Situationist is an iPhone app that attempts to make your everyday life more experimental and unpredictable. Inspired by the Situationist International of the 50′s, who advocated experiences of life being alternative to those admitted by the capitalist order, for the fulfillment of human primitive desires and the pursuing of a superior passional quality, the app takes on the “situation” element of the movement, attempting to create random rendezvous and interactions with strangers to induce the unpredictable.
Using the iPhone and it’s geolocation features, the app alerts members to each other’s proximity and gets them to interact in random “situations”. These situations vary from the friendly “Hug me for 5 seconds exactly” or “Compliment me on my haircut”, to the subversive eg “Help me rouse everyone around us into revolutionary fervour and storm the nearest TV station”. Members simply upload their photo and pick the situations they want to happen to them from a shortlist, in the knowledge that they might then occur anywhere, and at any time.
Situationist was created by Ben Carey and Henrik Delehag aka Benrik and Turned On Digital.
Benrik’s mission is to remodel the current world into something more to their liking, adding idea by idea to the sum total of radical thinking and inspiration. They work across all forms of cultural production, looking for cracks, openings and other loopholes.
- Daytum [iPhone, WebApp] Created by Nicholas Feltron and Ryan Case, Daytum for iPhone is complementary application for Daytum web app to track your daily activities. iPhone app allows you to add, edit and view entries to help collect and communicate the most important stats in your world. Daytum was originally conceived by Ryan Case and Nicholas Felton as an elegant and intuitive tool for counting and communicating personal statistics, inspired by Nicholas Felton's "Annual Reports" which he has been making since 2005. The iPhone app adopts the beautiful and familiar cyan and grey palette offering all the features you'd expect for inputting and tracking data on the go. Within the app, the entries page features an entry field and a list of recent entries. Tapping an item name or entry amount will link to their detail views. By swiping across an entry, you can quickly choose to re-add that item and amount at the current time, or choose to edit or delete the entry. The main item and category views are scrollable lists. Tap the button at the top of the page to add a new item or category. Click on an item or category to visit its detailed view, or swipe to quickly reveal edit and delete options. Not only can you add data quickly but also the app allows you to visualise the same data in beautiful graphs. Selecting an item or category from the list view loads the graph view. Dragging the handles below the graph allows for the default 2 week range to be adjusted. Drag over the graph to see the entry total for a specific day. In addition there is favourites view, a place to keep frequently referenced graphs. Save an item or category here by pressing the star icon on a graph. When it's blue, the graph has been saved to your favourites. As it can be expected, Nicholas and Ryan have done a wonderful job with the app. Although utilising in a lot of instances standard UIKit elements, there are tweeks and quirky elements that give the app unique feel. Some may miss the minimal feel of the web app, myself included, but the iPhone app seem to make the best of the two worlds. UI is light, fast and functional. Tracking your data requires discipline and persistence. My only concern with tools such as this has always been that they required 100% commitment which Nicholas is known for (see video below). I would love to see features added to the web app which allows you to pull activities from other sources such as RSS or Flickr, something that Momento does. The actual how this data can be filtered may be related to keywords or hashtags but never the less it would be great way to collect, analyse and reflect upon your activities. For the time being, Daytum relies much on your persistance to be able to reach a point and enought data is collected. With the knowledge that API is on it's way we can rest assured that most of the things I just mentioned are on the way. iPhone app is just the first step in that direction, using oAuth and undocumented and currently private API. To summarise, Daytum is a fantastic way to collect and track important stats. iPhone app is a wonderfully made and designed iPhone app to complement Daytum service. Considering it's free, including the web service which is also free, limited to 1000 entries giving you enough reason to try it. Should you feel this is something you'd like to continue using, a tiny fee of $4 a month should be no deterrent whatsoever. Platform: iPhone Version: 1.0 Cost: Free Developer: Daytum See also your.flowingdata […]
- 577Rhea – Stochastic exploration space game by André Sier Part game, part visual experiment, 577Rhea is the latest from André Sier. You are your planet's last hope and you have to time-travel through blackholes with primordial essences to prevent the inevitable collapse of your […]
- BuddyFeed [iPhone] BuddyFeed is a recent addition to FriendFeed client apps for iPhone and iPod touch. Probably the most featured client,Â BuddyFeed is what you would expect from an app to browse latest activities of your friends and groups onÂ FriendFeed. AlthoughÂ Mother Feed,Â webfeedr andÂ Nambu offer similar integration, the features included in theÂ BuddyFeedÂ closelyÂ resemble what you get on FriendFeed.com. If you are unfamiliar withÂ FriendFeed, it is a webapp thatÂ helps you discover and discuss interesting stuff that your friends on the web.Â See the web pages, videos, photos, and music your friends are sharing from around the web. You begin by setting up an account and adding various services you use including flickr, twitter, vimeo, youtube, brightkite and many more. If you are social geek, friendfeed is the place to go. BuddyFeed's clean interface and easy navigation allows easy browsing and engagement with content your friends are posting. You can comment, mark liked and view the links within the integrated browser. As you would also expect, you can discover people's profiles, their feeds and subscribe to them. The latest 1.1 update has really madeÂ BuddyFeed complete with integration of lists and rooms. There is always room for improvement and speed might be one of those. Loading the content can be slightly sluggish at times especially when there are a lot of images inÂ question.Â Another slight problem is avoiding to click on the content when scrolling. As you can see in the video posted comment is slightly too sensitive when trying to swipe you finger to scroll.Â Â Neither of these two issues affectÂ much theÂ general experience and with future updates we are sure these will be addressed. Features: - View your feeds of home, lists, rooms and everyone. - View your own feeds, likes and commented messages. - Inline web browser for links in messages - View comments and likes of messages - View user profiles and feeds - Search in your feeds - Search in all public feeds - Post messages - Post message to a room - Post images in messages - Post comment to messages - Like/unlike messages - Hide/unhide messages - Subscribe/Unsubscribe to a user - Bookmarklet for Safari for posting messages If you are looking for a FriendFeed client for the iPhone,Â BuddyFeed is your best choice. Platform: iPhone Version: 1.1 Cost: $2.99 Developer:Â Robin Lu [xrr […]
- TiltShift Generator [iPhone] – Preview TiltShift Generator is a new iPhone photo effector application by Takayuki Fukatsu. Currently in development and available in the AppStore soon, TiltShift Generator builds on Takayuki's previous iPhone apps (ToyCamera, QuadCamera) to deliver something quite unique. For those unfamiliar with the TiltShift term:Â the method refers to the use ofÂ camera by tilting theÂ lensÂ relative to theÂ image planeÂ and using a largeÂ apertureÂ to achieve a very shallowÂ depth of field (wikipedia). TiltShift Generator AirÂ app is already available and the upcomingÂ iPhone version brings a wonderful set of features to produce some truly amazing photo effects on the go. We have been sent a beta version to have a play, and have to say that this may be the best iPhone photo app TakayukiÂ has made to date. When you launch the app you are welcomed with the screen to choose either a photo from your album or take a new photo. Once you have loaded the pic you can switch between different modes including ability to change circle or strip blur effect (similar to tiltshift), modify colour by adjusting saturation, brightness or contrast, and third apply vignetting effectÂ to your photo (dark shadows around the edges). Adjusting levels is done via sliders which provides an instant number feedback of how much effect your are applying.Â As you would expect, save option is the last button which processes effect you have selected Â and saves the photo to your library. Settings are always remebered so if you quit the app and open it again taking a new photo, the same effects will be applied at start and you can change them as you like. TiltShift Generator also includes fullÂ Twitter integration. Where you expect this to be a "upload to photo service, provide a short url and open preferred twitter client", TiltShiftGen allows you to post to twitter straight from the app. This is achieved with the help of Takuma Mori and his open source Twitter client NatsuLion, providing a seamless integration so you are able to enter the tweet text and both the text and your photo (via twitgoo.com)Â are posted to twitter. This option is available from "Save" menu where you can also send your pictures by mail (once again fully integrated into the app). TiltShift Generator for the iPhone brings a set of features that allow you to create and share amazing photos quickly and easily. The app's icon is an icing on cake. Slick, clean, obviously inspired by the Cemara.app icon but suggesting a whole new set of features.Â Full featured, point, shoot and share iPhone app, TiltShift Generator will be an absolute must when released. Now available! Platform: iPhone Version: 1.0 Cost: $0.99 (first week only / normally $2.99) Developer: Takayuki Fukatsu UPDATE: 02.09.2009 / To celebrate the release, Takayuki was kind enough to send us 5 promocodes to give away. Leave a comment below to enter. Winners will be picked by random later […]
- 10 Most Creative iPhone Apps of 2008 [iPhone] Since the launch ofÂ AppStore earlier this year we have seen an incredible amount of apps released for the iPhone. Keeping an eye on all these apps is provingÂ increasinglyÂ difficult with about 150 updates/releases/price changes ever day. Appstore now counts around 10,000 apps which isÂ phenomenalÂ for a store only few months old. Besides the ever so popular fart/pull my finger applications and aÂ trillionÂ taskÂ management, christmas themed and split the bill apps, we bring you CAN's choice for the 10 Most Creative iPhone Apps of 2008 (listed by date of release).Â Â Â The following have been selected using the following criteria: 1. Does the app challenge the way we interact with content, offer something totally new? 2. Does the app use iPhone's interface and controls in aÂ innovativeÂ and creative way?Â 3. Does the app show great potential for future development and can inspire others?Â 4. Is it unique?Â 10 Most Creative iPhone Apps of 2008 BeatMakerÂ ($19.99) The mobile music creation studio for the iPhone and iPod Touch. Inspired by professional drum machines, samplers and sequencers, BeatMaker combines them into one inspirational instrument. Loaded with amazing number of features, it could be said, Beatmaker is the most feature rich app for the iPhone. It is clear that the development team behind the app had a great vision for the app and they succeeded. Beatmaker remains as one of the most popular iPhone applications ever since it's release in August. Gorgeous interface, controls and extreme set of features make it one of the most innovative apps for the iPhone platform. A truly full featured app for the iPhone, and a prime example of iPhone development possibilities. Read Review (arstechnica) Â Released:Â Aug 27, 2008 Â BloomÂ ($3.99) Bloom explores uncharted territory in the realm of applications for the iPhone and iPod touch. Part instrument, part composition and part artwork, Bloomâ€™s controls allow anyone to create elaborate patterns and unique melodies by simply tapping the screen. Although we have some reservation about this app, it has generally received good feedback and has been very popular in the AppStore. Read Review Â Released:Â Oct 07, 2008 Â Pulsar: Interactive Particle SystemÂ ($0.99) Pulsar is a particle generation application allowing you to create some truly wonderful animated compositions. From simple cubes to complexÂ geometryÂ there is something for everyone. We look forward to future updates. Read Review Â Released:Â Oct 18, 2008 Â Brightkite (Free) Brightkite makes it easy to meet people based on the places you go. In real-time, you can browse profiles of people around you, see what your friends are up to, post photos and notes to places.Â Brightkite, still in beta, is one of the mostÂ promisingÂ location based social networks. Recent release of the iPhone app together withÂ Brightkite webapp offers a complete location based service with fantastic integration with Facebook, Flickr and Twitter. 2009 is the year when web becomes location aware andÂ Brightkite is leading the way. Read ReviewÂ (arstechnica) Â Released:Â Oct 20, 2008 Â For All SeasonsÂ (Free) Created by Nanika, it is their port of Andreas MÃ¼ller aka Hahakidâ€™s piece For All Seasons released back in 2005 for the Mac and PC. Mostly done as an attempt to explore iPhoneâ€™s platform, itâ€™s a wonderful example of iPhone's development possibilities, beyond the predictable but a world of it's own. Think of it as a work of art by itself and we hope to see more apps like this in the appstore in 2009. Read Review Â Released:Â Oct 30,Â 2008 Â AirPaintÂ ($0.99) AirPaint allows you to paint in air with your iPhone. It uses the built-in accelerometer to estimate how you move the iPhone when painting a stroke in air and the stroke is then displayed on screen. App is still in it's early days but does show great promise. Read more about in our review, link below. Read ReviewÂ Â Released:Â Oct 30,Â 2008 Â Camera ArtÂ ($2.99) â€œCamera Tossâ€ is a term used when you throw your camera into the air using long exposure to generate imagery, a form of Kinetic Photography if you like. Simple in it's concept, the images generated can at times be quite incredible. If we can hope for better camera in the new versions of the iPhone with additional support for exposure, focus and ISO in the SDK, Camera Art could develop in to a true art photography tool, just have a look at what can be achieved with other cameras by visiting this group onÂ flickr.Â Read Review Â Released:Â Dec 02, 2008 Â TiltShiftÂ ($1.99) TiltShift is an application for the iPhone that lets you turn photo scenes into a miniature world by simulating a tilt-shift lens that tricks your mind into viewing a photo as a miniature scene like a model. More than just an effect, the app lets you improve depth of your photos by simply and quickly faking depth of field. Great use of touch capabilities of the iPhone to make the process of selecting the area you want in focus veryÂ intuitive.Â Read Review Released:Â Dec 16, 2008Â Â RotorumpusÂ ($0.99) Rotorumpus is a 3D puzzler where you navigate a three dimensional environment to join a â€œpackageâ€ with â€œdispenser portâ€ box. You can only move objects in straight lines, ie horizontally and vertically, repositioning your package box to finally reach the dispenser. An innovative introduction into 3D environments on the iPhone, Rotorumpus makes great use of the 3D to create a truly immersive puzzle environment. Read Review Â Released:Â Dec 17, 2008 Â RolandoÂ ($9.99) Probably the most awaited game for the iPhone since it's announcement back in June. Now that the wait is over, the reviews have been fantastic. What differentiates Rolando from other games on the iPhone is that the app is extremely polished and utilises innovative tilt, tap and Multi-Touch controls well beyond the gimmick but a true addition to the platformer style games. It could easily be said that no platformer will ever feel the same knowing how Rolando has changed the way we can interact with games. Read Review (148Apps) Released:Â Dec 18, 2008 These are not necessarily all popular apps but those that may offer an insight into future creative development we could see in the AppStore in 2009. iPhone has created a whole new development platform at an incredible speed. With future updates to the iPhone, new touch gestures andÂ improvedÂ camera support (video included) we hope that 2009 will bring more creative opportunities for developers, artists and us, the […]
- He Liked Thick Word Soup – Software experiment about text, space and time He Liked Thick Word Soup is the latest experiment in the Chronotext series, a growing collection of software experiments exploring the relation between text, space and […]
- iJumpman [iPhone, Games] iJumpman is a retro-futuristic platformer by Andrew McClure. What begins as an imitation of 8bit retro platformer with game mechanics reminiscent of Joust quickly turns in one of the most engaging retro inspired games on the iPhone. Use tilt or onscreen controls to move across the level, effect gravity and objects in the world (physics), invisible walls, bombs, awesome soundtrack and effects and so much more with the task to survive to the exit. Although some levels may need balancing as you may find yourself at times quickly passing through the levels and other having to die about 20 times at least on others, the game is nevertheless so much fun it's hard to describe. The 3D space showing next levels just adds to the desire to pass the current and move onto the next. In addition to all of this, a full level editor is including together with ability to upload and download additional levels. Controls vary from tilt control what we have found in Ronaldo where you rotate the world around you, also achievable via "finger twist" to on screen control buttons which for some levels especially those requiring you to continuously rotate the world. Regardless of how much you are against of games with on screen controls, here they are really useful at times and done in such a way not to be too obtrusive and very much in touch graphically with the environment. Here is the list of features: - A full level editor with integrated online level trading - Gesture and tilt controls (plus optional button control scheme) - Full soundtrack by The Mathletes - Full in-game soundtrack (plus iTunes library support) Free demo of the game for Mac, PC and Linux is available at runhello.com This is easily the best $2.99 I have spent on a retro classic inspired game for the iPhone. A simple must if you a fan of 8bit gaming and if you are not and enjoy the likings of Ronaldo, iJumpman is a great example of retro adaptation for the iPhone platform. I could not recommend it more.. Platform: iPhone Version: 1.0.0 Cost: $2.99 Developer: Andrew McClure (Thanks […]
- Passage [iPhone] Already available for Mac and PC,Â Passage is more of an art project than what may be assumed at first, a game. This is most probably because it's visual appearance isÂ reminiscentÂ of old school 16 bit pixel based platform games. Once loaded it doesn't take long to realise that the task is pretty simple, maybe too simple; lead your character through the landscape, he meets a woman, they go a little further until they gradually both grow old and die (shockingly).Â Passage is a metaphor for life, in simple terms, describing the journey one may take. There are no bells or whistles, no details about what this may mean, but a pure search to create a form of sentimental value through representation of a life journey. The 'game' is not about providing you hours of fun but instead a 5 min of emotional connection to characters asÂ you lead them through their life's journey into their grave (literally). There is not much that happens in between, besides varied landscape and a number of obstacles you willÂ encounter. What you will realise very quickly is that most of the things in the app do actually have some form of metaphorical relationship to life, like for example obstacles being representative of experiences and difficulties in life. As you progress thought the landscape, getting old, the world behind you is compressed and the one ahead of you becomes clearer. The scenario is similar when you are at early age when future appears a lot shorter than it actually is, ie compressed. A great analogy for how weÂ contextualise past, by set events and not the time in between. Think of it as a timeline, where past and future are visualised as keyframe whilst the present shows all the frames in between. The aspect ration of the game helps this concept and not just to realise it as a timeline but also to communicate how narrow (shallow) our understanding of our surroundings is. Passage is a great addition to the AppStore populated by silly and mostlyÂ repetitiveÂ apps. It is also a prime example that artist have a place in the iPhone development community. As quoted by Â Clive Thompson, Wired: "More than any game I've ever played, it illustrates how a game can be a fantastically expressive, artistic vehicle for exploring the human condition." andÂ Andy Chalk, The Escapist: "Passage may look primitive but it's an absolute pinnacle of videogame development." We think Passage is fantastic butÂ do nevertheless recommend to download Mac/PC version before you spend $0.99 on the iPhone app. If you like it, or wereÂ emotionallyÂ touched by the story, please support the artist by purchasing the iPhone app. Passage makes a wonderful addition to your collection of apps that are interesting, not soÂ utilitarian and deserve a fresh look from time to time (calendar, move aside!). Platform: iPhone Version: 3.1 Cost: $0.99 Developer:Â Jason Rohrer [xrr […]
Posted on: 08/03/2011
Posted in: iPhone
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