Front End Engineer at DepthKit


Company: DepthKit

Location: Brooklyn, New York
Type: Full-Time
Category: Developer


Lead by James George and Alexander Porter, DepthKit is a product focused company dedicated to shaping the future of virtual reality content creation through cutting-edge technology and frictionless design tools. Our first product, DepthKit, is the world’s most widely used volumetric capture technology and featured prominently in many projects on CAN. DepthKit enables anyone to easily create lifelike virtual reality experiences fusing the worlds of filmmaking and video game design.

Job Description
The Front End Engineer has deep experience crafting intuitive and simple graphical user interfaces to expose complex algorithms. This role has the unique opportunity to create industry standard tools for the next generation of content creators. We’re looking for a developer with experience creating professional design software for desktops using modern programming environments. Candidates should be dynamic, collaborative, and communicative with demonstrated passion for emerging VR/AR/MR platforms.

Location: Brooklyn, New York
Start Date: November 1st

– Implement user interfaces for DepthKit and related software products.
– Maintain and test interfaces across multiple platforms.
– Participate in studies and focus groups with DepthKit’s users.
– Work with graphics engineers to expose complex algorithms through simple controls.
– Extend DepthKit’s products through building a plugin ecosystem in game engines and visual effects environments.

– 3+ years experience building cross platform user-facing applications.
– Expert knowledge of C++, C# or Python.
– Attention to detail, aesthetics and visual thinking.
– Experience implementing user interaction wireframes in software.
– Strong communication skills and a collaborative attitude.
– Desire to work in an early stage startup environment.
– Commitment to promoting diversity and inclusiveness within the company culture.

Bonus Points
– Cross platform mobile interface implementation.
– Shipped products using modern interface frameworks such as Interface Builder or Qt.
– Experience building interface extensions for game engines such as Unity or Unreal.
– Experience in graphics shading languages such as GLSL or HLSL.
– Graphic design or user experience design background.
– Previous experience creating virtual reality content.
– Background in art, commercial design, animation or video games.
– Passion for experience in media, film or visual effects industries.

– Work with a team of artists and virtual reality pioneers.
– Competitive pay.
– Comprehensive benefits program.
– Employee stock options.

How To Apply:

Contact: James George
Please include a Resume, CV, portfolio and/or codesamples