Creative Technologist at Gallagher & Associates

Company: Gallagher & Associates

Location: New York
Type: Full-Time
Category: Technologist


Gallagher & Associates is on a mission to synthesize the physical and digital worlds in a way no other design firm has.

We are seeking a Creative Technologist who will help push the envelope in immersive tech and shape the technological vision of a leading museum exhibits design firm. They will be a resourceful maker at heart with a focus always on the user. This person is interested in refining the process of creating depth and impact in an installation, working with various designers and technical trades at different phases of a project. They are user-interface focused with a strong, demonstrated expertise using both hardware and software to educate or tell a story. This position will report to the Media team’s Senior Creative Technologist and Technical Director. It is on-site only in midtown Manhattan.


Passionate. Unrelenting interest in all aspects of interactive experiences and storytelling.
Collaborative. Values a merging of creative, technical, and content expertise.
Flexible. Can work across languages and frameworks to pick the right tool for the job.
Adaptive. Receptive and resourceful toward changes in a project’s creative or technical scope.
Thoughtful. Able to see the “big picture” from interaction strategy, to resources/skillsets, to content pipeline, to asset production, to installation hurdles.


Create interactives using a confluence of hardware and software
Develop rapid prototypes for concept validation and client presentations
Create intelligent, thoughtful application design/architectures with a strong focus on public presentation, rigorous usage and longevity
Brainstorm new applications with the team, considering technical risks, recent trends, innovations, and news in the technology world.
Create tools and efficiencies for the tech team and art/content production pipelines
Help to guide the team’s user experience and visual design process, researching new paths, raising concerns, and educating stakeholders


3+ years experience developing stable, reliable software and interactive experiences for high-traffic/high-exposure environments
3+ years experience developing and shipping real-time graphics and interactive software applications using several of the following:
C++ for OpenGL via OpenFrameworks, Cinder or other toolkits
Unity and C#, or Unreal Engine
ThreeJS or other WebGL, HTML5 canvas
Shader programming via GLSL, HLSL, Unity ShaderLab
Demonstrated experience working with emerging technologies (VR, AR, Kinect, Leap Motion, projection mapping, computer vision) and various user interface and hardware configurations (e.g. DMX, RFID, IR-based touch and gestural interaction)
Understanding of the software development lifecycle and QA practices
Experience with web/cloud services, REST APIs, IPC, and data driven applications
Experience with Git in a multiple-developer collaborative workflow
Team player with outstanding analytical, written, and verbal communication abilities
Able to work on multiple projects under tight deadlines
Basic understanding of electronic systems and AV industry standards


Background in graphic design, motion design, data visualization, and/or user experience design
Strong interest in educational tools, open source software, STEM and Maker communities
Experience with Linux and general Unix computing
Experience with Python for CV, back-end, data processing, or machine learning
Expertise in physical computing, electronics, and hardware prototyping
Experience with modern web technologies especially Webpack, React, and/or ElectronJS
Experience deploying permanently installed interactive works

How To Apply:

Qualified candidates, please submit a letter of interest, PDF of resume, and code samples to

Candidates must be legally authorized to work in the U.S.A. and live in or be willing to relocate to the New York City area.