To use Norman in its current form you’ll need an Oculus Rift, and to clone/run the code locally. A more comprehensive, user-friendly experience is in the works. In the meantime, you can also view & play with Norman animations at the top of normanvr.com using a viewer created by Dan Motzenbecker. Check out Dan’s viewer source code here.
Watch the animated short made entirely with Norman below, view the experience (using cardboard, VR Headsets, or just in your browser), or dig into the code of the actual tool.