The “Passion Pit: Gossamer” by Scott Snibbe Studio is a new interactive music app for iPhone and iPad that combines voronoi diagram with album imagery to allow you to interact with the band’s music video or create new melodies using the samples provided.
The project started at the Webby Awards a couple months ago, doing video backdrops to their new single “Take a Walk.” (video here) Then the team expanded the collaboration to an app “EP” featuring two songs, including a new track: “Carried Away.” Each song can be experienced in two modes – one is an interactive music video, where the sequencing of graphics, animation, and photographs by Mark Borthwick are different every time. The second mode for each song is a “remixer” in which people can create their own music with Passion Pit’s raw material. For “Take a Walk” people can create new melodies on top of a backing track, by creating a kind of harp-string spider web. In the remixer for “Carried Away” all the parts of the song can be turned on and off via touch tiles. Some loop, while others are synth notes.
“Passion Pit: Gossamer” can be found in the iTunes App Store as a universal app for iPhone, iPod Touch, and iPad for $1.99.
- REWORK (Philip Glass Remixed) by Snibbe Studio Snibbe Studio's biggest project since the Björk Biophilia, REWORK is a full-length app album treatment for the Beck/Philip Glass collaborative remix album featuring artists like Amon Tobin and Cornelius now available for the iPhone and iPad. The studio has built a REWORK app that includes interactive visualizations corresponding to 11 of the remix songs with visuals that range from three-dimensional landscapes to shattered multicolored crystals and vibrating sound waves. The app also includes an interactive “Glass Machine” that allows users to create their own music inspired by Philip Glass’ early works by simply sliding two discs around side- by-side, generating polyrhythmic counterpoints between the two melodies. “This is a way for people who don’t have the experience of manipulating music material to see what it's like” Glass. The artists include Tyondai Braxton, Amon Tobin, Cornelius, Dan Deacon, Johann Johannsson, Nosaj Thing, Memory Tapes, Silver Alert, Pantha du Prince, My Great Ghost and Peter Broderick. The album is out now on Orange Mountain Music/Ernest Jenning Record Co./The Kora Records and is available at Philip Glass’ website as well as via the iTunes store and Amazon.com. The app was created using Cinder with the help from David Wicks who did most of the visualization work for the eleven songs using Bloom's GLKit extension and working with Graham McDermott and Ahna Girshick from Snibbe Studio. Read more about the process here. Download from the AppStore ($9.99) […]
- Björk – Biophilia – Virus [iPhone, iPad, Sound] This week saw the release of 'Virus', the new in-app purchase from Björk's forthcoming 'Biophilia' app-album created in collaboration with Scott Snibbe and M/M (Paris). As expected the new Virus release does not disappoint. We are handed a mesmerising viral system that draws you into the beautiful interactive musical experience. As always we wanted to know more, so we got in touch with Scott and got some wonderful insight into the development of the app including early sketches, code/libraries, inspiration images and sketches by Bjork and Scott. Read on for details.. Virus The 'Virus' was engineered from September, 2010 through July, 2011. The overall Biophilia project, including Virus, was engineered in Cocos2D for ease of transitions between song app experiences. Virus itself is a hybrid of several graphics and simulation models, and was programmed by Scott Snibbe and software engineer Graham McDermott. Scott build the first prototype (up to the images you see below from February). Then Graham worked for several months refining it. At the end Scott added a few tweaks including the DNA strand simulation and refined some elements of the physics, interactivity, and textures. 1.The Viruses are pressed together using an offscreen “trash compactor” that squeezes in from four sides. 2.Prototype of hand-drawn Ink look for Virus. 3.Rough early textures in a textbook style for Virus. 4.Virus textured with Drew Berry prototype textures, on its way to the final look. The core physics engine for cell movement is based on the unrestricted (but undocumented!) library JellyPhysics by “Walaber” (Tim FitzRandolph). The team modified this library and fixed various bugs to adapt to application. The cells are pressed together using an off-screen “trash compactor” comprised of four walls that push in from the sides to squeeze all the cells together. 1. Storyboard and concept sketches for Virus, clockwise from upper left: packed cells, singing nuclei, DNA attack the nucleus, DNA strands entering cell walls. 2. A page from Snibbe’s notebook with calculations for cell physics. Physics for the nuclei is hand-done, and physics for the simulated DNA strands is accomplished with a custom spring and mass physics library Scott has worked on for about twenty years." Physics engines are a bit like poetry engines in my opinion – to really get the precise behavior you want, you need to implement from scratch, or make significant changes. There are an infinite number of ways to perform simulations, even ones as simple as spring-and-mass." The textures for cells are layers of custom textures created by Nathan Heigert, designer in Scott's studio. They are layered together and animated to create a richer, more life-like appearance, and there are specific textures for different scales. Scott points out that because Cocos2D is limited to OpenGL 1.1, the team had to use old OpenGL tricks for the blending modes, rather than custom shaders. Rough sketch by Björk of the Virus score used to explain the song structure during early meetings. Virus graphics and animations were created using Cocos2D sprites, animations, and texture sheets, and produced using Photoshop and After Effects. The audio for Virus and the other apps is created using the FMOD library, a robust audio library for gaming that can support hundreds of simultaneous mixed tracks, precise synchronization, and real-time DSP effects. 1. Protools screenshot of vocal and hang tracks used for Virus’ music logic to stretch or compress the duration of the song, and mark transitions during the infection and attack. 2. Page 22 of the traditional musical score for Virus, used for planning and synchronization. Inspiration Images 1. David Goodsell Virus illustration - Virus inspirational illustration from talented bio-illustrator david Goodsell. Watercolor on paper. 2. 3D Virus model from Drew Berry, creative consultant to the project. 3. Images from video by Drew Berry of cells being infected. 4. Microscopic photograph of stem cells under microscope. Thanks to Scott for providing all these details. If you haven't already, make sure you download free Biophilia app from the AppStore (link below), including both the 'Virus' in-app purchase described here and Crystalline we mentioned few weeks back. Platform: iPhone/iPad (Universal) Version: 1.0 Cost: Free + $1.99 per in-app purchase Developer: Second Wind Ltd Screenshots: Viruses massing for attack of the mother cell. Surrounding cells nuclei sing to the chorus as viruses mass menacingly on the mother cell. DNA strands gracefully move in for the kill. Viruses and DNA coexist happily in instrument mode, producing gameleste and hang […]
- Energy Flow – Non-linear film experience by FIELD for the iOS and Android Created by London's digital art and design collective Field, Energy Flow is a non-linear film experience created for the iOS and Android platforms that explores the physical, social and spiritual tensions in our world. The film is composed of multiple story lines into an immersive, audio-visual experience that is unique every time it is played. Marcus' and Vera's one year long project is now finally available for your perusal. The bespoke algorithmic system of Energy Flow interlinks the stories into countless unique film experiences. 10 animated films, 8 music packs, approximately 300 A/V Clips, 1hr material, generative film composer, all evolve around four narratives - Life, Chance, Infinity and Riots. Life takes a closeup look at two archetypical opponents of nature: leopard and impala. As energy flows through the animals, they are generatively transformed and recomposed revealing muscle structures and vessels. The animals' instinct-driven movements are framed into 8 scenes, like sculptures in motion: darting off for the hunt, sensing the danger; while colourful streams of energy flow through skin, muscles, veins, and nerves. With the range of Energy Flow Stories touching on many different themes, LIFE observes the most fundamental, biological cycle of energy: hunting and feeding, survival and death. The second story in the Energy Flow series explores the indeterminate concept of chance, examining themes of cause and effect, order and chaos. Thousands of dice roll and collapse revealing the infinite number of deciding "luck" factors. Through the familiar symbols of dice, EF-2: Chance looks at how small events can have great effects. From a handful of dice rolling and colliding on a game board, the scenes escalate into supernatural scenarios, before finally forming mathematical sculptures above the scale adorned board. Super-computer landscapes present boundless, digital panoramas in Infinity. Modelled from real life server rooms, this theme attempts to reveal the invisible and ephemeral that surrounds us. Network flows, data, information in constant flux. These vast computer data centres, the crucial backbones of our information super-highways, are made up of complicated wiring networks and perform almost infinite tasks. It's through the power of these great digital beasts, that new discoveries about our world have been facilitated such as leaps in quantum physics and molecular modelling. The fourth story in Energy Flow turns fragmented memories of the London Riots into digital paintings. Over the last few years our world has been shaken up with the London Riots, Arab Spring, Occupy Movement and protests across Europe. Established systems that were a fixed part of our world view, be it the financial system and its absurd concept of infinite growth, or the polictical order in the Arabic countries, are failing, turned upside down or are coming to a halt. FIELD also collaborated with German sound artist David Kamp to drive the sound and music composition from the system, creating a one-off soundtrack blending experimental electronica with classical instruments for each iteration of Energy Flow. Other collaborations include Andreas Nicolas Fischer, Maxim Meshkov (DXMIQ), Sergio Calderon, Vincent Houzé, Daniel Forgacs, Cai Matthews, Christos Parliaros, Soham Ramteke, Dawid Skrodzki, Jens Martensson, Lukasz Burnet, Nenad Mitrovic, Michael Spokas, Massimo Righi, Viktoria Anselm, Jimmy Johansson with iOS development by RenderHeads and website by Theo Tilberg. Created with and supported by The Creators Project Digital Gallery. -- Download for iOS | Download for Android | Project Page FIELD is a studio for digital art and design based in London, creating expressive and dynamic artworks for digital platforms. Their works explore colour, life, and infinity through new technology and a research-led approach – hi-tech audiovisual experiences with a human touch. field.io Founded by Intel and VICE, The Creators Project is a global arts initiative that supports visionary artists across multiple disciplines who are using technology to push the boundaries of creative expression. The project includes a daily blog and video channel, a content-creation studio, and a traveling event […]
- modAxis [Sound, iPhone, iPad, oF] Created by on;(do) studio, modAxis is a musical instrument for the iPhone and iPad. By controlling positions of three circles you modulate FM parameters and 'delay' FX. Unlike DAW or typical musical instruments, such as midi keyboard, you can perform transformation of the 'sound' more intuitively with the use of multi-touch interface. Red Cirlce icon is the first object when you touch the iphone or ipad screen. It create FM oscillator. X Axis is assigned to Harmonicity Ratio parameter. Y Axis is assign to Modulation Index parameter. Top left corner is minimum setting. The second icon is green circle. This circle controls Resonance lowpass filter modulation. X Axis assigned to filter modulation frequency parameter. Y Axis is assigned to modulation center position parameter. Top left corner is minimum setting. The third icon is blue circle. This circle controls feed back delay. X Axis assigned to Delay time parameter. Y Axis is Delay feedback parameter. Top left corner is minimum setting. It's a Free Download until December 31st. Platform: iPhone/iPad Version: 1.0 Cost: Free (before December 31st) Developer: on;(do) […]
- MotionPhone – Network-enabled Communication with Colors, Shapes, and Movement [iPad] First app post-Biophilia: MotionPhone by Scott Snibbe Studio is a network-enabled interactive app for communicating with animated colors, shapes, and movement. This application was Scott's first work of interactive art, created more than twenty years ago and now released in a form where anyone can use it. In MotionPhone, fingers' movements become colorful dancing abstract shapes whose personality comes directly from the way one moves. "Each person moves differently and naturally creates their own original style of animation." said Scott Snibbe, the app's creator, "Each of our movements are as original and recognizable as our face or the way we walk, and with MotionPhone, it's the first time we get to see these traces of movement." As its name suggests, MotionPhone is more than an animation program. Using Apple's Game Center Technology, the app lets people connect to one another remotely so that two, three, or four people can have a 'visual conversation,' creating animation together on an infinite two-dimensional plane. The resulting collaborative animations, reminiscent of 1980s animated music videos, or experimental films from the 1930s, can be cacophonous or sublime. Snibbe calls the process 'Visual Music' and with the networking component, 'Visual Jamming." The app was originally an interactive artwork that Snibbe says evolved from his days in college studying animation and computer science. Working late in research labs while listening to classic jazz albums like Mingus Ah Um, he created a networked animation program that allows people to improvise animation in the same way that jazz artists improvise music. The program eventually found the attention of art curators in the 1990s, winning a Prix Ars Electronica prize--sometimes referred to as the 'Academy Awards' of interactive art. However, Snibbe always wanted MotionPhone to be distributed widely, at a low cost, so that the program could be enjoyed by everyone. As Snibbe notes, "Now apps like Motion Phone can be sold for the cost of a video rental, instead of the price of a car." The app includes many features for manipulating objects and their motion. You can also share your videos on twitter, facebook or simply save to camera roll. MotionPhone can be found in the iTunes App Store and is available for $4.99 in its ‘HD’ iPad version. Platform: iPad / iPhone Version: 1.0 Cost: $4.99 Developer: Scott Snibbe […]
- Björk – Biophilia [iPhone, iPad, Sound] Biophilia is an iPhone/iPad release of Björk's latest album created in collaboration with Scott Snibbe and her longtime design collaborators M/M (Paris). Comprising a suite of musical pieces and interactive artworks, Biophilia is released as ten in-app download experiences that are accessed through a three-dimensional galaxy, the album’s theme song Cosmogony. The first single Crystalline, is now available, others soon to follow. Björk has collaborated with artists, designers, scientists, instrument makers, writers and software developers to create an extraordinary multimedia exploration of the universe and its physical forces, processes and structures - of which music is a part. Each in-app experience is inspired by and explores the relationships between musical structures and natural phenomena, from the atomic to the cosmic. You can use Biophilia to make and learn about music, to find out about natural phenomena, or to just enjoy Björk’s music. Biophilia opens into a three-dimensional galaxy with a compass allowing navigation between the 3-dimensional universe and a two-dimensional track list. By tapping on stars within the constellations you can access each in-app purchase which includes a combination of album art, games, interactive music notation which you can pan through in realtime, lyrics, and essays that explore Björk’s inspirations for the track. Whilst the app does "borrow" some of the concepts we have already seen in the AppStore and/or on CAN, it never the less offers an unique experience where different elements are weaved together with both sensitivity and precision. The experience is unified, building on different layers of visuals and sound, Bjork with Scott and M/M have just set a new milestone, showing real benefits that lie in collaboration. Considering there are still 8 tracks to go and although I have no intention to cover each one independently, I fear I may have to as from what I have seen in no.1, there are many more wonderful things yet to come. Get it > Biophilia was created by Björk in collaboration with interactive artist and app developer Scott Snibbe, and Björk's longtime design collaborators M/M (Paris). Crystalline (one of the in-app purchase tracks) was created by Björk in collaboration with Luc Barthelet, developer of The Sims; TouchPress, creator of The Elements app; and M/M (Paris). Platform: iPhone/iPad (Universal) Version: 1.0 Cost: Free + $1.99 in-app purchase Developer: Second Wind Ltd galaxy with a compass allowing navigation between the 3-dimensional universe and a two-dimensional track list Crystalline Crystalline track construction. interactive music notation Crystalline "game" like experience where you collect gems for your library which you can thereafter share via email as […]
- OscilloScoop [iPhone, iPad, Sound] Created by Scott Snibbe and Graham McDermott and designed by Lukas Girling, "OscilloScoop" is a culmination of about 15 years' effort trying to create musical creation tools that is more like a video game. The process began back in the 90's at a research lab when Scott Snibbe and Lukas Girling worked briefly with Brian Eno and Laurie Anderson on some of the concepts. Wired published an article about this topic written by Brian Eno in 1999 that included some insights from the period. The app, playfully called OscilloScoop, presents a trio of brightly colored stacked spinning crowns. Touching a crown trims or builds up its edge, like a spinning disk of clay. As you carve into this disc, the music changes, and you effortlessly produce hip hop, techno, electro, and other recognisable forms of music. Scott Snibble describes the process much like a DJ spinning records, but you create original music of your own, rather than merely cutting between tracks. Lukas Girling: “The aim of OscilloScoop is to devise something extremely immediate, to take away the involved, complex, technical process of creating electronic music with professional software. It’s literally as easy as turning a volume dial, but instead of just making music louder or softer, you are able to create endless variations of the music itself, within recognizable electronic music genres.” Scott describes the inspiration and process on his site: Working together, Lukas and I created several prototype interactive music “instruments” that used the language of DJs to create music in lieu of the traditional score/performance model. Lukas opened up my mind to real- time methods for creating music with the body’s most subtle movements that didn’t require a traditional music theory education: instruments that used body language borrowed from DJ’s fingertips and palms sliding across records and mixers. We had a fruitful collaboration on projects that our small audience adored; and we came close a few times to deals with major video game companies, but unfortunately our work was neverpublicly released. Read more.. OscilloScoop is now available in the AppStore as a universal app for both iPad and iPhone. Platform: iPhone/iPad Version: 1.0 Cost: $0.99 Developer: Scott Snibbe Studio If you liked this you may also like Sonic Wire Sculptor by Zach Gage and Amit […]
- Soundrop [iPhone, iPad, Sound] Soundrop is a sound toy application for iPad, iPhone & iPod Touch which allows you to create sounds by drawing lines on the screen and have ball bouncing off them. Each time the ball touches the line, a sound is generated. Depending on the location of the line on the screen, the tone of the sound is set. You can move the ball emitter, changing the nature of the composition. You can modify the location of lines by dragging points that define them alternatively double tap on any line will clear it. Wonderfully simple and a lot of fun to play with. Check it out..it's free. Platform: iPhone Version: 1.0 Cost: Free Developer: Develoe […]
Posted on: 19/07/2012
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