Created by Jeremy Rotsztain for Safari, an online exhibition for SPAMM, Swipin’ Safari is an app for iOS and the vehicle for taking a virtual safari across an infinite painting. With each gesture, you encounter new species of brush strokes and colorful patterns which endlessly redraw, generate, connect and change colour.
The app was created using openFrameworks and optimizes its drawing routine by determining which shapes are on screen — and only draws those shapes. The active area (what you see on screen when you run Swipin’ Safari) is directly in the center, displayed as a red rectangle. Active shapes are drawn in full-color, while non-active shapes are drawn as outlines with points. The bars at the bottom show the distribution and placement of shapes in relation to the camera area. Make sure you check out the superb hidden easter egg – “debug view” - by holding your finger on the top right corner of the screen for around 5 seconds.
Swipin’ Safari was created for Safari, an online exhibition for SPAMM (Super Art Moderne Musuem) that was curated by Michaël Borras (Systaime) and LaTurbo Avedon.
- Tunetrace – iOS app by Ed Burton converts drawings to music Created by Ed Burton, formerly of SodaPlay, and now at Queen Mary, University of London, Tunetrace transforms photographs of drawings into […]
- Scott Snibbe [Profile, iPhone, iPad, oF] Scott Snibbe creates immersive interactive art that evokes powerful emotional and social engagement from viewers. His works are known for their positive social effects: fostering a sense of interdependence, promoting social interaction among strangers, and increasing viewers’ concentration. His artworks have been installed in over one hundred art museums, performance spaces, science museums and public spaces worldwide since 1995 including the Whitney Museum of American Art (New York); the InterCommunications Center (Tokyo); Ars Electronica (Austria); the Institute of Contemporary Arts (London), Science Museum (London); the Exploratorium (San Francisco), the Phaeno Science Center (Germany); and the Cité de Science (Paris, France). He has been awarded a variety of international prizes, including the Prix Ars Electronica and a Rockefeller New Media Fellowship. He is the founder of two companies: Snibbe Interactive, Inc, which sells and distributes interactive installations for public spaces; and Sona Research, which engages in educational and cultural research. In 2007 he became one of a few artists ever to have been awarded a National Science Foundation Grant, for research in Interactive Narrative. The applications below are three of many Dynamic Systems Series application Scott created in the late 90s, discarding dozens that did not meet the criteria for “immediately knowable, yet infinitely explorable.” A wonderful post, by Scott about the thinking and history behind these three apps can be read here: Art Wants to be Ninety-Nine Cents. Over the past few days my first three apps became available on the iTunes store: Gravilux, Bubble Harp, and Antograph. I’ve been dreaming of this day for twenty years: a day when, for the first time, we can enjoy interactive art as a media commodity no different from books, music, and movies. But is there a market for this new medium?.... ....As I write this, Gravilux is the number one Free iPad App on the iTunes Store. It’s ahead of The Weather Channel, ABC Player, and Netflix. What’s number two? A game? A TV station? A productivity application? iBooks. We are in a beautiful new world where participative media flowers. Books are the oldest and most refined of interactive media, using our minds as the ultimate display device. more Gravilux Gravilux is a work of interactive software art for the iPhone and iPad. With each touch in Gravilux, you exert a gravitational pull on a world of simulated stars. Though inspired by Newton's equations for gravity, Gravilux doesn't follow our universe's laws. Gravilux is a combination of drawing, animation, art, science, and gaming. Gravilux was first released in 1998 as a work of interactive art that was only available in galleries and museums. Now it is available as an iPhone and iPad application. Gravilux was created for the iPhone and iPad with the help of openFrameworks. Platform: iPhone/iPad Version: 1.0 Cost: Free Antograph Antograph is a combination of drawing, animation, art, science, and gaming. It was first released as a work of interactive art by Scott Sona Snibbe that was only available in galleries and museums. Now it’s available as an iPhone and iPad application. Antograph was created for the iPhone and iPad with the help of openFrameworks. Platform: iPhone/iPad Version: 1.0 Cost: $0.99 Bubble Harp Bubble Harp was first released as a work of interactive art by Scott Sona Snibbe that was only available in galleries and museums. Now it’s available as an iPhone and iPad application. Bubble Harp was created for the iPhone and iPad with the help of openFrameworks, and uses the Triangle library by Jonathan Shewchuk. Platform: iPhone/iPad Version: 1.0 Cost: […]
- sktch 2.0 [iPhone, iPad, openFrameworks] Created and published by CreativeApplications.Net, SKTCH is a generative drawing application for the iPhone / iPod Touch and now iPad. Version 2.0 brings a whole new UI utilising Apple's UIKit, for the iPhone - retina display support, two new presets, and finally after months of development we have released the iPad version. iPad is where SKTCH really comes to life. The larger screen, new 3D mode and the new UI allows you to truly immerse yourself in your creations. During the development we have found that features such as file open/save do not really work particularly well with the iPhone, likewise the edit more allowing you to move points with tap and drag. There are some of many features we would like to implement in the iPad version, of course, if there is a demand. Thus, iPad version of SKTCH is published as a separate app rather than as a universal. Please note that by purchasing SKTCH you directly help CAN, so we appreciate your support. Thank you. For more information on SKTCH, see http://sktchapp.com or download the press pack. In addition to SKTCH, RetroScreen has also received an update now supporting reina display on iPhone 4. RetroScreen source is now also available for download from […]
- Sablo for iOS – Exploring the nebulous boundary between order and chaos Created by Ernst Uys, Sablo for iOS lets you explore the boundary between order and chaos using the Abelian Sandpile model (also known as the Bak–Tang–Wiesenfeld model) in theoretical […]
- Soundrop [iPhone, iPad, Sound] Soundrop is a sound toy application for iPad, iPhone & iPod Touch which allows you to create sounds by drawing lines on the screen and have ball bouncing off them. Each time the ball touches the line, a sound is generated. Depending on the location of the line on the screen, the tone of the sound is set. You can move the ball emitter, changing the nature of the composition. You can modify the location of lines by dragging points that define them alternatively double tap on any line will clear it. Wonderfully simple and a lot of fun to play with. Check it out..it's free. Platform: iPhone Version: 1.0 Cost: Free Developer: Develoe […]
- Trace Modeler [openFrameworks] Created by Karl D.D. Willis, Trace Modeler is an application that uses real-time video to create three-dimensional geometry. The silhouette of a foreground object in a video frame is subtracted from the background and used as a two-dimensional slice. At user-defined intervals new slices are captured and displaced along the depth axis. The result is a three-dimensional model defined by silhouette slices over time. Trace Modeler was built using the openFrameworks and the OpenCV library to recognize contours from the video image. Source code is available for download here. Project Page (re-descovered via Cedric Kiefer) See also Beautiful Modeler [iPad, […]
- Sum05 by Lia – Generative experience for iPhone and iPad Sum05 is the latest iPhone/iPad application by the austrian artist Lia. The app invites the user to "collaborate" with the machine in the discovery of randomly placed obstacles created by the machine. Together you play to create images that are constantly new, instantly becoming history, never to reappear the same again. In the tradition of apps released by Lia, the app requires no previous expertise or training to be used. Instead, basic functions are available - shake, tilt and tap. You can shake the device to get a random color selection, tap to reposition the elements randomly: tap on the left side to get more, tap on the right side to get fewer elements; how high you tap changes the way the lines curve. Double-tap will restart all elements on the bottom of the screen and triple-tap for a neutral white color. Tilt the device to change the movement of the elements on screen. The app is available for free on the AppSore. Created with openFrameworks. Download | Project […]
- Patatap – Portable animation and sound kit by jonobr1 and Lullatone Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric […]
Posted on: 22/05/2013
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