Feel Me is a project by Marco Triverio that explores the gap between synchronous and asynchronous communication using our mobile device in attempt to “connect differently” and enrich digital communications. Whereas we draw lines between phone conversations and sms messages, Feel Me looks for space in between that would allow you to be intimate in realtime, non-verbally using touch.
Based on the finding for which communications with a special person are not about content going back and forth but rather about perceiving the presence of the other person on the other side, Feel Me opens a real-time interactive channel.
Feel Me first appears to be a text messaging application. When two people are both looking at the conversation they are having, touches on the screen of one side are shown on the other side as small dots. Touching the same spot triggers a small reaction, such as a vibration or a sound, acknowledging that both parts are there at the same time. Feel Me creates a playful link with the person on the other side, opening a channel for a non-verbal and interactive connection.
“Feel Me” was awarded honors at CIID. Marco is currently working as an interaction designer at IDEO.
See also concept development videos below.
- Morse Code as Interaction Input Methodology [Theory] Morse Code does not need much introduction but for the case of argument it may be relevant to understand the cause of discovery before we address issues why this may be relevant now when more sophisticated methods of communicate are around us. What I will try to do in this article is outline few questions and arguments why Morse Code as a method of input might be considered as a more intuitive and effecting way of exchanging information then traditional keyboard. I will then go on to propose uses, which span beyond text replacement but rather in terms of opportunities in the modern day of exchange and interface with information. Background Morse code, created forÂ Samuel F. B. Morse's electricÂ telegraph in the early 1840s,Â is a type of character encoding that transmits telegraphic information using rhythm. Morse code uses a standardized sequence of short and long elements to represent the letters, numerals, punctuation and special characters of a given message. The short and long elements can be formed by sounds, marks, or pulses, in on off keying and are commonly known as "dots" and "dashes" or "dits" and "dahs". The speed of Morse code is measured in words per minute (WPM) or characters per minute, while fixed-length data forms of telecommunication transmission are usually measured in baud or bps. The most popular current use of Morse code is by amateur radio operators, although it is no longer a requirement for amateur licensing in many countries. In the professional field, pilots and air traffic controllers are usually familiar with Morse code and require a basic understanding. Navigational aids in the field of aviation, such as VORs and NDBs, constantly transmit their identity in Morse code. Morse code is designed to be read by humans without a decoding device, making it useful for sending automated digital data in voice channels. Here are some usage examples: -- --- Â·-Â· Â·Â·Â· Â· -Â·-Â· --- -Â·Â· Â· M O R S E C O D E THIS ARTICLE IS ABOUT MORSE CODE - .... .. ... / .- .-. - .. -.-. .-.. . / .. ... / .- -... --- ..- - / -- --- .-. ... . / -.-. --- -.. . Interface Traditionally, Morse code was extensively used for earlyÂ radio communication beginning in the 1890s. For the first half of the twentieth century, the majority of high-speed international communication was conducted in Morse code, using telegraph lines, undersea cables, and radio circuits. Vibroplex is a tool we should also be familiar with. The paddle, when pressed to the right by the thumb, generates a series ofÂ dits, the length and timing of which are controlled by a sliding weight toward the rear of the unit. When pressed to the left by the knuckle of the index finger, the paddle generates aÂ dah, the length of which is controlled by the operator. MultipleÂ dahs require multiple presses. Left-handed operators use a key built as a mirror image of this one. Morse code has also been employed as anÂ assistive technology, helping people with a variety ofÂ disabilities to communicate. Morse can be sent by persons with severe motion disabilities, as long as they have some minimal motor control. In some cases this means alternately blowing into and sucking on a plastic tube ("puff and sip" interface). People with severe motion disabilities in addition to sensory disabilities (e.g. people who are also deaf or blind) can receive Morse through a skin buzzer. More recently, with the massive SMS messaging adaptation there have been cases to prove Morse Code being a faster input than SMS. Â Jay Leno did a text off between two text messengers and twoÂ Morse coders who won the contest.Â Unfortunately the video is not longer available. Another recent case is Fun with flashing lights (HOW TO - Build a morse code generator) Arbitraryuser writes -Â "Not sure if you're interested, but I put this together as a social experiment to see how long it would take for someone to notice that the lamp flashing in my window was actually morse code... less than 24 hours later the cops were at my door.... aka How to build a Morse code signaler and see how long it takes before someone figures it out." -Â Link. a series of paintings in which the individual panels visually & aesthetically blur different abstract data sources, including satellite images, stock market charts, corporate logos, or morse code communications. infosthetics Opportunities What the above examples suggest is that Morse Code is an interesting alternative input method that not only allows information to be inputted in a quick and efficient way but also that is not limited to tap devices only but body as a whole. The way we navigate the environment and operate devices using our touch sense, the current way of inputting data in the form of touch interfaces is limited to our comprehension of interface, ie seeing the available options and using our fingers to control the flow of information. Morse Code offers an alternative methodology of reading and writing information. Not only limited to fingers, but the information can be inputted by our gestures, motion, exhalation and many more. Because the system is based on rhythm, this information can be transmitted in many different ways independently from seeing the input or relying on feedback. Taking keyboard import for example relies on 3 elements; knowing the position of letters (seeing), typing the letters (fingers) and once again receiving the feedback of typing by looking at what we typed (seeing). Similarly, contemporary touch interfaces such as multitouch devices like the iPhone rely once again on knowing where the information is (seeing), tapping on the information (fingers) and feedback, ie whether you selection was correct (seeing). With morse code as the form of input this interaction between the devices and user could be reduced to two elements; typing the information (fingers, shake, footsteps) and feedback (seeing, hearing). What should also be considered is that this could begin to suggest custom designed acronyms for interaction. Take for example "confirmations". If the application offers a choice, an "accept" button (in tradition sense) could be replaced with a single morse code input, a short code or an acronym. Applications could begin to develop own interaction language using morse code as basis. Learning to use application would imply learning morse code shortcuts or acronyms as an optional (additional) quick way of interaction. Important to note that this would be available to everyone with or without disability whether the input is using fingers or the rest of your body. Devices such as the iPhone offer accelerometer data input as well as touch where for example registered motion could replace tap. When we look at recent interaction projects, art installations the embody similar principles. Motion capture that tracks your movements, attempts to recognise your behaviour patterns could be built upon morse code behaviours, rhythms with app behaviour acronyms that are custom to the application. Memo Akten refers to this as "creating new instruments", tools for interaction. His recent body paint projects allow interaction between the view and canvas by capturing their motion and projecting paint effects on a virtual canvas. Whilst this interaction is about fun, it does provoke questions of input of information and whether one could begin to understand these gestures as words using Morse Code. Microsoft of-course is (technologically) leading the way. Their current natal project builds a lot on custom behaviour patterns but not established methods like Morse Code, why not? Many references and many projects, probably too many to mention. What is certain is that Morse Code presents an established communication method that can be still used / implemented in contemporary projects. We do not need to reinvent patterns of behaviour but rather build on established ones. Morse Code, however old, is a simple, easy to learn and easy comprehend method. Whether this be gestural or text based communication, patterns are here, we just need to use them. 'Multitouch' is so 1840's! How to learn it I have come accross this site that seems to outline few ways to easily learn morse code in 1 minute (not convinced). Another alternative, if you have an iPhone, to jailbreak it and use TypingSebastian (AppStore) with plugin for iGitDahText. The learning process should be fun and engaging. Do note that this requires a Jailbroken iPhone which will void your warranty. Other alternatives are Francis Bonnin's Morse-It (AppStore) and Mc Morse Code (AppStore). See also Morse Code Translator and, An Xiao on Twitter as an Artistic Medium:Â Morse Code Vs […]
- Five Great Word Puzzle Games [iPhone] There are many great games available in the AppStore but if you are crossword addict, enjoy playing with words or just want to improve yourÂ vocabulary?Â We bring you five great word games that should be on your iPhone. Not only that they are engaging but they are well designed, some making real use of iPhone's touch technology. Enjoy. 1. Crosswords Are you are crossword addict? If so, look no further as this app byÂ StandaloneÂ will make you drop paper allÂ together. Feature rich with ability to download latest puzzles from various newspaper providers including subscription only Times. Platform: iPhone Cost: Â£5.99Â Light Version Free Developer:Â Standalone Crosswords [xrr rating=5/5] Â Â Â Â 2. Muddled All these letters but can you make words out of them? Compete against the clock to make most words using the letters provided. Fun and challenging.Â Platform: iPhone Cost: Â£1.19 Developer:Â Lonely Star Software Download [xrr rating=4/5] Â Â Â Â 3. Wurdle How many words can you put togehter using a 4x4 board or even 8x8? Draw words with your finger. Great use of touch. Platform: iPhone Cost: Â£1.19 Developer:Â Semi Secret Software Download [xrr rating=3.5/5] Â Â Â Â Â 4.Â Quordy Similar toÂ WurdleÂ but from the makers ofÂ MuddledÂ so if you enjoy the interface this is the one for you. Also includes extra features such as sending a challenge to a friend. Platform: iPhone Cost: Â£1.79 Developer:Â Lonely Star Software Download [xrr rating=4/5] Â Â Â Â 5.Â Scramboni Compete against players online to come up with a word using most letters available. The quicker you are the more points you score. No fame and fortune, just fun :) Platform: iPhone Cost: FREE Developer:Â ByteClub LLC Download [xrr […]
- cloud.data [iPhone, iPad] Created by Aaajiao (Xu Wenkai), a media artist based in Shanghai, cloud.data is an iPhone/iPad app installation inspired by an ancient legend. Using different touch gestures you get to control the passing cloud formations. Single tap allows you to redirect them, double to change their size and three finger drag to adjust opacity. The app is an interactive incarnation of the processing installation Aaajiao created in 2009 (see images). Aaajiao writes: In the ancient legend, gestures have different mysterious powers. With these gestures and singings, people may get courage, mercy, intelligence or calm. Collecting the gesture and touch data to generate and control the cloud. With the music sound, it will give you the mental and emotional balance. Platform: iPhone Version: 1.0 Cost: $2.99 Developer: […]
- Pixel [iPhone] This is an application released only few days ago. Whilst at first sight it may seem a little simple or maybe too simple it offers exactly what it says - Draws Pixels. There may be no much control over how you draw pixels but the feature to convert images into pixel graphics is there which adds to the retro pixel experience. You can also upload yourÂ wonderfulÂ creationsÂ using the app. Here are some examples: linky.Â If you are like me and do enjoy anything retro specially related to computers, then this is one application you want to have on your iPhone and its FREE!! Description: Touch the screen and draw pixels.Â Feel like your back in the days creating art for your favorite videogame.Â Share your pixels online at thepixelrepublic.com.Â Pixelize your own images or take a picture then pixelize it. Application Title: Pixel Platform: iPhone Cost: FREE Developer: ToomuchspaceÂ Download [xrr […]
- PhiLia 01 [iPhone] PhiLia 01 is a new iPhone application created by the the Austrian visual artist Lia, one of the early pioneers of Software and Net Art who has been creating digital art, installations and sound works since 1995. The app is about artistic harmony, expressed through interactive generative movement, sound, form and color. Not too dissimilar from the Universal Everything's V&A Installation at the Victoria & Albert Museum - context very different, the App is an interactive piece that engages touch, motion and complexity aesthetic. When you start the app you are greeting with a vertical line ofÂ offsetÂ circles which if you shift the device to one side slideÂ acrossÂ the screen. You can continue to do this until you introduce anÂ effectorÂ which colours the discs the colour of your choosing and slows down the discs that pass through the area you touched. This results in an offset of affected discs creating an illusion of deforming spline made up of circle shapes. You can further increase the complexity by introducing trails, sporadicallyÂ rotating the device and changing the radius of the circles replicated. You can reset by double tapping or start again by shaking your device. A number of other options are includes such as ability to change the speed, disable all direction and turn off sound. I found that attempting to maintain integrity of the spline by gently rotating the device produces most satisfying results. Touching the screen at different areas of the vertical spline with associated rotation create a sensation of a living form that alters shape in an elegant and very poetic way. Whilst the app provides a wonderful first time experience it unfortunately falls short of continued engagement. Once you have tried it, it is hard to see how you may want to explore it further. I am generally of belief that apps on the iPhone should always try to provide alternative ways of engagement, ie an ability to export, connect and transport generated content by maintaining the original form. Whilst camera.app function creates still images it also offers ability to save these. If the app is an interactive motion piece, it should also provide a way to transport this motion experience to other devices including your computer. Ability to create screenshots of these wonderful interactive motion pieces in PhiLia 01 undermines the engaging experience the app provides. If this is a piece of interactive digital art, surely it should not conclude in the form of a screenshot? I only mention this because there are a number of apps available in the appstore that behave like a link between the iPhone and computer. Using OSC, you can use iPhone's multitouch and accelerometer capability to interface with custom desktop applications. Whilst most of these apps only provide a link, only synthPond explores this in the form of integrated functionality. PhiLia 01 should provide the same, a transportable interface to further experience beyond the limitations of iPhone/iPod touch hardware. It could morph itself, transport and behave like an interface to desktop app or a projection to be experienced full scale. It could also provide a WiFi link between neighboring devices running the same app that could stimulate real-time interactive collaboration and exchange. PhiLia 01 could be many things but definitely not a screenshot generator. Create your own personal art by using your fingers (multitouch) to interact with the elements on the screen. Tilt the device to change the direction of movement. Change various parameters that influence theÂ behaviorÂ of the elements by accessing the Menu, which you can open by tapping the lower right corner of the screen. Store your favourite moments of freshly-created absolute beauty and coherence by accessing the Menu choosing to save the image to your Photos. Am I beig harsh, yes, I am, but only for the single reason the app is so wonderful. Looking at Lia's past work you can see the beauty and amazing skill. Like many artists exploring the platform, one has to realise that even though the AppStore is a great platform to distribute digital artworks what unerlines this exchange between the user and the artist is a real opportunity to engage, inspire and motivate. It is more than just porting your creations to the platform but making most of the opportunities the platform offers in ways that can inspire even the mainstream audience. Created with openFrameworks Platform: iPhone Version: 1.1 Cost: $2.99 Developer: Lia Philia 01 Support Video from Lia on […]
- Vellum [iPhone] Just before you think 'Oh no, not another drawing app', here is something really refreshing, thinking about drawings in a whole/new/old way. If we were ever to understand marks that a pencil or charcoal makes, it would be a close networks of cross hatched lines endlessly overlapping one another. Thicker, bolder pencil points mark darker where lighter/sharper give us thin, razor sharp marks on the paper. Now if we think digitally, how would this be translated? Vellum does just that. Created by David Lu, instead of using brush (particle) mechanism so common amongst other drawing apps, it creates mesh like trails, wireframe ribbon like marks that resemble marks left by pencil pretty well i'd say. The app is now available! still in development, and should be available within few weeks. To follow development, make sure you follow Vellum on Twitter or David while he tackles ad-hoc provisioning for CAN amongst other things =]. Features: Minimal design · No complex menus or sliders Pinch to zoom · 2-Finger swipe to pan · Tap to toggle navigation bar 3 handsome tools · Graphite · Ink · Scratch (via Lenny on Twitter) Platform: iPhone Version: 1.0 Cost: $1.99 Developer: David […]
- DScan – Slit-Scanning for the iPhone It is safe to say that everyone that has had a play with Processing or openFrameworks has at some point thought about creating a slit scanning app for the iPhone. It is one of those techniques that gets designers thinking about pixels and time together and is even included in Processing as one of the examples. Surprisingly, there has been only a few slit screening apps and most not so well executed. Now, please say hello to DScan by Dofl Y.H. Yun. Golan writes in his extensive catalogue of the technique (2005): Slitscan imaging techniques are used to create static images of time-based phenomena. In traditional film photography, slit scan images are created by exposing film as it slides past a slit-shaped aperture. In the digital realm, thin slices are extracted from a sequence of video frames, and concatenated into a new image. DScan does exactly what you would expect. It has a timer so as you move your camera around new scan slits appear. The app also allows you to use vertical or horizontal scan and adjust the size of the pixels used + speed. If you are familiar with past apps by Dofl you know these are perfectly executed. It is however debatable whether artists should be looking at new ways of thinking about the pixels rather than trying to monetise the familiar ones. Nonetheless I am pleased to see this in the AppStore and using the words of Scott Snibbe: there are too many great art apps in the AppStore poorly executed. Hopefully, if we raise the bar - as does the DScan, thinking both about the interface and content then maybe Apple will once again remember the creative folks who drove this platform to become what it is today and give them once again some presence on the front pages of iTunes - or maybe it no longer matters. #justthinking Download DScan on the AppStore ($0.99) See also DGrid and DMesh by Dofl Y.H. […]
- 577Rhea – Stochastic exploration space game by André Sier Part game, part visual experiment, 577Rhea is the latest from André Sier. You are your planet's last hope and you have to time-travel through blackholes with primordial essences to prevent the inevitable collapse of your […]
Posted on: 02/05/2012
Posted in: iPhone
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