Described as the world’s first global live iPhone jam…Daisyphone lets you co-create short loops of music with your friends, over the net in real-time. Created by Nick Bryan-Kinns, Lead of the Interactional Sound and Music Group at the Centre for Digital Music, the app adopts ephemeral type loop interface where you pick and choose notes (four kinds of sound) located in the centre of the circle. Press the i button and then turn sharing on – there are ten loops that are shared across the world. You can create loops with friends or people you’ve never met. Each person has a different colour, and you can write messages around the edge. Once you’ve finished your shared masterpiece you can save it to your iPhone by pressing on the central dot and dragging your loops around.
Daisyphone started out as a web based Java app. You can still run it from the following links: Java single user or Java multi-user (with iPhones too!). Please note that it does take some time to download and start up.
Dasiyphone is an ongoing research project funded in part by the EPSRC and focussing on the nature of mutual engagement in creative experiences. Read more about the design and research behind Daisyphone or the New Scientist article about it.
Also available as a Lite version, there is no reason why not to try out Daisyphone today. The full version will cost you $2.99.
- modAxis [Sound, iPhone, iPad, oF] Created by on;(do) studio, modAxis is a musical instrument for the iPhone and iPad. By controlling positions of three circles you modulate FM parameters and 'delay' FX. Unlike DAW or typical musical instruments, such as midi keyboard, you can perform transformation of the 'sound' more intuitively with the use of multi-touch interface. Red Cirlce icon is the first object when you touch the iphone or ipad screen. It create FM oscillator. X Axis is assigned to Harmonicity Ratio parameter. Y Axis is assign to Modulation Index parameter. Top left corner is minimum setting. The second icon is green circle. This circle controls Resonance lowpass filter modulation. X Axis assigned to filter modulation frequency parameter. Y Axis is assigned to modulation center position parameter. Top left corner is minimum setting. The third icon is blue circle. This circle controls feed back delay. X Axis assigned to Delay time parameter. Y Axis is Delay feedback parameter. Top left corner is minimum setting. It's a Free Download until December 31st. Platform: iPhone/iPad Version: 1.0 Cost: Free (before December 31st) Developer: on;(do) […]
- Euphonics [iPhone, Sound] Euphonics is a relaxing musical toy in the style of Bloom. Like Bloom it features a large space for tapping out piano notes. Multitouch is supported (yay!). By default, notes are locked to a specific scale, so no matter what you play it sounds good. You can also turn this feature off, to play chromatic pitches.Â It also features a row of pads for switching the current musical key. In addition to piano sounds, Euphonics will play backing pads in the current key and and some synthy arpeggios. You have limited control over those (basically just volume level and the ability to toggle steps in the arpeggio).Â Some additional sounds, scales or arpeggios would really go a long way to expanding the sound making possibilities. Overall, Euphonics is like having a relaxing ambient tune that you can easily control and always sounds good. The overall effect is very meditative and I could see people getting lost in it for an hour or two. Even though it is a little limited, I like to think of this not just as a music making app, but as a new form of song distribution. Apps like this and BT / Sonik Architects' Sonifi raise the interesting possibility that in the future songs might not be a static thing that you buy and store on physical storage medium. It might be something that changes over time or is interactive or maybe even different every time you listen to it. It changes the definition of what a song really is. What are your thoughts on this topic? Platform: iPhone Version: 1.0.6 Cost: $0.99 Developer: Frozen […]
- Circuit Synth [iPhone, Sound] Circuit Synth is a very simple and fun modular synthesizer for the iPhone. It allows you to hook up to six modules up in any order. The interface is very easy and friendly and even people not familiar with synthesis might have some fun with it and may even learn a thing or two. The offered modules are basic - no filters, just standard oscillators and modifiers. See video below. About: Design your own instrument by wiring up simple modules. Included are three kinds of oscillators (sine wave, square wave, and sawtooth wave), a noise generator, and modules for combining and modifying signals. Dabble in techniques like additive synthesis and frequency modulation just by choosing different arrangements and wirings. Platform: iPhone Version: 1.0.1 Cost: $3.99 Developer: Michael Daines See also Jasuto - a more in depth modular […]
- CamBox [iPhone, Sound] CamBox is an iPhone app by Billaboop which allows you to create beatbox clips using iPhone's built in video camera. Each sound you make triggers the recording of a short video sequence, which is stored into a box. You can then play the boxes with the touch screen and save it as a video. The jams can then be shared on Facebook, YouTube, Twitter and more. Platform: iPhone Version: 1.0.1 Cost: 0.99 Developer: Billaboop Billaboop is a company by Amaury Hazan, a music technology and interaction enthusiast. Amaury obtained his PhD in audio signal processing, music cognition and machine learning at Pompeu Fabra University, Barcelona, home of the Reactable project. He has published several works in international conferences and journals and contributed to the success of recent mobile projects such as RjDj. Billaboop now collaborates with partners to bring mobile innovation to the larger […]
- OscilloScoop [iPhone, iPad, Sound] Created by Scott Snibbe and Graham McDermott and designed by Lukas Girling, "OscilloScoop" is a culmination of about 15 years' effort trying to create musical creation tools that is more like a video game. The process began back in the 90's at a research lab when Scott Snibbe and Lukas Girling worked briefly with Brian Eno and Laurie Anderson on some of the concepts. Wired published an article about this topic written by Brian Eno in 1999 that included some insights from the period. The app, playfully called OscilloScoop, presents a trio of brightly colored stacked spinning crowns. Touching a crown trims or builds up its edge, like a spinning disk of clay. As you carve into this disc, the music changes, and you effortlessly produce hip hop, techno, electro, and other recognisable forms of music. Scott Snibble describes the process much like a DJ spinning records, but you create original music of your own, rather than merely cutting between tracks. Lukas Girling: “The aim of OscilloScoop is to devise something extremely immediate, to take away the involved, complex, technical process of creating electronic music with professional software. It’s literally as easy as turning a volume dial, but instead of just making music louder or softer, you are able to create endless variations of the music itself, within recognizable electronic music genres.” Scott describes the inspiration and process on his site: Working together, Lukas and I created several prototype interactive music “instruments” that used the language of DJs to create music in lieu of the traditional score/performance model. Lukas opened up my mind to real- time methods for creating music with the body’s most subtle movements that didn’t require a traditional music theory education: instruments that used body language borrowed from DJ’s fingertips and palms sliding across records and mixers. We had a fruitful collaboration on projects that our small audience adored; and we came close a few times to deals with major video game companies, but unfortunately our work was neverpublicly released. Read more.. OscilloScoop is now available in the AppStore as a universal app for both iPad and iPhone. Platform: iPhone/iPad Version: 1.0 Cost: $0.99 Developer: Scott Snibbe Studio If you liked this you may also like Sonic Wire Sculptor by Zach Gage and Amit […]
- NodeBeat [iPhone, iPad, oF, Sound] NodeBeat is a generative music app for the iPhone and iPad in the style of apps like Bloom. In it, gently drifting nodes interact with pulsing triggers producing minimal soundscapes. It offers several options to tailor the parameters of the music generation. The overall experience is very soothing and meditative; background gradients swirl through prismatic color changes. Below is a mini-interview with the authors of the app, Seth Sandler and Justin Windle: What is the inspiration for NodeBeat? Justin: I was reading a lot about sync at the time and was interested in experimenting with systems which could be free to form their own patterns, with the possibilities of spontaneous and unexpected 'syncs' emerging. Setting up rules to describe quite loosely coupled processes and then observing whether some kind of order emerges from them is something that I find fascinating. Aesthetically, I wanted the system I programmed to feel organic and so chose to work around the analogy of neurons and synapses firing - something talked about a lot in sync theory. These concepts concern themselves a lot with rhythm, repetition and cycles and so using audio seemed like a natural step, which is what gave rise to the idea of a sequencer of sorts. I had recently been introduced the Tonfall AS3 library, written by André Michelle and was keen to experiment with audio synthesis in Flash so I build the initial experiment on top of this as the library had a pretty small learning curve. The user interactions and the ability to tweak parameters at runtime, in order to produce different types of patterns; was something I added to give a layer of feedback to the experiment and push it more in the direction of an instrument that to an extent can be played rather than just observed. Seth: I've always been inspired by the simplicity of iOS applications like Bloom and how something simple can appeal to many and create a variety of musical interactions. When I saw Justin's sequencer, I thought that it was a great example of something that was simple, yet created an interesting, visual and fun experience. Since, I typically focus on musical applications that aren't targeted at musicians, I thought NodeBeat was a great fit. What were your goals? Justin: The goal was really no more ambitious than simply producing something interesting to observe and interact with. It began as a study and not a product. I personally find that goals are very hard to define during the experimental process, as by definition you want to remove any finite end-point and instead explore the space you're in at that time; feeling free to branch, destroy or enhance whatever you're working with. It wasn't until I posted the first experiment and realised that other people seemed interested by it that it became clear it could be refined into something more usable. This is why I was so excited when Seth got in touch about developing it for devices because it was clearly something which suited that format perfectly. Seth: In terms of NodeBeat, the iOS implementation, the main goal is really just to provide a fun musical experience. While we had a variety of additional ideas to implement, we really wanted to keep the feature set simple and easy to understand on the first release. The hope is that anyone, musical or not, is able to experiment and create melodies and rhythms without having to learn anything or understand how notes, octaves, or rhythmic subdivisions work. NodeBeat is developed using openFrameworks and utilizes PureData for audio synthesis. You can download the free desktop version + source code at NodeBeat.com. Platform: iPhone/iPad Version: 1.0 Cost: $0.99 Developer: AffinityBlue (iPhone) […]
- Overbug [Processing, Java, Sound] Created by Hiroshi Matoba, Overbug is a music-performance tool designed to compose Minimal and Dance Music. Through looping and newly arranging sound patterns, the program creates complex, polyrhythmic sounds. Overbug differs from conventional linear controlled music sequencers, which arrange the sound into a linear timeline from left to right. In Overbug is the sound arrangement of the repeating music loops equal to the visual abstraction of circular actions which built the interface through circles. Selected Exhibition / Performance 2009 A.L.I.C.E Museum 2009 Opening Performance, SOMA museum of art, Seoul, South Korea transmediale.09, Haus der Kulturen der Welt, Berlin, Germany 2008 International Festival of Electronic Art 404, Funambolo Nt/Areal, Switzerland, Basel International Festival of Electronic Art 404, Parco di San Giovabnni, Trieste, Italy You can download the application for Windows XP, Vista or Mac OS X with Java installed. Windows is preferred. Unfortunately, it does not run on Snow Leopard as it requires a 64bit version of jsyn Java plugin which is not available. I have tried the new Pure Java JSyn Beta but it appears that applets need to be specifically designed to use it. Maybe our Windows readers will have more […]
- Cubie [Java, Mac, Windows] "Cubie" is a software application which uses ideas from puzzle games as interface to provide lap-top music performance. Cubie is basically played by inputting characters by typing. A text sequence input generates a music sequence, and inputting some lines makes polyphony. Clicking on the palette bar on the top-left corner, and change the current text color. Color of the text sequence inputted determine the tone color.Â Each of the two inputted characters which are contained in different sequences can be connected each other by mouse. When you connect them, you can exchange the flows of each sequence after the connection.Â You can alsoselect the rows / columns of characters and can rotate them like a rubik's cube by dragging. "Cubie" requires Java installed.Â Check the version of Java installed, and choose the right downloadÂ here. Created byÂ a Japanese artist and sound programmer Sadam Fujioka. (via […]
Posted on: 28/10/2009
- Freelance Interactive Producers at Psyop
- Senior Digital Designer at CLEVER°FRANKE
- Interaction Designer at Carlo Ratti Associati
- Creative Technologist at Deeplocal
- HTML / CSS Developer at Resn
- 3D Technologist at INDG
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- Creative Technologist at Rewind FX
- Coder to collaborate with Agnes Chavez
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