awaited “21st century interpretation of the archetypical old school videogame adventure” by Superbrothers finally hit the AppStore this year. The response was amazing quickly became one of the most popular games of the year. If you haven't had a chance to play with it, xmas break seems like a perfect opportunity. Easily the best iOS game this year. -- 1. Björk – Biophilia [iPhone, iPad, Sound] Having seen many apps over the last few years, I don't think anyone expected Biophilia. If you don't know about it, is an iPhone/iPad release of Björk’s latest album created in collaboration with Scott Snibbe and her longtime design collaborators M/M (Paris). Comprising a suite of musical pieces and interactive artworks, Biophilia is a unique experience where different elements are weaved together with both sensitivity and precision. The experience is unified, building on different layers of visuals and sound. It's a simple must! (Read also our special Making-of […]
- Visua Musio by WOW – Music compositions using geometric shapes Created by AppArt, Visua Musio is a new iPad application from the japanese collective allowing users to create experimental sound compositions using geometric shapes. Since the early 20th century experimental filmmakers and animators have been intrigued by the relationships between sight and sound, visual imagery and musical composition, and have explored these in new and exciting forms of expression. These expressions are called "Visual Music" and have had a lasting influence on modern computer animation and motion graphics. The app includes a canvas which is in fact the timeline and you can swipe through it back and forth. Adding shapes to the canvas populates the sound timeline. Pick a shape, colour and position in the timeline. Your compositions can be shared online and accessed on visuamusio.com Visua Musio was created using openFrameworks and Objective-C. Download on the AppStore […]
- Sum05 by Lia – Generative experience for iPhone and iPad Sum05 is the latest iPhone/iPad application by the austrian artist Lia. The app invites the user to "collaborate" with the machine in the discovery of randomly placed obstacles created by the machine. Together you play to create images that are constantly new, instantly becoming history, never to reappear the same again. In the tradition of apps released by Lia, the app requires no previous expertise or training to be used. Instead, basic functions are available - shake, tilt and tap. You can shake the device to get a random color selection, tap to reposition the elements randomly: tap on the left side to get more, tap on the right side to get fewer elements; how high you tap changes the way the lines curve. Double-tap will restart all elements on the bottom of the screen and triple-tap for a neutral white color. Tilt the device to change the movement of the elements on screen. The app is available for free on the AppSore. Created with openFrameworks. Download | Project […]
- sktch 2.0 [iPhone, iPad, openFrameworks] Created and published by CreativeApplications.Net, SKTCH is a generative drawing application for the iPhone / iPod Touch and now iPad. Version 2.0 brings a whole new UI utilising Apple's UIKit, for the iPhone - retina display support, two new presets, and finally after months of development we have released the iPad version. iPad is where SKTCH really comes to life. The larger screen, new 3D mode and the new UI allows you to truly immerse yourself in your creations. During the development we have found that features such as file open/save do not really work particularly well with the iPhone, likewise the edit more allowing you to move points with tap and drag. There are some of many features we would like to implement in the iPad version, of course, if there is a demand. Thus, iPad version of SKTCH is published as a separate app rather than as a universal. Please note that by purchasing SKTCH you directly help CAN, so we appreciate your support. Thank you. For more information on SKTCH, see http://sktchapp.com or download the press pack. In addition to SKTCH, RetroScreen has also received an update now supporting reina display on iPhone 4. RetroScreen source is now also available for download from […]
- Scott Snibbe [Profile, iPhone, iPad, oF] Scott Snibbe creates immersive interactive art that evokes powerful emotional and social engagement from viewers. His works are known for their positive social effects: fostering a sense of interdependence, promoting social interaction among strangers, and increasing viewers’ concentration. His artworks have been installed in over one hundred art museums, performance spaces, science museums and public spaces worldwide since 1995 including the Whitney Museum of American Art (New York); the InterCommunications Center (Tokyo); Ars Electronica (Austria); the Institute of Contemporary Arts (London), Science Museum (London); the Exploratorium (San Francisco), the Phaeno Science Center (Germany); and the Cité de Science (Paris, France). He has been awarded a variety of international prizes, including the Prix Ars Electronica and a Rockefeller New Media Fellowship. He is the founder of two companies: Snibbe Interactive, Inc, which sells and distributes interactive installations for public spaces; and Sona Research, which engages in educational and cultural research. In 2007 he became one of a few artists ever to have been awarded a National Science Foundation Grant, for research in Interactive Narrative. The applications below are three of many Dynamic Systems Series application Scott created in the late 90s, discarding dozens that did not meet the criteria for “immediately knowable, yet infinitely explorable.” A wonderful post, by Scott about the thinking and history behind these three apps can be read here: Art Wants to be Ninety-Nine Cents. Over the past few days my first three apps became available on the iTunes store: Gravilux, Bubble Harp, and Antograph. I’ve been dreaming of this day for twenty years: a day when, for the first time, we can enjoy interactive art as a media commodity no different from books, music, and movies. But is there a market for this new medium?.... ....As I write this, Gravilux is the number one Free iPad App on the iTunes Store. It’s ahead of The Weather Channel, ABC Player, and Netflix. What’s number two? A game? A TV station? A productivity application? iBooks. We are in a beautiful new world where participative media flowers. Books are the oldest and most refined of interactive media, using our minds as the ultimate display device. more Gravilux Gravilux is a work of interactive software art for the iPhone and iPad. With each touch in Gravilux, you exert a gravitational pull on a world of simulated stars. Though inspired by Newton's equations for gravity, Gravilux doesn't follow our universe's laws. Gravilux is a combination of drawing, animation, art, science, and gaming. Gravilux was first released in 1998 as a work of interactive art that was only available in galleries and museums. Now it is available as an iPhone and iPad application. Gravilux was created for the iPhone and iPad with the help of openFrameworks. Platform: iPhone/iPad Version: 1.0 Cost: Free Antograph Antograph is a combination of drawing, animation, art, science, and gaming. It was first released as a work of interactive art by Scott Sona Snibbe that was only available in galleries and museums. Now it’s available as an iPhone and iPad application. Antograph was created for the iPhone and iPad with the help of openFrameworks. Platform: iPhone/iPad Version: 1.0 Cost: $0.99 Bubble Harp Bubble Harp was first released as a work of interactive art by Scott Sona Snibbe that was only available in galleries and museums. Now it’s available as an iPhone and iPad application. Bubble Harp was created for the iPhone and iPad with the help of openFrameworks, and uses the Triangle library by Jonathan Shewchuk. Platform: iPhone/iPad Version: 1.0 Cost: […]
- Squiggle [iPad, openFrameworks] Created by Henry Chu of pill & pillow, a Hong Kong design studio, Squiggle is an iPad application currently in development that allows you to draw lines on the screen which turn into stings and can be played like guitar. Keeping the device flat you can draw and modify existing one. Tilting the device will turn the screen black allowing you to play them. Turning the device over will clear the screen. See video below for demo. Created with openFrameworks. (via) Platform: iPad Version: 1.0 Cost: Free Developer: […]
Posted on: 07/03/2012
Posted in: iPad
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