Created by Kei Shiratori, Takeshi Mukai and Younghyo Bak, ARART is an application that “breathes life into objects” or more specifically well-known art masterpieces. When overlaying ARART onto a well-known painting, a new story will unfold. Other examples include “Alice in Wonderland”, CD or record and so forth.
Unfortunately there is no archive on what works and what doesn’t so you may find yourself pointing it at things with no effect. Nonetheless considering the app was primarily designed for ATTIC in Sapporo, the exhibition to experience the ARART, it is fun to try out on things that do work – including Girl with a Pearl Earring by Johannes Vermeer or the Mona Lisa by Leonardo da Vinci. See images and video below.
The app was created using Vuforia Augmented Reality SDK and is available from the AppStore for free.
UPDATE 12/10/2012 – The app is no longer available on the AppStore.
- Swipin’ Safari for iOS – Virtual safari across an infinite painting Jeremy Rotsztain takes you on a virtual safari across an infinite painting where with each gesture you encounter new species of brush strokes and colorful patterns which endlessly redraw, connect and change […]
- Painting with Watercolours using openFrameworks FBO – Kenichi Yoneda (Kynd) Kenichi Yoneda aka Kynd shows latest watercolour experiments at the recent openFrameworks Developer Conference held at YCAM as a part of the Yagamuchi Mini Market […]
- DScan – Slit-Scanning for the iPhone It is safe to say that everyone that has had a play with Processing or openFrameworks has at some point thought about creating a slit scanning app for the iPhone. It is one of those techniques that gets designers thinking about pixels and time together and is even included in Processing as one of the examples. Surprisingly, there has been only a few slit screening apps and most not so well executed. Now, please say hello to DScan by Dofl Y.H. Yun. Golan writes in his extensive catalogue of the technique (2005): Slitscan imaging techniques are used to create static images of time-based phenomena. In traditional film photography, slit scan images are created by exposing film as it slides past a slit-shaped aperture. In the digital realm, thin slices are extracted from a sequence of video frames, and concatenated into a new image. DScan does exactly what you would expect. It has a timer so as you move your camera around new scan slits appear. The app also allows you to use vertical or horizontal scan and adjust the size of the pixels used + speed. If you are familiar with past apps by Dofl you know these are perfectly executed. It is however debatable whether artists should be looking at new ways of thinking about the pixels rather than trying to monetise the familiar ones. Nonetheless I am pleased to see this in the AppStore and using the words of Scott Snibbe: there are too many great art apps in the AppStore poorly executed. Hopefully, if we raise the bar - as does the DScan, thinking both about the interface and content then maybe Apple will once again remember the creative folks who drove this platform to become what it is today and give them once again some presence on the front pages of iTunes - or maybe it no longer matters. #justthinking Download DScan on the AppStore ($0.99) See also DGrid and DMesh by Dofl Y.H. […]
- ‘Pixel is Data’ by Matthieu Savary reorders pixels in your photos Pixel is Data is not your ordinary photography app for the iOS. It uses the image data to reorder the pixels according to their values. You can use photographic order or the RGB components of each pixel to determine […]
- Blackbar – A sci-fi story of a dystopian future told as a word puzzle Created and written by Neven Mrgan & James Moore, Blackbar is a text game and a sci-fi story of a dystopian future told through the medium of word […]
- Type/Dynamics – LUST and the work of Jurriaan Schrofer at the Stedelijk Museum ‘Type/Dynamics’ is a new interactive installation by LUST for the exhibition of work by the graphic designer Jurriaan Schrofer (1926-1990) at the Stedelijk Museum in […]
- Action Painting Redux [openFrameworks] The spectacle and surplus masculinity of Hollywood is hardly run-of-the-mill source material for generative art, but Canadian software artist Jeremy Rotsztain has been diligently exploring transforming cinematic convention into rich, abstract compositions for three years now. Rotsztain's Action Painting project (first featured on CAN in fall 2009) employs scenes and sound design—'data' from action movies—as raw material to generate abstract expressionist style animations. "Revving Motors, Spinning Wheels" (below) is one of four videos released by Rotsztain this summer that illustrate just how far this project has come – the piece reads as a love letter to both Jackson Pollock and Jason Bourne. On close viewing the source material (culled from Ronin, The French Connection, etc.) is clearly organized thematically and the video functions as a serial examination of the stock components of definitive chase scenes. Screeching brakes, blaring sirens, lead-footed acceleration and the inevitable Ballardian-endgame all filter through the mix in clusters of topical clips. Jeremy provided the following contextualization (and above screen capture) of his working process on this piece over email: "...the software I wrote for arranging/orchestrating the clips has the same multilayer functionality of After Effects — but with the ability to select clips algorithmically from a database. You can ask for 45 seconds of clips featuring revving engine sounds then organize them by movie source and specify how much of the screen should be filled. This is basically what you're hearing/seeing around the one minute mark of "Revving Motors, Spinning Wheels" – and the sounds stand out because they're grouped together using similar 'gestures': cars flying across the screen, cars turning, police sirens and revving engines. There's a minute immediately following that where the clips are more randomized but with more intense moments from different movies (which uses a 'sort by intensity' functionality)." Jeremy has essentially built his own sequencer/mixer workflow for organizing and processing tagged clips – other videos in the series consider the sound and fury of brawls, explosions and gunfights. Rotsztain was recently the subject of a detailed interview with Dylan Schenker for The Creators Project where he elaborated on the nuanced relationship between his process and painting: "...it’s become more enjoyable to use the data in a more expressive fashion—to go beyond the informative practices of data visualization—and I decided to abstract the data and turned to audio/visual composition as a model for how the work should be experienced. So the end result is an artwork that looks like painting, but feels (and is edited) very much like cinema. Actually, when exhibited, the videos are are projected in high definition onto canvases, echoing both the immersive experience of abstract expressionist painting (where you stand in front of a canvas and let it envelop you) and the intense spectacle of action films." Jeremy Rotsztain | Action Painting Thematically organised scenes of the stock […]
- Kometen [iPhone, Games] A comet has been born, please take good care of it! Explore the universe and learn how to fly in a graceful way and explore space to find art is what you need to do in the latest game by Erik Svedäng with Niklas Åkerblad. The art (which is all watercolor - see video below) takes you on a visual journey painted by Niklas. There are no points to win or loose in the game. Erik and Niklas have created a colourful universe for exploration where the skillful control of your comet is your prize. You swipe your finger to fly away from a planet you are orbiting, eating will increase the boost which helps you travel faster and when the boost meter is full you can do a long swipe to activate the super boost flying you a much long distance. There are 14 planets to uncover, each one a beautiful drawing. ‣ Super minimalistic controls: tap planets to gravitate towards them, swipe to let go ‣ Zoom through space at incredible speed! ‣ Explore a world filled with gorgeous watercolor art ‣ Hypnotizing and awesome soundtrack (which can also be heard in the trailer) The game was created using Cocos 2D, a framework for building 2D games. About the creators: Erik Svedäng (design & programming) is the creator of the PC game Blueberry Garden, winner of the Independent Games Festival Grand Prize 2009. Niklas Åkerblad (art, animation, sound & music) is the art-director of Colosseum for XBOX indie games. Platform: iPhone Version: 1.0 Cost: $2.99 Developer: Erik […]
Posted on: 08/10/2012
Posted in: iPhone
- Senior Digital Designer at CLEVER°FRANKE
- Interaction Designer at Carlo Ratti Associati
- Creative Technologist at Deeplocal
- HTML / CSS Developer at Resn
- Climate Service Data Visualiser at FutureEverything
- Web Developer at &Associates
- Creative Technologist at Rewind FX
- Coder to collaborate with Agnes Chavez
- Data Scientist at Seed Scientific
- Data Engineer at Seed Scientific
- Design Technologist at Seed Scientific
- Creative Technologist, The ZOO at Google