Another year of iPhone/iPad development but there haven’t been many apps that have caught our eye as there have been in the past. Nevertheless few that stood above the rest, both in their conception and how they make us think about technology. As an increasing number of apps saturate the AppStore, now in their 100s of thousands, we’d like to remain optimistic that this platform will continue to grow and not just by large development studios and those that reiterate but rather as an exciting, creative and above all – “innovative” place to push ideas to.
Inspired by the neo-dadaist collages of Robert Rauschenberg, James Alliban’s Composite allows you to remix your surroundings to create graphic compositions. Users can paint pictures using live video stream by simply pointing their iPad towards your subject drawing over it. Pixels are captured and transfered onto canvas. A different way of looking at painting.
Photo/Nykto is an experimental game conceived by Annelore Schneider and Douglas Edric Stanley as part of the “Unterplay” project at the Master Media Design —HEAD, Genève. Edric describes at as a game for nyktophobes and photophobes. It is played by switching on and off the lights in order to avoid reaching the edge of the screen. Photo/Nykto is one of the few apps that explores interaction with the device beyond the device itself. We like to think of it as “spatial interface” one that allows iPad to become an aggregator of physical activity.
Soon in the AppStore
Created by the collective consisting of Ben Cerveny, Tom Carden, Jesper Sparre Andersen and Robert Hodgin, Planetary by Bloom is a way to explore your music collection using planetary system. Application, created using Cinder framework allows you to navigate dynamically created by information about the music on your iPad. Fly thorough the stars that represent your favourite artists, visit planets (albums) or listen to the moons (tracks).
Previously available for Mac and Windows, we are glad to see Windosill by Patrick Smith (Vectorpark.com) finally make it’s way to the iOS. An adventure puzzle game filled with peculiar objects, your task is to resolve abstract but yet logical puzzles to progress from room to room. For fans of the original, this is not just a simple port. The Windosill for the iPad was built as a native iOS app and customized the behavior of every element to the iPad’s touch interface. Bonus features include a sketchbook gallery of concept and development artwork, the option to instantly skip to any room you’ve already completed and two special settings, unlocked when you complete Windosill: Complex Gravity, which allows you to manipulate objects by tipping your iPad, and See-Thru Mode, which makes everything translucent (giving you a sneak-peek into how Windosill is put together). Fantastic addition to the AppStore.
Created by Scott Snibbe and Graham McDermott and originally designed by Lukas Girling, “OscilloScoop” is a culmination of about 15 years’ effort trying to create musical creation tools that is more like a video game. The process began back in the 90′s at a research lab when Scott Snibbe and Lukas Girling worked briefly with Brian Eno and Laurie Anderson on some of the concepts. The app, playfully called OscilloScoop, presents a trio of brightly colored stacked spinning crowns. Touching a crown trims or builds up its edge, like a spinning disk of clay. As you carve into this disc, the music changes, and you effortlessly produce hip hop, techno, electro, and other recognisable forms of music. Scott Snibble describes the process much like a DJ spinning records, but you create original music of your own, rather than merely cutting between tracks.
The Infinite Adventure Machine by David Benqué is a computer program which generates fairy-tale plots. Based on the work of Vladimir Propp, who reduced the structure of russian folk-tales to 31 basic functions, the project addresses the difficulties of automatic story generation which David explains remain an unsolved problem for computer science.
Not available – Prototype
Created by Rainer Kohlberger with sound by Wilm Thoben, field is an abstract audiovisual app that uses realtime camera feed as input. Brightness, saturation and color are interpreted, and translated into a constructed grid. The realtime image triggers different sounds as you pan around. Included are five different modes which you can switch through by double tapping the screen. Very addictive and playful take on live video as medium to generate both visual and sound patterns.
Originally created in 2002 by Jussi Ängeslevä and Ross Cooper when at the Royal College of Arts in London and developed for the iOS by NewMediology (Danqing Shi), Last clock is a clock app that uses popular slit scan technique to keep you in factual time, human time and remote time. Just like any other analog clock, the app has three hands: one for seconds, minutes and hours. The hands, however, are made of a slice of live video that gets scanned to the clockface. With different refresh rate for the three hands, the three time circles reflect the rhythms of the space at different temporal resolutions. The app also allows you to stream the last clock camera feed over the internet.
The long awaited “21st century interpretation of the archetypical old school videogame adventure” by Superbrothers finally hit the AppStore this year. The response was amazing quickly became one of the most popular games of the year. If you haven’t had a chance to play with it, xmas break seems like a perfect opportunity. Easily the best iOS game this year.
Having seen many apps over the last few years, I don’t think anyone expected Biophilia. If you don’t know about it, is an iPhone/iPad release of Björk’s latest album created in collaboration with Scott Snibbe and her longtime design collaborators M/M (Paris). Comprising a suite of musical pieces and interactive artworks, Biophilia is a unique experience where different elements are weaved together with both sensitivity and precision. The experience is unified, building on different layers of visuals and sound. It’s a simple must! (Read also our special Making-of Virus)
- Integrating native UIKit to your existing OpenFrameworks iOS project You have been working on an iOS project in OpenFrameworks and you got to a point where the need of adding native UIKit components is essential, well I will try my best to show you how to do just that. Here is what we’ll […]
- Best and Most Memorable Projects of 2011 It's that time of the year when we slowly begin wrapping up the 2011. Before we say goodbye, lets take a quick moment to look back at some of the best and most memorable projects of 2011. There is no mechanism in deciding these and neither-nor all projects here are spectacular and magnificent but instead we feel they offer a brief insight and a form of introduction to what may lie ahead. 10. MIT Media Lab identity [Processing] In 2010 MIT Media Lab approached TheGreenEyl and E Roon Kang to update their identity for the lab’s 25th anniversary. The team developed an algorithmic logo using Processing in an effort to capture the dynamism and diversity of the MIT Media Lab. The invisible grid around which different things happen symbolizes the environment the MIT Media Lab provides, academically, physically and intellectually. 9. Tele-Present Water [Arduino, MaxMSP] Created by David Bowen, Tele-Present Water installation draws information from the intensity and movement of the water in a remote location. The wave intensity and frequency is scaled and transferred to the mechanical grid structure resulting in a simulation of the physical effects caused by the movement of water from this distant location. Elegance and ephemerality of data beautifully staged by David Bowen. 8. ExtraFile File Formats [Mac] In the world populated by file formats and continued fight over ownership, open source and value of data, Kim Asendorf created ExtraFile, a conceptional software with practical usage. It’s main intention is to offer an alternative to the static system of image file formats. It is also an attempt to address an alternative image file format, a piece of art, far away from the mainstream and commercial standards. 7. Ping! Augmented Pixel In the decade when videogames were born, everything virtual looked like rectangular blocks. From today’s perspective, the representation of a tennis court in the earliest videogames is hard to distinguish from a soccer or a basketball field. ‘PING! – Augmented Pixel’ is a videogame by Niklas Roy and one of the very few augmented reality projects that really explores the space between physical and digital. Niklas built a custom piece of hardware the intersects the signal between the video camera and television, inserting a classic style Pong game that you control using a finger positioned between the two mediums. Simplicity and ingenuity at it's best. 6. Little Printer [Objects] 2011 wil be remembered as the year of thermal printers. Just as we have forgotten about the tech, a wave of projects have spread across the web. One that especially stands out is the Little Printer by BERG and giving us an "alternative" insight into how we may interact with digital information int he future. Little Printer may live in your home, bringing you news, puzzles and gossip from friends. Use your smartphone to set up subscriptions and Little Printer will gather them together to create a timely mini-newspaper. 5. Written Images [openFrameworks, Processing] Although first launched in 2010, Written Images book finally landed on our desks, in it's full glory it's an unique artifact, printed in very limited numbers, is the first of it's kind - a ‘programmed book’. Created in collaboration with more than 70 media artists and developers from across the world, Written Images is continuously regenerated for the digital printing process, offering each reader a unique experience. Each artist programed an image creating application that is generated for each print of the book. 4. Cascade [Processing] Cascade is a by NYTimes R&D department that allows precise analysis of the structures that underly sharing activity on the web. Initiated by Mark Hansen and working with Jer Thorp and Jake Porway (Data Scientist at the Times) the team spent 6 months building the tool to understand how information propagates through the social media space. While initially applied to New York Times stories and information, the tool and its underlying logic may be applied to any publisher or brand interested in understanding how its messages are shared. 3. Particles [openFrameworks, Arduino, Events] Particles was an installation by Daito Manabe and Motoi Ishibashi exhibited at the Yamaguchi Center for Arts and Media [YCAM]. The installation centers around a spiral-shaped rail construction on which a number of balls with built-in LEDs and xbee transmitters are rolling while blinking in different time intervals. The idea was driven by simple desire to both understand and represent particle behaviour in physical form. Besides the sheer complexity of the structure installed, the position of each ball is determined via total of 17 control points on the rail. Every time a ball passes through one of them, the respective ball’ s positional information is transmitted via a built-in infrared sensor. During the time the ball travels between one control points to the next, this position is calculated based on its average speed. The data for regulating the balls’ luminescence are divided by the control point segments and are switched every time a ball passes on a control point. Fantastic work Daito + Motoi! 2. Communion [Cinder] Earlier this year on show at the La Gaîté Lyrique in Paris and created by Universal Everything with FIELD, Communion is a room sized installation creating almost a 360º environment. The final piece includes an array or evolving creatures going through stages of development – evolution from simple to complex with human like properties with generative behaviours, deeply immersive and “a celebration of an audio visual synesthetic experience”. Read our special. 1. Solar Sinter [Objects, Arduino] Solar Sinter by Markus Kayser is most definitely one of the most inspiring projects this year, aiming to raise questions about, energy and manufacturing. Markus designed a 3d printed that uses solar rays and silicia and heated sand to solidify it as glass in any shape or form. A combination of Arduino, ReplicatorG software, laptop computer and a bunch of custom made components, Markus took the printer to Sahara desert near Siwa, Egypt, for a two week testing period. CAN is proud to be the first to write about the project, the video on Vimeo now measures almost a million […]
- sktch 2.0 [iPhone, iPad, openFrameworks] Created and published by CreativeApplications.Net, SKTCH is a generative drawing application for the iPhone / iPod Touch and now iPad. Version 2.0 brings a whole new UI utilising Apple's UIKit, for the iPhone - retina display support, two new presets, and finally after months of development we have released the iPad version. iPad is where SKTCH really comes to life. The larger screen, new 3D mode and the new UI allows you to truly immerse yourself in your creations. During the development we have found that features such as file open/save do not really work particularly well with the iPhone, likewise the edit more allowing you to move points with tap and drag. There are some of many features we would like to implement in the iPad version, of course, if there is a demand. Thus, iPad version of SKTCH is published as a separate app rather than as a universal. Please note that by purchasing SKTCH you directly help CAN, so we appreciate your support. Thank you. For more information on SKTCH, see http://sktchapp.com or download the press pack. In addition to SKTCH, RetroScreen has also received an update now supporting reina display on iPhone 4. RetroScreen source is now also available for download from […]
- Blogs We Read + Love [News] Thanks to Google Reader staying on top of news is pretty easy these days, that is, if one can keep up. I have around 300+ subscriptions and at times this can be quite overwhelming. Nevertheless, one always focusses on the favorites and catches up with the others when time is on our side. Here we bring you the favorites. Blogs that we can't write without and are an inspiration to what we do. Hours spent going trough pages of wonderful editorials, features and links that anyone who enjoys CAN will enjoy too. We also made it extra easy for you. No need to go to the site, find the subscribe button! Here, each site listed includes a 'Subscribe' button. Now all you need to do is go one by one and hit that button as hard as you can. They will stick and you'll love them as much as we do. Plus, you get all the twitter links. Joy.. In addition, if that is too much work, here is an OPML file you can import directly into your Google or any other News Reader. >>>Download<<< If you are not using a news reader, this will make a perfect start. Enjoy.. Technology/Design Create Digital Motion CDMotion is the creation of Peter Kirn (personal, cdm twitter), a composer, musician, media artist, and author. From latest interactive tools,Â VJ gearÂ to events and tip and tricks with good links to tutorials and how-tos. See alsoÂ CDMusic for the latest digital music creation tools. Information Aesthetics Inspired by Lev Manovich's definition of "information aesthetics", this weblog explores the symbiotic relationship between creative design and the field of information visualization. More specifically, it collects projects that represent data or information in original or intriguing ways. Information Aesthetics is designed and maintained by Andrew Vande Moere, a Senior Lecturer at the Design Lab at the Faculty of Architecture, Design and Planning of the University of Sydney. (twitter) Digital Tools Blog about Game Design, Games and Computer Art.Â Digital Tools is a mixture of blog and webzine that focuses on everything related to digital tools, games, homebrew, theory, interaction- and game design and on inventive software.Â Ran byÂ Martin Wisniowski (twitter). Boing Boing Gadgets For latest quirky gadgets, news and links, check out BBG, a branch of worldÂ renownÂ Boing Boing. I regularly post their articles on Twitter soÂ definitelyÂ worth a subscribe. Datavisualization Datavisualization.ch is a website dedicated to data and information visualization. A wonderful collection of projects ranging from graphicÂ exercisesÂ to widely published data..a little bit of everything related to datavis/infographics (twitter). VisualComplexity Collects someÂ trulyÂ amazing Â infographic/visual communication and complex networksÂ visualizationÂ out there. Ran byÂ Manuel Lima, Â an interaction designer, information architect and design researcher (twitter). FlowingData FlowingData explores how designers, statisticians, and computer scientists are using data to understand ourselves better - mainly through data visualization. More emphasis on statistics/data visualization than inforgraphics,Â FlowingData is a great resourse for latest news onÂ data visualization. Ran by Nathan,Â a PhD candidate in statistics who lives and breathes data (twitter). Code & Form Code & Form is a blog for the coding and teaching activities ofÂ Marius Watz. It contains documentation of workshops as well as code snippets and libraries. The main focus is onÂ Processing. (Twitter) OpenProcessing A great place to share your Processing sketches and work. About 10-20 sketches uploaded daily, so many it's hard to keep up. If you are working with Processing or wanting to learn, a great place to start. Gaming/Apps Offworld Ran by Brandon Boyer,Â Offworld is another branch of theÂ internet-institution Boing Boing. A wonderful collection of gameÂ innovation related news with a good retro feel put in the mix. One of my favorite blogs I read daily (twitter). It is also worth subscribing to Brandon'sÂ del.icio.us account for someÂ trulyÂ great links. Joystiq My favorite Games blog for any game geek regardless of which console you own. A fun, easy reading and very informative ran by some great peeps.Â Joystiq strives to maintain accuracy, to dig deeper, to do away with meaningless PR prattle, to gracefully decline luxury Cappuccino machines (even the really nice ones with Espresso functionality), to ask the awkward questions and ... to wallow. A must.. AppShopper A website by Â macrumors'sÂ Arnold Kim (twitter)Â to track all activity in the iTunes App Store. My morning destination where I browse through about 300 apps for the iPhone released each day. "j" and "k" keys on the keyboard get plenty of work here. Touch Arcade Another website by Â macrumors'sÂ Arnold Kim (twitter) withÂ Blake Patterson (twitter) andÂ Eli Hodapp (twitter)Â brings you latest in iPhone gaming. If it's new or in the works,Â Touch Arcade will cover it. Targeted at the more mainstream audience the site is a great place to go to feed your iPhone shopping addiction. 148Apps Latest iPhone reviews and news brought to you by the great team at 148apps. Ran byÂ Jeff Scott (twitter),Â the site also keeps track ofÂ whatâ€™s selling ,Â whatâ€™s new andÂ what prices are dropping in the iTunes App Store. Find them also onÂ Twitter ,Â Facebook, andÂ Friendfeed. Design/Art Today and Tomorrow Ran by Pieter, a Belgian living Berlin, Germany, theÂ website is a collection of things that are beautiful inÂ advertising, art, design, fashion, music and sneakers. TrulyÂ wonderfulÂ and has recently become on of myÂ favoriteÂ art/design websites out there. A must for anyone interesting in art. Some finds are pure joy! (twitter) BOOOOOOOM! Ran byÂ Jeff Hamada,Â a designer from Vancouver,Â BOOOOOOOM! Â is a wonderfulÂ blog about Art, Design, Film, Music, Photography and Daily Junk. A great collection of projects and finds to feast your love for art.Â (twitter) Design You Trust Design You Trust is a daily design blog and community, full of new design trends,Â newsÂ and events, great design portfolios, young design bloods, design articles, photographies, fashion, creative advertisements, architectural inspirations, video design and hand-picked design stuff from all over the globe.Â Founded in 2007 byÂ Dmitry Utkin. (Twitter) The Strange Attractor Founded byÂ Pete Barnett andÂ Brendan Crich,Â TSA is a community of designers, photographers, illustrators, animators and musicians from five continents. This blog serves as a place to share, discuss and archive the best in contemporary art and design.Â (twitter) FFFFOUND! ..does not need much introduction,Â FFFFOUND! is a web service that not only allows the users to post and share their favorite images found on the web, but also dynamically recommends each user's tastes and interests for an inspirational image-bookmarking experience!Â About 100 entries daily, rest assuredÂ FFFFOUND! will keep you busy most of the day.Â (twitter) Dropular A recent addition to the "inspiration" sites and not much different from FFFFOUND!,Â share your favorite images found on the web. We still have few invites left if anyone is interested. Not as hard to come by asÂ FFFFOUND! but the site is very active with about 300 adds each day.Â (twitter) It's Nice That Edited byÂ Will Hudson and Alex Bec with regular posts by Edinburgh based designer Jez Burrows,Â Itâ€™s Nice That is focused on publicising, promoting and archiving the very best contemporary work from across the creative industry. In addition, they have just released their first publication,Â Issue 1, that features work from, among others Peter Callesen, Bryan Dalton, Karl Grandin, Happypets, Myoung Ho Lee and many more.. Get it here! (twitter) swissmiss The worldÂ renownÂ Tina Roth Eisenberg brings you the latest what's happening in design. From product, graphic design, typography to the latest inÂ accessoriesÂ and furniture. 'swiss designer gone NYC'. (twitter) Culture/Tech Boing Boing Really doesn't needÂ absolutelyÂ any introduction whatsoever.Â Boing Boing is not a blog, it's not a site, it's an institution.Â Â Mark Frauenfelder,Â Cory Doctorow,Â David Pescovitz,Â Xeni Jardin and John Battelle bring you theÂ "directory of wonderful things"Â (twitter) Lifehacker The worldÂ renownÂ LifehackerÂ includes tips and downloads to getting things done. EditorÂ Adam Pash with Senior EditorÂ Kevin Purdy andÂ Jason Fitzpatrick,Â The How-To Geek andÂ Gina Trapani bring you daily some greatest and most talk about tips and tricks on the web. (twitter) MAKE Magazine Brings the do-it-yourself mindset to all the technology in your life. MAKE is loaded with exciting projects that help you make the most of your technology at home and away from home celebrating your right to tweak, hack, and bend any technology to your own will.Â AlsoÂ published quarterlyÂ since February 2005, MAKE is a hybrid magazine/book. (twitter) Wired Wired.com is a daily technology news websiteÂ and aÂ monthly print publication. Gadgets, media and tech culture news in one place. A little too noisy at times but includes some pretty incredible and in-depth articles related to recent tech developments. (twitter) Ars Technica Ars Technica specializes in original news and reviews, analysis of technology trends, and expert advice on topics ranging from the the topics of technology, business and science. (twitter) Sci-Fi-O-Rama Art, Design & Illustration with a Sci-Fi or Fantasy Slant, simply wonderful!Â (twitter) Other To many to list but besides various developer/artist blogs there are two sites that deserve a special mention: Vimeo A great resource for the latest work artists/developers are doing. Join groups, add contacts to find latest stuff. As vimeo is most loved amongst the creatives, rest assured you will never run our of animated content to fill your day. Flickr Same as Vimeo, meet, add, follow artists, creatives for their latest work. We have also added a group on Flickr so if you have projects/works you would like to share, please join the group and add your photos to the […]
- 150 Promocodes! [iPhone, iPad, Giveaway] CAN is two years old tomorrow and we have a "few" promocodes to share with you, in fact the 157 of them. Many thanks to all the developers and artists who have submitted their app codes for this giveaway. Please note that they are single use only and currently work in the US only (Apple decision). If you enter the code and it doesn’t work, someone else was faster than you. How to use the codes (US Only / if not see here): iTunes on the Desktop: To use the codes, open iTunes, log-in, click on the arrow in the top right corner and go to "Redeem". Paste them into the redeem box and you are good to go. Itunes will start downloading the app. Here’s a direct link that will work for most people to the Redeem Code page. On your iPhone/iPad: Open AppStore app, go to "New" section, scroll to the bottom and click "REDEEM". Enter the code here and the app will be downloaded. These won't last long so make your pick quick, copy the code and redeem. If you have managed to download it, please let us know what you got. We have no way of knowing which codes have already been downloaded so If you have tried them all for an app and none of them work, please leave a comment below to save time for other people. Once again, thank you all! Kern Winner of 2nd place in the 2009 International Design Awards / Interactive Media - KERN is a minimalist typography experience challenging you to precisely place a missing letter into a falling word while avoiding any unnecessary ligatures! Practice and prove your typographical acumen with a score that gives new meaning to point-size! iPhone Promocodes: FWFKXFXTKH6W 4FKAL4MH9MLT RFFY7JJ6TA73 WTWP967PEXWY YTKJ6EH3LWRK Horizons An interactive sound toy for the iPhone + iPad which brings together the atmospheric sounds of Eli Murray (Gentleforce) and generative visuals of Lukasz Karluk (@julapy). It is an exploration of colour, sound and form. The design of the piece focuses on creating subtle colour refractions in a rich colour scape using an algorithmic process known as triangulation. Fluidity of interaction is achieved using real-time physics made using the Box2d library. iPhone Promocodes: EXJ633TJKEEX X73YMFN7R69F PYFMA4H3MWX7 PF3MXLKXLWA4 Y36MRHLHAHEJ Mujik Explore sounds in a new and fun way with Mujik! Pick the books off the shelf, flip them open, and chase the dust mites across the page to make the music your own...or just float away on a sonic balloon... iPhone Promocodes: 3364TPAKAA6E P7NXF6MY97LP KXAM7RL4NPNL W36YY4XYP77Y XAYPJNP69T9H BDD • Büro Destruct Designer Shake your iPhone to create a virtually infinite number of beautiful generative designs. Using only circles, squares and a set of rules, Büro Destruct Designer lets you find inspiration for color combinations and graphic shapes. Choose either full random colors or apply harmony rules to your color palettes. Modify your compositions with gestures and the various tools from the menu. The results can be saved and shared by e-mail including the color palette. iPhone Promocodes: 7JJYFHFKN67T 7RHK6R7KHPNA N3JN3A39XAX7 FF67PJ3K3XXE Calcopac Created by Büro Destruct, Calcopac is a tribute to the legendary 8-Bit Videopac Game Computers released between 1978 and 1983. A «BEEP» more than a simple calculator for your iPhone & iPod Touch, Calcopac provides a stylish retro calculator with 2 skins and 24 8-Bit sound effects. Play your results as a little melody. iPhone Promocodes: 6EHEXML9JL66 4X7MWKEWHPWN H33MPJJTTKWR YENKK6AKRJE4 Kinetic Created by Mothership, Kinetic is a GPS-based tracking and training app for running, cycling, hiking, walking… designed specifically to help you measure, record, store, review and analyse your location-based data. Packaged in a beautiful interface, with features to amaze and only grow with time, Kinetic will be a must for every iPhone. iPhone Promocodes: WETFYTKNRMX3 NA3PNT6P3TNL MLAJAER6X6ML 3637ANMK39LY 3JTJ37A7LKHX Fat Tag Deluxe Fat Tag Deluxe Edition - Katsu Edition is a deluxe version of the popular Fat Tag graffiti tagging app. The Deluxe Edition co-created with NYC graffiti artist Katsu includes the following features: * Multiple default backgrounds * Additional background selection from camera, photo library * Scale, rotate, angle, opacity options for realistically overlaying tag onto camera image. * Multiple pen/brush tips and colors * Full accelerometer based drips * Speed based thickness * Upload gml and screenshot to FAT Lab's graffiti database - http://000000book.com * Save tags to photo library. Made with openFrameworks. iPhone Promocodes: HM7PRYMK7WRY 3AMRRFJRRY94 4Y7RW7WYAJP9 4FXMHK69PMTW FPRR43976ATR Popclock Turn your iPad or iPhone into an hourglass. Beginning at midnight with an empty screen, the screen gradually fills up over the course of the day. Touch or tilt to manipulate, and double-tap for new colors. iPhone Promocodes: 6PYJPNEWPWWH Y9YKFARLA9MN JXF49KFFTFMK 9XAA99FWHPRN F4RLFJFYTNFW rain. rain is a minimalistic audio visual composition you can play yourself. the longer a stripe the lower its pitch. tap, double tap, shake or double swipe to create different kind of stripes. iPhone Promocodes: YEWLT3YFWT77 3KJR6W67L446 9AKKKAK66WHA WXJTJKY7JKYP Dust Tag DustTag is an iPhone application designed for graffiti writers that visualizes the motion involved in the creation of a tag. Motion data is recorded, analyzed and archived in a free and open database,000000book.com, where writers can share 3-D animated representations of their hand styles. All tags created in DustTag are saved as Graffiti Markup Language (GML) files, a new digital standard used by other popular graffiti applications such as Laser Tag and EyeWriter. DustTag is fully compatible with the Graffiti Analysis 2.0 software suite, which is available online for free on the DOWNLOADS page and can be used to playback DustTag creations from the iPhone on OSX, Windows or Linux desktop systems. iPhone Promocodes: F44MEHPYR3XN N4PYMR64ARJE M34TXJ3YWRYP Eliss Eliss is a groundbreaking game that uses multi-touch in a way never before seen. Your job is to keep up harmony in an odd universe made of blendable planets. Touch-control multiple planets at once, join them together into giant orbs or split them up into countless dwarf planets, and match their size with the squeesars. Wipe off the stardust, resist to the attraction of the vortex and other space phenomena, and slow down the passage of time. Each of the 25 levels will require creative ways and strategies in using your fingers. Warm up your hands, you’re up for some serious finger gymnastics in the bizarro galaxy. iPhone Promocodes: RHXKR64KFNTP KRLT36A3KXFE MHKTWKHHXPF4 WFR7HYYP7FM6 LJXNPHHPTFLF Osmos Chosen as the #1 overall iPhone game by IGN, Osmos is part physics-based eat 'em up, part ambient cosmic simulator, and part Darwinistic petri-dish battle. Featuring full Retina Display support, fluid multitouch controls, lush, flowing visuals, and a chill, ambient electronic sountrack, Osmos is a must-have for the iPhone. iPhone Promocodes: H9A9YTWT39ME WXTWR97EF9XP HJHE3TKT69YN abcdefghijklmnopqrstuvwxyz Create and control tiny sound-creatures in the shape of letters that react to gravity or each other and generate rhythms and soundscapes. Dive into a micro world of sounds, movement and touch. But beware! Using this app might change your daily reading and talking experience. abcdefghijklmnopqrstuvwxyz is a sound toy, a performance tool and an art work in its own right. You can play with the letter-creatures and watch and listen how they interact with each other or use them to produce soundscapes like you would with an electronic musical instrument. abcdefghijklmnopqrstuvwxyz blends art, biology, fun and physics to create a unique, dynamic and interactive sound ecology. iPhone Promocodes: 9RHLPT9MK6YK FRH6TPX9TLL7 MTR39TPX6YXH LNXNK3AEM3LW NPFANAA7FAFH SoundYeah SoundYeah is an iPad app to record sounds in a 4x4 slot matrix and play them back with various effects, including scratching, changing playback speed etc..... iPad Promocodes: ENATJR7JPLKM YYYN636YXJJF MJAHAEFARRY4 JRHJWNWFXM64 LWHTX9RTA7P9 SoundGyro Transform your iPhone into a music instrument. Thanks to the gyroscope, it is now possible to play music using body gesture. iPhone Promocodes: 99WEJNWPREJL KMFWKKY6PLWH KLNAWK79MMNM HJLWLJKYE3NR PHM4NRXMHAK6 Mr. Bounce Filled with neon colors, ball physics and wonderful electro music, Mr. Bounce adds new ingredients to a classic formula. Trajectory projection and slow motion for additional sense of control plus blockers, pipes and wind makes the classic Arkanoid experience come back to life. iPhone Promocodes: RFMP6H4FYHTR 4JYLPA6WLH3T AYFX7YJHRRA6 NTNWE4YE6YKJ X69TEMR4RWMK Little Bugger Little Bugger is a fast paced, creepy, reflex testing bug squashing game for the iPhone & iPod Touch. iPhone Promocodes: JPXMJK4ALEKH J6XFEM69XXKN HFRNTAEFNA7J E6YPWNK937M9 KJR9LHXLTJJN Colorendar Color-code everyday. To know yourself a little more. Even if it is a similar day, the body, mind and environment will continue to change daily. As you record your daily these conditions, you may see that periodicity and regularity. Colorendar is simple calendar to express your change in color and graph. iPhone Promocodes: L4AFRT9LE96A 6RXW9TWHY6Y7 JPATYF9WXWXF 9A3PEAMELAHK FX4PWME4FNWA Fracture Fracture allows you to paint cubist style portraits using your own photos. Aesthetics employed by abstract masters such as Pablo Picasso and Georges Braque have been studied and recreated in this fun creative app. iPhone Promocodes: LF7HWR39PTTY T4YLN7HLJYMP ATRA46PYRL6R HNJ4JJL6Y6EE LYR3KRAAHR3L Gravilux With each touch in Gravilux, you exert a gravitational pull on a world of simulated stars. Though inspired by Newton's equations for gravity, Gravilux doesn't follow our universe's laws. iPhone/iPad Promocodes: 9AJAM9JYLHH3 XAY9YWNW4XLX HFYA3WHKKEAW FKYLKPAENT76 9T7769MT9ETY MHX7LF4MLEWN 4WTLLTH7XA96 66T7XPPNHTLP YJL3N6YJ3X4H LYE3H9TJ6RWX Bubble Harp Bubble Harp draws bubbles around your fingertips, recording and replaying your movements while creating infinitely varying music based on the animated forms. Itʼs a combination of drawing, animation, music, art, geometry, and games. iPhone/iPad Promocodes: M6L4P7J7TKNY HHLJ4YLHPM7F 436KJ7AFNXNA MHTAARNHRWJJ YPYNRJTWL747 LMF6RWWTMXNA H6HPJJT3RRRT FXXMJXEYXJRA LTFFWFJFKAYJ EA7KL4HHLTE7 Antograph Touch the screen of Antograph and you release a stream of ants from your fingertips. They follow your movements because youʼve also release invisible chemical trails that tell them where to go. Antograph is a combination of drawing, animation, art, science, and gaming. iPhone/iPad Promocodes: XJXP77N6AE7N 6KMNNLXP4E47 TTFY6RAJKHMM R9YHWFAE7PN6 K4FY9P79NA9Y YJELMTJYKF6W 4N3WJXMY6M4M LPYKMKWE4469 4HJXH63XFNLJ PRF4MR4Y9HAX Kunst Bauen Kunst Bauen is an interactive artwork inspired by 80s video games and the Bauhaus. It lets you conjure pulsating, futuristic patterns with just your fingertips. You can stroke the screen to create smooth, swirling shapes, or tap it to make geometric patterns. Kunst Bauen was originally part of a 2008 art installation in Hamburg, Germany. Now it's available for the iPad and iPhone. The iPad edition features a higher resolution and increased framerate. Kunst Bauen is open source and made with openFrameworks. Get the code here. iPhone Promocodes: 44TH7737YMP3 LTWJNP3MM6J6 TF7EF36EEFM7 RTXTWMA9PKH4 W4L4HHP93H94 iPad Promocodes: PM697LHM6LXP NEA7L76HAM3E EW3MH39TLYEN LP79AJT9M7J3 MHNW3X7XA7XH Vanitas Momento mori still life paintings from the 16th and 17th century were the inspiration for this handheld vanity game. A small box filled with meditative objects. Open the box, close the box. Get three objects alike and gain a gold star. Consider how lucky you are. Sometimes, when you're depressed, it's good to see something depressing. A contemplation on the fleetingness of life. To help appreciate what you have. A spiritual toy. iPhone Promocodes: 9RAAJLXT3HY7 NRLRKKF7RHHT XMT4TMWWLJPF TLTAXTMK3PT6 FTYA6XYLJJXF Glory Math Glory Math 1 is an interactive, generative art application for the iPhone and iPod Touch. Starting with a blank slate, touch and shake to create constantly evolving shapes and fields of color. Explore color noise, merging liquids, and spastic color bars, each only briefly maintaining existence. In the end, all devolves into a single color state... Until you begin your exploration again. iPhone Promocodes: 9RPP66TYMK49 YAPRLTYEMFWW JYNYJPPMJ733 NAK6YXFM6M4X 93Y63MEXTXLJ Arcs 21 Arcs 21 originates from an online Software Art project by Austrian artist Lia – one of the early pioneers of Software and Net Art. The original work deals with mappings between color space and architectural space. The viewer is drawn into a world that is constructed around them, with which they can interact in a playful way. Interaction alters the behavior of the elements which construct the image, allowing for an infinite range of possible results. Now with the iPhone version of Arcs 21, you can carry around this art creation tool in your pocket and use it wherever art is needed. iPhone Promocodes: HPMNEA4JXYT9 73H6J3JLFXKT 33W7KE9PME7X PhiLia 01 PhiLia 01 is about artistic harmony, expressed through interactive generative movement, sound, form and color. Balance order and chaos, as well as logic and intuition, to unlock sequences of momentary ornamental patterns, which quickly break up and become overlaid with new structures. Through your interaction, the image is in a state of constant flux, forming and re-forming itself as time passes. Create your own personal art by using your fingers (multitouch) to interact with the elements on the screen. Tilt the device to change the direction of movement. Change various parameters that influence the behaviour of the ... iPhone Promocodes: 66KKL46THRMF HXL3EAAH39FF HJP3MPRXNW7M Philia 02 PhiLia 02 is about collaboration between the human and the machine, expressed through generative movement, form and color. The human and the machine are collaborators in the creation of a unique art experience. You can interact with the elements on screen, but the machine always suggests its own ideas to which you can respond using your intuition. You can either set certain parameters yourself by accessing the Menu, or you can hand this responsibility over to the machine, which will randomly select parameters for you when you shake your device. iPhone Promocodes: FLMYKYHRE7AT 6H3J4Y3JMAF7 M49MYMYT4M6H Sampletoy Sampletoy is a radical new musical instrument/plaything; part sampler, part granular synthesiser. Use it to capture sounds through the microphone, then play, loop, pitch and distort them live on the screen. There are plenty of features under the hood, such as resonant filters, delays and envelope. You can enable "stepped" mode to play your sounds like a traditional keyboard, or keep it in "free" mode for some microtonal madness. Sampletoy is also available on mac for free at http://www.mrkbrz.com/sampletoy/ iPhone Promocodes: EWXFK63PTPA7 4W934NXNYFET LJE3TK9WFA9X 9HRKT99W9WLH WLMHWYN76E9N Thump Thump is a pocket groove box for iPhone and iPod Touch. The intuitive interface allows you to dive in straight away to make music in seconds, then explore the wide array of options and settings to tweak your sound to perfection. Ideal as a musical sketch pad or a live performance tool. Features a drum machine and 2 synths. 3 voices X 2 oscillators per synth, load in your own drum samples to the drum machine Download mac/windows here: http://www.mrkbrz.com/thump/ iPhone […]
- 10 Best and Most Memorable Projects of 2012 It’s that time of the year when we slowly begin wrapping up the 2012. Before we say goodbye, take a short but well deserved break, lets take a quick moment to look back at some of the best and most memorable projects of 2012. Like last year, there is no mechanism in deciding these and neither-nor all projects here are spectacular and magnificent but instead they may offer a brief view into what lies ahead. Without further ado... - 10. Hydro-Fold by Christophe Guberan Created by Christophe Guberan (ECAL), this inkjet printer prints patterns that contort pieces of paper into specific 3D forms. Christophe modified a printer to use a mixture of water and ink in the cartridge which causes the paper to fold along wet lines and humid areas forming very interesting geometries. Read more.. - 9. Soundmachines The Product was commissioned by Volkswagen to develop a set of visuals for an interactive musical performance for the premiere of the New Beetle at the 2011 IAA motor show. What the client got instead was Soundmachines – a custom-built instrument for performing electronic music by DJing visual patterns on record-sized discs. Read more.. - 8. Electrolibrary – Paper book as interface Created by Waldek Węgrzyn at the Academy of Fine Arts in Katowice, Poland, “Electrolibrary” is a project that connects a custom made paper book to the computer, so it can be used as an an interface. The book can be browsed as any other regular book but when connected to the computer via USB, by turning pages, you can navigate through the website, getting additional information, quotations, movies and animations appropriate to the currently open page. Read more.. - 7. The Carp and the Seagull Directed by Evan Boehm at Nexus Interactive Arts and commissioned by The Creators Project, The Carp and the Seagull is an interactive short film about one man’s encounter with the spirit world and his fall from grace. It is a user driven narrative that tells a single story through the prism of two connected spaces. The project is an experiment in space and narrative using 3D character modelling, rigging and animation with HTML5 and WebGL. Read more.. -- 6. Lotus Dome The City of Lille (FR) commissioned Daan Roosegaarde to build Lotus Dome, a living aluminum foil structure that ‘blooms’ in response to touch and warmth. A “futuristic view on the Renaissance”, Lotus Dome merges elements of architecture and nature into an interactive experience. Or, as the artist often refers to his work, “techno-poetry” Read more.. - 5. Energy Flow – Non-linear film experience Created by London’s digital art and design collective Field, Energy Flow is a non-linear film experience created for the iOS and Android platforms that explores the physical, social and spiritual tensions in our world. The film is composed of multiple story lines into an immersive, audio-visual experience that is unique every time it is played. Marcus’ and Vera’s one year long project is now finally available. Read more.. - 4. Quadrotors at the Saatchi & Saatchi New Directors Showcase 2012 Now in its 22nd year, the Saatchi & Saatchi New Directors’ Showcase hit Cannes again, unveiling another presentation of the new directorial talent. Marshmallow Laser Feast (Robin McNicholas, Memo Akten and Barnaby Steel) were the creative and technical directors of the production which included a theatrical performance by 16 flying robots reflecting light beams on the stage. CAN got the all the details on how this mesmerising performance came into being. Read more.. - 3. Google – The first Google image for every word in the dictionary If a picture says more than a thousand words – and current internet dynamics tend to agree – what would a visual guide to the English vocabulary, contemporary and ‘webresentative’, look like? Ben West and Felix Heyes, two artists and designers from London (UK), found out when they replaced the 21,000 words found in your everyday dictionary with whatever shows up first for each word in Google’s image search. Behold Google – a 1240 page behemoth of JPGs, GIFs and PNGs in alphabetical order. Read more.. - 2. The Superstitious Fund Project The Superstitious Fund Project is a trading algorithm that operates Superstitiously designed by Shing Tat Chung, a student of Design Interactions at the RCA. It is is a live experiment in which an algorithm trades based on superstitious beliefs. Shing designed the autonomous algorithm to make decisions based on lunar cycles and numerology. It is also programmed to develop its own form of superstitious logic, creating lucky and unlucky values that influence its behaviour. 144 people from around the world have already invested a total of £4828.88 in the fund, which will return the resulting balance back to its investors in a year’s time. Read more.. - 1. Free Universal Construction Kit Not to be confused with a product, Free Universal Construction Kit is a disruption, not aimed at kids, but at the society — especially pundits, say the project’s authors. Free Universal Construction Kit is a matrix of nearly 80 adapter bricks that enable complete interoperability between ten popular children’s construction toys. Read […]
- An Interview with Bowyer – UIDesign + Funware + Luxury [Theory, iPad, Interview] Bowyer is a new company by Vadik Marmeladov, Sergey Filippov, a man known as "The Client", and Ilya Kolganov. In this interview we talk through their first collaborations, philosophy, process, commercial projects, and future plans. "Craftmanship is attention to details. Luxury is attention to unnecessary details." Typical phone games and apps retain a certain average appearance with a target on mass-market appeal. Design is usually not a priority, and as a result, often mediocre. Unlike the fashion industry, for instance, app development is young enough that nichés have not yet developed fully. Seeing this gap in the industry, Bowyer wished to target luxury markets. "About 2 years ago while working on a commercial website we came up with a simple app for a luxury brand," Vadik explained. The screen would be completely black, and through in-app purchases, individual diamonds could be bought and populated on the screen. The concept would be a reflection of physical diamonds: holding no real value other than the inherent scarcity and cost of ownership. sergeyfilippov.com/extra/2009/jewellery/ "Later we got a job to create an app for a fashion exhibition in Moscow. We decided to go much further then just an 'exhibition app'. We came up with an idea of creating a periodic magazine. Each issue would be a new level or a new stage in a game." Funware — is the use of game mechanics in non-game contexts to encourage desired user actions and generate customer loyalty. Funware typically employs game mechanics such as points, leaderboards, badges, challenges and levels. "This was our first step in research of this phenomenon," Vadik explained. "As of now, the project is still on hold, but we still looking forward to returning to the project, but before doing so we have to find an editor-in-chief. We need someone who will think not in spreads and articles, but by levels, scores achievements and other mechanics." "How do we attract, let's say, 'fancy' people? How do we make them want to play?" "So we came up with this symbolical story called Samara. Samara is the woman behind the app, the voice, the soul. She has random emotions and we even put her quotes there. The first 'issue' is Dreams of Samara, and OBVIOUSLY, [laughing] you solving her dreams. They are weird, but inspired by real emotions that she experienced during the exhibition. Every level is based on an actual piece, but a bit mutated," Vadik explained. The app begins almost entirely locked away. Only through succeeding in each of the games is the corresponding artwork finally revealed. Inspiration came from games such as the one below. In this case, porn photos would slowly reveal itself as the player progressed through the game. "Creating these games around art provoked subliminal meanings. For example, the pictures from the designers are not THAT great, but we made people kind of fight for them. In a way it was reflective of the fashion marketing industry." If it is the first-ever fashion game then it should look like a first-ever game: • Ritual, meditation • Accessory • Such a beautiful device and such an ugly content. • Device as a Friend • Competition "Imagine reading a magazine that connected to Apple's GameCenter. Imagine your 'experience' or 'skills' affect the magazine itself. It becomes personal and even more fancy! The fashion world already overuses Facebook and iPhone (their primary gaming device) but still ignore games themselves because most of them are uglyyyy." "Visionaire was one of our top inspirations. Imagine game levels designed by top designers.. or not even a game — like Hedi Slimane designs a 'Find My Friends' app." Working with the client, Bowyer approached the app using techniques common in agile development. Each stage would be designed, presented to the client, then after several development iterations, the level would be signed off. Vadik explained, "We would be sitting together at one desk, thinking together, experimenting together. Sometimes a scene was determined before design even began, [laughs]." This was repeated for each level. With this method the client always knew how the app was progressing, and exactly what the product was looking like. He continued: "It was 2 weeks of preparation and client talks, then 2 weeks of actual building. I guess only under these conditions can you can implement soul and magic into the project." Sergey, the primary developer for the project explained his tools: "We used Box2D Engine for physic simulation, Cocos2D framework to deal with OpenGL and of course Cocoa frameworks for the rest. Timing was not the biggest challenge. For example, we did the Wood level for Chalayan in 2 hours. However, one challenge was to achieve symbiosis between Cocoa and OpenGL ES worlds-- to make the border between them invisible." "Even Apple attempts to simulate 'craftsmanship' in their interfaces, but what we want is real craft." Lately Apple has caught a lot of flak over the emulation of texture in their apps. From the torn pages in Calendar, the artificial book thickness in iBooks, and now to the faux leather in Find My Friends "the result is a fake, chinese knockoff rather than a beautiful piece. Apple wants to create luxury in their apps, but without certain knowledge and traditions-- it has failed." "We think we have the right combination of fashion, art, and cultural connection that would help us create a sense of luxury in the interaction. This could be achieved by adding attention to detail: 3d, physics, etc." A close parallel would be the elastic effect when scrolling to the top of a page on an iPhone. It's not a necessary action, but provides an extra level of interaction that makes the experience richer and more responsive. Originally these ideas began as part of the Road Inc. project, but were ultimately cut due to time constraints. However, after the project's completion, Sergey and Vadik continued development. Layouts could be designed to have physical relationships between elements. Scrolling, pulling, sliding over the surface would have ripple-like effects over the design. Or, in the case below, each element could be linked to a diagonal grid with the physical properties of a fish net. See the interface in motion: "It has become a general trend in our industry that mainstream digital design can’t express emotion or craftsmanship. We believe this thinking to be false. The device is also a tool, and has a direct relationship to craftsmanship, materials, skills, sources, perfect taste and even traditions in some way. Instead of hand made paper and ink, let's create a new way of storytelling using interactive illustrations and text which interacts with your voice and device position. Instead of a high-end tourbillon lets use geo-location and augmented reality etc... It’s definitely not a replacement, but it’s a tool that brings craftsmanship to the next level. This is nothing new, just evolution, and at some point they have to start to use and understand it. I bet they want this goal, but have no idea how to execute it. Even Apple attempts to simulate 'craftsmanship,' but what we really want is craft." "The task was clear — make all of this info accessible and playful." For a year Vadik and Sergey worked together on the now critically acclaimed Road Inc. The app features fifty 3D "reconsitutions" of classic cars, soundtracks, fact sheets, photographs, press cuttings, sketches, etc. Pyrolia, the publisher, proclaims it as the "first digital object dedicated to the automobile." "First of all we have to say that client was very brave and passionate, because this is indeed enormous amount of content, all of which was held by the client and their in-house team. They personally scanned all the books, collected all the videos from the right companies, and even contacted rare car owners. On the team we had three editors as well as a car expert preparing content." "How do we target these guys? What are their preferences in terms of digital environment?" Vadik explains that the current trend in digital publishing is simply the regeneration of existing web content-- basically PDFs with videos thrown in. "The new direction will be the reinvention of storytelling and information curation. It is a bit tricky, content should be adapted for the 'touch' and 'swipe' rather than 'click'-- which is a big difference." Some beliefs behind the interface: • No buttons — super intuitive and easy to use. There should be no tutorial or "help" • Do not compete with cars design • Play with user’s familiar experiences • Easy to update • Play with Apple UI guidelines, so you can create a totally crazy interface, but it will be familiar to people because it repeats default behaviours. Rather than solve this problem with each client, Vadik explains Bowyer's approach for future projects: "We want to try to implement a university approach. We research and develop a tool that clients can buy and apply to their needs (among other clients) or just license the whole thing the become an exclusive owner. This sounds easy in the electronics industry, but how can you apply it to design or art? this we going to challenge." What is Bowyer? More information about Bowyer can be found at http://bowyerworldwide.com Apps available on the AppStore: Samara Op de Beeck Road Inc. […]
- itch [iPhone, openFrameworks] Itch is a graphical programming language for the iPhone built using openFrameworks.Â Loosely based upon Scratch, inspired by turtle allows you to create graphic animated elements by combining modules. Itch was created byÂ Jonathan Brodsky, one of the creatives behind Lucky Frame team of developers behind Mujik app we mentioned few days ago. The source code to itch is available on github, and as Jonathan is still working on it, you can follow the progress and follow the development here on openFrameworks forums. I, unfortunately, have had problems compiling but as Jonathan points out:Â first some warnings. This is not safe, I don't know if it will build, and then after it has built, I don't know if it will run on your phone, and once it is running on your phone, it will almost certainly be frustrating and confusing. A very interesting project indeed. See more projects/apps on CAN created using […]
Posted on: 21/12/2011
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