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	<title>Comments on: A Prism for Interface Design [Theory]</title>
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	<description>Apps that Inspire..</description>
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		<title>By: florida_formation</title>
		<link>http://www.creativeapplications.net/iphone/a-prism-for-interface-design-theory/comment-page-1/#comment-31286</link>
		<dc:creator>florida_formation</dc:creator>
		<pubDate>Fri, 20 Nov 2009 10:40:00 +0000</pubDate>
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		<description>Great! Thank for information, I&#039;m looking for it for a long time,
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		<content:encoded><![CDATA[<p>Great! Thank for information, I&#8217;m looking for it for a long time,</p>
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		<title>By: CAN is Away! [News]: No posts until Monday 22nd June &#124; CreativeApplications.Net</title>
		<link>http://www.creativeapplications.net/iphone/a-prism-for-interface-design-theory/comment-page-1/#comment-21210</link>
		<dc:creator>CAN is Away! [News]: No posts until Monday 22nd June &#124; CreativeApplications.Net</dc:creator>
		<pubDate>Fri, 12 Jun 2009 23:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeapplications.net/?p=2999#comment-21210</guid>
		<description>[...] A Prism for Interface Design [Theory] by Jason Franzen for FORMation [...]</description>
		<content:encoded><![CDATA[<p>[...] A Prism for Interface Design [Theory] by Jason Franzen for FORMation [...]</p>
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		<title>By: Jason Franzen</title>
		<link>http://www.creativeapplications.net/iphone/a-prism-for-interface-design-theory/comment-page-1/#comment-11204</link>
		<dc:creator>Jason Franzen</dc:creator>
		<pubDate>Tue, 05 May 2009 14:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeapplications.net/?p=2999#comment-11204</guid>
		<description>Regarding the HOME terminology - I completely agree that words like these have special meanings and should not be taken lightly or assumed to be general enough for all situations  These are the very questions I hope we can all ask when approaching a design.  I think if we (designers) can offer better examples and new alternatives we stand a better chance at raising the standard for all interfaces to one where purpose and clear communication are the highest priorities.  

As an aside, consider this example: I work with a lot of architecture and real estate projects, and to this day, I still see bedrooms in new homes labeled as Master Bedroom.  There are multiple connotations ot Master, and not all of them are positive.  When I have propose changing these to Primary Bedrooms, I am typically told that people expect to see Master and we don&#039;t want to retrain them to new terminology.  Not very progressive.</description>
		<content:encoded><![CDATA[<p>Regarding the HOME terminology &#8211; I completely agree that words like these have special meanings and should not be taken lightly or assumed to be general enough for all situations  These are the very questions I hope we can all ask when approaching a design.  I think if we (designers) can offer better examples and new alternatives we stand a better chance at raising the standard for all interfaces to one where purpose and clear communication are the highest priorities.  </p>
<p>As an aside, consider this example: I work with a lot of architecture and real estate projects, and to this day, I still see bedrooms in new homes labeled as Master Bedroom.  There are multiple connotations ot Master, and not all of them are positive.  When I have propose changing these to Primary Bedrooms, I am typically told that people expect to see Master and we don&#8217;t want to retrain them to new terminology.  Not very progressive.</p>
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		<title>By: Jason Franzen</title>
		<link>http://www.creativeapplications.net/iphone/a-prism-for-interface-design-theory/comment-page-1/#comment-31509</link>
		<dc:creator>Jason Franzen</dc:creator>
		<pubDate>Tue, 05 May 2009 14:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeapplications.net/?p=2999#comment-31509</guid>
		<description>Regarding the HOME terminology - I completely agree that words like these have special meanings and should not be taken lightly or assumed to be general enough for all situations  These are the very questions I hope we can all ask when approaching a design.  I think if we (designers) can offer better examples and new alternatives we stand a better chance at raising the standard for all interfaces to one where purpose and clear communication are the highest priorities.  

As an aside, consider this example: I work with a lot of architecture and real estate projects, and to this day, I still see bedrooms in new homes labeled as Master Bedroom.  There are multiple connotations ot Master, and not all of them are positive.  When I have propose changing these to Primary Bedrooms, I am typically told that people expect to see Master and we don&#039;t want to retrain them to new terminology.  Not very progressive.</description>
		<content:encoded><![CDATA[<p>Regarding the HOME terminology &#8211; I completely agree that words like these have special meanings and should not be taken lightly or assumed to be general enough for all situations  These are the very questions I hope we can all ask when approaching a design.  I think if we (designers) can offer better examples and new alternatives we stand a better chance at raising the standard for all interfaces to one where purpose and clear communication are the highest priorities.  </p>
<p>As an aside, consider this example: I work with a lot of architecture and real estate projects, and to this day, I still see bedrooms in new homes labeled as Master Bedroom.  There are multiple connotations ot Master, and not all of them are positive.  When I have propose changing these to Primary Bedrooms, I am typically told that people expect to see Master and we don&#8217;t want to retrain them to new terminology.  Not very progressive.</p>
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		<title>By: @dominiqueleca</title>
		<link>http://www.creativeapplications.net/iphone/a-prism-for-interface-design-theory/comment-page-1/#comment-11200</link>
		<dc:creator>@dominiqueleca</dc:creator>
		<pubDate>Tue, 05 May 2009 12:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeapplications.net/?p=2999#comment-11200</guid>
		<description>Really nice article.

Even if I don&#039;t agree with Jason&#039;s conclusion. I think that naked interface will remain the exception on the AppStore and that succeeding in making a real hit app with a naked interface is really tricky.
Smule&#039;s Ocarina which is not mentionned is a perfect example of a mix of naked interface (the ocarina itself) with a &#039;costumed&#039; one.

I think that the future of apps interface (on iPhone) lays in between the naked and costumes ones. You&#039;ll have to be as simple as possible in term of Interface but provide sufficient materials to create an atmosphere for your app. 
Earth Secrets (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307356331&amp;mt=8) from the company I work for (Visuamobile) is an attempt to reach this mix of naked and costumed interface.</description>
		<content:encoded><![CDATA[<p>Really nice article.</p>
<p>Even if I don&#8217;t agree with Jason&#8217;s conclusion. I think that naked interface will remain the exception on the AppStore and that succeeding in making a real hit app with a naked interface is really tricky.<br />
Smule&#8217;s Ocarina which is not mentionned is a perfect example of a mix of naked interface (the ocarina itself) with a &#8216;costumed&#8217; one.</p>
<p>I think that the future of apps interface (on iPhone) lays in between the naked and costumes ones. You&#8217;ll have to be as simple as possible in term of Interface but provide sufficient materials to create an atmosphere for your app.<br />
Earth Secrets (<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307356331&#038;mt=8" rel="nofollow">http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307356331&#038;mt=8</a>) from the company I work for (Visuamobile) is an attempt to reach this mix of naked and costumed interface.</p>
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	<item>
		<title>By: @dominiqueleca</title>
		<link>http://www.creativeapplications.net/iphone/a-prism-for-interface-design-theory/comment-page-1/#comment-31508</link>
		<dc:creator>@dominiqueleca</dc:creator>
		<pubDate>Tue, 05 May 2009 12:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeapplications.net/?p=2999#comment-31508</guid>
		<description>Really nice article.

Even if I don&#039;t agree with Jason&#039;s conclusion. I think that naked interface will remain the exception on the AppStore and that succeeding in making a real hit app with a naked interface is really tricky.
Smule&#039;s Ocarina which is not mentionned is a perfect example of a mix of naked interface (the ocarina itself) with a &#039;costumed&#039; one.

I think that the future of apps interface (on iPhone) lays in between the naked and costumes ones. You&#039;ll have to be as simple as possible in term of Interface but provide sufficient materials to create an atmosphere for your app. 
Earth Secrets (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307356331&amp;mt=8) from the company I work for (Visuamobile) is an attempt to reach this mix of naked and costumed interface.</description>
		<content:encoded><![CDATA[<p>Really nice article.</p>
<p>Even if I don&#8217;t agree with Jason&#8217;s conclusion. I think that naked interface will remain the exception on the AppStore and that succeeding in making a real hit app with a naked interface is really tricky.<br />
Smule&#8217;s Ocarina which is not mentionned is a perfect example of a mix of naked interface (the ocarina itself) with a &#8216;costumed&#8217; one.</p>
<p>I think that the future of apps interface (on iPhone) lays in between the naked and costumes ones. You&#8217;ll have to be as simple as possible in term of Interface but provide sufficient materials to create an atmosphere for your app.<br />
Earth Secrets (<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307356331&#038;mt=8" rel="nofollow">http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307356331&#038;mt=8</a>) from the company I work for (Visuamobile) is an attempt to reach this mix of naked and costumed interface.</p>
]]></content:encoded>
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		<title>By: Dorian Moore</title>
		<link>http://www.creativeapplications.net/iphone/a-prism-for-interface-design-theory/comment-page-1/#comment-11129</link>
		<dc:creator>Dorian Moore</dc:creator>
		<pubDate>Tue, 05 May 2009 08:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeapplications.net/?p=2999#comment-11129</guid>
		<description>Jason,

That&#039;s an interesting article, and certainly one I can get behind in some instances : I&#039;m all for not-over abstracting an interface experience when the quest is knowledge rather than experience, but you&#039;r example of a naked interface isn&#039;t very, um, naked to my mind: 

HOME is an abstraction, that takes a lot of mental processing to get to it&#039;s meaning. Just like your examples of the house with a peaked roof not being appropriate to someone in India, the word obviously wouldn&#039;t translate to their language. Or, as a laboured example, to an all-to-rare-these-days Nomadic Tribesperson. 

HOME is a very complex concept, and I would argue one which has been forced to have a recongnition in peoples minds - a place to orientate yourself within the current world - but not one which is even consistent: Home on your website is very different to home on my website... who&#039;s home is it anyway.

This is a bit of a tangent from your point, but I think a valid one that needs to be countered in interface design. We should not think of words as having a precise meaning, and as those who design using words frequently know, their meaning is loaded and chosen carefully can make a great difference in how someone interacts.</description>
		<content:encoded><![CDATA[<p>Jason,</p>
<p>That&#8217;s an interesting article, and certainly one I can get behind in some instances : I&#8217;m all for not-over abstracting an interface experience when the quest is knowledge rather than experience, but you&#8217;r example of a naked interface isn&#8217;t very, um, naked to my mind: </p>
<p>HOME is an abstraction, that takes a lot of mental processing to get to it&#8217;s meaning. Just like your examples of the house with a peaked roof not being appropriate to someone in India, the word obviously wouldn&#8217;t translate to their language. Or, as a laboured example, to an all-to-rare-these-days Nomadic Tribesperson. </p>
<p>HOME is a very complex concept, and I would argue one which has been forced to have a recongnition in peoples minds &#8211; a place to orientate yourself within the current world &#8211; but not one which is even consistent: Home on your website is very different to home on my website&#8230; who&#8217;s home is it anyway.</p>
<p>This is a bit of a tangent from your point, but I think a valid one that needs to be countered in interface design. We should not think of words as having a precise meaning, and as those who design using words frequently know, their meaning is loaded and chosen carefully can make a great difference in how someone interacts.</p>
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	<item>
		<title>By: Dorian Moore</title>
		<link>http://www.creativeapplications.net/iphone/a-prism-for-interface-design-theory/comment-page-1/#comment-31507</link>
		<dc:creator>Dorian Moore</dc:creator>
		<pubDate>Tue, 05 May 2009 08:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeapplications.net/?p=2999#comment-31507</guid>
		<description>Jason,

That&#039;s an interesting article, and certainly one I can get behind in some instances : I&#039;m all for not-over abstracting an interface experience when the quest is knowledge rather than experience, but you&#039;r example of a naked interface isn&#039;t very, um, naked to my mind: 

HOME is an abstraction, that takes a lot of mental processing to get to it&#039;s meaning. Just like your examples of the house with a peaked roof not being appropriate to someone in India, the word obviously wouldn&#039;t translate to their language. Or, as a laboured example, to an all-to-rare-these-days Nomadic Tribesperson. 

HOME is a very complex concept, and I would argue one which has been forced to have a recongnition in peoples minds - a place to orientate yourself within the current world - but not one which is even consistent: Home on your website is very different to home on my website... who&#039;s home is it anyway.

This is a bit of a tangent from your point, but I think a valid one that needs to be countered in interface design. We should not think of words as having a precise meaning, and as those who design using words frequently know, their meaning is loaded and chosen carefully can make a great difference in how someone interacts.</description>
		<content:encoded><![CDATA[<p>Jason,</p>
<p>That&#8217;s an interesting article, and certainly one I can get behind in some instances : I&#8217;m all for not-over abstracting an interface experience when the quest is knowledge rather than experience, but you&#8217;r example of a naked interface isn&#8217;t very, um, naked to my mind: </p>
<p>HOME is an abstraction, that takes a lot of mental processing to get to it&#8217;s meaning. Just like your examples of the house with a peaked roof not being appropriate to someone in India, the word obviously wouldn&#8217;t translate to their language. Or, as a laboured example, to an all-to-rare-these-days Nomadic Tribesperson. </p>
<p>HOME is a very complex concept, and I would argue one which has been forced to have a recongnition in peoples minds &#8211; a place to orientate yourself within the current world &#8211; but not one which is even consistent: Home on your website is very different to home on my website&#8230; who&#8217;s home is it anyway.</p>
<p>This is a bit of a tangent from your point, but I think a valid one that needs to be countered in interface design. We should not think of words as having a precise meaning, and as those who design using words frequently know, their meaning is loaded and chosen carefully can make a great difference in how someone interacts.</p>
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