Föhnseher by Julian Oliver (2011) rises from the scrap heap of analog TV. Unlike other televisions, Föhnseher captures and displays images downloaded by people on surrounding local wireless networks. Other people’s phones, laptops and tablet computers all become broadcast stations for this device.
The current implementation watches just on one (open) network. Julian explains that it is also possible to sweep all channels, looking for traffic on other networks. The signal is translated from VGA->SVideo->[modulator box]->TV(RF).
Julian is a New Zealander, Critical Engineer and artist based in Berlin. His projects ahave been presented at many museums, international electronic-art events and conferences, including the Tate Modern, Transmediale, Ars Electronica and the Japan Media Arts Festival. His work has received several awards, ranging from technical excellence to artistic invention and interaction design. He has also given numerous workshops and master classes in software art, augmented reality, creative hacking, data forensics, computer networking, object-oriented programming for artists, virtual architecture, artistic game-development, information visualisation, UNIX/Linux and open source development practices worldwide. In 2011, Julian won the Golden Nica (1st prize) Interactive Arts category, Prix Ars Electronica, 2011.
- Remote Install – Installation that remotely installs itself in the gallery Remote Install is an installation by Julian Oliver that remotely installs itself over the network and presents its own installation process as an artefact in […]
- Boxee [Mac, Linux] Boxee is a media center software for your Mac or Linux machine. Based on theÂ xbmc (XBox Media Center)Â open-source project, boxee was developed to be a â€œsocialâ€ media center program that plays media from your home network and the internet. In addition, it also allows you to stream or download movies, tv shows, music and photos.Â BoxeeÂ canÂ stream TV shows, movies and clips from Hulu, CBS,Â Last.fm,Â Comedy Central, Youtube, MySpaceTV and many others. When it comes to photos, flickr, picasa are there. If you have an AppleTV, you can also installÂ Boxee to allow additional featuresÂ AppleTV's built in software does not have. Of course, this requires you to hack yourÂ AppleTV but the process is pretty simple and straight forward. You can get a video guide on how to do this here. Time to sit back and relax this weekend withÂ Boxee. Platform: Mac / Linux Cost: FREE Developer: Boxee Boxee [xrr rating=5/5] Updated […]
- The Global Pursuit of Happiness – Boris Petrovsky’s army of 520 Lucky Cats Is there such a thing as too much luck? Boris Petrovsky's installation The Army of Luck that recently premiered at Art Karlsruhe 2012 leaves you with no less than 520 waving Maneki Neko (=lucky) cats to find out. Mounted on a massive 8m wide and 3m high altar and operating like a 520 pixel cat-matrix, Petrovsky's hauntingly happy army parades a variety of arm gestures (political, military or casual) and – like a giant golden mirror – echoes up to 40 character confessions dropped into a wish box. "Ever since my girlfriend brought back a tiny Maneki Neko (jap., literally for Beckoning Cat, Lucky Cat or Money Cat) from Thailand I was fascinated with their role as a popular mass product, fetish object and lucky charm," the media artist from Constance, Germany, tells CAN. "It strikes me as a powerful metaphor for The Global Pursuit of Happiness (as the piece is also titled) in times of cognitive capitalism and an absolute, self-propelling cycle of mass production. Also, I wanted to expand my work with various matrix systems (mostly lights, letters and objects) into kinetics." Compared to his previous installations (one of which won the artist an honorary mention in the 'interactive arts' category at Prix Ars Electronica 2010) Petrovsky's The Army of Luck takes the matrix idea very literal: each Maneki Neko cat represents a "pixel" that can be turned on or off individually by raising or lowering its arm, effectively turning the installation into a communication device. "The servomotor inside each unit has its own DMX channel, which allows for very precise control over the position and pace of the 520 arms," says Georg Nagel, the programmer behind Petrovsky's matrix works in an email. The DMX channel gets control signals via an OLA interface using custom Python code based on PyGObject (GObject introspection). "That way we are able to change the angle of each arm gradually between 0 to 180 degrees, creating a mechanical low-res dot matrix sufficient enough for simple patterns and scrolling text." Your concept of happiness is our lucky command. Write it on the keyboard, visitors are invited. In order to translate text input into actual cat pixels each message entered by the audience is broken up into its individual letters and matched with a character library. "The letter patterns are then queued up (including the configurable space in between them) and displayed via rattling arm movements," says Georg. If not given any input Petrovich's Army of Luck will perform one of 25 different pre-installed behaviours. A surprising variety of one-armed gestures – military salutes, Mexican waves, knock-on-woods or ecstatic "hyperkinesis" – is accompanied by randomly selected sound samples taken from political speeches, military parades or the sport events from as far back as a century ago. It's exactly these eerie historical references, when this lifeless army of golden cats salute in unison to the sounds of politically charged propaganda and mass hysteria when Petrovsky’s Global Pursuit of Happiness becomes most effective. Not only does it challenge our definition of happiness, it makes us slightly uncomfortable – righfully so. Follow Boris Petrovsky via Petrovsky.de | […]
- ONull Vector Generator [Processing] Published by CreativeApplications.Net, ONull is an image based Vector Generator for Mac OSX. It allows the user to convert images into rasterized vector graphics. This tool was developed by Kim Asendorf to give graphic designers the ability to transform small images from the Internet into printable and editable graphics. ONull is written in Java and uses the Processing core library as graphical engine. It is available for both Mac and via Java for Windows/Linux users. onull.net + add your creations to the ONull Flickr pool. Features -16 Vector Shapes -Vector Controls (Size, Rotation, Color Amplifier) -Fill & Stroke Settings -Color & Opacity Settings -Grid Controls -JPG, PNG & GIF Import -PDF Export -SVG Vector Import I have been following Kim's work for some time now and have been very impressed by things published on both his Flickr and site...an incredible amount of energy. ONull is just one amongst many inspiring pieces you can see here, here and here. A must […]
- Maya – Interface Overview [Tutorial] Welcome to the first of five video tutorials in Autodesk Maya, an award-winning 3D modeling, animation, visual effects, and rendering application for Mac, Windows and Linux. Over the next few weeks we willÂ introduce you to basicÂ modeling, rendering and animation in Maya. Aimed at theÂ beginnersÂ we will stick to the basics, enough to get those interested in learning maya get going fast. We recommend to explore Maya yourself after each tutorial trying to learn some of the features we show at the videos. I also feel it's important to mention that because IÂ thoughtÂ myself maya without books or instructions but by pure experimentation, those already familiar with Maya may find that some ways I suggest doing things might not be the best and fastest. There are many ways to do things in Maya and whilst this may be theÂ beautyÂ of Maya it can also be slightly confusing when trying to figure out the best way to attack the problem. I hope that my way will nevertheless provide you enough skills to pick up the basics of maya fast. We will do the following 5 video tutorials: 1. Interface Overview | 2.Â ModelingÂ |Â 3. RenderingÂ |Â 4. AnimationÂ |Â 5. Dynamics. You can download theÂ 30-Day Trial of Maya here. For more tutorials on Maya seeÂ www.learning-maya.com Note also that Maya has extensive help files which can be accessed using your web browser here (Mac). Interface Overview Subjects briefly covered in this tutorial are: Interface Overview Windows / Views Procedural Modeling / History Object Attributes Property Selection Snapping Coordinate System Project Folders / Saving Files Overview of Window/Maya Settings Length: 30 min Please enjoy the video and if you have any questions, feel free to post comments […]
- Maya – Modeling [Tutorial] Welcome to the second of five video tutorials inÂ Autodesk Maya, an award-winning 3D modeling, animation, visual effects, and rendering application for Mac, Windows and Linux. This week we look at the basics of Polygon and NurbÂ modeling. If you have missed our previous tutorials you can view them by clicking on the appropriate link below. 1. Interface Overview | 2.Â Modeling |Â 3. RenderingÂ |Â 4. AnimationÂ |Â 5. Dynamics. You can download theÂ 30-Day Trial of MayaÂ here. For more tutorials on Maya seeÂ www.learning-maya.com Note also that Maya has extensive help files which can be accessed using your web browserÂ here. Modeling Subjects briefly covered in this tutorial are: About Polygon Modeling Primitive Objects Polygons Extrude Polygons Splitting Polygons Subdiv Proxy About NurbÂ Modeling Curves along Surfaces Loft Curves Hypergraph / ProceduralÂ Modeling Length: 30 min Download Please enjoy the video and if you have any questions, feel free to post comments […]
- Maya – Rendering [Tutorial] Welcome to the third of five video tutorials inÂ Autodesk Maya, an award-winning 3D modeling, animation, visual effects, and rendering application for Mac, Windows and Linux. This week we look at the basics of Rendering. If you have missed our previous tutorials you can view them by clicking on the appropriate link below. 1. Interface Overview |Â 2.Â Modeling |Â 3. Rendering |Â 4. AnimationÂ |Â 5. Dynamics. You can download theÂ 30-Day Trial of MayaÂ here. For more tutorials on Maya seeÂ www.learning-maya.com Note also that Maya has extensive help files which can be accessed using your web browserÂ here. Rendering Subjects briefly covered in this tutorial are: Quick review of Polygon Modeling Default Lighting Mental Ray Final Gather Materials Rendering Output Alpha Channel Length: 30 min Download Please enjoy the video and if you have any questions, feel free to post comments below. Maya - Rendering [Tutorial] from CreativeApplications.Net on […]
- Smile TV – It works only when you smile Recent Royal College of Art (RCA) design graduate David Hedberg’s Smile TV turns the medium’s engagement pattern on its head: instead of making you smile at on-screen silliness, you have to “smile to […]
Posted on: 23/11/2011
- Freelance Interactive Producers at Psyop
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