Created by Tapook, PlayART is an iPad app aimed at children aiming to unite the worlds of classic art and children’s creativity. Designed for children aged 5-13, but suitable for parents too, you can play with objects and shapes taken from these artists’ original paintings, move, rotate and resize them however they like to make new creations, including combining elements from several or all of the painters.
Five painters are included: Van Gogh, Klee, Rousseau, Monet and Cézanne.
We think it’s about time children were given the chance to mash up classic artworks and create their own paintings with Van Gogh’s sunflowers, Monet’s waterlilies and Cézanne’s fruit. This way, they learn while playing and exercise their creativity.
The team is currently working on the next release of the app which will feature five new artist and interactive features.
- Drawnimal – Expanding iOS device by using simple tools like pen and paper Drawnimal aims to expand iOS device by using simple tools like pen and paper and motivate children to learn the alphabet and leave the digital screen using simple physical […]
- The Three Little Pigs and Cinderella – Interactive storytelling by Nosy Crow When Mia, my daughter, was 1 she she knew how to unlock the iPhone. When she was two she was quite confident where things are and what apps she likes most. Now that is three she knows exactly what she wants on her (errgh My!) iPad and iPhone. There is always CBeebies on BBC iPlayer and of course a wide range of PeppaPig and other similar games. Let's be honest, when you child says "Can I have that one, pleeeasee", its very hard to say no. The apps for the kids market is a buoyant one and it only takes a second in search to realise how many apps are out there. 99c apps are not a problem, it is the free ones you have to be careful of since they usually include ads (much easier to click on by a 3 year old than an adult) or a button that pops up from time to time asking you to upgrade offering the additional content. So, when I come across an app for kids that costs $5.99 it does make you wonder – how good can it be? Well, they can be pretty fantastic. Nosy Crow is a reasonably new, independent company, publishing children’s books and apps. They proud themselves in publishing high-quality, commercial fiction and non-fiction books for children aged from 0 to 14 from both well-known authors and illustrators and new talent. The likes of Pip and Posy by Axel Scheffler (the author of The Gruffalo), only one of the titles from the extensive library of impeccable and beautifully illustrated books. They also like to make innovative apps for tablets, smart phones and other touchscreen devices. More importantly these apps are not existing books squashed onto phones, but instead are specially created to take advantage of the devices to tell stories and provide information to children in new and engaging ways. "Pip and Posy" was the first I downloaded for my daughter some months ago. While the app benefits from the beautiful illustration it packs some pretty interesting and intriguing features such as colouring book, matching pairs, spot the difference, jigsaw and my favourite - 'make a face' which includes camera feed to mimic faces such as angry, surprised, happy, etc. Although I prefer capturing the screen rather than photo save function (captures only the camera image) it has provided a ton of fun for my daughter and I. It's only yesterday that I stumbled across "The Three Little Pigs" and "Cinderella" by loading Pip and Posy on my (her) iPhone 5. Not only are these beautifully illustrated by the very talented Ed Bryan but in addition they also utilise parallax using the built in accelerometer and gyroscope. This is (for me) the best yet utilisation of this technique since the movements are subtle and are able to transform the whole scene into three dimensions. These are not just layered assets but also animated and some objects even change size complementing further to the 3D illusion. Of course, these are accompanied by the children voices reading the story and there are hundreds of funny character comments and interactive surprises. Even more engaging are the special features such as blowing into the microphone to blow down the pig’s houses in the "The Three Little Pigs" and in "Cindarella" seeing the camera feed in the mirrors, dressing up the Stepsisters for the party or selecting music for the Prince and Cinderella and watch them hit the dance floor. Both "The Three Little Pigs" and "Cinderella" a fantastic achievement in interactive story telling. If you have a young child, apps by Nosy Crow are a simple must. Likewise if you are an adult without a child and interested in the interactive medium as a whole, I recommend spending some time with these apps. They will provide an enriching insight into how traditional illustration, narration, animation and interactivity can beautifully come together to tell a story. AppStore links: The Three Little Pigs | Cinderella | Pip and Posy Nosy Crow […]
- Novel Hospital Toys – Machines that keep us alive or not Technology has a strange way of propagating itself into everyday life. Science, technology and biology all play a role in making human life last longer and the person who will live more than 150 years has already been born (ref). Children don't understand life or death nor they are particularly interested in it. Toys live forever, sometimes switch sex, get ill, die or reborn. Play is an educational methodology and since our children are becoming increasingly aware of the machine world we inhabit, they are also interested in machines that keep us alive - or sometimes not. For children, hospitals are uncomfortable and unfamiliar places, writes Hikaru Imamura, the author of Novel Hispital Toys. Examinations and operations are a cause of anxiety and fear in the little patients, and these feelings can be relieved by informing them of what to expect during their visit. ‘Novel Hospital Toys’ is a toy set consisting of toy models of machines, such as CT, X-ray, ECHO(echocardiograph), ECG (electrocardiograph), as well as picture books of explaining machines. Every toy is made so as to give light or sounds so that children can easily imagine how these ‘strange’ machines work while they are playing with them in the waiting room. When electrode models are put on the doll, an electrocardiograph image appears on the computer monitor. In the case of X-ray, when a child bear is put on the bed, the machine gives blue light down on the body, and after pushing the button of computer, a simple image of bones appears on the display. When you put the probe on the doll, an ultrasonography-like image appears on the monitor. These are only some of the functionalities of ‘Novel Hospital Toys’. Project Page | The Process See also The Immortal by Revital Cohen /via […]
- Museum of the Phantom City [iPhone] Created by two architects, Ms. Cheng and her husband, Brett Snyder, Museum of the Phantom City is an iPhone application that is a virtual map to guide users around Manhattan to sites where â€œvisionaryâ€ architectural projects were planned but never built. Whilst some works may be less known,Â big-name, big-idea architect like Buckminster Fuller are included giving an insight into the city New York could have been. A. G. Sulzberger of New York Times writes: "A mile-high dome shades Midtown Manhattan, an airport floats off Battery Park, Harlem is enveloped in a hulking megastructure literally lifting residents out of poverty, and the tallest building in the world, continuously under construction, sprouts from ground zero, growing without end" The app uses iPhone's location technology to detect when a user is near any of the roughly 50 notable sites, triggering a pink cloud that allows the user to learn about the proposal through the architectâ€™s foiled designs and words. The app works only if you are located in NY and even though available throughout the world AppStores, unfortunately you won't be able to browse the sites. This is slightly disappointing but maybe worthy considering NY is such an incredible city that you have to be there to fully understand the magnitude and ambitions behind these proposals. If you do live in NYC, we would love to hear what you thought of it. For now, I will have to wait for a London version although most probably would include ideas hardly as visionary as for NYC. If you are planning to visit NY soon, this should be one of your must downloads. (via James Tindall +Â nytimes) Platform: iPhone Version: 1.0 Cost: Free Developer:Â Mathbeat Industries, […]
- Composite [iPad, openFrameworks] Inspired by the neo-dadaist collages of Robert Rauschenberg, about a year ago James Alliban decided to write software which would allow him to quickly paint using using a webcam. In March this year, when the iPad 2 was released with both a front and back facing camera, James saw this as an opportunity to make a mobile version. Composite allows you to remix your surroundings to create compositions. Users can paint pictures using live video stream by simply pointing their iPad towards your subject drawing over it. A variety of control over the brush and video stream is offered to allow for a range of different aesthetics. These include brightness, contrast, colour offset, alpha, blur and thickness. More images and video below. Install it, paint compositions and email your best work to submissions [at] composite-app.com to be featured in the Composite gallery. Concept & development - James Alliban Design & illustration - Juliet Lall Filming - Lee Daley and Steven Archer Neo-dadaist collages of Robert Rauschenberg Platform: iPad Version: 1.0 Cost: $1.99 Developer: James […]
- Swipin’ Safari for iOS – Virtual safari across an infinite painting Jeremy Rotsztain takes you on a virtual safari across an infinite painting where with each gesture you encounter new species of brush strokes and colorful patterns which endlessly redraw, connect and change […]
- Björk – Biophilia – Virus [iPhone, iPad, Sound] This week saw the release of 'Virus', the new in-app purchase from Björk's forthcoming 'Biophilia' app-album created in collaboration with Scott Snibbe and M/M (Paris). As expected the new Virus release does not disappoint. We are handed a mesmerising viral system that draws you into the beautiful interactive musical experience. As always we wanted to know more, so we got in touch with Scott and got some wonderful insight into the development of the app including early sketches, code/libraries, inspiration images and sketches by Bjork and Scott. Read on for details.. Virus The 'Virus' was engineered from September, 2010 through July, 2011. The overall Biophilia project, including Virus, was engineered in Cocos2D for ease of transitions between song app experiences. Virus itself is a hybrid of several graphics and simulation models, and was programmed by Scott Snibbe and software engineer Graham McDermott. Scott build the first prototype (up to the images you see below from February). Then Graham worked for several months refining it. At the end Scott added a few tweaks including the DNA strand simulation and refined some elements of the physics, interactivity, and textures. 1.The Viruses are pressed together using an offscreen “trash compactor” that squeezes in from four sides. 2.Prototype of hand-drawn Ink look for Virus. 3.Rough early textures in a textbook style for Virus. 4.Virus textured with Drew Berry prototype textures, on its way to the final look. The core physics engine for cell movement is based on the unrestricted (but undocumented!) library JellyPhysics by “Walaber” (Tim FitzRandolph). The team modified this library and fixed various bugs to adapt to application. The cells are pressed together using an off-screen “trash compactor” comprised of four walls that push in from the sides to squeeze all the cells together. 1. Storyboard and concept sketches for Virus, clockwise from upper left: packed cells, singing nuclei, DNA attack the nucleus, DNA strands entering cell walls. 2. A page from Snibbe’s notebook with calculations for cell physics. Physics for the nuclei is hand-done, and physics for the simulated DNA strands is accomplished with a custom spring and mass physics library Scott has worked on for about twenty years." Physics engines are a bit like poetry engines in my opinion – to really get the precise behavior you want, you need to implement from scratch, or make significant changes. There are an infinite number of ways to perform simulations, even ones as simple as spring-and-mass." The textures for cells are layers of custom textures created by Nathan Heigert, designer in Scott's studio. They are layered together and animated to create a richer, more life-like appearance, and there are specific textures for different scales. Scott points out that because Cocos2D is limited to OpenGL 1.1, the team had to use old OpenGL tricks for the blending modes, rather than custom shaders. Rough sketch by Björk of the Virus score used to explain the song structure during early meetings. Virus graphics and animations were created using Cocos2D sprites, animations, and texture sheets, and produced using Photoshop and After Effects. The audio for Virus and the other apps is created using the FMOD library, a robust audio library for gaming that can support hundreds of simultaneous mixed tracks, precise synchronization, and real-time DSP effects. 1. Protools screenshot of vocal and hang tracks used for Virus’ music logic to stretch or compress the duration of the song, and mark transitions during the infection and attack. 2. Page 22 of the traditional musical score for Virus, used for planning and synchronization. Inspiration Images 1. David Goodsell Virus illustration - Virus inspirational illustration from talented bio-illustrator david Goodsell. Watercolor on paper. 2. 3D Virus model from Drew Berry, creative consultant to the project. 3. Images from video by Drew Berry of cells being infected. 4. Microscopic photograph of stem cells under microscope. Thanks to Scott for providing all these details. If you haven't already, make sure you download free Biophilia app from the AppStore (link below), including both the 'Virus' in-app purchase described here and Crystalline we mentioned few weeks back. Platform: iPhone/iPad (Universal) Version: 1.0 Cost: Free + $1.99 per in-app purchase Developer: Second Wind Ltd Screenshots: Viruses massing for attack of the mother cell. Surrounding cells nuclei sing to the chorus as viruses mass menacingly on the mother cell. DNA strands gracefully move in for the kill. Viruses and DNA coexist happily in instrument mode, producing gameleste and hang […]
- Street Views Patchwork by Julien Levesque Created by Julien Levesque, Street Views Patchwork is a website which combines four embedded Google StreetView scenes from different places together to create a coherent landscape scene. It works like a slideshow, but the collage is quickly broken if you try to use it as you would the Streetview. Images match because the vanishing points, the horizon and camera are always filmed from the same height - moving google vehicle. STREET VIEWS PATCHWORK looks like a panorama redialed. This mural uses a presentation in bands superimposed on the horizontal, landscape pictures from the famous application Google Street View.Fjords, desert, mountainous valley, steep roads ... These landscapes recomposed, or rather "composite", the freeze for a moment and only Internet pictures taken, for example, in Finland, California, Mexico, Australia in Auvergne or the South of France. Continuously updated on a slideshow mode, these pictures make us travel in an imaginary geography as ephemeral. These "scenery flow", by sequencing a reality where every animal and human figure is absent, completes dematerialize our world. We are faced with fragmentation by this visualization plural. Try it full screen here | Julien […]
Posted on: 09/10/2012
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