Created by Jaakko Tuomivaara and Johan Halin, Deko is an application for iPhone and iPad that creates images from simple shapes using a generative process. There are a number of set presets which are used to generate images. Once the images are loaded you can apply up to 4 different parameters to modify the existing graphic or change to another preset all together.
Different to many other desktop wallpaper apps, there is an endless (probably limited eventually) number of variations on existing preset. Depending on the extent of parameter, colors, scale, rotation and positions are altered. Images can then be saved at low res or high resolution ($1.99 in app purchase).
The app was creating iOS native Cocoa and UIKit. The images are created with Core Graphics, although an update with OpenGL rendering is planned.
- Reflect [iPhone] Created by Joshua Davis, one of the pioneers ofÂ generative art in new media, Reflect is a collection of some of his generative tools now availableÂ for the iPhone. Working with shape and color palettes, the app allows you to create generative artworks and view them in a reflective kaleidoscopic. Choose from six pattern generators and ten color palettes, you can create a number of still images that embrace digital aesthetic Joshua has developed over the years. His recent exploration in kaleidoscopic images is also included in the app adding an additional layer to random generated shapes to create patterns. In a nutshell, Joshua's process consists of three parts. The first being a collection of shapes derived from nature or object as the original source which behave like brushes, second is a set of rules that govern how these shapes behave on the screen which Joshua defines step by step and third are the results generated from the combination of the first two elements, shapes and rules. The results are infinite varying every time and it is Joshua's role as a designer to decide what may be an aesthetically pleasing or worthy of special selection (see embedded QBN Sessions presentation). Reflect does a great job in describing this process. You are greeted with a selection of six pre-defined collections of objects and are thereafter asked to "draw" them on the screen. They are "randomly" placed using the colour palette you pre-defined. If you are unsatisfied with the results, you can try again using a different palette or a set of strokes. The collection of shapes included are: Architecture: A random collection of hard edged geometric shapes that overlay one on top of the other Butterflies: A collection of drawings of butterflies Coat of Arms: A number of varying medieval logos, ie a coat of arms Demons: Dragons, snakes Kimono: Japanese kimono themed flower patterns Stratoform: Â Circles, crosses and numbers The question of "ownership" is an interesting one. Even though Joshua suggest this app allows you to "design your own works of art" this is hardly the case. You are set to operate within the limits of predefined objects and generative rules setÂ by Joshua. Whilst the compositions are a result of your individual strokes, the outcome is generally very similar, ie a forced aesthetic by Mr. Davis. This makes me wonder whether Reflect is a shameless self promotion or what Joshua indirectly suggests a democratic generative tool. I would argue the first considering the limitations the app provides. If Joshua considered ability to set, draw and derive your own shapes, alter or modify the rules, Reflect would be considered more as a tool rather than just a showcase. I can't help but feel slightly disappointed, considering that every image I create may be unique but is clearly branded by Joshua Davis. What is certain is that Reflect creates some truly wonderful Joshua Davis themed iPhone backgrounds with ease but the lack of features may deter artists themselves but at the same time attract (possibly) design-savy audience who enjoy designer wallpapers (see also Poolga). Nevertheless, it 's always great to see artists explore the platform but whether the approach is right is open for debate. Platform: iPhone Version: 1.0 Cost: $2.99 Developer: Sideways Mobile Reflect [iPhone] from CreativeApplications.Net on Vimeo. […]
- Swipin’ Safari for iOS – Virtual safari across an infinite painting Jeremy Rotsztain takes you on a virtual safari across an infinite painting where with each gesture you encounter new species of brush strokes and colorful patterns which endlessly redraw, connect and change […]
- Rubans for iPad + New version of Cinder / Cocoa Touch wrapper Created by Matthieu Savary using Cinder, Rubans for iPad lets you use the colors of the world around in order to draw animated, colorful ribbons. Ribbons can be dragged around at will or dropped out of the screen using gravity. Additional features include ability to save it to your iPad's photo album, adjust the opacity of ribbons, effector brush size and color of the background. This application was created with Cinder and its Cocoa Touch wrapper. The latest version of CCGLTouch wrapper available as open source includes a lot of new features including BSD License, Cinder 0.84: support for the latest stable release, OpenGL multi-threading, anti-aliasing, saving to photo album, video capture example and using photos from album & camera as OpenGL textures. Get Rubans for iPad from the App Store ($1.99) | CCGLTouch | Matthieu […]
- LiveView [iPhone, iPad, Mac] Besides the beautiful icon, LiveView is a remote screen viewing application for the iPhone intended to help designers create graphics for mobile applications. The site suggest three good uses: FOR VISUAL DESIGNERS — Develop pixel–perfect graphics for the iPhone and iPad quickly and easily with a live view of your canvas/artboard while you work. FOR INTERACTION DESIGNERS — With your iPhone or iPad tethered via WiFi, you can interact with software prototypes and demos running on your Mac to communicate and iterate your concepts quickly. FOR EVERYONE — If you've ever needed to press a button from afar or wished that you could take a piece of your monitor with you across the room, this app may prove useful from time to time. Inspired by and created to support the vibrant prototyping culture at IUAV. There are two parts to the application. App that runs on the iPhone and desktop app you can download here. LiveView works very similar to VNC clients and servers except instead of viewing the whole screen you move the iPhone image on the screen to isolate an area you'd like to view on your iPhone. Very nice indeed. Created by Nicholas Zambetti, one of the Arduino founders. Platform: iPhone/iPad Version: 1.2 Cost: Free Developer: Nicholas Zambetti (via SwissMiss + image top […]
- Sablo for iOS – Exploring the nebulous boundary between order and chaos Created by Ernst Uys, Sablo for iOS lets you explore the boundary between order and chaos using the Abelian Sandpile model (also known as the Bak–Tang–Wiesenfeld model) in theoretical […]
- 577Rhea – Stochastic exploration space game by André Sier Part game, part visual experiment, 577Rhea is the latest from André Sier. You are your planet's last hope and you have to time-travel through blackholes with primordial essences to prevent the inevitable collapse of your […]
- Circlo [iPhone, iPad, Sound] Circlo is an experimental clock with generative ambient music. The soundtrack by Hannu Kuosmanen changes depending on what time of day it is while the circles on the screen pulsate gently. The music is at its calmest around 1 am/pm, and gets more intense until the clock strikes 1 again. Created without any external gfx frameworks or even images, it's all UIKit, Core Graphics, and Core Animation. CocosDenshion was used for playing audio... Design and programming by Johan Halin. Music by Hannu Kuosmanen. Platform: iPhone/iPad (Universal) Version: 1.0 Cost: […]
- Faraway [iPhone, iPad, Games] Steph Thirion has just posted a new video teaser for his upcoming game Faraway. For those that are unfamiliar with the name, Steph is the person behind Eliss, one of the earliest and probably best games for the iOS platform. The trailer below was all made in code, an uncut programming sequence. No video editors were used. playfaraway.com The game is due for release this fall on iOS. Specific date and platform are yet to be announced. Likewise, Indie Fund has announced today its support in Faraway: http://indie-fund.com/2011/08/indie-fund-backing-faraway/ The game will also be playable this week at PAX together with exclusive toys/tshirts made for the event: http://www.playfaraway.com/pax.html Screenshots and Video via TouchArcade. In Faraway, you control a comet by activating a gravitational pull by simply pressing a single button. Each time, it activates a gravitational pull to the nearest star. Using well timed presses, you can slingshot your comet into the right direction. The goal is to create as many complex constellations in the time allotted. Powerups include speed-ups as well as time-extenders. Creating large and looped constellations add to your high score (which will be recording on a global leaderboard). Once time runs out, you are treated with a panning view of the constellations you've created. […]
Posted on: 17/01/2013
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